using UnityEngine; using System; using System.Linq; namespace Photon.Voice.Unity { // Wraps UnityEngine.Microphone with Voice.IAudioStream interface. public class MicWrapper : IAudioReader { private AudioClip mic; private string device; ILogger logger; public MicWrapper(string device, int suggestedFrequency, ILogger logger) { try { this.device = device; this.logger = logger; if (UnityMicrophone.devices.Length < 1) { Error = "No microphones found (UnityMicrophone.devices is empty)"; logger.LogError("[PV] MicWrapper: " + Error); return; } if (!string.IsNullOrEmpty(device) && !UnityMicrophone.devices.Contains(device)) { logger.LogError(string.Format("[PV] MicWrapper: \"{0}\" is not a valid Unity microphone device, falling back to default one", device)); device = null; } int minFreq; int maxFreq; logger.LogInfo("[PV] MicWrapper: initializing microphone '{0}', suggested frequency = {1}).", device, suggestedFrequency); UnityMicrophone.GetDeviceCaps(device, out minFreq, out maxFreq); var frequency = suggestedFrequency; // minFreq = maxFreq = 44100; // test like android client if (suggestedFrequency < minFreq || maxFreq != 0 && suggestedFrequency > maxFreq) { logger.LogWarning("[PV] MicWrapper does not support suggested frequency {0} (min: {1}, max: {2}). Setting to {2}", suggestedFrequency, minFreq, maxFreq); frequency = maxFreq; } this.mic = UnityMicrophone.Start(device, true, 1, frequency); logger.LogInfo("[PV] MicWrapper: microphone '{0}' initialized, frequency = {1}, channels = {2}.", device, this.mic.frequency, this.mic.channels); } catch (Exception e) { Error = e.ToString(); if (Error == null) // should never happen but since Error used as validity flag, make sure that it's not null { Error = "Exception in MicWrapper constructor"; } logger.LogError("[PV] MicWrapper: " + Error); } } public int SamplingRate { get { return Error == null ? this.mic.frequency : 0; } } public int Channels { get { return Error == null ? this.mic.channels : 0; } } public string Error { get; private set; } public void Dispose() { UnityMicrophone.End(this.device); } private int micPrevPos; private int micLoopCnt; private int readAbsPos; public bool Read(float[] buffer) { if (Error != null) { return false; } int micPos = UnityMicrophone.GetPosition(this.device); // loop detection if (micPos < micPrevPos) { micLoopCnt++; } micPrevPos = micPos; var micAbsPos = micLoopCnt * this.mic.samples + micPos; if (mic.channels == 0) { Error = "Number of channels is 0 in Read()"; logger.LogError("[PV] MicWrapper: " + Error); return false; } var bufferSamplesCount = buffer.Length / mic.channels; var nextReadPos = this.readAbsPos + bufferSamplesCount; if (nextReadPos < micAbsPos) { this.mic.GetData(buffer, this.readAbsPos % this.mic.samples); this.readAbsPos = nextReadPos; return true; } else { return false; } } } }