#if UNITY_ANDROID && !UNITY_EDITOR
using UnityEngine.Android;
#endif
#if UNITY_IOS && !UNITY_EDITOR
using System.Collections;
using UnityEngine.iOS;
#endif
using System;
using UnityEngine;
namespace Photon.Voice.Unity.UtilityScripts
{
    /// 
    /// Helper to request Microphone permission on Android or iOS.
    /// 
    [RequireComponent(typeof(Recorder))]
    public class MicrophonePermission : VoiceComponent
    {
        private Recorder recorder;
        #if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR
        private bool isRequesting;
        #endif
        private bool hasPermission;
        public static event Action MicrophonePermissionCallback;
        [SerializeField]
        private bool autoStart = true;
        public bool HasPermission
        {
            get
            {
                return this.hasPermission;
            }
            private set
            {
                this.Logger.LogInfo("Microphone Permission Granted: {0}", value);
                MicrophonePermissionCallback?.Invoke(value);
                if (this.hasPermission != value)
                {
                    this.hasPermission = value;
                    if (this.hasPermission)
                    {
                        this.recorder.AutoStart = this.autoStart;
                    }
                }
            }
        }
        protected override void Awake()
        {
            base.Awake();
            this.recorder = this.GetComponent();
            this.recorder.AutoStart = false;
            this.InitVoice();
        }
        #if UNITY_IOS && !UNITY_EDITOR
        IEnumerator PermissionCheck()
        {
            this.isRequesting = true;
            this.Logger.LogInfo("iOS Microphone Permission Request");
            yield return Application.RequestUserAuthorization(UserAuthorization.Microphone);
            this.isRequesting = false;
            if (Application.HasUserAuthorization(UserAuthorization.Microphone))
            {
                this.HasPermission = true;
            }
            else
            {
                this.HasPermission = false;
            }
        }
        #endif
        public void InitVoice()
        {
            #if UNITY_ANDROID && !UNITY_EDITOR
            if (Permission.HasUserAuthorizedPermission(Permission.Microphone))
            {
                this.HasPermission = true;
            }
            else
            {
                this.Logger.LogInfo("Android Microphone Permission Request");
                #if UNITY_2020_2_OR_NEWER
                var callbacks = new PermissionCallbacks();
                callbacks.PermissionDenied += PermissionCallbacks_PermissionDenied;
                callbacks.PermissionGranted += PermissionCallbacks_PermissionGranted;
                callbacks.PermissionDeniedAndDontAskAgain += PermissionCallbacks_PermissionDeniedAndDontAskAgain;
                Permission.RequestUserPermission(Permission.Microphone, callbacks);
                #else
                Permission.RequestUserPermission(Permission.Microphone);
                #endif
                this.isRequesting = true;
            }
            #elif UNITY_IOS && !UNITY_EDITOR
            this.StartCoroutine(this.PermissionCheck());
            #else
            this.HasPermission = true;
            #endif
        }
        #if UNITY_ANDROID && !UNITY_EDITOR
        #if UNITY_2020_2_OR_NEWER
        internal void PermissionCallbacks_PermissionDeniedAndDontAskAgain(string permissionName)
        {
            this.isRequesting = false;
            this.HasPermission = false;
            this.Logger.LogInfo($"{permissionName} PermissionDeniedAndDontAskAgain");
        }
     
        internal void PermissionCallbacks_PermissionGranted(string permissionName)
        {
            this.isRequesting = false;
            this.HasPermission = true;
            this.Logger.LogInfo($"{permissionName} PermissionGranted");
        }
     
        internal void PermissionCallbacks_PermissionDenied(string permissionName)
        {
            this.isRequesting = false;
            this.HasPermission = false;
            this.Logger.LogInfo($"{permissionName} PermissionDenied");
        }
        #else
        private void OnApplicationFocus(bool focus)
        {
            if (focus && this.isRequesting)
            {
                if (Permission.HasUserAuthorizedPermission(Permission.Microphone))
                {
                    this.HasPermission = true;
                }
                else
                {
                    this.HasPermission = false;
                }
                this.isRequesting = false;
            }
        }
        #endif
        #endif
    }
}