using UnityEngine; public class VoiceoverTester : MonoBehaviour { //[Tooltip("Audio Table key")] public string dialogueKey = "Chef/Ulrich_Terribly_Sorry1"; private void OnTriggerEnter(Collider other) { AudioManager.Instance.PlayDialogue(dialogueKey, gameObject, 0f); //Debug.LogError("Voiceline played (in 3D)"); } }