using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class RegularButtonView : MonoBehaviour, IPointerEnterHandler, IPointerClickHandler { public void OnPointerEnter(PointerEventData eventData) { AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Hover, this.gameObject); } public void OnPointerClick(PointerEventData eventData) { AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.Click, this.gameObject); } }