using FishNet.Managing.Logging; using UnityEngine; namespace FishNet.Object { public abstract partial class NetworkBehaviour : MonoBehaviour { /// <summary> /// True if can log for loggingType. /// </summary> /// <param name="loggingType">Type of logging being filtered.</param> /// <returns></returns> public bool CanLog(LoggingType loggingType) { return (NetworkManager == null) ? false : NetworkManager.CanLog(loggingType); } } }