using FishNet.Object; using UnityEngine; namespace FishNet.Component.ColliderRollback { public class ColliderRollback : NetworkBehaviour { #region Serialized. /// <summary> /// Objects holding colliders which can rollback. /// </summary> [Tooltip("Objects holding colliders which can rollback.")] [SerializeField] private GameObject[] _colliderParents = new GameObject[0]; #endregion } }