using System.Collections; using System.Collections.Generic; using UnityEngine; public class ControlsMenu : MonoBehaviour { [Header("Widgets")] [SerializeField] private GameObject mainPanel; [SerializeField] private GameObject scrollContent; [SerializeField] private RebindMenu rebindMenu; [Header("Prefabs")] [SerializeField] private ControlCard controlCardPrefab; private InputHandler inputHandler; // Start is called before the first frame update void Start() { inputHandler = FindObjectOfType(); if (inputHandler == null) { gameObject.SetActive(false); return; } foreach (Command command in inputHandler.Keymap) { ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform); card.Populate(command, rebindMenu); } Close(); } public void Open() { mainPanel.SetActive(true); inputHandler.enabled = false; } public void Close() { mainPanel.SetActive(false); rebindMenu.Close(); inputHandler.enabled = true; } }