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fe60892585
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afab7d7810
26
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26
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@ -1,50 +0,0 @@
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using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraMovement : MonoBehaviour
|
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{
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||||
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[SerializeField] private Transform target;
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[SerializeField] private float speed;
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private MapInfo map;
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private Camera cam;
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void Start()
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{
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map = FindObjectOfType<MapInfo>();
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cam = GetComponentInChildren<Camera>();
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if (cam == null)
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enabled = false;
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// LateUpdate is called once at the end of frame
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void LateUpdate()
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{
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if(target == null)
|
||||
return;
|
||||
|
||||
Vector3 targetPositon = target.position;
|
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if (map != null)
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{
|
||||
targetPositon = map.ClampPosition(targetPositon,
|
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new Vector2(cam.orthographicSize * cam.aspect, cam.orthographicSize));
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}
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|
||||
transform.position = Vector3.MoveTowards(transform.position, targetPositon, speed * Time.deltaTime);
|
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}
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||||
|
||||
public void SetTarget(Transform newTarget)
|
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{
|
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target = newTarget;
|
||||
}
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||||
|
||||
public void JumpToTarget()
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{
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if(target == null)
|
||||
return;
|
||||
|
||||
transform.position = target.position;
|
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}
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||||
}
|
||||
@ -1,24 +0,0 @@
|
||||
//Command.cs
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class Command
|
||||
{
|
||||
public abstract KeyCode Key { get; set; }
|
||||
public abstract string Description { get; }
|
||||
|
||||
/*
|
||||
Todo:
|
||||
1. Add an abstract Execute method with an argument for receiver.
|
||||
For your consideration:
|
||||
What would make for a good Execute receiver parameter?
|
||||
Should we try to limit the receiver types?
|
||||
How precisely can we limit the receiver's type?
|
||||
Could we move the receiver into command data instead?
|
||||
What are the benefits of either approach? Which works best here?
|
||||
*/
|
||||
|
||||
/*
|
||||
2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component.
|
||||
Execute method of this command should call the Walk(Vector3 direction) method of GridMovement.
|
||||
*/
|
||||
}
|
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@ -1,34 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ControlCard : MonoBehaviour
|
||||
{
|
||||
|
||||
public Command MyCommand;
|
||||
|
||||
[SerializeField] private Text description;
|
||||
[SerializeField] private Text key;
|
||||
|
||||
private RebindMenu rebindMenu;
|
||||
|
||||
public void Populate(Command command, RebindMenu rebindMenu)
|
||||
{
|
||||
this.rebindMenu = rebindMenu;
|
||||
MyCommand = command;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Rebind()
|
||||
{
|
||||
rebindMenu.Open(this);
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
description.text = MyCommand.Description;
|
||||
key.text = MyCommand.Key.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,11 +0,0 @@
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@ -1,48 +0,0 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ControlsMenu : MonoBehaviour
|
||||
{
|
||||
|
||||
[Header("Widgets")]
|
||||
[SerializeField] private GameObject mainPanel;
|
||||
[SerializeField] private GameObject scrollContent;
|
||||
[SerializeField] private RebindMenu rebindMenu;
|
||||
|
||||
[Header("Prefabs")]
|
||||
[SerializeField] private ControlCard controlCardPrefab;
|
||||
|
||||
private InputHandler inputHandler;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
inputHandler = FindObjectOfType<InputHandler>();
|
||||
if (inputHandler == null)
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
foreach (Command command in inputHandler.Keymap)
|
||||
{
|
||||
ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform);
|
||||
card.Populate(command, rebindMenu);
|
||||
}
|
||||
Close();
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
mainPanel.SetActive(true);
|
||||
inputHandler.enabled = false;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
mainPanel.SetActive(false);
|
||||
rebindMenu.Close();
|
||||
inputHandler.enabled = true;
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,11 +0,0 @@
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@ -1,37 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class RebindMenu : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] private Text instruction;
|
||||
|
||||
private ControlCard controlCard;
|
||||
|
||||
public void Open(ControlCard keybindCard)
|
||||
{
|
||||
controlCard = keybindCard;
|
||||
instruction.text = $"Enter new key for\n" +
|
||||
$"{controlCard.MyCommand.Description}";
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
//On GUI provides a convenient method to get keycodes through Event data
|
||||
void OnGUI()
|
||||
{
|
||||
if(!(Event.current.isKey && Input.anyKeyDown))
|
||||
return;
|
||||
|
||||
controlCard.MyCommand.Key = Event.current.keyCode;
|
||||
controlCard.Refresh();
|
||||
Close();
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,11 +0,0 @@
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@ -1,92 +0,0 @@
|
||||
//GridMovement.cs
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GridMovement : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float moveTime = 0.3f;
|
||||
[SerializeField] private AnimationCurve spacing;
|
||||
|
||||
private bool isMoving;
|
||||
private Animator animator;
|
||||
private MapInfo map;
|
||||
|
||||
void Start()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
animator.SetFloat("y", -1);
|
||||
map = FindObjectOfType<MapInfo>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.W))
|
||||
{
|
||||
Walk(Vector3.up);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
Walk(Vector3.down);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
Walk(Vector3.left);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
Walk(Vector3.right);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Walk(Vector3 direction)
|
||||
{
|
||||
if (isMoving)
|
||||
return false;
|
||||
|
||||
if (!IsPositionWalkable(transform.position + direction))
|
||||
return false;
|
||||
|
||||
StartCoroutine(WalkCoroutine(direction, moveTime));
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsPositionWalkable(Vector3 pos)
|
||||
{
|
||||
if (Physics2D.OverlapPoint(pos) != null)
|
||||
return false;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
return map.IsPositionInBounds(pos);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private IEnumerator WalkCoroutine(Vector3 direction, float duration)
|
||||
{
|
||||
Vector3 from = transform.position;
|
||||
Vector3 to = from + direction;
|
||||
|
||||
animator.SetFloat("x", direction.x);
|
||||
animator.SetFloat("y", direction.y);
|
||||
animator.SetFloat("speed", 1f);
|
||||
if (duration < float.Epsilon)
|
||||
{
|
||||
transform.position = to;
|
||||
yield break;
|
||||
}
|
||||
|
||||
isMoving = true;
|
||||
float aggregate = 0;
|
||||
while (aggregate < 1f)
|
||||
{
|
||||
aggregate += Time.deltaTime / duration;
|
||||
transform.position = Vector3.Lerp(from, to, spacing.Evaluate(aggregate));
|
||||
yield return null;
|
||||
}
|
||||
isMoving = false;
|
||||
animator.SetFloat("speed", 0f);
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bdd6baffed6b79b48bb8cf0161756493
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,31 +0,0 @@
|
||||
//InputHandler.cs
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
public class InputHandler : MonoBehaviour
|
||||
{
|
||||
|
||||
// SerializeField let's us assign a value in the Unity editor for private variables.
|
||||
[SerializeField]
|
||||
// The character currently being commanded
|
||||
private GridMovement currentActor;
|
||||
|
||||
// A list of all characters in the scene
|
||||
private List<GridMovement> allActors;
|
||||
|
||||
// Variables for binding commands to input and executing commands
|
||||
public List<Command> Keymap = new List<Command>(); // keycode to command mapping
|
||||
|
||||
// Use this for initialization
|
||||
void Awake()
|
||||
{
|
||||
// TODO: Add movement commands to the list
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
// TODO: Loop through all commands and execute them on correct actor via correct key press.
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 024cba9d4ec5ad94f9c1a71c69531745
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,28 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MapInfo : MonoBehaviour
|
||||
{
|
||||
|
||||
[Header("Map Bounds")]
|
||||
public Vector2Int MaxCoordinate;
|
||||
public Vector2Int MinCoordinate;
|
||||
|
||||
public bool IsPositionInBounds(Vector3 pos)
|
||||
{
|
||||
return pos.x <= MaxCoordinate.x &&
|
||||
pos.x >= MinCoordinate.x &&
|
||||
pos.y <= MaxCoordinate.y &&
|
||||
pos.y >= MinCoordinate.y;
|
||||
}
|
||||
|
||||
public Vector3 ClampPosition(Vector3 pos, Vector2 border)
|
||||
{
|
||||
return new Vector3(
|
||||
Mathf.Clamp(pos.x, MinCoordinate.x + border.x - 1, MaxCoordinate.x - border.x + 1),
|
||||
Mathf.Clamp(pos.y, MinCoordinate.y + border.y - 1, MaxCoordinate.y - border.y + 1),
|
||||
pos.z);
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b1d98edaef7b5584b901e896b9884397
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset
(Stored with Git LFS)
BIN
Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset
(Stored with Git LFS)
BIN
Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
(Stored with Git LFS)
BIN
Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset
(Stored with Git LFS)
BIN
Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Roboto-Bold SDF.asset
(Stored with Git LFS)
File diff suppressed because it is too large
Load Diff
BIN
Assets/XR/Settings/OpenXR Package Settings.asset
(Stored with Git LFS)
BIN
Assets/XR/Settings/OpenXR Package Settings.asset
(Stored with Git LFS)
Binary file not shown.
@ -11,10 +11,9 @@ Material:
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _EMISSION
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 1
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
@ -114,9 +113,9 @@ Material:
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.9339623, g: 0.030838395, b: 0.045404896, a: 1}
|
||||
- _Color: {r: 0.9339623, g: 0.030838395, b: 0.045404874, a: 1}
|
||||
- _EmissionColor: {r: 0.1807191, g: 0, b: 0, a: 1}
|
||||
- _BaseColor: {r: 0.6981132, g: 0.4544322, b: 0.45867008, a: 1}
|
||||
- _Color: {r: 0.6981132, g: 0.4544322, b: 0.45867002, a: 1}
|
||||
- _EmissionColor: {r: 0.074176654, g: 0.074176654, b: 0.074176654, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &8952982900415126127
|
||||
|
||||
@ -215,7 +215,6 @@ namespace UnityEngine.XR.Content.Interaction
|
||||
}
|
||||
|
||||
pressInfo.m_InPressRegion = withinButtonRegion;
|
||||
Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
||||
}
|
||||
|
||||
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
||||
@ -235,11 +234,7 @@ namespace UnityEngine.XR.Content.Interaction
|
||||
m_Toggled = !m_Toggled;
|
||||
|
||||
if (m_Toggled)
|
||||
{
|
||||
m_OnPress.Invoke();
|
||||
}
|
||||
|
||||
|
||||
else
|
||||
m_OnRelease.Invoke();
|
||||
}
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.XR.CoreUtils;
|
||||
using UnityEngine;
|
||||
using static MouseLook;
|
||||
|
||||
@ -102,7 +101,6 @@ public class CarDrivingRoutine : MonoBehaviour
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.GetComponent<XROrigin>() == null) return;
|
||||
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
||||
_tireSound.Stop();
|
||||
_stopSound.Play();
|
||||
@ -110,7 +108,6 @@ public class CarDrivingRoutine : MonoBehaviour
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.GetComponent<XROrigin>() == null) return;
|
||||
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
|
||||
_stopSound.Stop();
|
||||
_tireSound.Play();
|
||||
|
||||
@ -1,310 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.XR.CoreUtils;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
namespace UnityEngine.XR.Content.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// An interactable that can be pushed by a direct interactor's movement
|
||||
/// </summary>
|
||||
public class CarTeleportButton : XRBaseInteractable
|
||||
{
|
||||
class PressInfo
|
||||
{
|
||||
internal IXRHoverInteractor m_Interactor;
|
||||
internal bool m_InPressRegion = false;
|
||||
internal bool m_WrongSide = false;
|
||||
}
|
||||
public PassangerSeat passangerSeat;
|
||||
|
||||
[Serializable]
|
||||
public class ValueChangeEvent : UnityEvent<float> { }
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The object that is visually pressed down")]
|
||||
Transform m_Button = null;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The distance the button can be pressed")]
|
||||
float m_PressDistance = 0.1f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Extra distance for clicking the button down")]
|
||||
float m_PressBuffer = 0.01f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Offset from the button base to start testing for push")]
|
||||
float m_ButtonOffset = 0.0f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("How big of a surface area is available for pressing the button")]
|
||||
float m_ButtonSize = 0.1f;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Treat this button like an on/off toggle")]
|
||||
bool m_ToggleButton = false;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Events to trigger when the button is pressed")]
|
||||
UnityEvent m_OnPress;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Events to trigger when the button is released")]
|
||||
UnityEvent m_OnRelease;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Events to trigger when the button pressed value is updated. Only called when the button is pressed")]
|
||||
ValueChangeEvent m_OnValueChange;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("Audio source to play when the button is pressed")]
|
||||
AudioSource m_AudioSource;
|
||||
|
||||
bool m_Pressed = false;
|
||||
bool m_Toggled = false;
|
||||
float m_Value = 0f;
|
||||
Vector3 m_BaseButtonPosition = Vector3.zero;
|
||||
|
||||
Dictionary<IXRHoverInteractor, PressInfo> m_HoveringInteractors = new Dictionary<IXRHoverInteractor, PressInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// The object that is visually pressed down
|
||||
/// </summary>
|
||||
public Transform button
|
||||
{
|
||||
get => m_Button;
|
||||
set => m_Button = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The distance the button can be pressed
|
||||
/// </summary>
|
||||
public float pressDistance
|
||||
{
|
||||
get => m_PressDistance;
|
||||
set => m_PressDistance = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The distance (in percentage from 0 to 1) the button is currently being held down
|
||||
/// </summary>
|
||||
public float value => m_Value;
|
||||
|
||||
/// <summary>
|
||||
/// Events to trigger when the button is pressed
|
||||
/// </summary>
|
||||
public UnityEvent onPress => m_OnPress;
|
||||
|
||||
/// <summary>
|
||||
/// Events to trigger when the button is released
|
||||
/// </summary>
|
||||
public UnityEvent onRelease => m_OnRelease;
|
||||
|
||||
/// <summary>
|
||||
/// Events to trigger when the button distance value is changed. Only called when the button is pressed
|
||||
/// </summary>
|
||||
public ValueChangeEvent onValueChange => m_OnValueChange;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not a toggle button is in the locked down position
|
||||
/// </summary>
|
||||
public bool toggleValue
|
||||
{
|
||||
get => m_ToggleButton && m_Toggled;
|
||||
set
|
||||
{
|
||||
if (!m_ToggleButton)
|
||||
return;
|
||||
|
||||
m_Toggled = value;
|
||||
if (m_Toggled)
|
||||
SetButtonHeight(-m_PressDistance);
|
||||
else
|
||||
SetButtonHeight(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsHoverableBy(IXRHoverInteractor interactor)
|
||||
{
|
||||
if (interactor is XRRayInteractor)
|
||||
return false;
|
||||
|
||||
return base.IsHoverableBy(interactor);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (m_Button != null)
|
||||
m_BaseButtonPosition = m_Button.position;
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
if (m_Toggled)
|
||||
SetButtonHeight(-m_PressDistance);
|
||||
else
|
||||
SetButtonHeight(0.0f);
|
||||
|
||||
hoverEntered.AddListener(StartHover);
|
||||
hoverExited.AddListener(EndHover);
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
hoverEntered.RemoveListener(StartHover);
|
||||
hoverExited.RemoveListener(EndHover);
|
||||
base.OnDisable();
|
||||
}
|
||||
|
||||
void StartHover(HoverEnterEventArgs args)
|
||||
{
|
||||
m_HoveringInteractors.Add(args.interactorObject, new PressInfo { m_Interactor = args.interactorObject });
|
||||
}
|
||||
|
||||
void EndHover(HoverExitEventArgs args)
|
||||
{
|
||||
m_HoveringInteractors.Remove(args.interactorObject);
|
||||
|
||||
if (m_HoveringInteractors.Count == 0)
|
||||
{
|
||||
if (m_ToggleButton && m_Toggled)
|
||||
SetButtonHeight(-m_PressDistance);
|
||||
else
|
||||
SetButtonHeight(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
|
||||
{
|
||||
base.ProcessInteractable(updatePhase);
|
||||
|
||||
if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic)
|
||||
{
|
||||
if (m_HoveringInteractors.Count > 0)
|
||||
{
|
||||
UpdatePress();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdatePress()
|
||||
{
|
||||
var minimumHeight = 0.0f;
|
||||
|
||||
if (m_ToggleButton && m_Toggled)
|
||||
minimumHeight = -m_PressDistance;
|
||||
|
||||
// Go through each interactor
|
||||
foreach (var pressInfo in m_HoveringInteractors.Values)
|
||||
{
|
||||
var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
|
||||
var localOffset = transform.InverseTransformVector(interactorTransform.position - m_BaseButtonPosition);
|
||||
|
||||
var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
|
||||
if (withinButtonRegion)
|
||||
{
|
||||
if (!pressInfo.m_InPressRegion)
|
||||
{
|
||||
pressInfo.m_WrongSide = (localOffset.y < m_ButtonOffset);
|
||||
}
|
||||
|
||||
if (!pressInfo.m_WrongSide)
|
||||
minimumHeight = Mathf.Min(minimumHeight, localOffset.y - m_ButtonOffset);
|
||||
}
|
||||
|
||||
pressInfo.m_InPressRegion = withinButtonRegion;
|
||||
//Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
||||
XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
|
||||
passangerSeat.activateButtonPush(player, this);
|
||||
}
|
||||
|
||||
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
||||
|
||||
// If button height goes below certain amount, enter press mode
|
||||
var pressed = m_ToggleButton ? (minimumHeight <= -(m_PressDistance + m_PressBuffer)) : (minimumHeight < -m_PressDistance);
|
||||
|
||||
var currentDistance = Mathf.Max(0f, -minimumHeight - m_PressBuffer);
|
||||
m_Value = currentDistance / m_PressDistance;
|
||||
|
||||
if (m_ToggleButton)
|
||||
{
|
||||
if (pressed)
|
||||
{
|
||||
if (!m_Pressed)
|
||||
{
|
||||
m_Toggled = !m_Toggled;
|
||||
|
||||
if (m_Toggled)
|
||||
{
|
||||
m_OnPress.Invoke();
|
||||
}
|
||||
|
||||
|
||||
else
|
||||
m_OnRelease.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pressed)
|
||||
{
|
||||
if (!m_Pressed)
|
||||
m_OnPress.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Pressed)
|
||||
m_OnRelease.Invoke();
|
||||
// Play sound if the audio source is set
|
||||
if (m_AudioSource != null)
|
||||
{
|
||||
m_AudioSource.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
m_Pressed = pressed;
|
||||
|
||||
// Call value change event
|
||||
if (m_Pressed)
|
||||
m_OnValueChange.Invoke(m_Value);
|
||||
|
||||
SetButtonHeight(minimumHeight);
|
||||
}
|
||||
|
||||
void SetButtonHeight(float height)
|
||||
{
|
||||
if (m_Button == null)
|
||||
return;
|
||||
|
||||
Vector3 newPosition = m_Button.localPosition;
|
||||
newPosition.y = height;
|
||||
m_Button.localPosition = newPosition;
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected()
|
||||
{
|
||||
var pressStartPoint = Vector3.zero;
|
||||
|
||||
if (m_Button != null)
|
||||
{
|
||||
pressStartPoint = m_Button.localPosition;
|
||||
}
|
||||
|
||||
pressStartPoint.y += m_ButtonOffset - (m_PressDistance * 0.5f);
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.matrix = transform.localToWorldMatrix;
|
||||
Gizmos.DrawWireCube(pressStartPoint, new Vector3(m_ButtonSize, m_PressDistance, m_ButtonSize));
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
SetButtonHeight(0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 56643671ea530f0498dd332a3828fa31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,94 +0,0 @@
|
||||
using _PROJECT.NewHandPresence;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.XR.CoreUtils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Content.Interaction;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class PassangerSeat : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
public TeleportLocation ExitSpot;
|
||||
public CarTeleportButton ExitButton;
|
||||
private XROrigin currentPassanger;
|
||||
private LocomotionSystem currentPlayerLocomotion;
|
||||
void Start()
|
||||
{
|
||||
}
|
||||
public void activateButtonPush(XROrigin player, CarTeleportButton button)
|
||||
{
|
||||
if (button == ExitButton) ExitCar();
|
||||
else EnterCar(player);
|
||||
}
|
||||
public void EnterCar(XROrigin player)
|
||||
{
|
||||
if (player == null || currentPassanger != null) return;
|
||||
|
||||
TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
|
||||
if (cameraChild == null) return;
|
||||
|
||||
Transform cameraTransform = cameraChild.transform.parent.transform;
|
||||
|
||||
Vector3 cameraShift = cameraTransform.localPosition;
|
||||
|
||||
currentPassanger = player;
|
||||
player.transform.SetParent(this.transform);
|
||||
player.transform.localPosition = -cameraShift;
|
||||
player.transform.localRotation = Quaternion.identity;
|
||||
cameraTransform.localRotation = this.transform.rotation;
|
||||
disablePlayerLocomotion(player);
|
||||
}
|
||||
private void disablePlayerLocomotion(XROrigin player)
|
||||
{
|
||||
Menu menu = player.GetComponentInChildren<Menu>();
|
||||
if (menu == null) return;
|
||||
|
||||
menu.DeactivateMenu();
|
||||
|
||||
LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
|
||||
currentPlayerLocomotion = locomotion;
|
||||
//if (locomotion == null) return;
|
||||
Debug.Log("LocomotionSystem of: " + locomotion + " disabled");
|
||||
|
||||
locomotion.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ExitCar()
|
||||
{
|
||||
if (currentPassanger == null) return;
|
||||
enablePlayerLocomotion(currentPassanger);
|
||||
|
||||
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
||||
if (cameraChild == null) return;
|
||||
|
||||
Transform cameraTransform = cameraChild.transform.parent.transform;
|
||||
|
||||
// Set the player’s parent to null (making it part of the scene hierarchy)
|
||||
currentPassanger.transform.SetParent(null);
|
||||
|
||||
// Put the player outside;
|
||||
currentPassanger.transform.localPosition = ExitSpot.transform.localPosition;
|
||||
cameraTransform.rotation = ExitSpot.transform.rotation;
|
||||
currentPassanger = null;
|
||||
}
|
||||
|
||||
private void enablePlayerLocomotion(XROrigin player)
|
||||
{
|
||||
Menu menu = player.GetComponentInChildren<Menu>();
|
||||
//if (menu == null) return;
|
||||
|
||||
menu.ReactivateMenu();
|
||||
|
||||
//LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
|
||||
//if (locomotion == null) return;
|
||||
|
||||
currentPlayerLocomotion.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43e665e561e4e7a4fb6f5f399e4430b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,54 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class GravityHandler : MonoBehaviour
|
||||
{
|
||||
public InputActionReference teleportAction;
|
||||
public XRInteractorLineVisual TeleportRayLine;
|
||||
public ActionBasedContinuousMoveProvider defaultGravity;
|
||||
public bool isInSpace = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
teleportAction.action.Enable();
|
||||
teleportAction.action.performed += OnTeleport;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (isInSpace)
|
||||
{
|
||||
defaultGravity.useGravity = false; // Disable default gravity
|
||||
}
|
||||
else
|
||||
{
|
||||
defaultGravity.useGravity = true; // Enable default gravity
|
||||
Physics.gravity = Vector3.down * 9.81f; // Reset to normal gravity
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTeleport(InputAction.CallbackContext context)
|
||||
{
|
||||
if (isInSpace)
|
||||
{
|
||||
Quaternion newRotation = TeleportRayLine.reticle.transform.rotation;
|
||||
Debug.Log("Teleport detected! Adjusting gravity... New rotation is: " + newRotation.eulerAngles);
|
||||
//AdjustGravity(newRotation);
|
||||
}
|
||||
}
|
||||
|
||||
public void AdjustGravity(Quaternion rotation)
|
||||
{
|
||||
Vector3 newGravityDirection = rotation * Vector3.down; // Rotate gravity based on teleport direction
|
||||
Physics.gravity = newGravityDirection.normalized * Physics.gravity.magnitude;
|
||||
|
||||
Debug.Log("New Gravity: " + Physics.gravity);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
teleportAction.action.Disable();
|
||||
teleportAction.action.performed -= OnTeleport;
|
||||
}
|
||||
}
|
||||
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9cdab728e7f1bc945ae623a3e5cc1645
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -15,11 +15,9 @@ public class MenuTeleportButton : MonoBehaviour
|
||||
public XRBaseControllerInteractor LeftXRInteractor; // Reference to XR controller interactor (e.g., Ray Interactor)
|
||||
public XRBaseControllerInteractor RightXRInteractor;
|
||||
public XROrigin Player;
|
||||
public TeleportationProvider teleportationProvider; // Reference to TeleportationProvider
|
||||
|
||||
private Button button;
|
||||
private Button button;
|
||||
private TeleportLocation target; // Target teleport position
|
||||
|
||||
void Start()
|
||||
{
|
||||
button = GetComponent<Button>();
|
||||
@ -27,68 +25,69 @@ public class MenuTeleportButton : MonoBehaviour
|
||||
// Subscribe to button events
|
||||
button.onClick.AddListener(TeleportPlayer);
|
||||
|
||||
TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetch all teleport locations in the scene.
|
||||
foreach (TeleportLocation location in locations) // Find the target location.
|
||||
TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetches all teleport locations from scene.
|
||||
//Debug.Log("The amount of teleport locations is " + locations.Length);
|
||||
foreach (TeleportLocation location in locations) // Finds the target.
|
||||
{
|
||||
if (location.Name.Equals(TargetName))
|
||||
{
|
||||
target = location;
|
||||
break;
|
||||
//Debug.Log("Teleport target of " + target.Name + " found.");
|
||||
}
|
||||
}
|
||||
|
||||
if (target == null)
|
||||
{
|
||||
Debug.LogError("Teleport target of " + TargetName + " not found.");
|
||||
}
|
||||
if (target == null) Debug.Log("Teleport target of " + TargetName + " not found.");
|
||||
}
|
||||
|
||||
public void SetStateSelected()
|
||||
{
|
||||
if (button != null && HoverSprite != null)
|
||||
if (button != null)
|
||||
{
|
||||
button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
|
||||
if (HoverSprite != null)
|
||||
{
|
||||
button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetStateDefault()
|
||||
{
|
||||
// Refresh the button state.
|
||||
button.interactable = false;
|
||||
button.interactable = true;
|
||||
|
||||
if (NormalSprite != null)
|
||||
{
|
||||
if (NormalSprite != null)
|
||||
{
|
||||
button.targetGraphic.GetComponent<Image>().sprite = NormalSprite;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetStateDefault()
|
||||
{
|
||||
targetButton.interactable = false;
|
||||
targetButton.interactable = true;
|
||||
}
|
||||
|
||||
|
||||
private void TeleportPlayer()
|
||||
{
|
||||
if (target == null || Player == null || teleportationProvider == null)
|
||||
//Debug.Log("Teleport button clicked");
|
||||
|
||||
if (target != null && Player != null && Player.Camera != null)
|
||||
{
|
||||
Debug.LogWarning("Teleportation failed: Target, Player, or TeleportationProvider is missing.");
|
||||
return;
|
||||
Player.transform.position = target.transform.position;
|
||||
|
||||
// Calculate the rotation offset needed for the player
|
||||
Vector3 targetEulerAngles = target.transform.rotation.eulerAngles;
|
||||
Vector3 currentCameraEulerAngles = Player.Camera.transform.rotation.eulerAngles;
|
||||
|
||||
// Determine the rotation delta around the Y-axis
|
||||
float rotationDeltaY = targetEulerAngles.y - currentCameraEulerAngles.y;
|
||||
|
||||
// Apply the rotation delta to the XR Origin
|
||||
Player.transform.Rotate(0, rotationDeltaY, 0, Space.World);
|
||||
|
||||
// Refresh the button state.
|
||||
button.interactable = false;
|
||||
button.interactable = true;
|
||||
}
|
||||
|
||||
// Prepare teleport request
|
||||
TeleportRequest request = new TeleportRequest
|
||||
{
|
||||
destinationPosition = target.transform.position,
|
||||
destinationRotation = target.transform.rotation,
|
||||
matchOrientation = MatchOrientation.TargetUpAndForward
|
||||
};
|
||||
|
||||
// Queue teleport request
|
||||
bool success = teleportationProvider.QueueTeleportRequest(request);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
Debug.LogWarning("Teleport request failed to queue.");
|
||||
}
|
||||
|
||||
// Refresh the button state
|
||||
button.interactable = false;
|
||||
button.interactable = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.XR.CoreUtils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.LowLevel;
|
||||
@ -20,7 +19,6 @@ public class Menu : MonoBehaviour
|
||||
public GameObject PlayericonFloor1Parent;
|
||||
public GameObject PlayericonFloor2Parent;
|
||||
|
||||
public XROrigin Player;
|
||||
public InputActionReference openMenuAction;
|
||||
private Canvas canvas;
|
||||
|
||||
@ -36,7 +34,6 @@ public class Menu : MonoBehaviour
|
||||
private float floor2UpperLimit = 9;
|
||||
private float floorsMidpointLimit = 2.5f;
|
||||
private float floor1LowerLimit = -5;
|
||||
private bool activated = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -47,32 +44,22 @@ public class Menu : MonoBehaviour
|
||||
canvas.enabled = false;
|
||||
|
||||
}
|
||||
public void DeactivateMenu() // Makes the ToggleMenu inable to toggle.
|
||||
{
|
||||
canvas.enabled = false;
|
||||
activated = false;
|
||||
}
|
||||
public void ReactivateMenu() // Makes the ToggleMenu able to toggle again.
|
||||
{
|
||||
activated = true;
|
||||
}
|
||||
|
||||
|
||||
private void ToggleMenu(InputAction.CallbackContext context)
|
||||
{
|
||||
if (!activated) return;
|
||||
// Get the camera's local Y rotation relative to the parent of MenuRotator
|
||||
float relativeYRotation = Camera.transform.localEulerAngles.y;
|
||||
// Match the Y rotation of the MenuRotator to the Camera
|
||||
Vector3 cameraRotation = Camera.transform.eulerAngles;
|
||||
Vector3 menuRotatorRotation = MenuRotator.transform.eulerAngles;
|
||||
|
||||
// Apply the relative Y rotation to MenuRotator while keeping X and Z unchanged
|
||||
MenuRotator.transform.localEulerAngles = new Vector3(0, relativeYRotation, 0);
|
||||
// Update only the Y rotation, keep X and Z unchanged
|
||||
menuRotatorRotation.y = cameraRotation.y;
|
||||
MenuRotator.transform.eulerAngles = menuRotatorRotation;
|
||||
|
||||
// Set the menu position to match the camera's position in local space
|
||||
// Set the menu rotator position to that of the camera
|
||||
MenuRotator.transform.position = Camera.transform.position;
|
||||
|
||||
// Toggle the menu visibility
|
||||
canvas.enabled = !canvas.enabled;
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
@ -225,7 +225,6 @@ MonoBehaviour:
|
||||
PlayericonFloor2: {fileID: 7554133574101087666}
|
||||
PlayericonFloor1Parent: {fileID: 8144600077522330704}
|
||||
PlayericonFloor2Parent: {fileID: 3922359959326010239}
|
||||
Player: {fileID: 2260340697406480061}
|
||||
openMenuAction: {fileID: 2462937694456473221, guid: c348712bda248c246b8c49b3db54643f,
|
||||
type: 3}
|
||||
--- !u!1 &916340287994646858
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||||
@ -241,7 +240,6 @@ GameObject:
|
||||
- component: {fileID: 4126484334133781733}
|
||||
- component: {fileID: 7229210520247497862}
|
||||
- component: {fileID: 4682670891357688467}
|
||||
- component: {fileID: 2457808414162356797}
|
||||
m_Layer: 0
|
||||
m_Name: XR Origin
|
||||
m_TagString: Player
|
||||
@ -342,23 +340,6 @@ MonoBehaviour:
|
||||
- {fileID: 5861557227681292572}
|
||||
- {fileID: 8032053745934150659}
|
||||
- {fileID: 1557304905219974776}
|
||||
--- !u!114 &2457808414162356797
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 916340287994646858}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 9cdab728e7f1bc945ae623a3e5cc1645, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
teleportAction: {fileID: -8061240218431744966, guid: c348712bda248c246b8c49b3db54643f,
|
||||
type: 3}
|
||||
TeleportRayLine: {fileID: 4167169049726400930}
|
||||
defaultGravity: {fileID: 5354856814699964556}
|
||||
isInSpace: 0
|
||||
--- !u!1 &1266300925333121652
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3376,11 +3357,6 @@ PrefabInstance:
|
||||
propertyPath: RightXRInteractor
|
||||
value:
|
||||
objectReference: {fileID: 140507709088905439}
|
||||
- target: {fileID: 5406280067121556080, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||
type: 3}
|
||||
propertyPath: teleportationProvider
|
||||
value:
|
||||
objectReference: {fileID: 320882828650175455}
|
||||
- target: {fileID: 8452192790917719765, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||
type: 3}
|
||||
propertyPath: m_Sprite
|
||||
@ -3631,11 +3607,6 @@ PrefabInstance:
|
||||
propertyPath: RightXRInteractor
|
||||
value:
|
||||
objectReference: {fileID: 140507709088905439}
|
||||
- target: {fileID: 5406280067121556080, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||
type: 3}
|
||||
propertyPath: teleportationProvider
|
||||
value:
|
||||
objectReference: {fileID: 320882828650175455}
|
||||
- target: {fileID: 8452192790917719765, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||
type: 3}
|
||||
propertyPath: m_Sprite
|
||||
@ -3886,11 +3857,6 @@ PrefabInstance:
|
||||
propertyPath: RightXRInteractor
|
||||
value:
|
||||
objectReference: {fileID: 140507709088905439}
|
||||
- target: {fileID: 5406280067121556080, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||
type: 3}
|
||||
propertyPath: teleportationProvider
|
||||
value:
|
||||
objectReference: {fileID: 320882828650175455}
|
||||
- target: {fileID: 8452192790917719765, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||
type: 3}
|
||||
propertyPath: m_Sprite
|
||||
@ -4245,11 +4211,6 @@ PrefabInstance:
|
||||
propertyPath: RightXRInteractor
|
||||
value:
|
||||
objectReference: {fileID: 140507709088905439}
|
||||
- target: {fileID: 5406280067121556080, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||
type: 3}
|
||||
propertyPath: teleportationProvider
|
||||
value:
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||||
objectReference: {fileID: 320882828650175455}
|
||||
- target: {fileID: 8452192790917719765, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||
type: 3}
|
||||
propertyPath: m_Sprite
|
||||
@ -4519,21 +4480,6 @@ PrefabInstance:
|
||||
propertyPath: m_LocomotionVignetteProviders.Array.data[0].m_OverrideParameters.m_VignetteColor.a
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
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type: 3}
|
||||
propertyPath: m_LocomotionVignetteProviders.Array.data[0].m_OverrideParameters.m_VignetteColor.b
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||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
||||
type: 3}
|
||||
propertyPath: m_LocomotionVignetteProviders.Array.data[0].m_OverrideParameters.m_VignetteColor.g
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
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223
Assets/_PROJECT/Components/Portals/Portal.cs
Normal file
223
Assets/_PROJECT/Components/Portals/Portal.cs
Normal file
@ -0,0 +1,223 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Unity.XR.CoreUtils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
|
||||
public class Portal : MonoBehaviour
|
||||
{
|
||||
public bool allowRender;
|
||||
private bool _canRender;
|
||||
private bool _shouldRender = true;
|
||||
|
||||
public Portal targetPortal;
|
||||
public Transform normalVisible;
|
||||
public Transform normalInvisible;
|
||||
|
||||
public Camera portalLCamera;
|
||||
public Camera portalRCamera;
|
||||
|
||||
public Renderer viewThroughRenderer;
|
||||
|
||||
private RenderTexture _viewThroughRenderTextureL;
|
||||
private RenderTexture _viewThroughRenderTextureR;
|
||||
|
||||
private Material _viewThroughMaterial;
|
||||
|
||||
private Camera _mainCamera;
|
||||
private Vector4 _vectorPlane;
|
||||
|
||||
public bool _shouldTeleport;
|
||||
|
||||
private bool ShouldRender(Plane[] cameraPlanes) =>
|
||||
viewThroughRenderer.isVisible &&
|
||||
GeometryUtility.TestPlanesAABB(cameraPlanes,
|
||||
viewThroughRenderer.bounds);
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Generate bounding plane
|
||||
var plane = new Plane(normalVisible.forward, transform.position + normalVisible.forward * -0.01f);
|
||||
_vectorPlane = new Vector4(plane.normal.x, plane.normal.y, plane.normal.z, plane.distance);
|
||||
|
||||
if (allowRender)
|
||||
{
|
||||
float scaleX = transform.localScale.x;
|
||||
float scaleY = transform.localScale.y;
|
||||
|
||||
// Create render texture
|
||||
_viewThroughRenderTextureL =
|
||||
new RenderTexture((1440), (1600), 24);
|
||||
_viewThroughRenderTextureL.Create();
|
||||
|
||||
_viewThroughRenderTextureR =
|
||||
new RenderTexture((1440), (1600), 24);
|
||||
_viewThroughRenderTextureR.Create();
|
||||
|
||||
|
||||
// Assign render texture to portal camera
|
||||
portalLCamera.targetTexture = _viewThroughRenderTextureL;
|
||||
portalRCamera.targetTexture = _viewThroughRenderTextureR;
|
||||
|
||||
// Assign render texture to portal material (cloned)
|
||||
_viewThroughMaterial = viewThroughRenderer.material;
|
||||
_viewThroughMaterial.SetTexture("_TexL", _viewThroughRenderTextureL);
|
||||
_viewThroughMaterial.SetTexture("_TexR", _viewThroughRenderTextureR);
|
||||
|
||||
// Cache the main camera
|
||||
_mainCamera = Camera.main;
|
||||
|
||||
Application.onBeforeRender += OnBeforeRender;
|
||||
_shouldTeleport = true;
|
||||
_canRender = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
portalLCamera.gameObject.SetActive(false);
|
||||
portalRCamera.gameObject.SetActive(false);
|
||||
viewThroughRenderer.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnBeforeRender()
|
||||
{
|
||||
if (!_canRender) return;
|
||||
var cameraPlanes = GeometryUtility.CalculateFrustumPlanes(_mainCamera);
|
||||
if (!ShouldRender(cameraPlanes))
|
||||
{
|
||||
if (!_shouldRender) return;
|
||||
Debug.Log("Disabling render for " + transform.name);
|
||||
viewThroughRenderer.material = new Material(Shader.Find("Unlit/Color"));
|
||||
portalLCamera.enabled = false;
|
||||
portalRCamera.enabled = false;
|
||||
_shouldRender = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_shouldRender)
|
||||
{
|
||||
Debug.Log("Enabling render for " + transform.name);
|
||||
viewThroughRenderer.material = _viewThroughMaterial;
|
||||
portalLCamera.enabled = true;
|
||||
portalRCamera.enabled = true;
|
||||
_shouldRender = true;
|
||||
}
|
||||
|
||||
UpdateCamera(portalLCamera, XRNode.LeftEye);
|
||||
UpdateCamera(portalRCamera, XRNode.RightEye);
|
||||
}
|
||||
|
||||
private void UpdateCamera(Camera portalCamera, XRNode eye)
|
||||
{
|
||||
// Calculate portal camera position and rotation
|
||||
var virtualPosition = TransformPositionBetweenPortals(this, targetPortal, GetEyeWorldPosition(eye));
|
||||
var virtualRotation = TransformRotationBetweenPortals(this, targetPortal, GetEyeRotation(eye));
|
||||
|
||||
// Position camera
|
||||
portalCamera.transform.SetPositionAndRotation(virtualPosition, virtualRotation);
|
||||
|
||||
// Calculate projection matrix
|
||||
var clipThroughSpace = Matrix4x4.Transpose(Matrix4x4.Inverse(portalCamera.worldToCameraMatrix)) *
|
||||
targetPortal._vectorPlane;
|
||||
|
||||
// Set portal camera projection matrix to clip walls between target portal and portal camera
|
||||
// Inherits main camera near/far clip plane and FOV settings
|
||||
portalCamera.projectionMatrix =
|
||||
CalculateObliqueMatrix(
|
||||
_mainCamera.GetStereoProjectionMatrix(eye == XRNode.LeftEye
|
||||
? Camera.StereoscopicEye.Left
|
||||
: Camera.StereoscopicEye.Right), clipThroughSpace);
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (!_canRender) return;
|
||||
Application.onBeforeRender -= OnBeforeRender;
|
||||
// Release render texture from GPU
|
||||
_viewThroughRenderTextureL.Release();
|
||||
_viewThroughRenderTextureR.Release();
|
||||
|
||||
|
||||
// Destroy cloned material and render texture
|
||||
Destroy(_viewThroughMaterial);
|
||||
Destroy(_viewThroughRenderTextureL);
|
||||
Destroy(_viewThroughRenderTextureR);
|
||||
}
|
||||
|
||||
|
||||
private static Vector3 TransformPositionBetweenPortals(Portal sender, Portal target, Vector3 position)
|
||||
{
|
||||
return
|
||||
target.normalInvisible.TransformPoint(
|
||||
sender.normalVisible.InverseTransformPoint(position));
|
||||
}
|
||||
|
||||
private static Quaternion TransformRotationBetweenPortals(Portal sender, Portal target, Quaternion rotation)
|
||||
{
|
||||
return
|
||||
target.normalInvisible.rotation *
|
||||
Quaternion.Inverse(sender.normalVisible.rotation) *
|
||||
rotation;
|
||||
}
|
||||
|
||||
private Vector3 GetEyeWorldPosition(XRNode eye)
|
||||
{
|
||||
if (!XRSettings.enabled) return _mainCamera.transform.position;
|
||||
|
||||
InputDevice device = InputDevices.GetDeviceAtXRNode(eye);
|
||||
|
||||
if (!device.isValid) return default;
|
||||
|
||||
float cameraSeparation = _mainCamera.stereoSeparation;
|
||||
|
||||
return _mainCamera.transform.position + _mainCamera.transform.right *
|
||||
(eye == XRNode.LeftEye ? -cameraSeparation : cameraSeparation) / 2;
|
||||
}
|
||||
|
||||
private Quaternion GetEyeRotation(XRNode _)
|
||||
{
|
||||
return _mainCamera.transform.rotation;
|
||||
}
|
||||
|
||||
static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
|
||||
{
|
||||
Matrix4x4 obliqueMatrix = projection;
|
||||
Vector4 q = projection.inverse * new Vector4(
|
||||
Math.Sign(clipPlane.x),
|
||||
Math.Sign(clipPlane.y),
|
||||
1.0f,
|
||||
1.0f
|
||||
);
|
||||
Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q)));
|
||||
obliqueMatrix[2] = c.x - projection[3];
|
||||
obliqueMatrix[6] = c.y - projection[7];
|
||||
obliqueMatrix[10] = c.z - projection[11];
|
||||
obliqueMatrix[14] = c.w - projection[15];
|
||||
return obliqueMatrix;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (!_canRender || !_shouldTeleport) return;
|
||||
if (!other.CompareTag("Player")) return;
|
||||
Debug.Log(transform.name + " player entered and should teleport");
|
||||
targetPortal._shouldTeleport = false;
|
||||
// Move player to target portal collider relative position
|
||||
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
||||
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (!_canRender || !_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
|
||||
if (!other.CompareTag("Player")) return;
|
||||
Debug.Log(transform.name + " player exited");
|
||||
Invoke(nameof(AllowTeleport), 1f);
|
||||
}
|
||||
|
||||
private void AllowTeleport()
|
||||
{
|
||||
_shouldTeleport = true;
|
||||
}
|
||||
}
|
||||
@ -1,5 +1,5 @@
|
||||
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guid: 1490e1d8991fb6546860b2b1859f6001
|
||||
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|
||||
MonoImporter:
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||||
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|
||||
serializedVersion: 2
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||||
BIN
Assets/_PROJECT/Components/Portals2/122972__zimbot__portal_continuous_rumble.wav
(Stored with Git LFS)
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Assets/_PROJECT/Components/Portals2/122972__zimbot__portal_continuous_rumble.wav
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
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||||
userData:
|
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|
||||
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@ -1,29 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class MoveInCircle : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float radius = 2f; // Radius of the circular movement
|
||||
[SerializeField] private float speed = 2f; // Speed of circling
|
||||
[SerializeField] private bool clockwise = true; // Direction toggle
|
||||
private float angle = 0f; // Angle for movement
|
||||
|
||||
private Vector3 startLocalPosition;
|
||||
|
||||
void Start()
|
||||
{
|
||||
startLocalPosition = transform.localPosition; // Store the initial local position
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Increment angle based on speed and direction
|
||||
angle += (clockwise ? -1 : 1) * speed * Time.deltaTime;
|
||||
|
||||
// Calculate new local position
|
||||
float x = Mathf.Cos(angle) * radius;
|
||||
float z = Mathf.Sin(angle) * radius;
|
||||
|
||||
// Apply the new position relative to the parent
|
||||
transform.localPosition = startLocalPosition + new Vector3(x, 0, z);
|
||||
}
|
||||
}
|
||||
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BIN
Assets/_PROJECT/Components/Portals2/New Cubemap.cubemap
(Stored with Git LFS)
BIN
Assets/_PROJECT/Components/Portals2/New Cubemap.cubemap
(Stored with Git LFS)
File diff suppressed because one or more lines are too long
@ -1,29 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayAnimationOnTrigger : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public Animator animator; // Reference to the Animator component
|
||||
[SerializeField] public string animationName = "YourAnimation"; // Name of the animation to play
|
||||
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
// Check if the animator is assigned
|
||||
if (animator == null)
|
||||
{
|
||||
Debug.LogWarning("Animator not assigned!", this);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the animation is already playing
|
||||
if (animator.GetCurrentAnimatorStateInfo(0).IsName(animationName) && animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1)
|
||||
{
|
||||
Debug.Log("Animation is already playing.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Play the animation
|
||||
animator.Play(animationName, 0, 0f);
|
||||
Debug.Log("Playing animation: " + animationName);
|
||||
}
|
||||
}
|
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@ -1,11 +0,0 @@
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@ -1,34 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpaceEnterCollider : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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private void OnTriggerExit(Collider other)
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{
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GravityHandler playerGravity = other.GetComponent<GravityHandler>();
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if (playerGravity != null)
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}
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Debug.Log(other + " left space.");
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}
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private IEnumerator DelayExit(GravityHandler playerGravity)
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{
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yield return new WaitForSeconds(1f); // Wait for 1 second
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playerGravity.isInSpace = false;
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@ -5,7 +5,6 @@ using System.Runtime.InteropServices;
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using Unity.XR.CoreUtils;
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using UnityEngine;
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using UnityEngine.XR;
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using UnityEngine.XR.Interaction.Toolkit;
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public class StencilPortal : MonoBehaviour
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{
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@ -17,30 +16,33 @@ public class StencilPortal : MonoBehaviour
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public LayerMask portalLayer;
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public PortalScene portalScene;
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public OcclusionPortal occlusionPortal;
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public bool _shouldTeleport;
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public TeleportationProvider teleportationProvider; // Reference to TeleportationProvider
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public static Vector3 TransformPositionBetweenPortals(StencilPortal sender, StencilPortal target, Vector3 position)
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{
|
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return target.normalInvisible.TransformPoint(sender.normalVisible.InverseTransformPoint(position));
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return
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target.normalInvisible.TransformPoint(
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sender.normalVisible.InverseTransformPoint(position));
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}
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{
|
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return target.normalInvisible.rotation * Quaternion.Inverse(sender.normalVisible.rotation) * rotation;
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return
|
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target.normalInvisible.rotation *
|
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Quaternion.Inverse(sender.normalVisible.rotation) *
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rotation;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.GetComponent<XROrigin>() == null) return;
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|
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if (!other.CompareTag("Player")) return;
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if (occlusionPortal != null)
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{
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occlusionPortal.open = !occlusionPortal.open;
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}
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if (!_shouldTeleport)
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{
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if (destroyAfterTeleport)
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@ -52,29 +54,11 @@ public class StencilPortal : MonoBehaviour
|
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Debug.Log(transform.name + " player entered and should teleport");
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targetPortal._shouldTeleport = false;
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if (teleportationProvider != null)
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{
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Quaternion targetRotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
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TeleportRequest request = new TeleportRequest
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{
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destinationPosition = targetPosition,
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destinationRotation = targetRotation,
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matchOrientation = MatchOrientation.TargetUpAndForward
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teleportationProvider.QueueTeleportRequest(request);
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}
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else
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{
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}
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// Move player to target portal collider relative position
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if (destroyAfterTeleport)
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{
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Destroy(gameObject, 0.5f);
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@ -83,7 +67,6 @@ public class StencilPortal : MonoBehaviour
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private void OnTriggerExit(Collider other)
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{
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AllowTeleport();
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if (!_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
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if (!other.CompareTag("Player")) return;
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Debug.Log(transform.name + " player exited");
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@ -96,6 +79,8 @@ public class StencilPortal : MonoBehaviour
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}
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public StencilPortal TargetPortal => targetPortal;
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Reference in New Issue
Block a user