using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using Photon.Pun; public class PlayerText : MonoBehaviourPun { public Transform lookCamera; private void Start() { photonView.RPC("ChangeText", RpcTarget.AllBuffered); GameObject[] players = GameObject.FindGameObjectsWithTag("MainCamera"); foreach(GameObject player in players) { if (player.transform.parent.parent.gameObject.GetPhotonView().IsMine) { lookCamera = player.transform; } } } private void Update() { transform.LookAt(lookCamera); } }