using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class FloorButtonVisualizer : MonoBehaviour
{
    public Sprite InactiveSprite;
    public Sprite ActiveSprite;
    public float FloorUpperCoordiantes;
    public float FloorLowerCoordiantes;
    private bool activeState = true;
    private Image buttonImage;
    // Start is called before the first frame update
    void Start()
    {
        buttonImage = gameObject.GetComponent<Image>();
    }

    // Update is called once per frame
    void Update()
    {
        float height = gameObject.transform.position.y;
        if (height < FloorUpperCoordiantes && height > FloorLowerCoordiantes)
        {
            if (!activeState) { 
                activeState = true;
                buttonImage.sprite = ActiveSprite;
            }
            
        }
        else
            {
            if (activeState)
            {
                activeState = false;
                buttonImage.sprite = InactiveSprite;
            }
        }
    }
}