using System; using UnityEngine; namespace _PROJECT { public static class TransformExtensions { public static Transform FindRecursive(this Transform self, string exactName) => self.FindRecursive(child => child.name == exactName); public static Transform FindRecursive(this Transform self, Func selector) { foreach (Transform child in self) { if (selector(child)) { return child; } var finding = child.FindRecursive(selector); if (finding != null) { return finding; } } return null; } } }