using UnityEngine; namespace Photon.Voice.Unity { public class Logger : ILogger { public void LogError(string fmt, params object[] args) { Debug.LogErrorFormat(fmt, args); } public void LogWarning(string fmt, params object[] args) { Debug.LogWarningFormat(fmt, args); } public void LogInfo(string fmt, params object[] args) { Debug.LogFormat(fmt, args); } public void LogDebug(string fmt, params object[] args) { Debug.LogFormat(fmt, args); } } }