using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "DBV_GrassData", menuName = "Delta/Kristo/Grass_Data")]
public class GrassPositionScriptableObject : ScriptableObject {

	[HideInInspector]
    public List<Vector3> points = new List<Vector3>();

    public struct cell {
    	public int[] arrayOfPointIndexes;
    	}

    public struct occlusionCell {
    	public int cellIndex;
    	public int[] arrayOfVisibleOcclusionCellIndexes;
    	}

    [HideInInspector]
    public List<cell> cells = new List<cell>();

    [HideInInspector]
    public List<occlusionCell> occlusionCells = new List<occlusionCell>();
	}