2 Commits

Author SHA1 Message Date
f940378cb6 fixing merge issue 2025-11-11 17:07:32 +02:00
c71e260afc modified elevator to try make it work in multiplayer. Still has sync problems. 2025-11-11 17:03:45 +02:00
1156 changed files with 7794 additions and 67211 deletions

10
.gitignore vendored
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@@ -99,11 +99,7 @@ Recordings/
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# Log files can be ignored.
fmod_editor.log
NetrworkManagerUI.prefab
NetrworkManagerUI.prefab.meta
Assets/_PROJECT/Components/Overlay UI/NetworkManagerUI.prefab
Assets/_PROJECT/Components/Overlay UI/NetrworkManagerUI.prefab.meta
CustomNetworkManager.prefab
CustomNetworkManager.prefab.meta
# Project-specific files
config.json
CustomNetworkManager.prefab.meta

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@@ -0,0 +1,61 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
*.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties

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View File

@@ -81,7 +81,6 @@ public class NetworkMenuUI : MonoBehaviour
}
private void OnStartPlaying()
{
Debug.Log("START PRESSED");
statusText.text = "Starting host...";
StartCoroutine(HostAndSearchRoutine());
}

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@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ConfigurationData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Loaded>true</Loaded>
<PrefabGenerator>
<Enabled>true</Enabled>
<LogToConsole>true</LogToConsole>
<FullRebuild>false</FullRebuild>
<SaveChanges>true</SaveChanges>
<DefaultPrefabObjectsPath>Assets\DefaultPrefabObjects.asset</DefaultPrefabObjectsPath>
<SearchScope>1</SearchScope>
<ExcludedFolders />
<IncludedFolders>
<string>Assets\_PROJECT</string>
</IncludedFolders>
</PrefabGenerator>
<CodeStripping>
<IsBuilding>false</IsBuilding>
<IsDevelopment>false</IsDevelopment>
<IsHeadless>false</IsHeadless>
<StripReleaseBuilds>false</StripReleaseBuilds>
<StrippingType>0</StrippingType>
</CodeStripping>
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View File

@@ -319,12 +319,9 @@ namespace FishNet.Editing.PrefabCollectionGenerator
{
foreach (string path in GetPrefabFiles("Assets", excludedPaths, true))
{
NetworkObject nob = AssetDatabase.LoadAssetAtPath<NetworkObject>(path);
if (nob != null)
foundNobs.Add(nob);
else
UnityEngine.Debug.LogWarning("Last loading error with: " + path);
}
}
//Specific folders.

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<key>CFBundleLongVersionString</key>
<string></string>
<key>CFBundlePackageType</key>
<string>APPL</string>
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<string>????</string>
<key>CFBundleSupportedPlatforms</key>
<array>
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<key>CSResourcesFileMapped</key>
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<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
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<string>macosx</string>
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//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import "UnityAppController.h"
@interface SteamAudioUnityAppController : UnityAppController
- (void) preStartUnity;
@end

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//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#import "SteamAudioUnityAppController.h"
extern "C" {
struct UnityAudioEffectDefinition;
extern void UnityRegisterAudioPlugin(int (*)(UnityAudioEffectDefinition***));
extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition***);
}
@implementation SteamAudioUnityAppController
- (void) preStartUnity
{
[super preStartUnity];
UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
}
@end
IMPL_APP_CONTROLLER_SUBCLASS(SteamAudioUnityAppController);

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