/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 * All rights reserved.
 *
 * Licensed under the Oculus SDK License Agreement (the "License");
 * you may not use the Oculus SDK except in compliance with the License,
 * which is provided at the time of installation or download, or which
 * otherwise accompanies this software in either electronic or hard copy form.
 *
 * You may obtain a copy of the License at
 *
 * https://developer.oculus.com/licenses/oculussdk/
 *
 * Unless required by applicable law or agreed to in writing, the Oculus SDK
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

/************************************************************************************
 * Filename    :   ONSPPropagationSettings.cs
 * Content     :   Exposes settings for Propagation
 ***********************************************************************************/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ONSPPropagationSettings : MonoBehaviour 
{
    // quality as a percentage
    public float quality = 100.0f;

	void Update () 
    {
        ONSPPropagation.Interface.SetPropagationQuality(quality / 100.0f);
	}
}