VR doors act wierd #8
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If you try to use the VR doors in DeltaVR, you notice a few issues. Firstly, they don't seem to follow the hand very well, being yanky. They also seem to get stuck to the player's character collider - that shouldn't happen. Lastly, the door handles don't move and there is no sound accompanying it.
This is partially addressed now. However, the addressing introduced the ghost hand issue (see https://courses.cs.ut.ee/2025/cg-pro/fall/Main/Project-RSA). The doors also have an issue with not properly following the hand. This is because the door assumes that it is grabbed from its centre point, not from the handle spot.