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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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{
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void Start()
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{
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{
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|
||||||
{
|
|
||||||
targetPositon = map.ClampPosition(targetPositon,
|
|
||||||
new Vector2(cam.orthographicSize * cam.aspect, cam.orthographicSize));
|
|
||||||
}
|
|
||||||
|
|
||||||
transform.position = Vector3.MoveTowards(transform.position, targetPositon, speed * Time.deltaTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetTarget(Transform newTarget)
|
|
||||||
{
|
|
||||||
target = newTarget;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void JumpToTarget()
|
|
||||||
{
|
|
||||||
if(target == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
transform.position = target.position;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
//Command.cs
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public abstract class Command
|
|
||||||
{
|
|
||||||
public abstract KeyCode Key { get; set; }
|
|
||||||
public abstract string Description { get; }
|
|
||||||
|
|
||||||
/*
|
|
||||||
Todo:
|
|
||||||
1. Add an abstract Execute method with an argument for receiver.
|
|
||||||
For your consideration:
|
|
||||||
What would make for a good Execute receiver parameter?
|
|
||||||
Should we try to limit the receiver types?
|
|
||||||
How precisely can we limit the receiver's type?
|
|
||||||
Could we move the receiver into command data instead?
|
|
||||||
What are the benefits of either approach? Which works best here?
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component.
|
|
||||||
Execute method of this command should call the Walk(Vector3 direction) method of GridMovement.
|
|
||||||
*/
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c372f0cb4dbc3db4c991d69f9481efa4
|
|
||||||
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|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
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|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9f91583480983b6449cdd7996dc3edca
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,34 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class ControlCard : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
public Command MyCommand;
|
|
||||||
|
|
||||||
[SerializeField] private Text description;
|
|
||||||
[SerializeField] private Text key;
|
|
||||||
|
|
||||||
private RebindMenu rebindMenu;
|
|
||||||
|
|
||||||
public void Populate(Command command, RebindMenu rebindMenu)
|
|
||||||
{
|
|
||||||
this.rebindMenu = rebindMenu;
|
|
||||||
MyCommand = command;
|
|
||||||
Refresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Rebind()
|
|
||||||
{
|
|
||||||
rebindMenu.Open(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Refresh()
|
|
||||||
{
|
|
||||||
description.text = MyCommand.Description;
|
|
||||||
key.text = MyCommand.Key.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8940b9c7b5c3e474fb41c133c6d5921b
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,48 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ControlsMenu : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[Header("Widgets")]
|
|
||||||
[SerializeField] private GameObject mainPanel;
|
|
||||||
[SerializeField] private GameObject scrollContent;
|
|
||||||
[SerializeField] private RebindMenu rebindMenu;
|
|
||||||
|
|
||||||
[Header("Prefabs")]
|
|
||||||
[SerializeField] private ControlCard controlCardPrefab;
|
|
||||||
|
|
||||||
private InputHandler inputHandler;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
inputHandler = FindObjectOfType<InputHandler>();
|
|
||||||
if (inputHandler == null)
|
|
||||||
{
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
foreach (Command command in inputHandler.Keymap)
|
|
||||||
{
|
|
||||||
ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform);
|
|
||||||
card.Populate(command, rebindMenu);
|
|
||||||
}
|
|
||||||
Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Open()
|
|
||||||
{
|
|
||||||
mainPanel.SetActive(true);
|
|
||||||
inputHandler.enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
mainPanel.SetActive(false);
|
|
||||||
rebindMenu.Close();
|
|
||||||
inputHandler.enabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2a01ec157fbb2184ba9fe507120720d7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,37 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class RebindMenu : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[SerializeField] private Text instruction;
|
|
||||||
|
|
||||||
private ControlCard controlCard;
|
|
||||||
|
|
||||||
public void Open(ControlCard keybindCard)
|
|
||||||
{
|
|
||||||
controlCard = keybindCard;
|
|
||||||
instruction.text = $"Enter new key for\n" +
|
|
||||||
$"{controlCard.MyCommand.Description}";
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Close()
|
|
||||||
{
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
//On GUI provides a convenient method to get keycodes through Event data
|
|
||||||
void OnGUI()
|
|
||||||
{
|
|
||||||
if(!(Event.current.isKey && Input.anyKeyDown))
|
|
||||||
return;
|
|
||||||
|
|
||||||
controlCard.MyCommand.Key = Event.current.keyCode;
|
|
||||||
controlCard.Refresh();
|
|
||||||
Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bd6df0aacf9fc0649996299244764e42
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
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|
|
||||||
assetBundleVariant:
|
|
@ -1,92 +0,0 @@
|
|||||||
//GridMovement.cs
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class GridMovement : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private float moveTime = 0.3f;
|
|
||||||
[SerializeField] private AnimationCurve spacing;
|
|
||||||
|
|
||||||
private bool isMoving;
|
|
||||||
private Animator animator;
|
|
||||||
private MapInfo map;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
animator = GetComponent<Animator>();
|
|
||||||
animator.SetFloat("y", -1);
|
|
||||||
map = FindObjectOfType<MapInfo>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (Input.GetKeyDown(KeyCode.W))
|
|
||||||
{
|
|
||||||
Walk(Vector3.up);
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.S))
|
|
||||||
{
|
|
||||||
Walk(Vector3.down);
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.A))
|
|
||||||
{
|
|
||||||
Walk(Vector3.left);
|
|
||||||
}
|
|
||||||
else if (Input.GetKeyDown(KeyCode.D))
|
|
||||||
{
|
|
||||||
Walk(Vector3.right);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Walk(Vector3 direction)
|
|
||||||
{
|
|
||||||
if (isMoving)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!IsPositionWalkable(transform.position + direction))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
StartCoroutine(WalkCoroutine(direction, moveTime));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool IsPositionWalkable(Vector3 pos)
|
|
||||||
{
|
|
||||||
if (Physics2D.OverlapPoint(pos) != null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (map != null)
|
|
||||||
{
|
|
||||||
return map.IsPositionInBounds(pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator WalkCoroutine(Vector3 direction, float duration)
|
|
||||||
{
|
|
||||||
Vector3 from = transform.position;
|
|
||||||
Vector3 to = from + direction;
|
|
||||||
|
|
||||||
animator.SetFloat("x", direction.x);
|
|
||||||
animator.SetFloat("y", direction.y);
|
|
||||||
animator.SetFloat("speed", 1f);
|
|
||||||
if (duration < float.Epsilon)
|
|
||||||
{
|
|
||||||
transform.position = to;
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
isMoving = true;
|
|
||||||
float aggregate = 0;
|
|
||||||
while (aggregate < 1f)
|
|
||||||
{
|
|
||||||
aggregate += Time.deltaTime / duration;
|
|
||||||
transform.position = Vector3.Lerp(from, to, spacing.Evaluate(aggregate));
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
isMoving = false;
|
|
||||||
animator.SetFloat("speed", 0f);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bdd6baffed6b79b48bb8cf0161756493
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,31 +0,0 @@
|
|||||||
//InputHandler.cs
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
public class InputHandler : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
// SerializeField let's us assign a value in the Unity editor for private variables.
|
|
||||||
[SerializeField]
|
|
||||||
// The character currently being commanded
|
|
||||||
private GridMovement currentActor;
|
|
||||||
|
|
||||||
// A list of all characters in the scene
|
|
||||||
private List<GridMovement> allActors;
|
|
||||||
|
|
||||||
// Variables for binding commands to input and executing commands
|
|
||||||
public List<Command> Keymap = new List<Command>(); // keycode to command mapping
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
// TODO: Add movement commands to the list
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
// TODO: Loop through all commands and execute them on correct actor via correct key press.
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 024cba9d4ec5ad94f9c1a71c69531745
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,28 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MapInfo : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
[Header("Map Bounds")]
|
|
||||||
public Vector2Int MaxCoordinate;
|
|
||||||
public Vector2Int MinCoordinate;
|
|
||||||
|
|
||||||
public bool IsPositionInBounds(Vector3 pos)
|
|
||||||
{
|
|
||||||
return pos.x <= MaxCoordinate.x &&
|
|
||||||
pos.x >= MinCoordinate.x &&
|
|
||||||
pos.y <= MaxCoordinate.y &&
|
|
||||||
pos.y >= MinCoordinate.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 ClampPosition(Vector3 pos, Vector2 border)
|
|
||||||
{
|
|
||||||
return new Vector3(
|
|
||||||
Mathf.Clamp(pos.x, MinCoordinate.x + border.x - 1, MaxCoordinate.x - border.x + 1),
|
|
||||||
Mathf.Clamp(pos.y, MinCoordinate.y + border.y - 1, MaxCoordinate.y - border.y + 1),
|
|
||||||
pos.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
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|
||||||
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|
|
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|
|
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|
|
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|
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|
|
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|
|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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@ -1,3 +1,319 @@
|
|||||||
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|
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|
||||||
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|
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|
||||||
size 8426
|
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|
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|
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|
||||||
|
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--- !u!114 &8952982900415126127
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@ -215,7 +215,6 @@ namespace UnityEngine.XR.Content.Interaction
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}
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pressInfo.m_InPressRegion = withinButtonRegion;
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Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
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@ -235,11 +234,7 @@ namespace UnityEngine.XR.Content.Interaction
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|
if (m_Toggled)
|
||||||
{
|
|
||||||
m_OnPress.Invoke();
|
m_OnPress.Invoke();
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
else
|
else
|
||||||
m_OnRelease.Invoke();
|
m_OnRelease.Invoke();
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.XR.CoreUtils;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using static MouseLook;
|
using static MouseLook;
|
||||||
|
|
||||||
@ -102,7 +101,6 @@ public class CarDrivingRoutine : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.GetComponent<XROrigin>() == null) return;
|
|
||||||
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
||||||
_tireSound.Stop();
|
_tireSound.Stop();
|
||||||
_stopSound.Play();
|
_stopSound.Play();
|
||||||
@ -110,7 +108,6 @@ public class CarDrivingRoutine : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (other.GetComponent<XROrigin>() == null) return;
|
|
||||||
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
|
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
|
||||||
_stopSound.Stop();
|
_stopSound.Stop();
|
||||||
_tireSound.Play();
|
_tireSound.Play();
|
||||||
|
@ -1,310 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.XR.CoreUtils;
|
|
||||||
using UnityEngine.Events;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
|
|
||||||
namespace UnityEngine.XR.Content.Interaction
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// An interactable that can be pushed by a direct interactor's movement
|
|
||||||
/// </summary>
|
|
||||||
public class CarTeleportButton : XRBaseInteractable
|
|
||||||
{
|
|
||||||
class PressInfo
|
|
||||||
{
|
|
||||||
internal IXRHoverInteractor m_Interactor;
|
|
||||||
internal bool m_InPressRegion = false;
|
|
||||||
internal bool m_WrongSide = false;
|
|
||||||
}
|
|
||||||
public PassangerSeat passangerSeat;
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class ValueChangeEvent : UnityEvent<float> { }
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("The object that is visually pressed down")]
|
|
||||||
Transform m_Button = null;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("The distance the button can be pressed")]
|
|
||||||
float m_PressDistance = 0.1f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Extra distance for clicking the button down")]
|
|
||||||
float m_PressBuffer = 0.01f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Offset from the button base to start testing for push")]
|
|
||||||
float m_ButtonOffset = 0.0f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("How big of a surface area is available for pressing the button")]
|
|
||||||
float m_ButtonSize = 0.1f;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Treat this button like an on/off toggle")]
|
|
||||||
bool m_ToggleButton = false;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Events to trigger when the button is pressed")]
|
|
||||||
UnityEvent m_OnPress;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Events to trigger when the button is released")]
|
|
||||||
UnityEvent m_OnRelease;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Events to trigger when the button pressed value is updated. Only called when the button is pressed")]
|
|
||||||
ValueChangeEvent m_OnValueChange;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
[Tooltip("Audio source to play when the button is pressed")]
|
|
||||||
AudioSource m_AudioSource;
|
|
||||||
|
|
||||||
bool m_Pressed = false;
|
|
||||||
bool m_Toggled = false;
|
|
||||||
float m_Value = 0f;
|
|
||||||
Vector3 m_BaseButtonPosition = Vector3.zero;
|
|
||||||
|
|
||||||
Dictionary<IXRHoverInteractor, PressInfo> m_HoveringInteractors = new Dictionary<IXRHoverInteractor, PressInfo>();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The object that is visually pressed down
|
|
||||||
/// </summary>
|
|
||||||
public Transform button
|
|
||||||
{
|
|
||||||
get => m_Button;
|
|
||||||
set => m_Button = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The distance the button can be pressed
|
|
||||||
/// </summary>
|
|
||||||
public float pressDistance
|
|
||||||
{
|
|
||||||
get => m_PressDistance;
|
|
||||||
set => m_PressDistance = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The distance (in percentage from 0 to 1) the button is currently being held down
|
|
||||||
/// </summary>
|
|
||||||
public float value => m_Value;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Events to trigger when the button is pressed
|
|
||||||
/// </summary>
|
|
||||||
public UnityEvent onPress => m_OnPress;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Events to trigger when the button is released
|
|
||||||
/// </summary>
|
|
||||||
public UnityEvent onRelease => m_OnRelease;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Events to trigger when the button distance value is changed. Only called when the button is pressed
|
|
||||||
/// </summary>
|
|
||||||
public ValueChangeEvent onValueChange => m_OnValueChange;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether or not a toggle button is in the locked down position
|
|
||||||
/// </summary>
|
|
||||||
public bool toggleValue
|
|
||||||
{
|
|
||||||
get => m_ToggleButton && m_Toggled;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (!m_ToggleButton)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_Toggled = value;
|
|
||||||
if (m_Toggled)
|
|
||||||
SetButtonHeight(-m_PressDistance);
|
|
||||||
else
|
|
||||||
SetButtonHeight(0.0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool IsHoverableBy(IXRHoverInteractor interactor)
|
|
||||||
{
|
|
||||||
if (interactor is XRRayInteractor)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return base.IsHoverableBy(interactor);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
if (m_Button != null)
|
|
||||||
m_BaseButtonPosition = m_Button.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnEnable()
|
|
||||||
{
|
|
||||||
base.OnEnable();
|
|
||||||
|
|
||||||
if (m_Toggled)
|
|
||||||
SetButtonHeight(-m_PressDistance);
|
|
||||||
else
|
|
||||||
SetButtonHeight(0.0f);
|
|
||||||
|
|
||||||
hoverEntered.AddListener(StartHover);
|
|
||||||
hoverExited.AddListener(EndHover);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnDisable()
|
|
||||||
{
|
|
||||||
hoverEntered.RemoveListener(StartHover);
|
|
||||||
hoverExited.RemoveListener(EndHover);
|
|
||||||
base.OnDisable();
|
|
||||||
}
|
|
||||||
|
|
||||||
void StartHover(HoverEnterEventArgs args)
|
|
||||||
{
|
|
||||||
m_HoveringInteractors.Add(args.interactorObject, new PressInfo { m_Interactor = args.interactorObject });
|
|
||||||
}
|
|
||||||
|
|
||||||
void EndHover(HoverExitEventArgs args)
|
|
||||||
{
|
|
||||||
m_HoveringInteractors.Remove(args.interactorObject);
|
|
||||||
|
|
||||||
if (m_HoveringInteractors.Count == 0)
|
|
||||||
{
|
|
||||||
if (m_ToggleButton && m_Toggled)
|
|
||||||
SetButtonHeight(-m_PressDistance);
|
|
||||||
else
|
|
||||||
SetButtonHeight(0.0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
|
|
||||||
{
|
|
||||||
base.ProcessInteractable(updatePhase);
|
|
||||||
|
|
||||||
if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic)
|
|
||||||
{
|
|
||||||
if (m_HoveringInteractors.Count > 0)
|
|
||||||
{
|
|
||||||
UpdatePress();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdatePress()
|
|
||||||
{
|
|
||||||
var minimumHeight = 0.0f;
|
|
||||||
|
|
||||||
if (m_ToggleButton && m_Toggled)
|
|
||||||
minimumHeight = -m_PressDistance;
|
|
||||||
|
|
||||||
// Go through each interactor
|
|
||||||
foreach (var pressInfo in m_HoveringInteractors.Values)
|
|
||||||
{
|
|
||||||
var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
|
|
||||||
var localOffset = transform.InverseTransformVector(interactorTransform.position - m_BaseButtonPosition);
|
|
||||||
|
|
||||||
var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
|
|
||||||
if (withinButtonRegion)
|
|
||||||
{
|
|
||||||
if (!pressInfo.m_InPressRegion)
|
|
||||||
{
|
|
||||||
pressInfo.m_WrongSide = (localOffset.y < m_ButtonOffset);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!pressInfo.m_WrongSide)
|
|
||||||
minimumHeight = Mathf.Min(minimumHeight, localOffset.y - m_ButtonOffset);
|
|
||||||
}
|
|
||||||
|
|
||||||
pressInfo.m_InPressRegion = withinButtonRegion;
|
|
||||||
//Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
|
||||||
XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
|
|
||||||
passangerSeat.activateButtonPush(player, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
|
||||||
|
|
||||||
// If button height goes below certain amount, enter press mode
|
|
||||||
var pressed = m_ToggleButton ? (minimumHeight <= -(m_PressDistance + m_PressBuffer)) : (minimumHeight < -m_PressDistance);
|
|
||||||
|
|
||||||
var currentDistance = Mathf.Max(0f, -minimumHeight - m_PressBuffer);
|
|
||||||
m_Value = currentDistance / m_PressDistance;
|
|
||||||
|
|
||||||
if (m_ToggleButton)
|
|
||||||
{
|
|
||||||
if (pressed)
|
|
||||||
{
|
|
||||||
if (!m_Pressed)
|
|
||||||
{
|
|
||||||
m_Toggled = !m_Toggled;
|
|
||||||
|
|
||||||
if (m_Toggled)
|
|
||||||
{
|
|
||||||
m_OnPress.Invoke();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
else
|
|
||||||
m_OnRelease.Invoke();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (pressed)
|
|
||||||
{
|
|
||||||
if (!m_Pressed)
|
|
||||||
m_OnPress.Invoke();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (m_Pressed)
|
|
||||||
m_OnRelease.Invoke();
|
|
||||||
// Play sound if the audio source is set
|
|
||||||
if (m_AudioSource != null)
|
|
||||||
{
|
|
||||||
m_AudioSource.Play();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
m_Pressed = pressed;
|
|
||||||
|
|
||||||
// Call value change event
|
|
||||||
if (m_Pressed)
|
|
||||||
m_OnValueChange.Invoke(m_Value);
|
|
||||||
|
|
||||||
SetButtonHeight(minimumHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetButtonHeight(float height)
|
|
||||||
{
|
|
||||||
if (m_Button == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Vector3 newPosition = m_Button.localPosition;
|
|
||||||
newPosition.y = height;
|
|
||||||
m_Button.localPosition = newPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDrawGizmosSelected()
|
|
||||||
{
|
|
||||||
var pressStartPoint = Vector3.zero;
|
|
||||||
|
|
||||||
if (m_Button != null)
|
|
||||||
{
|
|
||||||
pressStartPoint = m_Button.localPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
pressStartPoint.y += m_ButtonOffset - (m_PressDistance * 0.5f);
|
|
||||||
|
|
||||||
Gizmos.color = Color.green;
|
|
||||||
Gizmos.matrix = transform.localToWorldMatrix;
|
|
||||||
Gizmos.DrawWireCube(pressStartPoint, new Vector3(m_ButtonSize, m_PressDistance, m_ButtonSize));
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnValidate()
|
|
||||||
{
|
|
||||||
SetButtonHeight(0.0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 56643671ea530f0498dd332a3828fa31
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,94 +0,0 @@
|
|||||||
using _PROJECT.NewHandPresence;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.XR.CoreUtils;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR.Content.Interaction;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
|
|
||||||
public class PassangerSeat : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called before the first frame update
|
|
||||||
public TeleportLocation ExitSpot;
|
|
||||||
public CarTeleportButton ExitButton;
|
|
||||||
private XROrigin currentPassanger;
|
|
||||||
private LocomotionSystem currentPlayerLocomotion;
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
public void activateButtonPush(XROrigin player, CarTeleportButton button)
|
|
||||||
{
|
|
||||||
if (button == ExitButton) ExitCar();
|
|
||||||
else EnterCar(player);
|
|
||||||
}
|
|
||||||
public void EnterCar(XROrigin player)
|
|
||||||
{
|
|
||||||
if (player == null || currentPassanger != null) return;
|
|
||||||
|
|
||||||
TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
|
|
||||||
if (cameraChild == null) return;
|
|
||||||
|
|
||||||
Transform cameraTransform = cameraChild.transform.parent.transform;
|
|
||||||
|
|
||||||
Vector3 cameraShift = cameraTransform.localPosition;
|
|
||||||
|
|
||||||
currentPassanger = player;
|
|
||||||
player.transform.SetParent(this.transform);
|
|
||||||
player.transform.localPosition = -cameraShift;
|
|
||||||
player.transform.localRotation = Quaternion.identity;
|
|
||||||
cameraTransform.localRotation = this.transform.rotation;
|
|
||||||
disablePlayerLocomotion(player);
|
|
||||||
}
|
|
||||||
private void disablePlayerLocomotion(XROrigin player)
|
|
||||||
{
|
|
||||||
Menu menu = player.GetComponentInChildren<Menu>();
|
|
||||||
if (menu == null) return;
|
|
||||||
|
|
||||||
menu.DeactivateMenu();
|
|
||||||
|
|
||||||
LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
|
|
||||||
currentPlayerLocomotion = locomotion;
|
|
||||||
//if (locomotion == null) return;
|
|
||||||
Debug.Log("LocomotionSystem of: " + locomotion + " disabled");
|
|
||||||
|
|
||||||
locomotion.gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ExitCar()
|
|
||||||
{
|
|
||||||
if (currentPassanger == null) return;
|
|
||||||
enablePlayerLocomotion(currentPassanger);
|
|
||||||
|
|
||||||
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
|
||||||
if (cameraChild == null) return;
|
|
||||||
|
|
||||||
Transform cameraTransform = cameraChild.transform.parent.transform;
|
|
||||||
|
|
||||||
// Set the player’s parent to null (making it part of the scene hierarchy)
|
|
||||||
currentPassanger.transform.SetParent(null);
|
|
||||||
|
|
||||||
// Put the player outside;
|
|
||||||
currentPassanger.transform.localPosition = ExitSpot.transform.localPosition;
|
|
||||||
cameraTransform.rotation = ExitSpot.transform.rotation;
|
|
||||||
currentPassanger = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void enablePlayerLocomotion(XROrigin player)
|
|
||||||
{
|
|
||||||
Menu menu = player.GetComponentInChildren<Menu>();
|
|
||||||
//if (menu == null) return;
|
|
||||||
|
|
||||||
menu.ReactivateMenu();
|
|
||||||
|
|
||||||
//LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
|
|
||||||
//if (locomotion == null) return;
|
|
||||||
|
|
||||||
currentPlayerLocomotion.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 43e665e561e4e7a4fb6f5f399e4430b1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,54 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
|
|
||||||
public class GravityHandler : MonoBehaviour
|
|
||||||
{
|
|
||||||
public InputActionReference teleportAction;
|
|
||||||
public XRInteractorLineVisual TeleportRayLine;
|
|
||||||
public ActionBasedContinuousMoveProvider defaultGravity;
|
|
||||||
public bool isInSpace = false;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
teleportAction.action.Enable();
|
|
||||||
teleportAction.action.performed += OnTeleport;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (isInSpace)
|
|
||||||
{
|
|
||||||
defaultGravity.useGravity = false; // Disable default gravity
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
defaultGravity.useGravity = true; // Enable default gravity
|
|
||||||
Physics.gravity = Vector3.down * 9.81f; // Reset to normal gravity
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTeleport(InputAction.CallbackContext context)
|
|
||||||
{
|
|
||||||
if (isInSpace)
|
|
||||||
{
|
|
||||||
Quaternion newRotation = TeleportRayLine.reticle.transform.rotation;
|
|
||||||
Debug.Log("Teleport detected! Adjusting gravity... New rotation is: " + newRotation.eulerAngles);
|
|
||||||
//AdjustGravity(newRotation);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AdjustGravity(Quaternion rotation)
|
|
||||||
{
|
|
||||||
Vector3 newGravityDirection = rotation * Vector3.down; // Rotate gravity based on teleport direction
|
|
||||||
Physics.gravity = newGravityDirection.normalized * Physics.gravity.magnitude;
|
|
||||||
|
|
||||||
Debug.Log("New Gravity: " + Physics.gravity);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
teleportAction.action.Disable();
|
|
||||||
teleportAction.action.performed -= OnTeleport;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9cdab728e7f1bc945ae623a3e5cc1645
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -15,11 +15,9 @@ public class MenuTeleportButton : MonoBehaviour
|
|||||||
public XRBaseControllerInteractor LeftXRInteractor; // Reference to XR controller interactor (e.g., Ray Interactor)
|
public XRBaseControllerInteractor LeftXRInteractor; // Reference to XR controller interactor (e.g., Ray Interactor)
|
||||||
public XRBaseControllerInteractor RightXRInteractor;
|
public XRBaseControllerInteractor RightXRInteractor;
|
||||||
public XROrigin Player;
|
public XROrigin Player;
|
||||||
public TeleportationProvider teleportationProvider; // Reference to TeleportationProvider
|
|
||||||
|
|
||||||
private Button button;
|
private Button button;
|
||||||
private TeleportLocation target; // Target teleport position
|
private TeleportLocation target; // Target teleport position
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
button = GetComponent<Button>();
|
button = GetComponent<Button>();
|
||||||
@ -27,68 +25,69 @@ public class MenuTeleportButton : MonoBehaviour
|
|||||||
// Subscribe to button events
|
// Subscribe to button events
|
||||||
button.onClick.AddListener(TeleportPlayer);
|
button.onClick.AddListener(TeleportPlayer);
|
||||||
|
|
||||||
TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetch all teleport locations in the scene.
|
TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetches all teleport locations from scene.
|
||||||
foreach (TeleportLocation location in locations) // Find the target location.
|
//Debug.Log("The amount of teleport locations is " + locations.Length);
|
||||||
|
foreach (TeleportLocation location in locations) // Finds the target.
|
||||||
{
|
{
|
||||||
if (location.Name.Equals(TargetName))
|
if (location.Name.Equals(TargetName))
|
||||||
{
|
{
|
||||||
target = location;
|
target = location;
|
||||||
break;
|
//Debug.Log("Teleport target of " + target.Name + " found.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (target == null) Debug.Log("Teleport target of " + TargetName + " not found.");
|
||||||
if (target == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("Teleport target of " + TargetName + " not found.");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStateSelected()
|
public void SetStateSelected()
|
||||||
{
|
{
|
||||||
if (button != null && HoverSprite != null)
|
if (button != null)
|
||||||
|
{
|
||||||
|
if (HoverSprite != null)
|
||||||
{
|
{
|
||||||
button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
|
button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
public void SetStateDefault()
|
public void SetStateDefault()
|
||||||
{
|
{
|
||||||
// Refresh the button state.
|
// Refresh the button state.
|
||||||
button.interactable = false;
|
button.interactable = false;
|
||||||
button.interactable = true;
|
button.interactable = true;
|
||||||
|
|
||||||
if (NormalSprite != null)
|
if (NormalSprite != null)
|
||||||
{
|
{
|
||||||
button.targetGraphic.GetComponent<Image>().sprite = NormalSprite;
|
button.targetGraphic.GetComponent<Image>().sprite = NormalSprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
public void SetStateDefault()
|
||||||
|
{
|
||||||
|
targetButton.interactable = false;
|
||||||
|
targetButton.interactable = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void TeleportPlayer()
|
private void TeleportPlayer()
|
||||||
{
|
{
|
||||||
if (target == null || Player == null || teleportationProvider == null)
|
//Debug.Log("Teleport button clicked");
|
||||||
|
|
||||||
|
if (target != null && Player != null && Player.Camera != null)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("Teleportation failed: Target, Player, or TeleportationProvider is missing.");
|
Player.transform.position = target.transform.position;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Prepare teleport request
|
// Calculate the rotation offset needed for the player
|
||||||
TeleportRequest request = new TeleportRequest
|
Vector3 targetEulerAngles = target.transform.rotation.eulerAngles;
|
||||||
{
|
Vector3 currentCameraEulerAngles = Player.Camera.transform.rotation.eulerAngles;
|
||||||
destinationPosition = target.transform.position,
|
|
||||||
destinationRotation = target.transform.rotation,
|
|
||||||
matchOrientation = MatchOrientation.TargetUpAndForward
|
|
||||||
};
|
|
||||||
|
|
||||||
// Queue teleport request
|
// Determine the rotation delta around the Y-axis
|
||||||
bool success = teleportationProvider.QueueTeleportRequest(request);
|
float rotationDeltaY = targetEulerAngles.y - currentCameraEulerAngles.y;
|
||||||
|
|
||||||
if (!success)
|
// Apply the rotation delta to the XR Origin
|
||||||
{
|
Player.transform.Rotate(0, rotationDeltaY, 0, Space.World);
|
||||||
Debug.LogWarning("Teleport request failed to queue.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Refresh the button state
|
// Refresh the button state.
|
||||||
button.interactable = false;
|
button.interactable = false;
|
||||||
button.interactable = true;
|
button.interactable = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.XR.CoreUtils;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.InputSystem.LowLevel;
|
using UnityEngine.InputSystem.LowLevel;
|
||||||
@ -20,7 +19,6 @@ public class Menu : MonoBehaviour
|
|||||||
public GameObject PlayericonFloor1Parent;
|
public GameObject PlayericonFloor1Parent;
|
||||||
public GameObject PlayericonFloor2Parent;
|
public GameObject PlayericonFloor2Parent;
|
||||||
|
|
||||||
public XROrigin Player;
|
|
||||||
public InputActionReference openMenuAction;
|
public InputActionReference openMenuAction;
|
||||||
private Canvas canvas;
|
private Canvas canvas;
|
||||||
|
|
||||||
@ -36,7 +34,6 @@ public class Menu : MonoBehaviour
|
|||||||
private float floor2UpperLimit = 9;
|
private float floor2UpperLimit = 9;
|
||||||
private float floorsMidpointLimit = 2.5f;
|
private float floorsMidpointLimit = 2.5f;
|
||||||
private float floor1LowerLimit = -5;
|
private float floor1LowerLimit = -5;
|
||||||
private bool activated = true;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -47,32 +44,22 @@ public class Menu : MonoBehaviour
|
|||||||
canvas.enabled = false;
|
canvas.enabled = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
public void DeactivateMenu() // Makes the ToggleMenu inable to toggle.
|
|
||||||
{
|
|
||||||
canvas.enabled = false;
|
|
||||||
activated = false;
|
|
||||||
}
|
|
||||||
public void ReactivateMenu() // Makes the ToggleMenu able to toggle again.
|
|
||||||
{
|
|
||||||
activated = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ToggleMenu(InputAction.CallbackContext context)
|
private void ToggleMenu(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
if (!activated) return;
|
// Match the Y rotation of the MenuRotator to the Camera
|
||||||
// Get the camera's local Y rotation relative to the parent of MenuRotator
|
Vector3 cameraRotation = Camera.transform.eulerAngles;
|
||||||
float relativeYRotation = Camera.transform.localEulerAngles.y;
|
Vector3 menuRotatorRotation = MenuRotator.transform.eulerAngles;
|
||||||
|
|
||||||
// Apply the relative Y rotation to MenuRotator while keeping X and Z unchanged
|
// Update only the Y rotation, keep X and Z unchanged
|
||||||
MenuRotator.transform.localEulerAngles = new Vector3(0, relativeYRotation, 0);
|
menuRotatorRotation.y = cameraRotation.y;
|
||||||
|
MenuRotator.transform.eulerAngles = menuRotatorRotation;
|
||||||
|
|
||||||
// Set the menu position to match the camera's position in local space
|
// Set the menu rotator position to that of the camera
|
||||||
MenuRotator.transform.position = Camera.transform.position;
|
MenuRotator.transform.position = Camera.transform.position;
|
||||||
|
|
||||||
// Toggle the menu visibility
|
|
||||||
canvas.enabled = !canvas.enabled;
|
canvas.enabled = !canvas.enabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -225,7 +225,6 @@ MonoBehaviour:
|
|||||||
PlayericonFloor2: {fileID: 7554133574101087666}
|
PlayericonFloor2: {fileID: 7554133574101087666}
|
||||||
PlayericonFloor1Parent: {fileID: 8144600077522330704}
|
PlayericonFloor1Parent: {fileID: 8144600077522330704}
|
||||||
PlayericonFloor2Parent: {fileID: 3922359959326010239}
|
PlayericonFloor2Parent: {fileID: 3922359959326010239}
|
||||||
Player: {fileID: 2260340697406480061}
|
|
||||||
openMenuAction: {fileID: 2462937694456473221, guid: c348712bda248c246b8c49b3db54643f,
|
openMenuAction: {fileID: 2462937694456473221, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
type: 3}
|
type: 3}
|
||||||
--- !u!1 &916340287994646858
|
--- !u!1 &916340287994646858
|
||||||
@ -241,7 +240,6 @@ GameObject:
|
|||||||
- component: {fileID: 4126484334133781733}
|
- component: {fileID: 4126484334133781733}
|
||||||
- component: {fileID: 7229210520247497862}
|
- component: {fileID: 7229210520247497862}
|
||||||
- component: {fileID: 4682670891357688467}
|
- component: {fileID: 4682670891357688467}
|
||||||
- component: {fileID: 2457808414162356797}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: XR Origin
|
m_Name: XR Origin
|
||||||
m_TagString: Player
|
m_TagString: Player
|
||||||
@ -342,23 +340,6 @@ MonoBehaviour:
|
|||||||
- {fileID: 5861557227681292572}
|
- {fileID: 5861557227681292572}
|
||||||
- {fileID: 8032053745934150659}
|
- {fileID: 8032053745934150659}
|
||||||
- {fileID: 1557304905219974776}
|
- {fileID: 1557304905219974776}
|
||||||
--- !u!114 &2457808414162356797
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 916340287994646858}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 9cdab728e7f1bc945ae623a3e5cc1645, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
teleportAction: {fileID: -8061240218431744966, guid: c348712bda248c246b8c49b3db54643f,
|
|
||||||
type: 3}
|
|
||||||
TeleportRayLine: {fileID: 4167169049726400930}
|
|
||||||
defaultGravity: {fileID: 5354856814699964556}
|
|
||||||
isInSpace: 0
|
|
||||||
--- !u!1 &1266300925333121652
|
--- !u!1 &1266300925333121652
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -3376,11 +3357,6 @@ PrefabInstance:
|
|||||||
propertyPath: RightXRInteractor
|
propertyPath: RightXRInteractor
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 140507709088905439}
|
objectReference: {fileID: 140507709088905439}
|
||||||
- target: {fileID: 5406280067121556080, guid: f2ade1e8dce12be43ab14956a6244406,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: teleportationProvider
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 320882828650175455}
|
|
||||||
- target: {fileID: 8452192790917719765, guid: f2ade1e8dce12be43ab14956a6244406,
|
- target: {fileID: 8452192790917719765, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_Sprite
|
propertyPath: m_Sprite
|
||||||
@ -3631,11 +3607,6 @@ PrefabInstance:
|
|||||||
propertyPath: RightXRInteractor
|
propertyPath: RightXRInteractor
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 140507709088905439}
|
objectReference: {fileID: 140507709088905439}
|
||||||
- target: {fileID: 5406280067121556080, guid: f2ade1e8dce12be43ab14956a6244406,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: teleportationProvider
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 320882828650175455}
|
|
||||||
- target: {fileID: 8452192790917719765, guid: f2ade1e8dce12be43ab14956a6244406,
|
- target: {fileID: 8452192790917719765, guid: f2ade1e8dce12be43ab14956a6244406,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_Sprite
|
propertyPath: m_Sprite
|
||||||
@ -3886,11 +3857,6 @@ PrefabInstance:
|
|||||||
propertyPath: RightXRInteractor
|
propertyPath: RightXRInteractor
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 140507709088905439}
|
objectReference: {fileID: 140507709088905439}
|
||||||
- target: {fileID: 5406280067121556080, guid: f2ade1e8dce12be43ab14956a6244406,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: teleportationProvider
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 320882828650175455}
|
|
||||||
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223
Assets/_PROJECT/Components/Portals/Portal.cs
Normal file
223
Assets/_PROJECT/Components/Portals/Portal.cs
Normal file
@ -0,0 +1,223 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
|
||||||
|
public class Portal : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool allowRender;
|
||||||
|
private bool _canRender;
|
||||||
|
private bool _shouldRender = true;
|
||||||
|
|
||||||
|
public Portal targetPortal;
|
||||||
|
public Transform normalVisible;
|
||||||
|
public Transform normalInvisible;
|
||||||
|
|
||||||
|
public Camera portalLCamera;
|
||||||
|
public Camera portalRCamera;
|
||||||
|
|
||||||
|
public Renderer viewThroughRenderer;
|
||||||
|
|
||||||
|
private RenderTexture _viewThroughRenderTextureL;
|
||||||
|
private RenderTexture _viewThroughRenderTextureR;
|
||||||
|
|
||||||
|
private Material _viewThroughMaterial;
|
||||||
|
|
||||||
|
private Camera _mainCamera;
|
||||||
|
private Vector4 _vectorPlane;
|
||||||
|
|
||||||
|
public bool _shouldTeleport;
|
||||||
|
|
||||||
|
private bool ShouldRender(Plane[] cameraPlanes) =>
|
||||||
|
viewThroughRenderer.isVisible &&
|
||||||
|
GeometryUtility.TestPlanesAABB(cameraPlanes,
|
||||||
|
viewThroughRenderer.bounds);
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// Generate bounding plane
|
||||||
|
var plane = new Plane(normalVisible.forward, transform.position + normalVisible.forward * -0.01f);
|
||||||
|
_vectorPlane = new Vector4(plane.normal.x, plane.normal.y, plane.normal.z, plane.distance);
|
||||||
|
|
||||||
|
if (allowRender)
|
||||||
|
{
|
||||||
|
float scaleX = transform.localScale.x;
|
||||||
|
float scaleY = transform.localScale.y;
|
||||||
|
|
||||||
|
// Create render texture
|
||||||
|
_viewThroughRenderTextureL =
|
||||||
|
new RenderTexture((1440), (1600), 24);
|
||||||
|
_viewThroughRenderTextureL.Create();
|
||||||
|
|
||||||
|
_viewThroughRenderTextureR =
|
||||||
|
new RenderTexture((1440), (1600), 24);
|
||||||
|
_viewThroughRenderTextureR.Create();
|
||||||
|
|
||||||
|
|
||||||
|
// Assign render texture to portal camera
|
||||||
|
portalLCamera.targetTexture = _viewThroughRenderTextureL;
|
||||||
|
portalRCamera.targetTexture = _viewThroughRenderTextureR;
|
||||||
|
|
||||||
|
// Assign render texture to portal material (cloned)
|
||||||
|
_viewThroughMaterial = viewThroughRenderer.material;
|
||||||
|
_viewThroughMaterial.SetTexture("_TexL", _viewThroughRenderTextureL);
|
||||||
|
_viewThroughMaterial.SetTexture("_TexR", _viewThroughRenderTextureR);
|
||||||
|
|
||||||
|
// Cache the main camera
|
||||||
|
_mainCamera = Camera.main;
|
||||||
|
|
||||||
|
Application.onBeforeRender += OnBeforeRender;
|
||||||
|
_shouldTeleport = true;
|
||||||
|
_canRender = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
portalLCamera.gameObject.SetActive(false);
|
||||||
|
portalRCamera.gameObject.SetActive(false);
|
||||||
|
viewThroughRenderer.enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBeforeRender()
|
||||||
|
{
|
||||||
|
if (!_canRender) return;
|
||||||
|
var cameraPlanes = GeometryUtility.CalculateFrustumPlanes(_mainCamera);
|
||||||
|
if (!ShouldRender(cameraPlanes))
|
||||||
|
{
|
||||||
|
if (!_shouldRender) return;
|
||||||
|
Debug.Log("Disabling render for " + transform.name);
|
||||||
|
viewThroughRenderer.material = new Material(Shader.Find("Unlit/Color"));
|
||||||
|
portalLCamera.enabled = false;
|
||||||
|
portalRCamera.enabled = false;
|
||||||
|
_shouldRender = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!_shouldRender)
|
||||||
|
{
|
||||||
|
Debug.Log("Enabling render for " + transform.name);
|
||||||
|
viewThroughRenderer.material = _viewThroughMaterial;
|
||||||
|
portalLCamera.enabled = true;
|
||||||
|
portalRCamera.enabled = true;
|
||||||
|
_shouldRender = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateCamera(portalLCamera, XRNode.LeftEye);
|
||||||
|
UpdateCamera(portalRCamera, XRNode.RightEye);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateCamera(Camera portalCamera, XRNode eye)
|
||||||
|
{
|
||||||
|
// Calculate portal camera position and rotation
|
||||||
|
var virtualPosition = TransformPositionBetweenPortals(this, targetPortal, GetEyeWorldPosition(eye));
|
||||||
|
var virtualRotation = TransformRotationBetweenPortals(this, targetPortal, GetEyeRotation(eye));
|
||||||
|
|
||||||
|
// Position camera
|
||||||
|
portalCamera.transform.SetPositionAndRotation(virtualPosition, virtualRotation);
|
||||||
|
|
||||||
|
// Calculate projection matrix
|
||||||
|
var clipThroughSpace = Matrix4x4.Transpose(Matrix4x4.Inverse(portalCamera.worldToCameraMatrix)) *
|
||||||
|
targetPortal._vectorPlane;
|
||||||
|
|
||||||
|
// Set portal camera projection matrix to clip walls between target portal and portal camera
|
||||||
|
// Inherits main camera near/far clip plane and FOV settings
|
||||||
|
portalCamera.projectionMatrix =
|
||||||
|
CalculateObliqueMatrix(
|
||||||
|
_mainCamera.GetStereoProjectionMatrix(eye == XRNode.LeftEye
|
||||||
|
? Camera.StereoscopicEye.Left
|
||||||
|
: Camera.StereoscopicEye.Right), clipThroughSpace);
|
||||||
|
}
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (!_canRender) return;
|
||||||
|
Application.onBeforeRender -= OnBeforeRender;
|
||||||
|
// Release render texture from GPU
|
||||||
|
_viewThroughRenderTextureL.Release();
|
||||||
|
_viewThroughRenderTextureR.Release();
|
||||||
|
|
||||||
|
|
||||||
|
// Destroy cloned material and render texture
|
||||||
|
Destroy(_viewThroughMaterial);
|
||||||
|
Destroy(_viewThroughRenderTextureL);
|
||||||
|
Destroy(_viewThroughRenderTextureR);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private static Vector3 TransformPositionBetweenPortals(Portal sender, Portal target, Vector3 position)
|
||||||
|
{
|
||||||
|
return
|
||||||
|
target.normalInvisible.TransformPoint(
|
||||||
|
sender.normalVisible.InverseTransformPoint(position));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Quaternion TransformRotationBetweenPortals(Portal sender, Portal target, Quaternion rotation)
|
||||||
|
{
|
||||||
|
return
|
||||||
|
target.normalInvisible.rotation *
|
||||||
|
Quaternion.Inverse(sender.normalVisible.rotation) *
|
||||||
|
rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetEyeWorldPosition(XRNode eye)
|
||||||
|
{
|
||||||
|
if (!XRSettings.enabled) return _mainCamera.transform.position;
|
||||||
|
|
||||||
|
InputDevice device = InputDevices.GetDeviceAtXRNode(eye);
|
||||||
|
|
||||||
|
if (!device.isValid) return default;
|
||||||
|
|
||||||
|
float cameraSeparation = _mainCamera.stereoSeparation;
|
||||||
|
|
||||||
|
return _mainCamera.transform.position + _mainCamera.transform.right *
|
||||||
|
(eye == XRNode.LeftEye ? -cameraSeparation : cameraSeparation) / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Quaternion GetEyeRotation(XRNode _)
|
||||||
|
{
|
||||||
|
return _mainCamera.transform.rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
|
||||||
|
{
|
||||||
|
Matrix4x4 obliqueMatrix = projection;
|
||||||
|
Vector4 q = projection.inverse * new Vector4(
|
||||||
|
Math.Sign(clipPlane.x),
|
||||||
|
Math.Sign(clipPlane.y),
|
||||||
|
1.0f,
|
||||||
|
1.0f
|
||||||
|
);
|
||||||
|
Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q)));
|
||||||
|
obliqueMatrix[2] = c.x - projection[3];
|
||||||
|
obliqueMatrix[6] = c.y - projection[7];
|
||||||
|
obliqueMatrix[10] = c.z - projection[11];
|
||||||
|
obliqueMatrix[14] = c.w - projection[15];
|
||||||
|
return obliqueMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (!_canRender || !_shouldTeleport) return;
|
||||||
|
if (!other.CompareTag("Player")) return;
|
||||||
|
Debug.Log(transform.name + " player entered and should teleport");
|
||||||
|
targetPortal._shouldTeleport = false;
|
||||||
|
// Move player to target portal collider relative position
|
||||||
|
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
||||||
|
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (!_canRender || !_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
|
||||||
|
if (!other.CompareTag("Player")) return;
|
||||||
|
Debug.Log(transform.name + " player exited");
|
||||||
|
Invoke(nameof(AllowTeleport), 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AllowTeleport()
|
||||||
|
{
|
||||||
|
_shouldTeleport = true;
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
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|
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|
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|
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|
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|
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|
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|
|||||||
version https://git-lfs.github.com/spec/v1
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|
||||||
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|
|
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|
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assetBundleVariant:
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|
@ -1,29 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class MoveInCircle : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private float radius = 2f; // Radius of the circular movement
|
|
||||||
[SerializeField] private float speed = 2f; // Speed of circling
|
|
||||||
[SerializeField] private bool clockwise = true; // Direction toggle
|
|
||||||
private float angle = 0f; // Angle for movement
|
|
||||||
|
|
||||||
private Vector3 startLocalPosition;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
startLocalPosition = transform.localPosition; // Store the initial local position
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
// Increment angle based on speed and direction
|
|
||||||
angle += (clockwise ? -1 : 1) * speed * Time.deltaTime;
|
|
||||||
|
|
||||||
// Calculate new local position
|
|
||||||
float x = Mathf.Cos(angle) * radius;
|
|
||||||
float z = Mathf.Sin(angle) * radius;
|
|
||||||
|
|
||||||
// Apply the new position relative to the parent
|
|
||||||
transform.localPosition = startLocalPosition + new Vector3(x, 0, z);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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|
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|
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|
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|
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|
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assetBundleName:
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assetBundleVariant:
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|
File diff suppressed because one or more lines are too long
@ -1,29 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PlayAnimationOnTrigger : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] public Animator animator; // Reference to the Animator component
|
|
||||||
[SerializeField] public string animationName = "YourAnimation"; // Name of the animation to play
|
|
||||||
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
// Check if the animator is assigned
|
|
||||||
if (animator == null)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("Animator not assigned!", this);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check if the animation is already playing
|
|
||||||
if (animator.GetCurrentAnimatorStateInfo(0).IsName(animationName) && animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1)
|
|
||||||
{
|
|
||||||
Debug.Log("Animation is already playing.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Play the animation
|
|
||||||
animator.Play(animationName, 0, 0f);
|
|
||||||
Debug.Log("Playing animation: " + animationName);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: aadd700a9df9a754aa54ded111b662db
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -123,7 +123,6 @@ GameObject:
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m_Component:
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- component: {fileID: 6021721823031538141}
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- component: {fileID: 4707456952479937532}
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m_Layer: 0
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m_Layer: 0
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m_Name: Portal
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m_Name: Portal
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m_TagString: Untagged
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
||||||
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|
|
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|
|
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|
|
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|
|
||||||
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|
|
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|
|
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
spreadCustomCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0
|
|
||||||
value: 0
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
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|
|
||||||
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|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
reverbZoneMixCustomCurve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve:
|
|
||||||
- serializedVersion: 3
|
|
||||||
time: 0
|
|
||||||
value: 1
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 0
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
--- !u!1 &6014189720456933605
|
--- !u!1 &6014189720456933605
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -500,8 +358,8 @@ BoxCollider:
|
|||||||
m_ProvidesContacts: 0
|
m_ProvidesContacts: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Size: {x: 1, y: 1, z: 0.4}
|
m_Size: {x: 1, y: 1, z: 0.25}
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: -0.125}
|
||||||
--- !u!114 &7305371174892849299
|
--- !u!114 &7305371174892849299
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1,34 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SpaceEnterCollider : MonoBehaviour
|
|
||||||
{
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
GravityHandler playerGravity = other.GetComponent<GravityHandler>();
|
|
||||||
if (playerGravity != null)
|
|
||||||
{
|
|
||||||
playerGravity.isInSpace = true;
|
|
||||||
}
|
|
||||||
Debug.Log(other + " entered space.");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
GravityHandler playerGravity = other.GetComponent<GravityHandler>();
|
|
||||||
if (playerGravity != null)
|
|
||||||
{
|
|
||||||
StartCoroutine(DelayExit(playerGravity));
|
|
||||||
//playerGravity.AdjustGravity(new Quaternion()); // Set Gravity back to default
|
|
||||||
}
|
|
||||||
Debug.Log(other + " left space.");
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator DelayExit(GravityHandler playerGravity)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(1f); // Wait for 1 second
|
|
||||||
playerGravity.isInSpace = false;
|
|
||||||
Debug.Log("Default gravity restored after 1 second.");
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
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guid: 42208f5f21e5201429aeb6eb0314d79f
|
|
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MonoImporter:
|
|
||||||
externalObjects: {}
|
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -5,7 +5,6 @@ using System.Runtime.InteropServices;
|
|||||||
using Unity.XR.CoreUtils;
|
using Unity.XR.CoreUtils;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.XR;
|
using UnityEngine.XR;
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
|
||||||
|
|
||||||
public class StencilPortal : MonoBehaviour
|
public class StencilPortal : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -20,27 +19,30 @@ public class StencilPortal : MonoBehaviour
|
|||||||
|
|
||||||
public bool _shouldTeleport;
|
public bool _shouldTeleport;
|
||||||
|
|
||||||
public TeleportationProvider teleportationProvider; // Reference to TeleportationProvider
|
|
||||||
|
|
||||||
public static Vector3 TransformPositionBetweenPortals(StencilPortal sender, StencilPortal target, Vector3 position)
|
public static Vector3 TransformPositionBetweenPortals(StencilPortal sender, StencilPortal target, Vector3 position)
|
||||||
{
|
{
|
||||||
return target.normalInvisible.TransformPoint(sender.normalVisible.InverseTransformPoint(position));
|
return
|
||||||
|
target.normalInvisible.TransformPoint(
|
||||||
|
sender.normalVisible.InverseTransformPoint(position));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Quaternion TransformRotationBetweenPortals(StencilPortal sender, StencilPortal target, Quaternion rotation)
|
public static Quaternion TransformRotationBetweenPortals(StencilPortal sender, StencilPortal target, Quaternion rotation)
|
||||||
{
|
{
|
||||||
return target.normalInvisible.rotation * Quaternion.Inverse(sender.normalVisible.rotation) * rotation;
|
return
|
||||||
|
target.normalInvisible.rotation *
|
||||||
|
Quaternion.Inverse(sender.normalVisible.rotation) *
|
||||||
|
rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.GetComponent<XROrigin>() == null) return;
|
if (!other.CompareTag("Player")) return;
|
||||||
|
|
||||||
if (occlusionPortal != null)
|
if (occlusionPortal != null)
|
||||||
{
|
{
|
||||||
occlusionPortal.open = !occlusionPortal.open;
|
occlusionPortal.open = !occlusionPortal.open;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_shouldTeleport)
|
if (!_shouldTeleport)
|
||||||
{
|
{
|
||||||
if (destroyAfterTeleport)
|
if (destroyAfterTeleport)
|
||||||
@ -53,27 +55,9 @@ public class StencilPortal : MonoBehaviour
|
|||||||
Debug.Log(transform.name + " player entered and should teleport");
|
Debug.Log(transform.name + " player entered and should teleport");
|
||||||
targetPortal._shouldTeleport = false;
|
targetPortal._shouldTeleport = false;
|
||||||
|
|
||||||
if (teleportationProvider != null)
|
// Move player to target portal collider relative position
|
||||||
{
|
|
||||||
Vector3 targetPosition = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
|
||||||
Quaternion targetRotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
|
||||||
|
|
||||||
TeleportRequest request = new TeleportRequest
|
|
||||||
{
|
|
||||||
destinationPosition = targetPosition,
|
|
||||||
destinationRotation = targetRotation,
|
|
||||||
matchOrientation = MatchOrientation.TargetUpAndForward
|
|
||||||
};
|
|
||||||
|
|
||||||
teleportationProvider.QueueTeleportRequest(request);
|
|
||||||
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning("TeleportationProvider is not assigned!", this);
|
|
||||||
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
||||||
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||||
}
|
|
||||||
|
|
||||||
if (destroyAfterTeleport)
|
if (destroyAfterTeleport)
|
||||||
{
|
{
|
||||||
@ -83,7 +67,6 @@ public class StencilPortal : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
AllowTeleport();
|
|
||||||
if (!_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
|
if (!_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
|
||||||
if (!other.CompareTag("Player")) return;
|
if (!other.CompareTag("Player")) return;
|
||||||
Debug.Log(transform.name + " player exited");
|
Debug.Log(transform.name + " player exited");
|
||||||
@ -96,6 +79,8 @@ public class StencilPortal : MonoBehaviour
|
|||||||
}
|
}
|
||||||
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||||||
public StencilPortal TargetPortal => targetPortal;
|
public StencilPortal TargetPortal => targetPortal;
|
||||||
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public LayerMask DefaultLayer => defaultLayer;
|
public LayerMask DefaultLayer => defaultLayer;
|
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public LayerMask PortalLayer => portalLayer;
|
public LayerMask PortalLayer => portalLayer;
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switchAllowsRuntimeAddOnContentInstall: 0
|
||||||
|
switchDataLossConfirmation: 0
|
||||||
|
switchUserAccountLockEnabled: 0
|
||||||
|
switchSystemResourceMemory: 16777216
|
||||||
|
switchSupportedNpadStyles: 3
|
||||||
|
switchNativeFsCacheSize: 32
|
||||||
|
switchIsHoldTypeHorizontal: 0
|
||||||
|
switchSupportedNpadCount: 8
|
||||||
|
switchEnableTouchScreen: 1
|
||||||
|
switchSocketConfigEnabled: 0
|
||||||
|
switchTcpInitialSendBufferSize: 32
|
||||||
|
switchTcpInitialReceiveBufferSize: 64
|
||||||
|
switchTcpAutoSendBufferSizeMax: 256
|
||||||
|
switchTcpAutoReceiveBufferSizeMax: 256
|
||||||
|
switchUdpSendBufferSize: 9
|
||||||
|
switchUdpReceiveBufferSize: 42
|
||||||
|
switchSocketBufferEfficiency: 4
|
||||||
|
switchSocketInitializeEnabled: 1
|
||||||
|
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||||
|
switchPlayerConnectionEnabled: 1
|
||||||
|
switchUseNewStyleFilepaths: 0
|
||||||
|
switchUseLegacyFmodPriorities: 0
|
||||||
|
switchUseMicroSleepForYield: 1
|
||||||
|
switchEnableRamDiskSupport: 0
|
||||||
|
switchMicroSleepForYieldTime: 25
|
||||||
|
switchRamDiskSpaceSize: 12
|
||||||
|
ps4NPAgeRating: 12
|
||||||
|
ps4NPTitleSecret:
|
||||||
|
ps4NPTrophyPackPath:
|
||||||
|
ps4ParentalLevel: 11
|
||||||
|
ps4ContentID: ED1633-NPXX51362_00-0000000000000000
|
||||||
|
ps4Category: 0
|
||||||
|
ps4MasterVersion: 01.00
|
||||||
|
ps4AppVersion: 01.00
|
||||||
|
ps4AppType: 0
|
||||||
|
ps4ParamSfxPath:
|
||||||
|
ps4VideoOutPixelFormat: 0
|
||||||
|
ps4VideoOutInitialWidth: 1920
|
||||||
|
ps4VideoOutBaseModeInitialWidth: 1920
|
||||||
|
ps4VideoOutReprojectionRate: 60
|
||||||
|
ps4PronunciationXMLPath:
|
||||||
|
ps4PronunciationSIGPath:
|
||||||
|
ps4BackgroundImagePath:
|
||||||
|
ps4StartupImagePath:
|
||||||
|
ps4StartupImagesFolder:
|
||||||
|
ps4IconImagesFolder:
|
||||||
|
ps4SaveDataImagePath:
|
||||||
|
ps4SdkOverride:
|
||||||
|
ps4BGMPath:
|
||||||
|
ps4ShareFilePath:
|
||||||
|
ps4ShareOverlayImagePath:
|
||||||
|
ps4PrivacyGuardImagePath:
|
||||||
|
ps4ExtraSceSysFile:
|
||||||
|
ps4NPtitleDatPath:
|
||||||
|
ps4RemotePlayKeyAssignment: -1
|
||||||
|
ps4RemotePlayKeyMappingDir:
|
||||||
|
ps4PlayTogetherPlayerCount: 0
|
||||||
|
ps4EnterButtonAssignment: 1
|
||||||
|
ps4ApplicationParam1: 0
|
||||||
|
ps4ApplicationParam2: 0
|
||||||
|
ps4ApplicationParam3: 0
|
||||||
|
ps4ApplicationParam4: 0
|
||||||
|
ps4DownloadDataSize: 0
|
||||||
|
ps4GarlicHeapSize: 2048
|
||||||
|
ps4ProGarlicHeapSize: 2560
|
||||||
|
playerPrefsMaxSize: 32768
|
||||||
|
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
||||||
|
ps4pnSessions: 1
|
||||||
|
ps4pnPresence: 1
|
||||||
|
ps4pnFriends: 1
|
||||||
|
ps4pnGameCustomData: 1
|
||||||
|
playerPrefsSupport: 0
|
||||||
|
enableApplicationExit: 0
|
||||||
|
resetTempFolder: 1
|
||||||
|
restrictedAudioUsageRights: 0
|
||||||
|
ps4UseResolutionFallback: 0
|
||||||
|
ps4ReprojectionSupport: 0
|
||||||
|
ps4UseAudio3dBackend: 0
|
||||||
|
ps4UseLowGarlicFragmentationMode: 1
|
||||||
|
ps4SocialScreenEnabled: 0
|
||||||
|
ps4ScriptOptimizationLevel: 0
|
||||||
|
ps4Audio3dVirtualSpeakerCount: 14
|
||||||
|
ps4attribCpuUsage: 0
|
||||||
|
ps4PatchPkgPath:
|
||||||
|
ps4PatchLatestPkgPath:
|
||||||
|
ps4PatchChangeinfoPath:
|
||||||
|
ps4PatchDayOne: 0
|
||||||
|
ps4attribUserManagement: 0
|
||||||
|
ps4attribMoveSupport: 0
|
||||||
|
ps4attrib3DSupport: 0
|
||||||
|
ps4attribShareSupport: 0
|
||||||
|
ps4attribExclusiveVR: 0
|
||||||
|
ps4disableAutoHideSplash: 0
|
||||||
|
ps4videoRecordingFeaturesUsed: 0
|
||||||
|
ps4contentSearchFeaturesUsed: 0
|
||||||
|
ps4CompatibilityPS5: 0
|
||||||
|
ps4AllowPS5Detection: 0
|
||||||
|
ps4GPU800MHz: 1
|
||||||
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
|
ps4IncludedModules: []
|
||||||
|
ps4attribVROutputEnabled: 0
|
||||||
|
monoEnv:
|
||||||
|
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||||
|
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||||
|
blurSplashScreenBackground: 1
|
||||||
|
spritePackerPolicy:
|
||||||
|
webGLMemorySize: 256
|
||||||
|
webGLExceptionSupport: 1
|
||||||
|
webGLNameFilesAsHashes: 0
|
||||||
|
webGLShowDiagnostics: 0
|
||||||
|
webGLDataCaching: 1
|
||||||
|
webGLDebugSymbols: 0
|
||||||
|
webGLEmscriptenArgs:
|
||||||
|
webGLModulesDirectory:
|
||||||
|
webGLTemplate: APPLICATION:Default
|
||||||
|
webGLAnalyzeBuildSize: 0
|
||||||
|
webGLUseEmbeddedResources: 0
|
||||||
|
webGLCompressionFormat: 1
|
||||||
|
webGLWasmArithmeticExceptions: 0
|
||||||
|
webGLLinkerTarget: 1
|
||||||
|
webGLThreadsSupport: 0
|
||||||
|
webGLDecompressionFallback: 0
|
||||||
|
webGLInitialMemorySize: 32
|
||||||
|
webGLMaximumMemorySize: 2048
|
||||||
|
webGLMemoryGrowthMode: 2
|
||||||
|
webGLMemoryLinearGrowthStep: 16
|
||||||
|
webGLMemoryGeometricGrowthStep: 0.2
|
||||||
|
webGLMemoryGeometricGrowthCap: 96
|
||||||
|
webGLPowerPreference: 2
|
||||||
|
scriptingDefineSymbols:
|
||||||
|
: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Android: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;CROSS_PLATFORM_INPUT;MOBILE_INPUT;BAKERY_INCLUDED;USE_INPUT_SYSTEM_POSE_CONTROL;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
Lumin: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER
|
||||||
|
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES
|
||||||
|
PS4: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
PS5: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
QNX: UNITY_POST_PROCESSING_STACK_V2;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
Stadia: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
Standalone: UNITY_POST_PROCESSING_STACK_V2;BAKERY_INCLUDED;CROSS_PLATFORM_INPUT;USE_INPUT_SYSTEM_POSE_CONTROL;TERRAINPACKAGE_EXIST;BAKERYPACKAGE_EXIST;FISHNET;FISHNET_V3
|
||||||
|
WebGL: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;MOBILE_INPUT;USE_INPUT_SYSTEM_POSE_CONTROL;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
XboxOne: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
iPhone: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;CROSS_PLATFORM_INPUT;MOBILE_INPUT
|
||||||
|
tvOS: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
|
||||||
|
additionalCompilerArguments: {}
|
||||||
|
platformArchitecture: {}
|
||||||
|
scriptingBackend:
|
||||||
|
Standalone: 0
|
||||||
|
il2cppCompilerConfiguration: {}
|
||||||
|
il2cppCodeGeneration: {}
|
||||||
|
managedStrippingLevel: {}
|
||||||
|
incrementalIl2cppBuild: {}
|
||||||
|
suppressCommonWarnings: 1
|
||||||
|
allowUnsafeCode: 0
|
||||||
|
useDeterministicCompilation: 1
|
||||||
|
selectedPlatform: 0
|
||||||
|
additionalIl2CppArgs:
|
||||||
|
scriptingRuntimeVersion: 1
|
||||||
|
gcIncremental: 1
|
||||||
|
gcWBarrierValidation: 0
|
||||||
|
apiCompatibilityLevelPerPlatform:
|
||||||
|
Standalone: 3
|
||||||
|
m_RenderingPath: 1
|
||||||
|
m_MobileRenderingPath: 1
|
||||||
|
metroPackageName: Template_3D
|
||||||
|
metroPackageVersion:
|
||||||
|
metroCertificatePath:
|
||||||
|
metroCertificatePassword:
|
||||||
|
metroCertificateSubject:
|
||||||
|
metroCertificateIssuer:
|
||||||
|
metroCertificateNotAfter: 0000000000000000
|
||||||
|
metroApplicationDescription: Template_3D
|
||||||
|
wsaImages: {}
|
||||||
|
metroTileShortName:
|
||||||
|
metroTileShowName: 0
|
||||||
|
metroMediumTileShowName: 0
|
||||||
|
metroLargeTileShowName: 0
|
||||||
|
metroWideTileShowName: 0
|
||||||
|
metroSupportStreamingInstall: 0
|
||||||
|
metroLastRequiredScene: 0
|
||||||
|
metroDefaultTileSize: 1
|
||||||
|
metroTileForegroundText: 2
|
||||||
|
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||||
|
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
|
||||||
|
a: 1}
|
||||||
|
metroSplashScreenUseBackgroundColor: 0
|
||||||
|
platformCapabilities: {}
|
||||||
|
metroTargetDeviceFamilies: {}
|
||||||
|
metroFTAName:
|
||||||
|
metroFTAFileTypes: []
|
||||||
|
metroProtocolName:
|
||||||
|
vcxProjDefaultLanguage:
|
||||||
|
XboxOneProductId:
|
||||||
|
XboxOneUpdateKey:
|
||||||
|
XboxOneSandboxId:
|
||||||
|
XboxOneContentId:
|
||||||
|
XboxOneTitleId:
|
||||||
|
XboxOneSCId:
|
||||||
|
XboxOneGameOsOverridePath:
|
||||||
|
XboxOnePackagingOverridePath:
|
||||||
|
XboxOneAppManifestOverridePath:
|
||||||
|
XboxOneVersion: 1.0.0.0
|
||||||
|
XboxOnePackageEncryption: 0
|
||||||
|
XboxOnePackageUpdateGranularity: 2
|
||||||
|
XboxOneDescription:
|
||||||
|
XboxOneLanguage:
|
||||||
|
- enus
|
||||||
|
XboxOneCapability: []
|
||||||
|
XboxOneGameRating: {}
|
||||||
|
XboxOneIsContentPackage: 0
|
||||||
|
XboxOneEnhancedXboxCompatibilityMode: 0
|
||||||
|
XboxOneEnableGPUVariability: 1
|
||||||
|
XboxOneSockets: {}
|
||||||
|
XboxOneSplashScreen: {fileID: 0}
|
||||||
|
XboxOneAllowedProductIds: []
|
||||||
|
XboxOnePersistentLocalStorageSize: 0
|
||||||
|
XboxOneXTitleMemory: 8
|
||||||
|
XboxOneOverrideIdentityName:
|
||||||
|
XboxOneOverrideIdentityPublisher:
|
||||||
|
vrEditorSettings: {}
|
||||||
|
cloudServicesEnabled:
|
||||||
|
Analytics: 1
|
||||||
|
Build: 0
|
||||||
|
Collab: 0
|
||||||
|
Game Performance: 0
|
||||||
|
Purchasing: 0
|
||||||
|
UNet: 1
|
||||||
|
Unity Ads: 0
|
||||||
|
luminIcon:
|
||||||
|
m_Name:
|
||||||
|
m_ModelFolderPath:
|
||||||
|
m_PortalFolderPath:
|
||||||
|
luminCert:
|
||||||
|
m_CertPath:
|
||||||
|
m_SignPackage: 1
|
||||||
|
luminIsChannelApp: 0
|
||||||
|
luminVersion:
|
||||||
|
m_VersionCode: 1
|
||||||
|
m_VersionName:
|
||||||
|
hmiPlayerDataPath:
|
||||||
|
hmiForceSRGBBlit: 1
|
||||||
|
embeddedLinuxEnableGamepadInput: 1
|
||||||
|
hmiLogStartupTiming: 0
|
||||||
|
hmiCpuConfiguration:
|
||||||
|
apiCompatibilityLevel: 6
|
||||||
|
activeInputHandler: 1
|
||||||
|
windowsGamepadBackendHint: 0
|
||||||
|
cloudProjectId: 9c596bd8-1f5c-457c-b4d8-4f4f4d685029
|
||||||
|
framebufferDepthMemorylessMode: 0
|
||||||
|
qualitySettingsNames: []
|
||||||
|
projectName: DeltaVR
|
||||||
|
organizationId: surplus
|
||||||
|
cloudEnabled: 0
|
||||||
|
legacyClampBlendShapeWeights: 0
|
||||||
|
hmiLoadingImage: {fileID: 0}
|
||||||
|
virtualTexturingSupportEnabled: 0
|
||||||
|
insecureHttpOption: 2
|
||||||
|
Loading…
x
Reference in New Issue
Block a user