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32
.gitignore
vendored
32
.gitignore
vendored
@@ -76,34 +76,4 @@ Recordings/
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|||||||
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||||||
# Paid assets
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# Paid assets
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||||||
/[Aa]ssets/Magic Light Probes/*
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/[Aa]ssets/Magic Light Probes/*
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||||||
/[Aa]ssets/[Bb]akery/*
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/[Aa]ssets/[Bb]akery/*
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||||||
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||||||
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||||||
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||||||
#FMOD
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||||||
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||||||
# Never ignore DLLs in the FMOD subfolder.
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||||||
!/[Aa]ssets/Plugins/FMOD/**/lib/*
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||||||
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||||||
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
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||||||
!/[Aa]ssets/Gizmos/FMOD/*
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||||||
!/[Aa]ssets/Editor Default Resources/FMOD/*
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||||||
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||||||
# Ignore the Cache folder since it is updated locally.
|
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||||||
/[Aa]ssets/Plugins/FMOD/Cache/*
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||||||
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||||||
# Ignore bank files in the StreamingAssets folder.
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||||||
/[Aa]ssets/StreamingAssets/**/*.bank
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||||||
/[Aa]ssets/StreamingAssets/**/*.bank.meta
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||||||
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
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||||||
# Log files can be ignored.
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fmod_editor.log
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NetrworkManagerUI.prefab
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NetrworkManagerUI.prefab.meta
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CustomNetworkManager.prefab
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CustomNetworkManager.prefab.meta
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||||||
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||||||
# Project-specific files
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config.json
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||||||
3
3d-generation-pipeline/.env.example
Normal file
3
3d-generation-pipeline/.env.example
Normal file
@@ -0,0 +1,3 @@
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|||||||
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CLOUDFLARE_ACCOUNT_ID=
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CLOUDFLARE_API_TOKEN=
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MODEL_FOLDER=
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4
3d-generation-pipeline/.gitignore
vendored
Normal file
4
3d-generation-pipeline/.gitignore
vendored
Normal file
@@ -0,0 +1,4 @@
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|||||||
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.venv
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.env
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images/
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models/
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2
3d-generation-pipeline/README.md
Normal file
2
3d-generation-pipeline/README.md
Normal file
@@ -0,0 +1,2 @@
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### TODO
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* Azure OpenAI API: https://wiki.ut.ee/spaces/AA/pages/218073589/Azure+OpenAI+API+teenus
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28
3d-generation-pipeline/generate_image_local.py
Normal file
28
3d-generation-pipeline/generate_image_local.py
Normal file
@@ -0,0 +1,28 @@
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import torch
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from diffusers import StableDiffusionPipeline, StableDiffusion3Pipeline
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import time
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start_timestamp = time.time()
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#model = "stabilityai/stable-diffusion-3.5-medium" # generation time: 13 min
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model = "stabilityai/stable-diffusion-3-medium-diffusers" # generation time: 10 min
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#model = "stabilityai/stable-diffusion-2" # generation time: 4 sec
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pipe = StableDiffusion3Pipeline.from_pretrained(model, torch_dtype=torch.float16)
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#pipe = StableDiffusionPipeline.from_pretrained(model, torch_dtype=torch.float16)
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pipe = pipe.to("cuda")
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model_loaded_timestamp = time.time()
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model_load_time = model_loaded_timestamp - start_timestamp
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print(f"model load time: {round(model_load_time)} seconds")
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prompt = "A majestic broadsword with a golden pommel, no background"
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image = pipe(
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prompt,
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guidance_scale=3.0,
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).images[0]
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image_name = "image7.png"
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image.save(f"images/{image_name}")
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generation_time = time.time() - model_loaded_timestamp
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print(f"image generation time: {round(generation_time)} seconds")
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152
3d-generation-pipeline/notebooks/cloudflare_API_test.ipynb
Normal file
152
3d-generation-pipeline/notebooks/cloudflare_API_test.ipynb
Normal file
@@ -0,0 +1,152 @@
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|||||||
|
{
|
||||||
|
"cells": [
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||||||
|
{
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|
"cell_type": "code",
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|
"execution_count": null,
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||||||
|
"id": "1dc6faae",
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||||||
|
"metadata": {},
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||||||
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"outputs": [],
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||||||
|
"source": [
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"import os\n",
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|
"import base64\n",
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|
"import requests\n",
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|
"from dotenv import load_dotenv"
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|
]
|
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|
},
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|
{
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"cell_type": "code",
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|
"execution_count": null,
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|
"id": "b3107275",
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"metadata": {},
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"outputs": [],
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"source": [
|
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|
"load_dotenv()\n",
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"\n",
|
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|
"ACCOUNT_ID = os.environ[\"CLOUDFLARE_ACCOUNT_ID\"]\n",
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||||||
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"API_TOKEN = os.environ[\"CLOUDFLARE_API_TOKEN\"]"
|
||||||
|
]
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||||||
|
},
|
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|
{
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"cell_type": "markdown",
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"id": "999adf95",
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"metadata": {},
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"source": [
|
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"## Text to image"
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]
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},
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{
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"cell_type": "code",
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|
"execution_count": null,
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|
"id": "40b35163",
|
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"metadata": {},
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||||||
|
"outputs": [
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|
{
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||||||
|
"name": "stdout",
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"output_type": "stream",
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"text": [
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"Saved: output.jpg (263282 bytes)\n",
|
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|
"Saved: image9.jpg (263282 bytes)\n"
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|
]
|
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|
}
|
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|
],
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"source": [
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"MODEL = \"@cf/black-forest-labs/flux-1-schnell\"\n",
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|
"URL = f\"https://api.cloudflare.com/client/v4/accounts/{ACCOUNT_ID}/ai/run/{MODEL}\"\n",
|
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|
"\n",
|
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|
"payload = {\n",
|
||||||
|
" \"prompt\": \"a slightly curved broadsword with a fancy golden crossguard\",\n",
|
||||||
|
"}\n",
|
||||||
|
"\n",
|
||||||
|
"headers = {\n",
|
||||||
|
" \"Authorization\": f\"Bearer {API_TOKEN}\",\n",
|
||||||
|
" \"Content-Type\": \"application/json\",\n",
|
||||||
|
"}\n",
|
||||||
|
"\n",
|
||||||
|
"resp = requests.post(URL, json=payload, headers=headers, timeout=60)\n",
|
||||||
|
"resp.raise_for_status()\n",
|
||||||
|
"\n",
|
||||||
|
"data = resp.json()\n",
|
||||||
|
"b64 = data[\"result\"][\"image\"]\n",
|
||||||
|
"if not b64:\n",
|
||||||
|
" raise RuntimeError(f\"Unexpected response structure: {data}\")\n",
|
||||||
|
"\n",
|
||||||
|
"img_bytes = base64.b64decode(b64)\n",
|
||||||
|
"\n",
|
||||||
|
"out_path = \"output.jpg\"\n",
|
||||||
|
"with open(out_path, \"wb\") as f:\n",
|
||||||
|
" f.write(img_bytes)\n",
|
||||||
|
"\n",
|
||||||
|
"print(f\"Saved: {out_path} ({len(img_bytes)} bytes)\")"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"cell_type": "markdown",
|
||||||
|
"id": "14a874c4",
|
||||||
|
"metadata": {},
|
||||||
|
"source": [
|
||||||
|
"## Text prompt refinement"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": 13,
|
||||||
|
"id": "485f6f46",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [
|
||||||
|
{
|
||||||
|
"name": "stdout",
|
||||||
|
"output_type": "stream",
|
||||||
|
"text": [
|
||||||
|
"\"dark wooden battleaxe with bronze blade\"\n"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"source": [
|
||||||
|
"MODEL = \"@cf/meta/llama-3.2-3b-instruct\"\n",
|
||||||
|
"URL = f\"https://api.cloudflare.com/client/v4/accounts/{ACCOUNT_ID}/ai/run/{MODEL}\"\n",
|
||||||
|
"\n",
|
||||||
|
"instructions = \"\"\"\n",
|
||||||
|
"User is talking about some object. Your task is to generate a short and concise description of it. Use only user's own words, keep it as short as possible.\n",
|
||||||
|
"Example:\n",
|
||||||
|
"User: 'Umm, okay, I would like a really cool sword, with for example a bright orange crossguard. And also it should be slightly curved.'\n",
|
||||||
|
"You: 'a slightly curved sword with bright orange crossguard'\n",
|
||||||
|
"\"\"\"\n",
|
||||||
|
"prompt = \"Umm, alright, can you please give me an epic battleaxe? It should have a dark wooden shaft and bronze blade.\"\n",
|
||||||
|
"\n",
|
||||||
|
"response = requests.post(URL,\n",
|
||||||
|
" headers={\"Authorization\": f\"Bearer {API_TOKEN}\"},\n",
|
||||||
|
" json={\n",
|
||||||
|
" \"messages\": [\n",
|
||||||
|
" {\"role\": \"system\", \"content\": instructions},\n",
|
||||||
|
" {\"role\": \"user\", \"content\": prompt}\n",
|
||||||
|
" ]\n",
|
||||||
|
" }\n",
|
||||||
|
")\n",
|
||||||
|
"data = response.json()\n",
|
||||||
|
"result_text = data[\"result\"][\"response\"]\n",
|
||||||
|
"print(result_text)"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"metadata": {
|
||||||
|
"kernelspec": {
|
||||||
|
"display_name": ".venv",
|
||||||
|
"language": "python",
|
||||||
|
"name": "python3"
|
||||||
|
},
|
||||||
|
"language_info": {
|
||||||
|
"codemirror_mode": {
|
||||||
|
"name": "ipython",
|
||||||
|
"version": 3
|
||||||
|
},
|
||||||
|
"file_extension": ".py",
|
||||||
|
"mimetype": "text/x-python",
|
||||||
|
"name": "python",
|
||||||
|
"nbconvert_exporter": "python",
|
||||||
|
"pygments_lexer": "ipython3",
|
||||||
|
"version": "3.10.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"nbformat": 4,
|
||||||
|
"nbformat_minor": 5
|
||||||
|
}
|
||||||
105
3d-generation-pipeline/notebooks/local_model_test.ipynb
Normal file
105
3d-generation-pipeline/notebooks/local_model_test.ipynb
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
{
|
||||||
|
"cells": [
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": 1,
|
||||||
|
"id": "2c0da293",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [
|
||||||
|
{
|
||||||
|
"name": "stderr",
|
||||||
|
"output_type": "stream",
|
||||||
|
"text": [
|
||||||
|
"c:\\Users\\henrisel.DOMENIS\\DeltaVR3DModelGeneration\\3d-generation-pipeline\\.venv\\lib\\site-packages\\tqdm\\auto.py:21: TqdmWarning: IProgress not found. Please update jupyter and ipywidgets. See https://ipywidgets.readthedocs.io/en/stable/user_install.html\n",
|
||||||
|
" from .autonotebook import tqdm as notebook_tqdm\n"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"source": [
|
||||||
|
"import torch\n",
|
||||||
|
"from diffusers import FluxPipeline"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": null,
|
||||||
|
"id": "51879ff1",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [
|
||||||
|
{
|
||||||
|
"name": "stderr",
|
||||||
|
"output_type": "stream",
|
||||||
|
"text": [
|
||||||
|
"Fetching 23 files: 0%| | 0/23 [00:00<?, ?it/s]"
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||||||
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]
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||||||
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}
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||||||
|
],
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||||||
|
"source": [
|
||||||
|
"model_name = \"black-forest-labs/FLUX.1-schnell\"\n",
|
||||||
|
"\n",
|
||||||
|
"pipe = FluxPipeline.from_pretrained(model_name, torch_dtype=torch.bfloat16)\n",
|
||||||
|
"#pipe.enable_model_cpu_offload() #save some VRAM by offloading the model to CPU. Remove this if you have enough GPU power"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": null,
|
||||||
|
"id": "50a38bf4",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [],
|
||||||
|
"source": [
|
||||||
|
"prompt = \"slightly curved sword, one side blue and other side green\"\n",
|
||||||
|
"pipe_result = pipe(\n",
|
||||||
|
" prompt,\n",
|
||||||
|
" guidance_scale=0.0,\n",
|
||||||
|
" num_inference_steps=4,\n",
|
||||||
|
" max_sequence_length=256,\n",
|
||||||
|
" generator=torch.Generator(\"gpu\")\n",
|
||||||
|
")\n",
|
||||||
|
"\n"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": null,
|
||||||
|
"id": "b692177a",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [],
|
||||||
|
"source": [
|
||||||
|
"pipe_result"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": null,
|
||||||
|
"id": "d55eb3ce",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [],
|
||||||
|
"source": [
|
||||||
|
"image = pipe_result[\"images\"][0]\n",
|
||||||
|
"image.save(\"flux-schnell.png\")"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"metadata": {
|
||||||
|
"kernelspec": {
|
||||||
|
"display_name": ".venv",
|
||||||
|
"language": "python",
|
||||||
|
"name": "python3"
|
||||||
|
},
|
||||||
|
"language_info": {
|
||||||
|
"codemirror_mode": {
|
||||||
|
"name": "ipython",
|
||||||
|
"version": 3
|
||||||
|
},
|
||||||
|
"file_extension": ".py",
|
||||||
|
"mimetype": "text/x-python",
|
||||||
|
"name": "python",
|
||||||
|
"nbconvert_exporter": "python",
|
||||||
|
"pygments_lexer": "ipython3",
|
||||||
|
"version": "3.10.11"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"nbformat": 4,
|
||||||
|
"nbformat_minor": 5
|
||||||
|
}
|
||||||
165
3d-generation-pipeline/notebooks/subprocess_test.ipynb
Normal file
165
3d-generation-pipeline/notebooks/subprocess_test.ipynb
Normal file
@@ -0,0 +1,165 @@
|
|||||||
|
{
|
||||||
|
"cells": [
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": 1,
|
||||||
|
"id": "4826c91d",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [
|
||||||
|
{
|
||||||
|
"data": {
|
||||||
|
"text/plain": [
|
||||||
|
"'2025-10-18-16-35-47'"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"execution_count": 1,
|
||||||
|
"metadata": {},
|
||||||
|
"output_type": "execute_result"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"source": [
|
||||||
|
"from datetime import datetime\n",
|
||||||
|
"\n",
|
||||||
|
"datetime.now().strftime(\"%Y-%m-%d-%H-%M-%S\")"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": 4,
|
||||||
|
"id": "9419e692",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [
|
||||||
|
{
|
||||||
|
"name": "stdout",
|
||||||
|
"output_type": "stream",
|
||||||
|
"text": [
|
||||||
|
"STDOUT:\n",
|
||||||
|
" Device used: cuda\n",
|
||||||
|
"After Remesh 9998 19996\n",
|
||||||
|
"\n",
|
||||||
|
"STDERR:\n",
|
||||||
|
" D:\\users\\henrisel\\stable-fast-3d\\.venv\\lib\\site-packages\\timm\\models\\layers\\__init__.py:48: FutureWarning: Importing from timm.models.layers is deprecated, please import via timm.layers\n",
|
||||||
|
" warnings.warn(f\"Importing from {__name__} is deprecated, please import via timm.layers\", FutureWarning)\n",
|
||||||
|
"\n",
|
||||||
|
" 0%| | 0/1 [00:00<?, ?it/s]\n",
|
||||||
|
" 0%| | 0/1 [00:00<?, ?it/s]\n",
|
||||||
|
"Traceback (most recent call last):\n",
|
||||||
|
" File \"D:\\users\\henrisel\\stable-fast-3d\\run.py\", line 122, in <module>\n",
|
||||||
|
" mesh, glob_dict = model.run_image(\n",
|
||||||
|
" File \"D:\\users\\henrisel\\stable-fast-3d\\sf3d\\system.py\", line 286, in run_image\n",
|
||||||
|
" meshes, global_dict = self.generate_mesh(\n",
|
||||||
|
" File \"D:\\users\\henrisel\\stable-fast-3d\\sf3d\\system.py\", line 369, in generate_mesh\n",
|
||||||
|
" rast = self.baker.rasterize(\n",
|
||||||
|
" File \"D:\\users\\henrisel\\stable-fast-3d\\.venv\\lib\\site-packages\\texture_baker\\baker.py\", line 28, in rasterize\n",
|
||||||
|
" return torch.ops.texture_baker_cpp.rasterize(\n",
|
||||||
|
" File \"D:\\users\\henrisel\\stable-fast-3d\\.venv\\lib\\site-packages\\torch\\_ops.py\", line 1243, in __call__\n",
|
||||||
|
" return self._op(*args, **kwargs)\n",
|
||||||
|
"NotImplementedError: Could not run 'texture_baker_cpp::rasterize' with arguments from the 'CUDA' backend. This could be because the operator doesn't exist for this backend, or was omitted during the selective/custom build process (if using custom build). If you are a Facebook employee using PyTorch on mobile, please visit https://fburl.com/ptmfixes for possible resolutions. 'texture_baker_cpp::rasterize' is only available for these backends: [CPU, Meta, BackendSelect, Python, FuncTorchDynamicLayerBackMode, Functionalize, Named, Conjugate, Negative, ZeroTensor, ADInplaceOrView, AutogradOther, AutogradCPU, AutogradCUDA, AutogradXLA, AutogradMPS, AutogradXPU, AutogradHPU, AutogradLazy, AutogradMTIA, AutogradMAIA, AutogradMeta, Tracer, AutocastCPU, AutocastMTIA, AutocastMAIA, AutocastXPU, AutocastMPS, AutocastCUDA, FuncTorchBatched, BatchedNestedTensor, FuncTorchVmapMode, Batched, VmapMode, FuncTorchGradWrapper, PythonTLSSnapshot, FuncTorchDynamicLayerFrontMode, PreDispatch, PythonDispatcher].\n",
|
||||||
|
"\n",
|
||||||
|
"CPU: registered at texture_baker\\csrc\\baker.cpp:543 [kernel]\n",
|
||||||
|
"Meta: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\MetaFallbackKernel.cpp:23 [backend fallback]\n",
|
||||||
|
"BackendSelect: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\BackendSelectFallbackKernel.cpp:3 [backend fallback]\n",
|
||||||
|
"Python: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\PythonFallbackKernel.cpp:194 [backend fallback]\n",
|
||||||
|
"FuncTorchDynamicLayerBackMode: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\functorch\\DynamicLayer.cpp:479 [backend fallback]\n",
|
||||||
|
"Functionalize: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\FunctionalizeFallbackKernel.cpp:375 [backend fallback]\n",
|
||||||
|
"Named: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\NamedRegistrations.cpp:7 [backend fallback]\n",
|
||||||
|
"Conjugate: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\ConjugateFallback.cpp:17 [backend fallback]\n",
|
||||||
|
"Negative: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\native\\NegateFallback.cpp:18 [backend fallback]\n",
|
||||||
|
"ZeroTensor: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\ZeroTensorFallback.cpp:86 [backend fallback]\n",
|
||||||
|
"ADInplaceOrView: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:104 [backend fallback]\n",
|
||||||
|
"AutogradOther: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:63 [backend fallback]\n",
|
||||||
|
"AutogradCPU: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:67 [backend fallback]\n",
|
||||||
|
"AutogradCUDA: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:75 [backend fallback]\n",
|
||||||
|
"AutogradXLA: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:87 [backend fallback]\n",
|
||||||
|
"AutogradMPS: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:95 [backend fallback]\n",
|
||||||
|
"AutogradXPU: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:71 [backend fallback]\n",
|
||||||
|
"AutogradHPU: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:108 [backend fallback]\n",
|
||||||
|
"AutogradLazy: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:91 [backend fallback]\n",
|
||||||
|
"AutogradMTIA: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:79 [backend fallback]\n",
|
||||||
|
"AutogradMAIA: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:83 [backend fallback]\n",
|
||||||
|
"AutogradMeta: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\VariableFallbackKernel.cpp:99 [backend fallback]\n",
|
||||||
|
"Tracer: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\torch\\csrc\\autograd\\TraceTypeManual.cpp:294 [backend fallback]\n",
|
||||||
|
"AutocastCPU: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\autocast_mode.cpp:322 [backend fallback]\n",
|
||||||
|
"AutocastMTIA: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\autocast_mode.cpp:466 [backend fallback]\n",
|
||||||
|
"AutocastMAIA: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\autocast_mode.cpp:504 [backend fallback]\n",
|
||||||
|
"AutocastXPU: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\autocast_mode.cpp:542 [backend fallback]\n",
|
||||||
|
"AutocastMPS: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\autocast_mode.cpp:209 [backend fallback]\n",
|
||||||
|
"AutocastCUDA: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\autocast_mode.cpp:165 [backend fallback]\n",
|
||||||
|
"FuncTorchBatched: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\functorch\\LegacyBatchingRegistrations.cpp:731 [backend fallback]\n",
|
||||||
|
"BatchedNestedTensor: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\functorch\\LegacyBatchingRegistrations.cpp:758 [backend fallback]\n",
|
||||||
|
"FuncTorchVmapMode: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\functorch\\VmapModeRegistrations.cpp:27 [backend fallback]\n",
|
||||||
|
"Batched: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\LegacyBatchingRegistrations.cpp:1075 [backend fallback]\n",
|
||||||
|
"VmapMode: fallthrough registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\VmapModeRegistrations.cpp:33 [backend fallback]\n",
|
||||||
|
"FuncTorchGradWrapper: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\functorch\\TensorWrapper.cpp:210 [backend fallback]\n",
|
||||||
|
"PythonTLSSnapshot: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\PythonFallbackKernel.cpp:202 [backend fallback]\n",
|
||||||
|
"FuncTorchDynamicLayerFrontMode: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\functorch\\DynamicLayer.cpp:475 [backend fallback]\n",
|
||||||
|
"PreDispatch: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\PythonFallbackKernel.cpp:206 [backend fallback]\n",
|
||||||
|
"PythonDispatcher: registered at C:\\actions-runner\\_work\\pytorch\\pytorch\\pytorch\\aten\\src\\ATen\\core\\PythonFallbackKernel.cpp:198 [backend fallback]\n",
|
||||||
|
"\n",
|
||||||
|
"\n",
|
||||||
|
"Return Code: 1\n"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"source": [
|
||||||
|
"import subprocess\n",
|
||||||
|
"\n",
|
||||||
|
"MODEL_FOLDER = r\"D:\\users\\henrisel\\stable-fast-3d\"\n",
|
||||||
|
"PROJECT_FOLDER = r\"D:\\users\\henrisel\\DeltaVR3DModelGeneration\\3d-generation-pipeline\"\n",
|
||||||
|
"\n",
|
||||||
|
"# Path to the Python interpreter in the other virtual environment\n",
|
||||||
|
"venv_python = MODEL_FOLDER + r\"\\.venv\\Scripts\\python.exe\"\n",
|
||||||
|
"\n",
|
||||||
|
"# Path to the .py file you want to run\n",
|
||||||
|
"script_path = MODEL_FOLDER + r\"\\run.py\"\n",
|
||||||
|
"\n",
|
||||||
|
"# Optional: arguments to pass to the script\n",
|
||||||
|
"args = [MODEL_FOLDER + r\"\\demo_files\\examples\\chair1.png\", \"--output-dir\", PROJECT_FOLDER + r\"\\images\"]\n",
|
||||||
|
"\n",
|
||||||
|
"# Build the command\n",
|
||||||
|
"command = [venv_python, script_path] + args\n",
|
||||||
|
"\n",
|
||||||
|
"try:\n",
|
||||||
|
" # Run the subprocess\n",
|
||||||
|
" result = subprocess.run(command, capture_output=True, text=True)\n",
|
||||||
|
"\n",
|
||||||
|
" # Print output and errors\n",
|
||||||
|
" print(\"STDOUT:\\n\", result.stdout)\n",
|
||||||
|
" print(\"STDERR:\\n\", result.stderr)\n",
|
||||||
|
" print(\"Return Code:\", result.returncode)\n",
|
||||||
|
"\n",
|
||||||
|
"except Exception as e:\n",
|
||||||
|
" print(f\"Error occurred: {e}\")\n"
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"cell_type": "code",
|
||||||
|
"execution_count": null,
|
||||||
|
"id": "ee480ba6",
|
||||||
|
"metadata": {},
|
||||||
|
"outputs": [],
|
||||||
|
"source": []
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"metadata": {
|
||||||
|
"kernelspec": {
|
||||||
|
"display_name": ".venv",
|
||||||
|
"language": "python",
|
||||||
|
"name": "python3"
|
||||||
|
},
|
||||||
|
"language_info": {
|
||||||
|
"codemirror_mode": {
|
||||||
|
"name": "ipython",
|
||||||
|
"version": 3
|
||||||
|
},
|
||||||
|
"file_extension": ".py",
|
||||||
|
"mimetype": "text/x-python",
|
||||||
|
"name": "python",
|
||||||
|
"nbconvert_exporter": "python",
|
||||||
|
"pygments_lexer": "ipython3",
|
||||||
|
"version": "3.10.0"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"nbformat": 4,
|
||||||
|
"nbformat_minor": 5
|
||||||
|
}
|
||||||
7
3d-generation-pipeline/requirements.txt
Normal file
7
3d-generation-pipeline/requirements.txt
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
#torch==2.8.0+cu129 https://pytorch.org/get-started/previous-versions/
|
||||||
|
transformers==4.57.0
|
||||||
|
git+https://github.com/huggingface/diffusers.git
|
||||||
|
accelerate==1.10.1
|
||||||
|
huggingface_hub[hf_xet]==1.1.10
|
||||||
|
sentencepiece==0.2.1
|
||||||
|
protobuf==6.32.1
|
||||||
109
3d-generation-pipeline/start_pipeline.py
Normal file
109
3d-generation-pipeline/start_pipeline.py
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
import os
|
||||||
|
import base64
|
||||||
|
import requests
|
||||||
|
import argparse
|
||||||
|
import subprocess
|
||||||
|
from pathlib import Path
|
||||||
|
from datetime import datetime
|
||||||
|
from dotenv import load_dotenv
|
||||||
|
|
||||||
|
load_dotenv()
|
||||||
|
|
||||||
|
ACCOUNT_ID = os.environ["CLOUDFLARE_ACCOUNT_ID"]
|
||||||
|
API_TOKEN = os.environ["CLOUDFLARE_API_TOKEN"]
|
||||||
|
MODEL_FOLDER = os.environ["MODEL_FOLDER"]
|
||||||
|
|
||||||
|
|
||||||
|
def get_timestamp():
|
||||||
|
return datetime.now().strftime("%Y-%m-%d-%H-%M-%S")
|
||||||
|
|
||||||
|
|
||||||
|
def text_to_image(prompt, output_path):
|
||||||
|
MODEL = "@cf/black-forest-labs/flux-1-schnell"
|
||||||
|
URL = f"https://api.cloudflare.com/client/v4/accounts/{ACCOUNT_ID}/ai/run/{MODEL}"
|
||||||
|
|
||||||
|
payload = {
|
||||||
|
"prompt": prompt,
|
||||||
|
}
|
||||||
|
|
||||||
|
headers = {
|
||||||
|
"Authorization": f"Bearer {API_TOKEN}",
|
||||||
|
"Content-Type": "application/json",
|
||||||
|
}
|
||||||
|
|
||||||
|
resp = requests.post(URL, json=payload, headers=headers, timeout=60)
|
||||||
|
resp.raise_for_status()
|
||||||
|
|
||||||
|
data = resp.json()
|
||||||
|
b64 = data["result"]["image"]
|
||||||
|
if not b64:
|
||||||
|
raise RuntimeError(f"Unexpected response structure: {data}")
|
||||||
|
|
||||||
|
img_bytes = base64.b64decode(b64)
|
||||||
|
|
||||||
|
with open(output_path, "wb") as f:
|
||||||
|
f.write(img_bytes)
|
||||||
|
|
||||||
|
|
||||||
|
def refine_text_prompt(prompt):
|
||||||
|
MODEL = "@cf/meta/llama-3.2-3b-instruct"
|
||||||
|
URL = f"https://api.cloudflare.com/client/v4/accounts/{ACCOUNT_ID}/ai/run/{MODEL}"
|
||||||
|
|
||||||
|
instructions = """
|
||||||
|
User is talking about some object. Your task is to generate a short and concise description of it. Use only user's own words, keep it as short as possible.
|
||||||
|
Example:
|
||||||
|
User: 'Umm, okay, I would like a really cool sword, with for example a bright orange crossguard. And also it should be slightly curved.'
|
||||||
|
You: 'a slightly curved sword with bright orange crossguard'
|
||||||
|
"""
|
||||||
|
|
||||||
|
response = requests.post(URL,
|
||||||
|
headers={"Authorization": f"Bearer {API_TOKEN}"},
|
||||||
|
json={
|
||||||
|
"messages": [
|
||||||
|
{"role": "system", "content": instructions},
|
||||||
|
{"role": "user", "content": prompt}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
)
|
||||||
|
data = response.json()
|
||||||
|
return data["result"]["response"]
|
||||||
|
|
||||||
|
def image_to_3d(image_path, output_path):
|
||||||
|
venv_python = MODEL_FOLDER + r"\.venv\Scripts\python.exe"
|
||||||
|
script_path = MODEL_FOLDER + r"\run.py"
|
||||||
|
|
||||||
|
args = [image_path, "--output-dir", output_path]
|
||||||
|
command = [venv_python, script_path] + args
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Run the subprocess
|
||||||
|
result = subprocess.run(command, capture_output=True, text=True)
|
||||||
|
|
||||||
|
# Print output and errors
|
||||||
|
print("STDOUT:\n", result.stdout)
|
||||||
|
print("STDERR:\n", result.stderr)
|
||||||
|
print("Return Code:", result.returncode)
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error occurred: {e}")
|
||||||
|
|
||||||
|
def main():
|
||||||
|
parser = argparse.ArgumentParser(description="Text to 3D model pipeline")
|
||||||
|
parser.add_argument("--prompt", type=str, required=True, help="User text prompt")
|
||||||
|
args = parser.parse_args()
|
||||||
|
|
||||||
|
user_prompt = args.prompt
|
||||||
|
print(f"User prompt: {user_prompt}")
|
||||||
|
refined_prompt = refine_text_prompt(user_prompt)
|
||||||
|
print(f"Refined prompt: {refined_prompt}")
|
||||||
|
timestamp = get_timestamp()
|
||||||
|
image_path = Path.cwd() / "images" / f"{timestamp}.jpg"
|
||||||
|
text_to_image(refined_prompt, image_path)
|
||||||
|
print(f"Generated image file: {image_path}")
|
||||||
|
model_path = Path.cwd() / "models" / timestamp
|
||||||
|
image_to_3d(image_path, model_path)
|
||||||
|
print(f"Generated 3D model file: {model_path}")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
Binary file not shown.
61
Assets/Fish-Networking-Discovery-main/.gitignore
vendored
Normal file
61
Assets/Fish-Networking-Discovery-main/.gitignore
vendored
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||||
|
!/[Aa]ssets/**/*.meta
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
*.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.unitypackage
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4939e812d2cae8a448666fc57569da59
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e8cb728e8e288c947a1e0870382445bd
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -24,7 +24,7 @@ public class NetworkMenuUI : MonoBehaviour
|
|||||||
public Button reloadButton;
|
public Button reloadButton;
|
||||||
public Button joinMultiplayerButton;
|
public Button joinMultiplayerButton;
|
||||||
public Transform serverListContainer;
|
public Transform serverListContainer;
|
||||||
public GameObject IPButton;
|
public GameObject serverListItemPrefab;
|
||||||
public TMP_Text statusText;
|
public TMP_Text statusText;
|
||||||
public Button quitButton;
|
public Button quitButton;
|
||||||
|
|
||||||
@@ -55,7 +55,6 @@ public class NetworkMenuUI : MonoBehaviour
|
|||||||
PlayerPrefs.Save();
|
PlayerPrefs.Save();
|
||||||
Debug.Log($"UseVR set to {_useVR}");
|
Debug.Log($"UseVR set to {_useVR}");
|
||||||
});
|
});
|
||||||
//networkDiscovery.StartSearchingForServers();
|
|
||||||
|
|
||||||
startPlayingButton.onClick.AddListener(OnStartPlaying);
|
startPlayingButton.onClick.AddListener(OnStartPlaying);
|
||||||
reloadButton.onClick.AddListener(OnReload);
|
reloadButton.onClick.AddListener(OnReload);
|
||||||
@@ -81,7 +80,6 @@ public class NetworkMenuUI : MonoBehaviour
|
|||||||
}
|
}
|
||||||
private void OnStartPlaying()
|
private void OnStartPlaying()
|
||||||
{
|
{
|
||||||
Debug.Log("START PRESSED");
|
|
||||||
statusText.text = "Starting host...";
|
statusText.text = "Starting host...";
|
||||||
StartCoroutine(HostAndSearchRoutine());
|
StartCoroutine(HostAndSearchRoutine());
|
||||||
}
|
}
|
||||||
@@ -154,7 +152,7 @@ public class NetworkMenuUI : MonoBehaviour
|
|||||||
|
|
||||||
uiCamera.enabled = false;
|
uiCamera.enabled = false;
|
||||||
Debug.Log("Disabled placeholder audio source");
|
Debug.Log("Disabled placeholder audio source");
|
||||||
//placeholderAudioListener.enabled = false;
|
placeholderAudioListener.enabled = false;
|
||||||
//coverImage.gameObject.SetActive(false);
|
//coverImage.gameObject.SetActive(false);
|
||||||
|
|
||||||
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
|
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
|
||||||
@@ -163,7 +161,7 @@ public class NetworkMenuUI : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
Debug.Log("Server is foregin");
|
Debug.Log("Server is foregin");
|
||||||
GameObject item = Instantiate(IPButton, serverListContainer);
|
GameObject item = Instantiate(serverListItemPrefab, serverListContainer);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 49f99c1c0ae8c774eb6bdcbc83c2cfef
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e928fc8fc03e26a46ad7f8520d468e41
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8d77d91c1b4e73044b53ddce11333fea
|
|
||||||
TextScriptImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 474f76f05fac11a4e8e1ed68314fba90
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<ConfigurationData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
|
||||||
<Loaded>true</Loaded>
|
|
||||||
<PrefabGenerator>
|
|
||||||
<Enabled>true</Enabled>
|
|
||||||
<LogToConsole>true</LogToConsole>
|
|
||||||
<FullRebuild>false</FullRebuild>
|
|
||||||
<SaveChanges>true</SaveChanges>
|
|
||||||
<DefaultPrefabObjectsPath>Assets\DefaultPrefabObjects.asset</DefaultPrefabObjectsPath>
|
|
||||||
<SearchScope>1</SearchScope>
|
|
||||||
<ExcludedFolders />
|
|
||||||
<IncludedFolders>
|
|
||||||
<string>Assets\_PROJECT</string>
|
|
||||||
</IncludedFolders>
|
|
||||||
</PrefabGenerator>
|
|
||||||
<CodeStripping>
|
|
||||||
<IsBuilding>false</IsBuilding>
|
|
||||||
<IsDevelopment>false</IsDevelopment>
|
|
||||||
<IsHeadless>false</IsHeadless>
|
|
||||||
<StripReleaseBuilds>false</StripReleaseBuilds>
|
|
||||||
<StrippingType>0</StrippingType>
|
|
||||||
</CodeStripping>
|
|
||||||
</ConfigurationData>
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fdec8b985bdf2364cac858b4136da794
|
|
||||||
TextScriptImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -319,12 +319,9 @@ namespace FishNet.Editing.PrefabCollectionGenerator
|
|||||||
{
|
{
|
||||||
foreach (string path in GetPrefabFiles("Assets", excludedPaths, true))
|
foreach (string path in GetPrefabFiles("Assets", excludedPaths, true))
|
||||||
{
|
{
|
||||||
|
|
||||||
NetworkObject nob = AssetDatabase.LoadAssetAtPath<NetworkObject>(path);
|
NetworkObject nob = AssetDatabase.LoadAssetAtPath<NetworkObject>(path);
|
||||||
if (nob != null)
|
if (nob != null)
|
||||||
foundNobs.Add(nob);
|
foundNobs.Add(nob);
|
||||||
else
|
|
||||||
UnityEngine.Debug.LogWarning("Last loading error with: " + path);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//Specific folders.
|
//Specific folders.
|
||||||
|
|||||||
@@ -1,23 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class HandPresencePhysics : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Transform target;
|
|
||||||
private Rigidbody rb;
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
rb = GetComponent<Rigidbody>();
|
|
||||||
}
|
|
||||||
// Update is called once per frame
|
|
||||||
//
|
|
||||||
void FixedUpdate()
|
|
||||||
{
|
|
||||||
//position
|
|
||||||
rb.velocity = (target.position - transform.position) / Time.fixedDeltaTime;
|
|
||||||
//rotation
|
|
||||||
Quaternion rotationDifference = target.rotation * Quaternion.Inverse(transform.rotation);
|
|
||||||
rotationDifference.ToAngleAxis(out float angleInDegree, out Vector3 rotationAxis);
|
|
||||||
Vector3 rotationDifferenceInDegree = angleInDegree * rotationAxis; rb.angularVelocity = (rotationDifferenceInDegree * Mathf.Deg2Rad / Time.fixedDeltaTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 116b8a33d83907d4b9dc092e9baa3639
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 93756a6a02237c0418736f2a31b54230
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5312cf64a580ce242aadae4fa36765df
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,131 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!206 &-7877958355586004021
|
|
||||||
BlendTree:
|
|
||||||
m_ObjectHideFlags: 1
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: Blend Tree
|
|
||||||
m_Childs:
|
|
||||||
- serializedVersion: 2
|
|
||||||
m_Motion: {fileID: 7400000, guid: 1ae9aefe37a62de429ddc2edd1ca36f3, type: 3}
|
|
||||||
m_Threshold: 0
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|
||||||
m_Position: {x: 0, y: 0}
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|
||||||
m_TimeScale: 1
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|
||||||
m_CycleOffset: 0
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|
||||||
m_DirectBlendParameter: Grip
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|
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m_Mirror: 0
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|
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m_Motion: {fileID: 7400000, guid: a91ff20f7450bf446a6bf0bfb5e932ae, type: 3}
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m_Threshold: 0.33333334
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m_Position: {x: 0, y: 1}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: Grip
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m_DirectBlendParameter: Grip
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--- !u!1102 &5869694157650388578
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
|
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m_Speed: 1
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m_Transitions: []
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m_StateMachineBehaviours: []
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@@ -1,61 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
|
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using UnityEngine;
|
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||||||
using UnityEngine.XR;
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public class HandPresence : MonoBehaviour
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{
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public InputDeviceCharacteristics controllerCharacteristics;
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private InputDevice targetDevice;
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public Animator handAnimator;
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void Start()
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{
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TryInitialize();
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}
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void TryInitialize()
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{
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List<InputDevice> devices = new List<InputDevice>();
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InputDevices.GetDevicesWithCharacteristics(controllerCharacteristics, devices);
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if (devices.Count > 0)
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{
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targetDevice = devices[0];
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}
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}
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void UpdateHandAnimation()
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{
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if(targetDevice.TryGetFeatureValue(CommonUsages.trigger, out float triggerValue))
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{
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handAnimator.SetFloat("Trigger", triggerValue);
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}
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else
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{
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handAnimator.SetFloat("Trigger", 0);
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}
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if (targetDevice.TryGetFeatureValue(CommonUsages.grip, out float gripValue))
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{
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handAnimator.SetFloat("Grip", gripValue);
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}
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else
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{
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handAnimator.SetFloat("Grip", 0);
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}
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}
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// Update is called once per frame
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void Update()
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{
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if(!targetDevice.isValid)
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{
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TryInitialize();
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}
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else
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{
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UpdateHandAnimation();
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}
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|
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||||||
"define": "UNITY_URP_EXIST"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"noEngineReferences": false
|
|
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}
|
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Load Diff
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fileFormatVersion: 2
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|
||||||
@@ -1,14 +0,0 @@
|
|||||||
Welcome to FMOD for Unity
|
|
||||||
|
|
||||||
This package allows you to easily play back audio events created in FMOD Studio
|
|
||||||
within your Unity project.
|
|
||||||
|
|
||||||
The best place to start is with our online documentation:
|
|
||||||
https://fmod.com/docs/2.03/unity
|
|
||||||
|
|
||||||
If you prefer a more step-by-step guide, try our integration tutorial that
|
|
||||||
builds on the familiar Karting Microgame:
|
|
||||||
https://fmod.com/unity-integrate
|
|
||||||
|
|
||||||
For support, join the conversation on our Unity forums:
|
|
||||||
https://qa.fmod.com/c/unity
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
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|
||||||
@@ -1,19 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "FMODUnityResonanceEditor",
|
|
||||||
"references": [
|
|
||||||
"FMODUnityResonance"
|
|
||||||
],
|
|
||||||
"includePlatforms": [
|
|
||||||
"Editor"
|
|
||||||
],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
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"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
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"defineConstraints": [
|
|
||||||
"UNITY_2021_3_OR_NEWER"
|
|
||||||
],
|
|
||||||
"versionDefines": [],
|
|
||||||
"noEngineReferences": false
|
|
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}
|
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@@ -1,7 +0,0 @@
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guid: 194213485063a984b98ce9410892267a
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|
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assetBundleName:
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|
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assetBundleVariant:
|
|
||||||
@@ -1,186 +0,0 @@
|
|||||||
// Copyright 2017 Google Inc. All rights reserved.
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using System.Collections;
|
|
||||||
using static FMODUnityResonance.FmodResonanceAudioRoom;
|
|
||||||
|
|
||||||
namespace FMODUnityResonance
|
|
||||||
{
|
|
||||||
/// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the
|
|
||||||
/// Inspector window of a FmodResonanceAudioRoom object.
|
|
||||||
[CustomEditor(typeof(FmodResonanceAudioRoom))]
|
|
||||||
[CanEditMultipleObjects]
|
|
||||||
public class FmodResonanceAudioRoomEditor : Editor
|
|
||||||
{
|
|
||||||
private SerializedProperty leftWall = null;
|
|
||||||
private SerializedProperty rightWall = null;
|
|
||||||
private SerializedProperty floor = null;
|
|
||||||
private SerializedProperty ceiling = null;
|
|
||||||
private SerializedProperty backWall = null;
|
|
||||||
private SerializedProperty frontWall = null;
|
|
||||||
private SerializedProperty reflectivity = null;
|
|
||||||
private SerializedProperty reverbGainDb = null;
|
|
||||||
private SerializedProperty reverbBrightness = null;
|
|
||||||
private SerializedProperty reverbTime = null;
|
|
||||||
private SerializedProperty size = null;
|
|
||||||
|
|
||||||
private GUIContent surfaceMaterialsLabel;
|
|
||||||
private GUIContent surfaceMaterialLabel;
|
|
||||||
private GUIContent reflectivityLabel;
|
|
||||||
private GUIContent reverbGainLabel;
|
|
||||||
private GUIContent reverbPropertiesLabel;
|
|
||||||
private GUIContent reverbBrightnessLabel;
|
|
||||||
private GUIContent reverbTimeLabel;
|
|
||||||
private GUIContent sizeLabel;
|
|
||||||
|
|
||||||
private static readonly string[] SurfaceMaterialDisplay = new string[] {
|
|
||||||
L10n.Tr("Transparent"),
|
|
||||||
L10n.Tr("Acoustic Ceiling Tiles"),
|
|
||||||
L10n.Tr("Brick Bare"),
|
|
||||||
L10n.Tr("Brick Painted"),
|
|
||||||
L10n.Tr("Concrete Block Coarse"),
|
|
||||||
L10n.Tr("Concrete Block Painted"),
|
|
||||||
L10n.Tr("Curtain Heavy"),
|
|
||||||
L10n.Tr("Fiberglass Insulation"),
|
|
||||||
L10n.Tr("Glass Thin"),
|
|
||||||
L10n.Tr("Glass Thick"),
|
|
||||||
L10n.Tr("Grass"),
|
|
||||||
L10n.Tr("Linoleum On Concrete"),
|
|
||||||
L10n.Tr("Marble"),
|
|
||||||
L10n.Tr("Metal"),
|
|
||||||
L10n.Tr("Parquet On Concrete"),
|
|
||||||
L10n.Tr("Plaster Rough"),
|
|
||||||
L10n.Tr("Plaster Smooth"),
|
|
||||||
L10n.Tr("Plywood Panel"),
|
|
||||||
L10n.Tr("Polished Concrete Or Tile"),
|
|
||||||
L10n.Tr("Sheetrock"),
|
|
||||||
L10n.Tr("Water Or Ice Surface"),
|
|
||||||
L10n.Tr("Wood Ceiling"),
|
|
||||||
L10n.Tr("Wood Panel"),
|
|
||||||
};
|
|
||||||
|
|
||||||
private static readonly int[] SurfaceMaterialValues = new int[] {
|
|
||||||
(int)SurfaceMaterial.Transparent,
|
|
||||||
(int)SurfaceMaterial.AcousticCeilingTiles,
|
|
||||||
(int)SurfaceMaterial.BrickBare,
|
|
||||||
(int)SurfaceMaterial.BrickPainted,
|
|
||||||
(int)SurfaceMaterial.ConcreteBlockCoarse,
|
|
||||||
(int)SurfaceMaterial.ConcreteBlockPainted,
|
|
||||||
(int)SurfaceMaterial.CurtainHeavy,
|
|
||||||
(int)SurfaceMaterial.FiberglassInsulation,
|
|
||||||
(int)SurfaceMaterial.GlassThin,
|
|
||||||
(int)SurfaceMaterial.GlassThick,
|
|
||||||
(int)SurfaceMaterial.Grass,
|
|
||||||
(int)SurfaceMaterial.LinoleumOnConcrete,
|
|
||||||
(int)SurfaceMaterial.Marble,
|
|
||||||
(int)SurfaceMaterial.Metal,
|
|
||||||
(int)SurfaceMaterial.ParquetOnConcrete,
|
|
||||||
(int)SurfaceMaterial.PlasterRough,
|
|
||||||
(int)SurfaceMaterial.PlasterSmooth,
|
|
||||||
(int)SurfaceMaterial.PlywoodPanel,
|
|
||||||
(int)SurfaceMaterial.PolishedConcreteOrTile,
|
|
||||||
(int)SurfaceMaterial.Sheetrock,
|
|
||||||
(int)SurfaceMaterial.WaterOrIceSurface,
|
|
||||||
(int)SurfaceMaterial.WoodCeiling,
|
|
||||||
(int)SurfaceMaterial.WoodPanel,
|
|
||||||
};
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
surfaceMaterialsLabel = new GUIContent(L10n.Tr("Surface Materials"),
|
|
||||||
L10n.Tr("Room surface materials to calculate the acoustic properties of the room."));
|
|
||||||
surfaceMaterialLabel = new GUIContent(L10n.Tr("Surface Material"),
|
|
||||||
L10n.Tr("Surface material used to calculate the acoustic properties of the room."));
|
|
||||||
reflectivityLabel = new GUIContent(L10n.Tr("Reflectivity"),
|
|
||||||
L10n.Tr("Adjusts what proportion of the direct sound is reflected back by each surface, after an appropriate delay. Reverberation is unaffected by this setting."));
|
|
||||||
reverbGainLabel = new GUIContent(L10n.Tr("Gain (dB)"),
|
|
||||||
L10n.Tr("Applies a gain adjustment to the reverberation in the room. The default value will leave reverb unaffected."));
|
|
||||||
reverbPropertiesLabel = new GUIContent(L10n.Tr("Reverb Properties"),
|
|
||||||
L10n.Tr("Parameters to adjust the reverb properties of the room."));
|
|
||||||
reverbBrightnessLabel = new GUIContent(L10n.Tr("Brightness"),
|
|
||||||
L10n.Tr("Adjusts the balance between high and low frequencies in the reverb."));
|
|
||||||
reverbTimeLabel = new GUIContent(L10n.Tr("Time"),
|
|
||||||
L10n.Tr("Adjusts the overall duration of the reverb by a positive scaling factor."));
|
|
||||||
sizeLabel = new GUIContent(L10n.Tr("Size"), L10n.Tr("Sets the room dimensions."));
|
|
||||||
leftWall = serializedObject.FindProperty("LeftWall");
|
|
||||||
rightWall = serializedObject.FindProperty("RightWall");
|
|
||||||
floor = serializedObject.FindProperty("Floor");
|
|
||||||
ceiling = serializedObject.FindProperty("Ceiling");
|
|
||||||
backWall = serializedObject.FindProperty("BackWall");
|
|
||||||
frontWall = serializedObject.FindProperty("FrontWall");
|
|
||||||
reflectivity = serializedObject.FindProperty("Reflectivity");
|
|
||||||
reverbGainDb = serializedObject.FindProperty("ReverbGainDb");
|
|
||||||
reverbBrightness = serializedObject.FindProperty("ReverbBrightness");
|
|
||||||
reverbTime = serializedObject.FindProperty("ReverbTime");
|
|
||||||
size = serializedObject.FindProperty("Size");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// @cond
|
|
||||||
public override void OnInspectorGUI()
|
|
||||||
{
|
|
||||||
serializedObject.Update();
|
|
||||||
|
|
||||||
// Add clickable script field, as would have been provided by DrawDefaultInspector()
|
|
||||||
MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour);
|
|
||||||
EditorGUI.BeginDisabledGroup(true);
|
|
||||||
EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false);
|
|
||||||
EditorGUI.EndDisabledGroup();
|
|
||||||
EditorGUILayout.LabelField(surfaceMaterialsLabel);
|
|
||||||
++EditorGUI.indentLevel;
|
|
||||||
DrawSurfaceMaterial(leftWall, L10n.Tr("Left Wall"));
|
|
||||||
DrawSurfaceMaterial(rightWall, L10n.Tr("Right Wall"));
|
|
||||||
DrawSurfaceMaterial(floor, L10n.Tr("Floor"));
|
|
||||||
DrawSurfaceMaterial(ceiling, L10n.Tr("Ceiling"));
|
|
||||||
DrawSurfaceMaterial(backWall, L10n.Tr("Back Wall"));
|
|
||||||
DrawSurfaceMaterial(frontWall, L10n.Tr("Front Wall"));
|
|
||||||
--EditorGUI.indentLevel;
|
|
||||||
|
|
||||||
EditorGUILayout.Separator();
|
|
||||||
|
|
||||||
EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.MaxReflectivity, reflectivityLabel);
|
|
||||||
|
|
||||||
EditorGUILayout.Separator();
|
|
||||||
|
|
||||||
EditorGUILayout.LabelField(reverbPropertiesLabel);
|
|
||||||
++EditorGUI.indentLevel;
|
|
||||||
EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.MinGainDb, FmodResonanceAudio.MaxGainDb,
|
|
||||||
reverbGainLabel);
|
|
||||||
EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.MinReverbBrightness,
|
|
||||||
FmodResonanceAudio.MaxReverbBrightness, reverbBrightnessLabel);
|
|
||||||
EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.MaxReverbTime, reverbTimeLabel);
|
|
||||||
--EditorGUI.indentLevel;
|
|
||||||
|
|
||||||
EditorGUILayout.Separator();
|
|
||||||
|
|
||||||
EditorGUILayout.PropertyField(size, sizeLabel);
|
|
||||||
|
|
||||||
serializedObject.ApplyModifiedProperties();
|
|
||||||
}
|
|
||||||
/// @endcond
|
|
||||||
|
|
||||||
private void DrawSurfaceMaterial(SerializedProperty surfaceMaterial, string displayName)
|
|
||||||
{
|
|
||||||
EditorGUILayout.BeginHorizontal();
|
|
||||||
|
|
||||||
GUIContent labelContent = new GUIContent(displayName, surfaceMaterialLabel.tooltip);
|
|
||||||
EditorGUILayout.LabelField(labelContent, GUILayout.Width(150));
|
|
||||||
surfaceMaterial.intValue = EditorGUILayout.IntPopup(
|
|
||||||
surfaceMaterial.intValue, SurfaceMaterialDisplay, SurfaceMaterialValues);
|
|
||||||
|
|
||||||
EditorGUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 935c6716e27bd481e97897dd9e1de595
|
|
||||||
timeCreated: 1511395157
|
|
||||||
licenseType: Pro
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
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userData:
|
|
||||||
assetBundleName:
|
|
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assetBundleVariant:
|
|
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@@ -1,3 +0,0 @@
|
|||||||
#if UNITY_2020_2_OR_NEWER
|
|
||||||
[assembly: UnityEditor.Localization]
|
|
||||||
#endif
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
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guid: 6711f1f86af21644c897cc89748266f6
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,195 +0,0 @@
|
|||||||
msgid ""
|
|
||||||
msgstr ""
|
|
||||||
"Project-Id-Version: FMOD for Unity\n"
|
|
||||||
"POT-Creation-Date: 2024-12-20 15:03+1100\n"
|
|
||||||
"PO-Revision-Date: \n"
|
|
||||||
"Last-Translator: \n"
|
|
||||||
"Language-Team: \n"
|
|
||||||
"Language: zh_hans\n"
|
|
||||||
"MIME-Version: 1.0\n"
|
|
||||||
"Content-Type: text/plain; charset=UTF-8\n"
|
|
||||||
"Content-Transfer-Encoding: 8bit\n"
|
|
||||||
"X-Generator: Poedit 3.5\n"
|
|
||||||
"X-Poedit-KeywordsList: ;L10n.Tr\n"
|
|
||||||
"X-Poedit-Basepath: .\n"
|
|
||||||
"X-Poedit-SearchPath-0: .\n"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:51
|
|
||||||
msgid "Transparent"
|
|
||||||
msgstr "透明"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:52
|
|
||||||
msgid "Acoustic Ceiling Tiles"
|
|
||||||
msgstr "吸音天花板瓦"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:53
|
|
||||||
msgid "Brick Bare"
|
|
||||||
msgstr "裸砖"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:54
|
|
||||||
msgid "Brick Painted"
|
|
||||||
msgstr "涂漆砖"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:55
|
|
||||||
msgid "Concrete Block Coarse"
|
|
||||||
msgstr "粗糙混凝土块"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:56
|
|
||||||
msgid "Concrete Block Painted"
|
|
||||||
msgstr "涂漆混凝土块"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:57
|
|
||||||
msgid "Curtain Heavy"
|
|
||||||
msgstr "厚重窗帘"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:58
|
|
||||||
msgid "Fiberglass Insulation"
|
|
||||||
msgstr "玻璃纤维绝缘"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:59
|
|
||||||
msgid "Glass Thin"
|
|
||||||
msgstr "薄玻璃"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:60
|
|
||||||
msgid "Glass Thick"
|
|
||||||
msgstr "厚玻璃"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:61
|
|
||||||
msgid "Grass"
|
|
||||||
msgstr "草地"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:62
|
|
||||||
msgid "Linoleum On Concrete"
|
|
||||||
msgstr "沥青混凝土"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:63
|
|
||||||
msgid "Marble"
|
|
||||||
msgstr "大理石"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:64
|
|
||||||
msgid "Metal"
|
|
||||||
msgstr "金属"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:65
|
|
||||||
msgid "Parquet On Concrete"
|
|
||||||
msgstr "混凝土上的镶木地板"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:66
|
|
||||||
msgid "Plaster Rough"
|
|
||||||
msgstr "粗糙石膏"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:67
|
|
||||||
msgid "Plaster Smooth"
|
|
||||||
msgstr "光滑石膏"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:68
|
|
||||||
msgid "Plywood Panel"
|
|
||||||
msgstr "胶合板"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:69
|
|
||||||
msgid "Polished Concrete Or Tile"
|
|
||||||
msgstr "抛光混凝土或瓷砖"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:70
|
|
||||||
msgid "Sheetrock"
|
|
||||||
msgstr "石膏板"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:71
|
|
||||||
msgid "Water Or Ice Surface"
|
|
||||||
msgstr "水面或冰面"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:72
|
|
||||||
msgid "Wood Ceiling"
|
|
||||||
msgstr "木质天花板"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:73
|
|
||||||
msgid "Wood Panel"
|
|
||||||
msgstr "木板"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:104
|
|
||||||
msgid "Surface Materials"
|
|
||||||
msgstr "表面材质"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:105
|
|
||||||
msgid "Room surface materials to calculate the acoustic properties of the room."
|
|
||||||
msgstr "用于计算房间声学属性的房间表面材质。"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:106
|
|
||||||
msgid "Surface Material"
|
|
||||||
msgstr "表面材质"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:107
|
|
||||||
msgid "Surface material used to calculate the acoustic properties of the room."
|
|
||||||
msgstr "用于计算房间声学属性的表面材质。"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:108
|
|
||||||
msgid "Reflectivity"
|
|
||||||
msgstr "反射率"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:109
|
|
||||||
msgid "Adjusts what proportion of the direct sound is reflected back by each surface, after an appropriate delay. Reverberation is unaffected by this setting."
|
|
||||||
msgstr "调整每个表面在适当延迟后反射回直接声音的比例。混响效果不受此设置影响。"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:110
|
|
||||||
msgid "Gain (dB)"
|
|
||||||
msgstr "增加增益(分贝)"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:111
|
|
||||||
msgid "Applies a gain adjustment to the reverberation in the room. The default value will leave reverb unaffected."
|
|
||||||
msgstr "对房间中的混响应用增益调整。默认值将不影响混响效果。"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:112
|
|
||||||
msgid "Reverb Properties"
|
|
||||||
msgstr "混响属性"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:113
|
|
||||||
msgid "Parameters to adjust the reverb properties of the room."
|
|
||||||
msgstr "用于调整房间混响属性的参数。"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:114
|
|
||||||
msgid "Brightness"
|
|
||||||
msgstr "亮度"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:115
|
|
||||||
msgid "Adjusts the balance between high and low frequencies in the reverb."
|
|
||||||
msgstr "调整混响中高频和低频之间的平衡。"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:116
|
|
||||||
msgid "Time"
|
|
||||||
msgstr "时间"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:117
|
|
||||||
msgid "Adjusts the overall duration of the reverb by a positive scaling factor."
|
|
||||||
msgstr "通过正比例缩放因子调整混响的整体持续时间。"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:118
|
|
||||||
msgid "Size"
|
|
||||||
msgstr "尺寸"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:118
|
|
||||||
msgid "Sets the room dimensions."
|
|
||||||
msgstr "设置房间的尺寸。"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:144
|
|
||||||
msgid "Left Wall"
|
|
||||||
msgstr "左墙"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:145
|
|
||||||
msgid "Right Wall"
|
|
||||||
msgstr "右墙"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:146
|
|
||||||
msgid "Floor"
|
|
||||||
msgstr "地板"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:147
|
|
||||||
msgid "Ceiling"
|
|
||||||
msgstr "天花板"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:148
|
|
||||||
msgid "Back Wall"
|
|
||||||
msgstr "后墙"
|
|
||||||
|
|
||||||
#: FmodResonanceAudioRoomEditor.cs:149
|
|
||||||
msgid "Front Wall"
|
|
||||||
msgstr "前墙"
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: df892acb3265e0043b3bb1b8981b5aeb
|
|
||||||
LocalizationImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 05a6a02c28ee77a49b6fcadf67aff3b7
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "FMODUnityResonance",
|
|
||||||
"references": [
|
|
||||||
"FMODUnity"
|
|
||||||
],
|
|
||||||
"includePlatforms": [],
|
|
||||||
"excludePlatforms": [],
|
|
||||||
"allowUnsafeCode": false,
|
|
||||||
"overrideReferences": false,
|
|
||||||
"precompiledReferences": [],
|
|
||||||
"autoReferenced": true,
|
|
||||||
"defineConstraints": [
|
|
||||||
"UNITY_2021_3_OR_NEWER"
|
|
||||||
],
|
|
||||||
"versionDefines": [],
|
|
||||||
"noEngineReferences": false
|
|
||||||
}
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 44d09cf463b68274884d8a3c8a94e528
|
|
||||||
AssemblyDefinitionImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,290 +0,0 @@
|
|||||||
// Copyright 2017 Google Inc. All rights reserved.
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using FMODUnity;
|
|
||||||
|
|
||||||
namespace FMODUnityResonance
|
|
||||||
{
|
|
||||||
/// This is the main Resonance Audio class that communicates with the FMOD Unity integration. Native
|
|
||||||
/// functions of the system can only be called through this class to preserve the internal system
|
|
||||||
/// functionality.
|
|
||||||
public static class FmodResonanceAudio
|
|
||||||
{
|
|
||||||
/// Maximum allowed gain value in decibels.
|
|
||||||
public const float MaxGainDb = 24.0f;
|
|
||||||
|
|
||||||
/// Minimum allowed gain value in decibels.
|
|
||||||
public const float MinGainDb = -24.0f;
|
|
||||||
|
|
||||||
/// Maximum allowed reverb brightness modifier value.
|
|
||||||
public const float MaxReverbBrightness = 1.0f;
|
|
||||||
|
|
||||||
/// Minimum allowed reverb brightness modifier value.
|
|
||||||
public const float MinReverbBrightness = -1.0f;
|
|
||||||
|
|
||||||
/// Maximum allowed reverb time modifier value.
|
|
||||||
public const float MaxReverbTime = 3.0f;
|
|
||||||
|
|
||||||
/// Maximum allowed reflectivity multiplier of a room surface material.
|
|
||||||
public const float MaxReflectivity = 2.0f;
|
|
||||||
|
|
||||||
// Right-handed to left-handed matrix converter (and vice versa).
|
|
||||||
private static readonly Matrix4x4 flipZ = Matrix4x4.Scale(new Vector3(1, 1, -1));
|
|
||||||
|
|
||||||
// Get a handle to the Resonance Audio Listener FMOD Plugin.
|
|
||||||
private static readonly string listenerPluginName = "Resonance Audio Listener";
|
|
||||||
|
|
||||||
// Size of |RoomProperties| struct in bytes.
|
|
||||||
private static readonly int roomPropertiesSize = Marshal.SizeOf<RoomProperties>();
|
|
||||||
|
|
||||||
// Plugin data parameter index for the room properties.
|
|
||||||
private static readonly int roomPropertiesIndex = 1;
|
|
||||||
|
|
||||||
// Boundaries instance to be used in room detection logic.
|
|
||||||
private static Bounds bounds = new Bounds(Vector3.zero, Vector3.zero);
|
|
||||||
|
|
||||||
// Container to store the currently active rooms in the scene.
|
|
||||||
private static List<FmodResonanceAudioRoom> enabledRooms = new List<FmodResonanceAudioRoom>();
|
|
||||||
|
|
||||||
// Current listener position.
|
|
||||||
private static FMOD.VECTOR listenerPositionFmod = new FMOD.VECTOR();
|
|
||||||
|
|
||||||
// FMOD Resonance Audio Listener Plugin.
|
|
||||||
private static FMOD.DSP listenerPlugin;
|
|
||||||
|
|
||||||
/// Updates the room effects of the environment with given |room| properties.
|
|
||||||
/// @note This should only be called from the main Unity thread.
|
|
||||||
public static void UpdateAudioRoom(FmodResonanceAudioRoom room, bool roomEnabled)
|
|
||||||
{
|
|
||||||
// Update the enabled rooms list.
|
|
||||||
if (roomEnabled)
|
|
||||||
{
|
|
||||||
if (!enabledRooms.Contains(room))
|
|
||||||
{
|
|
||||||
enabledRooms.Add(room);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
enabledRooms.Remove(room);
|
|
||||||
}
|
|
||||||
// Update the current room effects to be applied.
|
|
||||||
if (enabledRooms.Count > 0)
|
|
||||||
{
|
|
||||||
FmodResonanceAudioRoom currentRoom = enabledRooms[enabledRooms.Count - 1];
|
|
||||||
RoomProperties roomProperties = GetRoomProperties(currentRoom);
|
|
||||||
// Pass the room properties into a pointer.
|
|
||||||
IntPtr roomPropertiesPtr = Marshal.AllocHGlobal(roomPropertiesSize);
|
|
||||||
Marshal.StructureToPtr(roomProperties, roomPropertiesPtr, false);
|
|
||||||
ListenerPlugin.setParameterData(roomPropertiesIndex, GetBytes(roomPropertiesPtr,
|
|
||||||
roomPropertiesSize));
|
|
||||||
Marshal.FreeHGlobal(roomPropertiesPtr);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Set the room properties to a null room, which will effectively disable the room effects.
|
|
||||||
ListenerPlugin.setParameterData(roomPropertiesIndex, GetBytes(IntPtr.Zero, 0));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns whether the listener is currently inside the given |room| boundaries.
|
|
||||||
public static bool IsListenerInsideRoom(FmodResonanceAudioRoom room)
|
|
||||||
{
|
|
||||||
// Compute the room position relative to the listener.
|
|
||||||
FMOD.VECTOR unused;
|
|
||||||
RuntimeManager.CoreSystem.get3DListenerAttributes(0, out listenerPositionFmod, out unused,
|
|
||||||
out unused, out unused);
|
|
||||||
Vector3 listenerPosition = new Vector3(listenerPositionFmod.x, listenerPositionFmod.y,
|
|
||||||
listenerPositionFmod.z);
|
|
||||||
Vector3 relativePosition = listenerPosition - room.transform.position;
|
|
||||||
Quaternion rotationInverse = Quaternion.Inverse(room.transform.rotation);
|
|
||||||
// Set the size of the room as the boundary and return whether the listener is inside.
|
|
||||||
bounds.size = Vector3.Scale(room.transform.lossyScale, room.Size);
|
|
||||||
return bounds.Contains(rotationInverse * relativePosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
|
||||||
private struct RoomProperties
|
|
||||||
{
|
|
||||||
// Center position of the room in world space.
|
|
||||||
public float PositionX;
|
|
||||||
public float PositionY;
|
|
||||||
public float PositionZ;
|
|
||||||
|
|
||||||
// Rotation (quaternion) of the room in world space.
|
|
||||||
public float RotationX;
|
|
||||||
public float RotationY;
|
|
||||||
public float RotationZ;
|
|
||||||
public float RotationW;
|
|
||||||
|
|
||||||
// Size of the shoebox room in world space.
|
|
||||||
public float DimensionsX;
|
|
||||||
public float DimensionsY;
|
|
||||||
public float DimensionsZ;
|
|
||||||
|
|
||||||
// Material name of each surface of the shoebox room.
|
|
||||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialLeft;
|
|
||||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialRight;
|
|
||||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialBottom;
|
|
||||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialTop;
|
|
||||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialFront;
|
|
||||||
public FmodResonanceAudioRoom.SurfaceMaterial MaterialBack;
|
|
||||||
|
|
||||||
// User defined uniform scaling factor for reflectivity. This parameter has no effect when set
|
|
||||||
// to 1.0f.
|
|
||||||
public float ReflectionScalar;
|
|
||||||
|
|
||||||
// User defined reverb tail gain multiplier. This parameter has no effect when set to 0.0f.
|
|
||||||
public float ReverbGain;
|
|
||||||
|
|
||||||
// Adjusts the reverberation time across all frequency bands. RT60 values are multiplied by this
|
|
||||||
// factor. Has no effect when set to 1.0f.
|
|
||||||
public float ReverbTime;
|
|
||||||
|
|
||||||
// Controls the slope of a line from the lowest to the highest RT60 values (increases high
|
|
||||||
// frequency RT60s when positive, decreases when negative). Has no effect when set to 0.0f.
|
|
||||||
public float ReverbBrightness;
|
|
||||||
};
|
|
||||||
|
|
||||||
// Returns the FMOD Resonance Audio Listener Plugin.
|
|
||||||
private static FMOD.DSP ListenerPlugin
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (!listenerPlugin.hasHandle())
|
|
||||||
{
|
|
||||||
listenerPlugin = Initialize();
|
|
||||||
}
|
|
||||||
return listenerPlugin;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'.
|
|
||||||
private static float ConvertAmplitudeFromDb(float db)
|
|
||||||
{
|
|
||||||
return Mathf.Pow(10.0f, 0.05f * db);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Converts given |position| and |rotation| from Unity space to audio space.
|
|
||||||
private static void ConvertAudioTransformFromUnity(ref Vector3 position,
|
|
||||||
ref Quaternion rotation)
|
|
||||||
{
|
|
||||||
// Compose the transformation matrix.
|
|
||||||
Matrix4x4 transformMatrix = Matrix4x4.TRS(position, rotation, Vector3.one);
|
|
||||||
// Convert the transformation matrix from left-handed to right-handed.
|
|
||||||
transformMatrix = flipZ * transformMatrix * flipZ;
|
|
||||||
// Update |position| and |rotation| respectively.
|
|
||||||
position = transformMatrix.GetColumn(3);
|
|
||||||
rotation = Quaternion.LookRotation(transformMatrix.GetColumn(2), transformMatrix.GetColumn(1));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns a byte array of |length| created from |ptr|.
|
|
||||||
private static byte[] GetBytes(IntPtr ptr, int length)
|
|
||||||
{
|
|
||||||
if (ptr != IntPtr.Zero)
|
|
||||||
{
|
|
||||||
byte[] byteArray = new byte[length];
|
|
||||||
Marshal.Copy(ptr, byteArray, 0, length);
|
|
||||||
return byteArray;
|
|
||||||
}
|
|
||||||
// Return an empty array if the pointer is null.
|
|
||||||
return new byte[1];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns room properties of the given |room|.
|
|
||||||
private static RoomProperties GetRoomProperties(FmodResonanceAudioRoom room)
|
|
||||||
{
|
|
||||||
RoomProperties roomProperties;
|
|
||||||
Vector3 position = room.transform.position;
|
|
||||||
Quaternion rotation = room.transform.rotation;
|
|
||||||
Vector3 scale = Vector3.Scale(room.transform.lossyScale, room.Size);
|
|
||||||
ConvertAudioTransformFromUnity(ref position, ref rotation);
|
|
||||||
roomProperties.PositionX = position.x;
|
|
||||||
roomProperties.PositionY = position.y;
|
|
||||||
roomProperties.PositionZ = position.z;
|
|
||||||
roomProperties.RotationX = rotation.x;
|
|
||||||
roomProperties.RotationY = rotation.y;
|
|
||||||
roomProperties.RotationZ = rotation.z;
|
|
||||||
roomProperties.RotationW = rotation.w;
|
|
||||||
roomProperties.DimensionsX = scale.x;
|
|
||||||
roomProperties.DimensionsY = scale.y;
|
|
||||||
roomProperties.DimensionsZ = scale.z;
|
|
||||||
roomProperties.MaterialLeft = room.LeftWall;
|
|
||||||
roomProperties.MaterialRight = room.RightWall;
|
|
||||||
roomProperties.MaterialBottom = room.Floor;
|
|
||||||
roomProperties.MaterialTop = room.Ceiling;
|
|
||||||
roomProperties.MaterialFront = room.FrontWall;
|
|
||||||
roomProperties.MaterialBack = room.BackWall;
|
|
||||||
roomProperties.ReverbGain = ConvertAmplitudeFromDb(room.ReverbGainDb);
|
|
||||||
roomProperties.ReverbTime = room.ReverbTime;
|
|
||||||
roomProperties.ReverbBrightness = room.ReverbBrightness;
|
|
||||||
roomProperties.ReflectionScalar = room.Reflectivity;
|
|
||||||
return roomProperties;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initializes and returns the FMOD Resonance Audio Listener Plugin.
|
|
||||||
private static FMOD.DSP Initialize()
|
|
||||||
{
|
|
||||||
// Search through all busses on in banks.
|
|
||||||
int numBanks = 0;
|
|
||||||
FMOD.DSP dsp = new FMOD.DSP();
|
|
||||||
FMOD.Studio.Bank[] banks = null;
|
|
||||||
RuntimeManager.StudioSystem.getBankCount(out numBanks);
|
|
||||||
RuntimeManager.StudioSystem.getBankList(out banks);
|
|
||||||
for (int currentBank = 0; currentBank < numBanks; ++currentBank)
|
|
||||||
{
|
|
||||||
int numBusses = 0;
|
|
||||||
FMOD.Studio.Bus[] busses = null;
|
|
||||||
banks[currentBank].getBusCount(out numBusses);
|
|
||||||
banks[currentBank].getBusList(out busses);
|
|
||||||
for (int currentBus = 0; currentBus < numBusses; ++currentBus)
|
|
||||||
{
|
|
||||||
// Make sure the channel group of the current bus is assigned properly.
|
|
||||||
string busPath = null;
|
|
||||||
busses[currentBus].getPath(out busPath);
|
|
||||||
RuntimeManager.StudioSystem.getBus(busPath, out busses[currentBus]);
|
|
||||||
busses[currentBus].lockChannelGroup();
|
|
||||||
RuntimeManager.StudioSystem.flushCommands();
|
|
||||||
FMOD.ChannelGroup channelGroup;
|
|
||||||
busses[currentBus].getChannelGroup(out channelGroup);
|
|
||||||
if (channelGroup.hasHandle())
|
|
||||||
{
|
|
||||||
int numDsps = 0;
|
|
||||||
channelGroup.getNumDSPs(out numDsps);
|
|
||||||
for (int currentDsp = 0; currentDsp < numDsps; ++currentDsp)
|
|
||||||
{
|
|
||||||
channelGroup.getDSP(currentDsp, out dsp);
|
|
||||||
string dspNameSb;
|
|
||||||
int unusedInt = 0;
|
|
||||||
uint unusedUint = 0;
|
|
||||||
dsp.getInfo(out dspNameSb, out unusedUint, out unusedInt, out unusedInt, out unusedInt);
|
|
||||||
if (dspNameSb.ToString().Equals(listenerPluginName) && dsp.hasHandle())
|
|
||||||
{
|
|
||||||
return dsp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
busses[currentBus].unlockChannelGroup();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
RuntimeUtils.DebugLogError(listenerPluginName + " not found in the FMOD project.");
|
|
||||||
return dsp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6794e6301575a445d8588930a0752568
|
|
||||||
timeCreated: 1511395157
|
|
||||||
licenseType: Pro
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
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|
|
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icon: {instanceID: 0}
|
|
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userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,121 +0,0 @@
|
|||||||
// Copyright 2017 Google Inc. All rights reserved.
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Serialization;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
namespace FMODUnityResonance
|
|
||||||
{
|
|
||||||
/// Resonance Audio room component that simulates environmental effects of a room with respect to
|
|
||||||
/// the properties of the attached game object.
|
|
||||||
[AddComponentMenu("ResonanceAudio/FmodResonanceAudioRoom")]
|
|
||||||
public class FmodResonanceAudioRoom : MonoBehaviour
|
|
||||||
{
|
|
||||||
/// Material type that determines the acoustic properties of a room surface.
|
|
||||||
public enum SurfaceMaterial
|
|
||||||
{
|
|
||||||
Transparent = 0, ///< Transparent
|
|
||||||
AcousticCeilingTiles = 1, ///< Acoustic ceiling tiles
|
|
||||||
BrickBare = 2, ///< Brick, bare
|
|
||||||
BrickPainted = 3, ///< Brick, painted
|
|
||||||
ConcreteBlockCoarse = 4, ///< Concrete block, coarse
|
|
||||||
ConcreteBlockPainted = 5, ///< Concrete block, painted
|
|
||||||
CurtainHeavy = 6, ///< Curtain, heavy
|
|
||||||
FiberglassInsulation = 7, ///< Fiberglass insulation
|
|
||||||
GlassThin = 8, ///< Glass, thin
|
|
||||||
GlassThick = 9, ///< Glass, thick
|
|
||||||
Grass = 10, ///< Grass
|
|
||||||
LinoleumOnConcrete = 11, ///< Linoleum on concrete
|
|
||||||
Marble = 12, ///< Marble
|
|
||||||
Metal = 13, ///< Galvanized sheet metal
|
|
||||||
ParquetOnConcrete = 14, ///< Parquet on concrete
|
|
||||||
PlasterRough = 15, ///< Plaster, rough
|
|
||||||
PlasterSmooth = 16, ///< Plaster, smooth
|
|
||||||
PlywoodPanel = 17, ///< Plywood panel
|
|
||||||
PolishedConcreteOrTile = 18, ///< Polished concrete or tile
|
|
||||||
Sheetrock = 19, ///< Sheetrock
|
|
||||||
WaterOrIceSurface = 20, ///< Water or ice surface
|
|
||||||
WoodCeiling = 21, ///< Wood ceiling
|
|
||||||
WoodPanel = 22 ///< Wood panel
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Room surface material in negative x direction.
|
|
||||||
[FormerlySerializedAs("leftWall")]
|
|
||||||
public SurfaceMaterial LeftWall = SurfaceMaterial.ConcreteBlockCoarse;
|
|
||||||
|
|
||||||
/// Room surface material in positive x direction.
|
|
||||||
[FormerlySerializedAs("rightWall")]
|
|
||||||
public SurfaceMaterial RightWall = SurfaceMaterial.ConcreteBlockCoarse;
|
|
||||||
|
|
||||||
/// Room surface material in negative y direction.
|
|
||||||
[FormerlySerializedAs("floor")]
|
|
||||||
public SurfaceMaterial Floor = SurfaceMaterial.ParquetOnConcrete;
|
|
||||||
|
|
||||||
/// Room surface material in positive y direction.
|
|
||||||
[FormerlySerializedAs("ceiling")]
|
|
||||||
public SurfaceMaterial Ceiling = SurfaceMaterial.PlasterRough;
|
|
||||||
|
|
||||||
/// Room surface material in negative z direction.
|
|
||||||
[FormerlySerializedAs("backWall")]
|
|
||||||
public SurfaceMaterial BackWall = SurfaceMaterial.ConcreteBlockCoarse;
|
|
||||||
|
|
||||||
/// Room surface material in positive z direction.
|
|
||||||
[FormerlySerializedAs("frontWall")]
|
|
||||||
public SurfaceMaterial FrontWall = SurfaceMaterial.ConcreteBlockCoarse;
|
|
||||||
|
|
||||||
/// Reflectivity scalar for each surface of the room.
|
|
||||||
[FormerlySerializedAs("reflectivity")]
|
|
||||||
public float Reflectivity = 1.0f;
|
|
||||||
|
|
||||||
/// Reverb gain modifier in decibels.
|
|
||||||
[FormerlySerializedAs("reverbGainDb")]
|
|
||||||
public float ReverbGainDb = 0.0f;
|
|
||||||
|
|
||||||
/// Reverb brightness modifier.
|
|
||||||
[FormerlySerializedAs("reverbBrightness")]
|
|
||||||
public float ReverbBrightness = 0.0f;
|
|
||||||
|
|
||||||
/// Reverb time modifier.
|
|
||||||
[FormerlySerializedAs("reverbTime")]
|
|
||||||
public float ReverbTime = 1.0f;
|
|
||||||
|
|
||||||
/// Size of the room (normalized with respect to scale of the game object).
|
|
||||||
[FormerlySerializedAs("size")]
|
|
||||||
public Vector3 Size = Vector3.one;
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
FmodResonanceAudio.UpdateAudioRoom(this, FmodResonanceAudio.IsListenerInsideRoom(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
FmodResonanceAudio.UpdateAudioRoom(this, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
FmodResonanceAudio.UpdateAudioRoom(this, FmodResonanceAudio.IsListenerInsideRoom(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDrawGizmosSelected()
|
|
||||||
{
|
|
||||||
// Draw shoebox model wireframe of the room.
|
|
||||||
Gizmos.color = Color.yellow;
|
|
||||||
Gizmos.matrix = transform.localToWorldMatrix;
|
|
||||||
Gizmos.DrawWireCube(Vector3.zero, Size);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
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assetBundleVariant:
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Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user