using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Messaging;
using UnityEngine;
using UnityEngine.PlayerLoop;
using UnityEngine.XR.Content.Interaction;

public class AlarmTrigger : MonoBehaviour
{
    public XRPushButton PushButton;
    public AudioSource AlarmSequence;
    public AudioSource VentilationSequence;
    private bool hasAlarm = false;

    void Start()
    {
        if (PushButton != null)
        {
            PushButton.onPress.AddListener(OnButtonPressed);
        }
    }

    void OnButtonPressed()
    {
        Debug.Log("Alarm button Pressed!");
        
        if (!AlarmSequence.isPlaying) { //if alarm isn't already triggered.
            VentilationSequence.Stop();
            AlarmSequence.Play();
            hasAlarm = true;
        }
    }
    void Update()
    {
        if(hasAlarm && !AlarmSequence.isPlaying) // If alarm state has ended.
        {
            VentilationSequence.Play(); // Return to normal.
            hasAlarm = false;   
        }
    }

}