namespace Photon.Voice.Unity.UtilityScripts.Editor { using UnityEditor; using UnityEngine; [CustomEditor(typeof(ConnectAndJoin))] public class ConnectAndJoinEditor : Editor { private ConnectAndJoin connectAndJoin; private SerializedProperty randomRoomSp; private SerializedProperty roomNameSp; private SerializedProperty autoConnectSp; private SerializedProperty autoTransmitSp; private SerializedProperty publishUserIdSp; private void OnEnable() { this.connectAndJoin = this.target as ConnectAndJoin; this.randomRoomSp = this.serializedObject.FindProperty("RandomRoom"); this.roomNameSp = this.serializedObject.FindProperty("RoomName"); this.autoConnectSp = this.serializedObject.FindProperty("autoConnect"); this.autoTransmitSp = this.serializedObject.FindProperty("autoTransmit"); this.publishUserIdSp = this.serializedObject.FindProperty("publishUserId"); } public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(this.autoConnectSp); EditorGUILayout.PropertyField(this.autoTransmitSp); EditorGUILayout.PropertyField(this.randomRoomSp); EditorGUILayout.PropertyField(this.publishUserIdSp); if (!this.randomRoomSp.boolValue) { EditorGUILayout.PropertyField(this.roomNameSp); } if (Application.isPlaying && !this.connectAndJoin.IsConnected) { if (GUILayout.Button("Connect")) { this.connectAndJoin.ConnectNow(); } } if (EditorGUI.EndChangeCheck()) { this.serializedObject.ApplyModifiedProperties(); } } } }