using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Poster : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Vector2[] uvSingleFace = { 
            new Vector2(0, 0),
            new Vector2(1, 0),
            new Vector2(0, 1),
            new Vector2(1, 1),

            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),

            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),

            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),

            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),

            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1),
            new Vector2(-1, -1)
        };
        
        GetComponent<MeshFilter>().mesh.uv = uvSingleFace;
    }
}