using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterInfo : MonoBehaviour { public static CharacterInfo Instance; private Color charColor = Color.white; private string charName = ""; public CharacterInfo() { Instance = this; } private void Awake() { DontDestroyOnLoad(gameObject); } public string GetName() { return charName; } public void SetName(string name) { charName = name; } public Color GetCharColor() { return charColor; } public void SetCharColor(Color color) { charColor = color; } }