using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "DBV_GrassData", menuName = "Delta/Kristo/Grass_Data")] public class GrassPositionScriptableObject : ScriptableObject { [HideInInspector] public List<Vector3> points = new List<Vector3>(); public struct cell { public int[] arrayOfPointIndexes; } public struct occlusionCell { public int cellIndex; public int[] arrayOfVisibleOcclusionCellIndexes; } [HideInInspector] public List<cell> cells = new List<cell>(); [HideInInspector] public List<occlusionCell> occlusionCells = new List<occlusionCell>(); }