using System.Collections; using System.Collections.Generic; using UnityEngine; public class RigGrounded : MonoBehaviour { public LayerMask layermask; public Transform head; void Update() { RaycastHit hit; if(Physics.Raycast(head.position, Vector3.down, out hit, Mathf.Infinity, layermask)) { Debug.Log(hit.transform.name); transform.position = new Vector3(transform.position.x, hit.point.y, transform.position.z); } } }