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							| @ -1,8 +1,8 @@ | ||||
| * text=auto | ||||
| # Unity files | ||||
| *.meta -text merge=unityyamlmerge diff | ||||
| *.unity -text merge=unityyamlmerge diff | ||||
| *.asset -text merge=unityyamlmerge diff | ||||
| *.unity filter=lfs diff=lfs merge=lfs -text | ||||
| *.asset filter=lfs diff=lfs merge=lfs -text | ||||
| *.prefab -text merge=unityyamlmerge diff | ||||
| *.mat -text merge=unityyamlmerge diff | ||||
| *.anim -text merge=unityyamlmerge diff | ||||
| @ -79,3 +79,24 @@ | ||||
| *.tar filter=lfs diff=lfs merge=lfs -text | ||||
| *.exr filter=lfs diff=lfs merge=lfs -text | ||||
| *.hdr filter=lfs diff=lfs merge=lfs -text | ||||
| *.cubemap filter=lfs diff=lfs merge=lfs -text | ||||
| *.assets filter=lfs diff=lfs merge=lfs -text | ||||
| *.resS filter=lfs diff=lfs merge=lfs -text | ||||
| *.dylib filter=lfs diff=lfs merge=lfs -text | ||||
| *.tar.7z filter=lfs diff=lfs merge=lfs -text | ||||
| *.f8 filter=lfs diff=lfs merge=lfs -text | ||||
| Assets/_PROJECT/Components/Portals2/New[[:space:]]Cubemap.cubemap filter=lfs diff=lfs merge=lfs -text | ||||
| Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend filter=lfs diff=lfs merge=lfs -text | ||||
| Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend1 filter=lfs diff=lfs merge=lfs -text | ||||
| Assets/_PROJECT/Scenes/DeltaBuilding_base/LightingData.asset filter=lfs diff=lfs merge=lfs -text | ||||
| Build/DeltaVR_Data/level0 filter=lfs diff=lfs merge=lfs -text | ||||
| Build/DeltaVR_Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text | ||||
| Build/DeltaVR_Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text | ||||
| Library/Artifacts/6e/6e8680668429d5a691eb5372cd18a3f8 filter=lfs diff=lfs merge=lfs -text | ||||
| Library/PackageCache/com.unity.burst@1.8.3/.Runtime/libburst-llvm-14.dylib filter=lfs diff=lfs merge=lfs -text | ||||
| Library/PackageCache/com.unity.toolchain.win-x86_64-linux-x86_64@2.0.4/data~/payload.tar.7z filter=lfs diff=lfs merge=lfs -text | ||||
| Library/PlayerDataCache/Win64/Data/level0 filter=lfs diff=lfs merge=lfs -text | ||||
| Library/PlayerDataCache/Win64/Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text | ||||
| Library/PlayerDataCache/Win64/Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text | ||||
| Assets/_PROJECT/Scenes/DeltaBuilding_base.unity filter=lfs diff=lfs merge=lfs -text | ||||
| *.ext filter=lfs diff=lfs merge=lfs -text | ||||
|  | ||||
							
								
								
									
										
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							| @ -158,6 +158,7 @@ namespace FishNet.Discovery | ||||
| 		/// </summary> | ||||
| 		public void StartAdvertisingServer() | ||||
| 		{ | ||||
| 			//Debug.Log("NetworkDiscovery is advertizing on port " + port); | ||||
| 			if (!InstanceFinder.IsServer) | ||||
| 			{ | ||||
| 				if (NetworkManager.StaticCanLog(LoggingType.Warning)) Debug.LogWarning("Unable to start advertising server. Server is inactive.", this); | ||||
| @ -184,7 +185,7 @@ namespace FishNet.Discovery | ||||
| 				EnableBroadcast = true, | ||||
| 				MulticastLoopback = false, | ||||
| 			}; | ||||
| 
 | ||||
| 			//Debug.Log("UDP = " + _serverUdpClient.ToString()); | ||||
| 			Task.Run(AdvertiseServerAsync); | ||||
| 
 | ||||
| 			if (NetworkManager.StaticCanLog(LoggingType.Common)) Debug.Log("Started advertising server.", this); | ||||
| @ -208,11 +209,13 @@ namespace FishNet.Discovery | ||||
| 		{ | ||||
| 			while (_serverUdpClient != null) | ||||
| 			{ | ||||
| 				 | ||||
| 				await Task.Delay(TimeSpan.FromSeconds(discoveryInterval)); | ||||
| 				 | ||||
| 				UdpReceiveResult result = await _serverUdpClient.ReceiveAsync(); | ||||
| 
 | ||||
| 				Debug.Log("Awaiting for server"); | ||||
| 				string receivedSecret = Encoding.UTF8.GetString(result.Buffer); | ||||
| 				Debug.Log(receivedSecret); | ||||
| 
 | ||||
| 				if (receivedSecret == secret) | ||||
| 				{ | ||||
| @ -221,6 +224,7 @@ namespace FishNet.Discovery | ||||
| 					await _serverUdpClient.SendAsync(okBytes, okBytes.Length, result.RemoteEndPoint); | ||||
| 				} | ||||
| 			} | ||||
| 			Debug.Log("_serverUdpClient == null"); | ||||
| 		} | ||||
| 
 | ||||
| 		#endregion | ||||
| @ -238,6 +242,7 @@ namespace FishNet.Discovery | ||||
| 			// | ||||
| 			// 	return; | ||||
| 			// } | ||||
| 			Debug.Log("NetworkDiscovery is searching"); | ||||
| 
 | ||||
| 			if (InstanceFinder.IsClient) | ||||
| 			{ | ||||
|  | ||||
| @ -0,0 +1,144 @@ | ||||
| using FishNet; | ||||
| using FishNet.Discovery; | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using System.Net; | ||||
| using TMPro; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
| 
 | ||||
| public class NetworkMenuUI : MonoBehaviour | ||||
| { | ||||
|     [Header("UI References")] | ||||
|     public Button startPlayingButton; | ||||
|     public Button joinMultiplayerButton; | ||||
|     public Transform serverListContainer; | ||||
|     public GameObject serverListItemPrefab; | ||||
|     public TMP_Text statusText; | ||||
| 
 | ||||
|     [Header("Networking")] | ||||
|     public NetworkDiscovery networkDiscovery; | ||||
|     public Camera uiCamera; // Optional, disable if connecting | ||||
| 
 | ||||
|     private readonly List<IPEndPoint> foundServers = new(); | ||||
| 
 | ||||
|     private void Start() | ||||
|     { | ||||
|         if (networkDiscovery == null) | ||||
|             networkDiscovery = FindObjectOfType<NetworkDiscovery>(); | ||||
| 
 | ||||
|         startPlayingButton.onClick.AddListener(OnStartPlaying); | ||||
|         joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer); | ||||
| 
 | ||||
|         networkDiscovery.ServerFoundCallback += OnServerFound; | ||||
|     } | ||||
| 
 | ||||
|     private void OnStartPlaying() | ||||
|     { | ||||
|         statusText.text = "Starting host..."; | ||||
|         StartCoroutine(HostAndSearchRoutine()); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     private void OnJoinMultiplayer() | ||||
|     { | ||||
|         statusText.text = "Searching for servers..."; | ||||
|         ClearServerList(); | ||||
|         foundServers.Clear(); | ||||
|         networkDiscovery.StartSearchingForServers(); | ||||
|     } | ||||
| 
 | ||||
|     private void OnServerFound(IPEndPoint endPoint) | ||||
|     { | ||||
|         if (foundServers.Contains(endPoint)) return; | ||||
|         foundServers.Add(endPoint); | ||||
| 
 | ||||
|         // Auto-join if started as host | ||||
|         if (InstanceFinder.IsServer) | ||||
|         { | ||||
|             //networkDiscovery.StopAdvertisingServer(); | ||||
|             networkDiscovery.StopSearchingForServers(); | ||||
| 
 | ||||
|             uiCamera.enabled = false; | ||||
| 
 | ||||
|             InstanceFinder.ClientManager.StartConnection("192.168.42.212"); | ||||
|             statusText.text = $"Joined server: {endPoint.Address}"; | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         // Display in UI for manual joining | ||||
|         GameObject item = Instantiate(serverListItemPrefab, serverListContainer); | ||||
|         TMP_Text label = item.GetComponentInChildren<TMP_Text>(); | ||||
|         label.text = endPoint.Address.ToString(); | ||||
| 
 | ||||
|         Button btn = item.GetComponent<Button>(); | ||||
|         btn.onClick.AddListener(() => | ||||
|         { | ||||
|             networkDiscovery.StopSearchingForServers(); | ||||
|             if (uiCamera != null) uiCamera.enabled = false; | ||||
|             InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString()); | ||||
|             statusText.text = $"Joined server: {endPoint.Address}"; | ||||
|         }); | ||||
|     } | ||||
|     private Coroutine joinRoutine; | ||||
| 
 | ||||
|     private IEnumerator HostAndSearchRoutine() | ||||
|     { | ||||
|         // Step 1: Start hosting | ||||
|         InstanceFinder.ServerManager.StartConnection(); | ||||
| 
 | ||||
|         // Step 2: Start advertising | ||||
|         yield return new WaitForSeconds(0.5f); // Let the server settle | ||||
|         networkDiscovery.StartAdvertisingServer(); | ||||
| 
 | ||||
|         // Step 3: Begin searching | ||||
|         yield return new WaitForSeconds(0.5f); // Let advertisement initialize | ||||
|         networkDiscovery.StartSearchingForServers(); | ||||
| 
 | ||||
|         // Step 4: Try to find and join a better server | ||||
|         yield return new WaitForSeconds(0.5f); // Give discovery a moment | ||||
|         StartJoinRoutine(); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     public void StartJoinRoutine() | ||||
|     { | ||||
|         if (joinRoutine != null) StopCoroutine(joinRoutine); | ||||
|         joinRoutine = StartCoroutine(TryJoinServerRepeatedly()); | ||||
|     } | ||||
| 
 | ||||
|     private IEnumerator TryJoinServerRepeatedly() | ||||
|     { | ||||
|         float timeout = 10f; | ||||
|         float timer = 0f; | ||||
| 
 | ||||
|         while (timer < timeout) | ||||
|         { | ||||
|             if (foundServers.Count > 0) | ||||
|             { | ||||
|                 var firstServer = foundServers[0]; | ||||
|                 //networkDiscovery.StopAdvertisingServer(); | ||||
|                 networkDiscovery.StopSearchingForServers(); | ||||
|                 InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString()); | ||||
|                 statusText.text = $"Joined server: {firstServer.Address}"; | ||||
|                 yield break; | ||||
|             } | ||||
| 
 | ||||
|             statusText.text = $"Searching for servers... ({Mathf.FloorToInt(timer)}s)"; | ||||
|             yield return new WaitForSeconds(1f); | ||||
|             timer += 1f; | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         statusText.text = "No servers found. Acting as host."; | ||||
|         // You can optionally start your own server here | ||||
|     } | ||||
| 
 | ||||
|     private void ClearServerList() | ||||
|     { | ||||
|         foreach (Transform child in serverListContainer) | ||||
|         { | ||||
|             Destroy(child.gameObject); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,261 @@ | ||||
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								Assets/Prefabs/Controls Canvas.prefab
									
									
									
									
									
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							| @ -341,6 +341,15 @@ | ||||
|                     "processors": "", | ||||
|                     "interactions": "", | ||||
|                     "initialStateCheck": true | ||||
|                 }, | ||||
|                 { | ||||
|                     "name": "Menu", | ||||
|                     "type": "Button", | ||||
|                     "id": "39706395-c969-4237-93cf-67a34bc65814", | ||||
|                     "expectedControlType": "Button", | ||||
|                     "processors": "", | ||||
|                     "interactions": "", | ||||
|                     "initialStateCheck": false | ||||
|                 } | ||||
|             ], | ||||
|             "bindings": [ | ||||
| @ -541,6 +550,17 @@ | ||||
|                     "action": "Is Tracked", | ||||
|                     "isComposite": false, | ||||
|                     "isPartOfComposite": false | ||||
|                 }, | ||||
|                 { | ||||
|                     "name": "", | ||||
|                     "id": "5caa4e7f-3ad1-435d-ba4e-d4a5c08829cf", | ||||
|                     "path": "", | ||||
|                     "interactions": "", | ||||
|                     "processors": "", | ||||
|                     "groups": "", | ||||
|                     "action": "Menu", | ||||
|                     "isComposite": false, | ||||
|                     "isPartOfComposite": false | ||||
|                 } | ||||
|             ] | ||||
|         }, | ||||
| @ -619,6 +639,24 @@ | ||||
|                     "processors": "", | ||||
|                     "interactions": "", | ||||
|                     "initialStateCheck": true | ||||
|                 }, | ||||
|                 { | ||||
|                     "name": "Menu", | ||||
|                     "type": "Button", | ||||
|                     "id": "14d919dc-f9a2-41b4-8031-4c7595badb99", | ||||
|                     "expectedControlType": "Button", | ||||
|                     "processors": "", | ||||
|                     "interactions": "", | ||||
|                     "initialStateCheck": false | ||||
|                 }, | ||||
|                 { | ||||
|                     "name": "SelectButton", | ||||
|                     "type": "Button", | ||||
|                     "id": "29709a2c-9d19-453b-aa39-9e808a78c174", | ||||
|                     "expectedControlType": "Button", | ||||
|                     "processors": "", | ||||
|                     "interactions": "", | ||||
|                     "initialStateCheck": false | ||||
|                 } | ||||
|             ], | ||||
|             "bindings": [ | ||||
| @ -753,6 +791,50 @@ | ||||
|                     "action": "Translate Anchor", | ||||
|                     "isComposite": false, | ||||
|                     "isPartOfComposite": false | ||||
|                 }, | ||||
|                 { | ||||
|                     "name": "", | ||||
|                     "id": "f4faa8a6-f624-4e4a-8282-c76236c0a5b9", | ||||
|                     "path": "*/{PrimaryButton}", | ||||
|                     "interactions": "", | ||||
|                     "processors": "", | ||||
|                     "groups": "Generic XR Controller", | ||||
|                     "action": "Menu", | ||||
|                     "isComposite": false, | ||||
|                     "isPartOfComposite": false | ||||
|                 }, | ||||
|                 { | ||||
|                     "name": "", | ||||
|                     "id": "4f916ad5-7696-4f73-9fd2-2d5edf9d5e41", | ||||
|                     "path": "*/{SecondaryButton}", | ||||
|                     "interactions": "", | ||||
|                     "processors": "", | ||||
|                     "groups": "Generic XR Controller", | ||||
|                     "action": "Menu", | ||||
|                     "isComposite": false, | ||||
|                     "isPartOfComposite": false | ||||
|                 }, | ||||
|                 { | ||||
|                     "name": "", | ||||
|                     "id": "2c1c3a2b-0893-45cb-bddd-6e5bc4b6c618", | ||||
|                     "path": "*/{MenuButton}", | ||||
|                     "interactions": "", | ||||
|                     "processors": "", | ||||
|                     "groups": "Generic XR Controller", | ||||
|                     "action": "Menu", | ||||
|                     "isComposite": false, | ||||
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|                 { | ||||
|                     "name": "", | ||||
|                     "id": "c2f7c46d-dff0-4ecf-806d-5677572830bb", | ||||
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|                     "interactions": "", | ||||
|                     "processors": "", | ||||
|                     "groups": "Generic XR Controller", | ||||
|                     "action": "SelectButton", | ||||
|                     "isComposite": false, | ||||
|                     "isPartOfComposite": false | ||||
|                 } | ||||
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| @ -1295,6 +1377,15 @@ | ||||
|                     "processors": "", | ||||
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|                     "initialStateCheck": true | ||||
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|                 { | ||||
|                     "name": "Select Button", | ||||
|                     "type": "Button", | ||||
|                     "id": "032871cb-ede6-4367-b571-d0de017baaf3", | ||||
|                     "expectedControlType": "Button", | ||||
|                     "processors": "", | ||||
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| @ -1429,6 +1520,17 @@ | ||||
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|                     "path": "*/{TriggerButton}", | ||||
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|                     "processors": "", | ||||
|                     "groups": "Generic XR Controller", | ||||
|                     "action": "Select Button", | ||||
|                     "isComposite": false, | ||||
|                     "isPartOfComposite": false | ||||
|                 } | ||||
|             ] | ||||
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										50
									
								
								Assets/Scripts/CameraMovement.cs
									
									
									
									
									
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										50
									
								
								Assets/Scripts/CameraMovement.cs
									
									
									
									
									
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							| @ -0,0 +1,50 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public class CameraMovement : MonoBehaviour | ||||
| { | ||||
| 
 | ||||
|     [SerializeField] private Transform target; | ||||
|     [SerializeField] private float speed; | ||||
| 
 | ||||
|     private MapInfo map; | ||||
|     private Camera cam; | ||||
| 
 | ||||
|     void Start() | ||||
|     { | ||||
|         map = FindObjectOfType<MapInfo>(); | ||||
|         cam = GetComponentInChildren<Camera>(); | ||||
|         if (cam == null) | ||||
|             enabled = false; | ||||
|     } | ||||
| 
 | ||||
|     // LateUpdate is called once at the end of frame | ||||
|     void LateUpdate() | ||||
|     { | ||||
|         if(target == null) | ||||
|             return; | ||||
| 
 | ||||
|         Vector3 targetPositon = target.position; | ||||
|         if (map != null) | ||||
|         { | ||||
|             targetPositon = map.ClampPosition(targetPositon,  | ||||
|                 new Vector2(cam.orthographicSize * cam.aspect, cam.orthographicSize)); | ||||
|         } | ||||
| 
 | ||||
|         transform.position = Vector3.MoveTowards(transform.position, targetPositon, speed * Time.deltaTime); | ||||
|     } | ||||
| 
 | ||||
|     public void SetTarget(Transform newTarget) | ||||
|     { | ||||
|         target = newTarget; | ||||
|     } | ||||
| 
 | ||||
|     public void JumpToTarget() | ||||
|     { | ||||
|         if(target == null) | ||||
|             return; | ||||
| 
 | ||||
|         transform.position = target.position; | ||||
|     } | ||||
| } | ||||
| @ -1,5 +1,5 @@ | ||||
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										24
									
								
								Assets/Scripts/Command.cs
									
									
									
									
									
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										24
									
								
								Assets/Scripts/Command.cs
									
									
									
									
									
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							| @ -0,0 +1,24 @@ | ||||
| //Command.cs | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public abstract class Command | ||||
| { | ||||
|     public abstract KeyCode Key { get; set; } | ||||
|     public abstract string Description { get; } | ||||
| 
 | ||||
|     /* | ||||
|     Todo: | ||||
|         1. Add an abstract Execute method with an argument for receiver. | ||||
|             For your consideration: | ||||
|                 What would make for a good Execute receiver parameter? | ||||
|                 Should we try to limit the receiver types? | ||||
|                 How precisely can we limit the receiver's type? | ||||
|                 Could we move the receiver into command data instead? | ||||
|                 What are the benefits of either approach? Which works best here? | ||||
|     */ | ||||
| 
 | ||||
|     /* | ||||
|     2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component. | ||||
|        Execute method of this command should call the Walk(Vector3 direction) method of GridMovement. | ||||
| */ | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Scripts/Command.cs.meta
									
									
									
									
									
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								Assets/Scripts/Command.cs.meta
									
									
									
									
									
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								Assets/Scripts/GUI.meta
									
									
									
									
									
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										34
									
								
								Assets/Scripts/GUI/ControlCard.cs
									
									
									
									
									
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										34
									
								
								Assets/Scripts/GUI/ControlCard.cs
									
									
									
									
									
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							| @ -0,0 +1,34 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
| 
 | ||||
| public class ControlCard : MonoBehaviour | ||||
| { | ||||
| 
 | ||||
|     public Command MyCommand; | ||||
| 
 | ||||
|     [SerializeField] private Text description; | ||||
|     [SerializeField] private Text key; | ||||
|      | ||||
|     private RebindMenu rebindMenu; | ||||
| 
 | ||||
|     public void Populate(Command command, RebindMenu rebindMenu) | ||||
|     { | ||||
|         this.rebindMenu = rebindMenu; | ||||
|         MyCommand = command; | ||||
|         Refresh(); | ||||
|     } | ||||
| 
 | ||||
|     public void Rebind() | ||||
|     { | ||||
|         rebindMenu.Open(this); | ||||
|     } | ||||
| 
 | ||||
|     public void Refresh() | ||||
|     { | ||||
|         description.text = MyCommand.Description; | ||||
|         key.text = MyCommand.Key.ToString(); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Scripts/GUI/ControlCard.cs.meta
									
									
									
									
									
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								Assets/Scripts/GUI/ControlCard.cs.meta
									
									
									
									
									
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										48
									
								
								Assets/Scripts/GUI/ControlsMenu.cs
									
									
									
									
									
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										48
									
								
								Assets/Scripts/GUI/ControlsMenu.cs
									
									
									
									
									
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							| @ -0,0 +1,48 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public class ControlsMenu : MonoBehaviour | ||||
| { | ||||
| 
 | ||||
|     [Header("Widgets")] | ||||
|     [SerializeField] private GameObject mainPanel; | ||||
|     [SerializeField] private GameObject scrollContent; | ||||
|     [SerializeField] private RebindMenu rebindMenu; | ||||
| 
 | ||||
|     [Header("Prefabs")] | ||||
|     [SerializeField] private ControlCard controlCardPrefab; | ||||
| 
 | ||||
|     private InputHandler inputHandler; | ||||
| 
 | ||||
|     // Start is called before the first frame update | ||||
|     void Start() | ||||
|     { | ||||
|         inputHandler = FindObjectOfType<InputHandler>(); | ||||
|         if (inputHandler == null) | ||||
|         { | ||||
|             gameObject.SetActive(false); | ||||
|             return; | ||||
|         } | ||||
|         foreach (Command command in inputHandler.Keymap) | ||||
|         { | ||||
|             ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform); | ||||
|             card.Populate(command, rebindMenu); | ||||
|         } | ||||
|         Close(); | ||||
|     } | ||||
| 
 | ||||
|     public void Open() | ||||
|     { | ||||
|         mainPanel.SetActive(true); | ||||
|         inputHandler.enabled = false; | ||||
|     } | ||||
| 
 | ||||
|     public void Close() | ||||
|     { | ||||
|         mainPanel.SetActive(false); | ||||
|         rebindMenu.Close(); | ||||
|         inputHandler.enabled = true; | ||||
|     } | ||||
| 
 | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Scripts/GUI/ControlsMenu.cs.meta
									
									
									
									
									
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								Assets/Scripts/GUI/ControlsMenu.cs.meta
									
									
									
									
									
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								Assets/Scripts/GUI/RebindMenu.cs
									
									
									
									
									
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								Assets/Scripts/GUI/RebindMenu.cs
									
									
									
									
									
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							| @ -0,0 +1,37 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
| 
 | ||||
| public class RebindMenu : MonoBehaviour | ||||
| { | ||||
| 
 | ||||
|     [SerializeField] private Text instruction; | ||||
| 
 | ||||
|     private ControlCard controlCard; | ||||
| 
 | ||||
|     public void Open(ControlCard keybindCard) | ||||
|     { | ||||
|         controlCard = keybindCard; | ||||
|         instruction.text = $"Enter new key for\n" + | ||||
|                            $"{controlCard.MyCommand.Description}"; | ||||
|         gameObject.SetActive(true); | ||||
|     } | ||||
| 
 | ||||
|     public void Close() | ||||
|     { | ||||
|         gameObject.SetActive(false); | ||||
|     } | ||||
| 
 | ||||
|     //On GUI provides a convenient method to get keycodes through Event data | ||||
|     void OnGUI() | ||||
|     { | ||||
|         if(!(Event.current.isKey && Input.anyKeyDown)) | ||||
|             return; | ||||
|          | ||||
|         controlCard.MyCommand.Key = Event.current.keyCode; | ||||
|         controlCard.Refresh(); | ||||
|         Close(); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Scripts/GUI/RebindMenu.cs.meta
									
									
									
									
									
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								Assets/Scripts/GridMovement.cs
									
									
									
									
									
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								Assets/Scripts/GridMovement.cs
									
									
									
									
									
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							| @ -0,0 +1,92 @@ | ||||
| //GridMovement.cs | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public class GridMovement : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] private float moveTime = 0.3f; | ||||
|     [SerializeField] private AnimationCurve spacing; | ||||
|      | ||||
|     private bool isMoving; | ||||
|     private Animator animator; | ||||
|     private MapInfo map; | ||||
| 
 | ||||
|     void Start() | ||||
|     { | ||||
|         animator = GetComponent<Animator>(); | ||||
|         animator.SetFloat("y", -1); | ||||
|         map = FindObjectOfType<MapInfo>(); | ||||
|     } | ||||
| 
 | ||||
|     private void Update() | ||||
|     { | ||||
|         if (Input.GetKeyDown(KeyCode.W))  | ||||
|         { | ||||
|             Walk(Vector3.up); | ||||
|         } | ||||
|         else if (Input.GetKeyDown(KeyCode.S)) | ||||
|         { | ||||
|             Walk(Vector3.down); | ||||
|         } | ||||
|         else if (Input.GetKeyDown(KeyCode.A)) | ||||
|         { | ||||
|             Walk(Vector3.left); | ||||
|         } | ||||
|         else if (Input.GetKeyDown(KeyCode.D)) | ||||
|         { | ||||
|             Walk(Vector3.right); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public bool Walk(Vector3 direction) | ||||
|     { | ||||
|         if (isMoving)  | ||||
|             return false; | ||||
|      | ||||
|         if (!IsPositionWalkable(transform.position + direction)) | ||||
|             return false; | ||||
|          | ||||
|         StartCoroutine(WalkCoroutine(direction, moveTime)); | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     private bool IsPositionWalkable(Vector3 pos) | ||||
|     { | ||||
|         if (Physics2D.OverlapPoint(pos) != null) | ||||
|             return false; | ||||
| 
 | ||||
|         if (map != null) | ||||
|         { | ||||
|             return map.IsPositionInBounds(pos); | ||||
|         } | ||||
| 
 | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     private IEnumerator WalkCoroutine(Vector3 direction, float duration) | ||||
|     { | ||||
|         Vector3 from = transform.position; | ||||
|         Vector3 to = from + direction; | ||||
| 
 | ||||
|         animator.SetFloat("x", direction.x); | ||||
|         animator.SetFloat("y", direction.y); | ||||
|         animator.SetFloat("speed", 1f); | ||||
|         if (duration < float.Epsilon) | ||||
|         { | ||||
|             transform.position = to; | ||||
|             yield break; | ||||
|         } | ||||
| 
 | ||||
|         isMoving = true; | ||||
|         float aggregate = 0; | ||||
|         while (aggregate < 1f) | ||||
|         { | ||||
|             aggregate += Time.deltaTime / duration; | ||||
|             transform.position = Vector3.Lerp(from, to, spacing.Evaluate(aggregate)); | ||||
|             yield return null; | ||||
|         } | ||||
|         isMoving = false; | ||||
|         animator.SetFloat("speed", 0f); | ||||
|     } | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Scripts/GridMovement.cs.meta
									
									
									
									
									
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								Assets/Scripts/GridMovement.cs.meta
									
									
									
									
									
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								Assets/Scripts/InputHandler.cs
									
									
									
									
									
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										31
									
								
								Assets/Scripts/InputHandler.cs
									
									
									
									
									
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							| @ -0,0 +1,31 @@ | ||||
| //InputHandler.cs | ||||
| using UnityEngine; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| 
 | ||||
| public class InputHandler : MonoBehaviour | ||||
| { | ||||
| 
 | ||||
|     // SerializeField let's us assign a value in the Unity editor for private variables. | ||||
|     [SerializeField] | ||||
|     // The character currently being commanded | ||||
|     private GridMovement currentActor; | ||||
| 
 | ||||
|     // A list of all characters in the scene | ||||
|     private List<GridMovement> allActors; | ||||
| 
 | ||||
|     // Variables for binding commands to input and executing commands | ||||
|     public List<Command> Keymap = new List<Command>();  // keycode to command mapping | ||||
| 
 | ||||
|     // Use this for initialization | ||||
|     void Awake() | ||||
|     { | ||||
|         // TODO: Add movement commands to the list | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     void Update() | ||||
|     { | ||||
|         // TODO: Loop through all commands and execute them on correct actor via correct key press. | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Scripts/InputHandler.cs.meta
									
									
									
									
									
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										28
									
								
								Assets/Scripts/MapInfo.cs
									
									
									
									
									
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										28
									
								
								Assets/Scripts/MapInfo.cs
									
									
									
									
									
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							| @ -0,0 +1,28 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public class MapInfo : MonoBehaviour | ||||
| { | ||||
| 
 | ||||
|     [Header("Map Bounds")] | ||||
|     public Vector2Int MaxCoordinate; | ||||
|     public Vector2Int MinCoordinate; | ||||
| 
 | ||||
|     public bool IsPositionInBounds(Vector3 pos) | ||||
|     { | ||||
|         return pos.x <= MaxCoordinate.x && | ||||
|                pos.x >= MinCoordinate.x && | ||||
|                pos.y <= MaxCoordinate.y && | ||||
|                pos.y >= MinCoordinate.y; | ||||
|     } | ||||
| 
 | ||||
|     public Vector3 ClampPosition(Vector3 pos, Vector2 border) | ||||
|     { | ||||
|         return new Vector3( | ||||
|             Mathf.Clamp(pos.x, MinCoordinate.x + border.x - 1, MaxCoordinate.x - border.x + 1), | ||||
|             Mathf.Clamp(pos.y, MinCoordinate.y + border.y - 1, MaxCoordinate.y - border.y + 1), | ||||
|             pos.z); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
							
								
								
									
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