#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace Photon.Voice.Unity.UtilityScripts { [CustomEditor(typeof(MicAmplifier))] public class MicAmplifierEditor : Editor { private MicAmplifier simpleAmplifier; private void OnEnable() { this.simpleAmplifier = this.target as MicAmplifier; } public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); this.simpleAmplifier.AmplificationFactor = EditorGUILayout.FloatField( new GUIContent("Amplification Factor", "Amplification Factor (Multiplication)"), this.simpleAmplifier.AmplificationFactor); this.simpleAmplifier.BoostValue = EditorGUILayout.FloatField( new GUIContent("Boost Value", "Boost Value (Addition)"), this.simpleAmplifier.BoostValue); if (EditorGUI.EndChangeCheck()) { this.serializedObject.ApplyModifiedProperties(); } } } } #endif