namespace UnityEngine.XR.Content.Interaction { /// <summary> /// Interface to implement for objects that hold a set of <c>Key</c>s /// </summary> public interface IKeychain { /// <summary> /// This callback is used to check if this keychain has a specific <c>Key</c> /// <see cref="Lock"/> /// </summary> /// <param name="key">the key to be checked</param> /// <returns>True if this keychain has the supplied key; false otherwise</returns> bool Contains(Key key); } }