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d3f41bd245
...
fe60892585
@ -242,7 +242,7 @@ namespace FishNet.Discovery
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//
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//
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// return;
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// return;
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// }
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// }
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Debug.Log("NetworkDiscovery is searching");
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// Debug.Log("NetworkDiscovery is searching on port " + port);
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if (InstanceFinder.IsClient)
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if (InstanceFinder.IsClient)
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{
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{
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@ -1,144 +0,0 @@
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using FishNet;
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using FishNet.Discovery;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class NetworkMenuUI : MonoBehaviour
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{
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[Header("UI References")]
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public Button startPlayingButton;
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public Button joinMultiplayerButton;
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public Transform serverListContainer;
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public GameObject serverListItemPrefab;
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public TMP_Text statusText;
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[Header("Networking")]
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public NetworkDiscovery networkDiscovery;
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public Camera uiCamera; // Optional, disable if connecting
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private readonly List<IPEndPoint> foundServers = new();
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private void Start()
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{
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if (networkDiscovery == null)
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networkDiscovery = FindObjectOfType<NetworkDiscovery>();
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startPlayingButton.onClick.AddListener(OnStartPlaying);
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joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer);
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networkDiscovery.ServerFoundCallback += OnServerFound;
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}
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private void OnStartPlaying()
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{
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statusText.text = "Starting host...";
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StartCoroutine(HostAndSearchRoutine());
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}
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private void OnJoinMultiplayer()
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{
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statusText.text = "Searching for servers...";
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ClearServerList();
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foundServers.Clear();
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networkDiscovery.StartSearchingForServers();
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}
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private void OnServerFound(IPEndPoint endPoint)
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{
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if (foundServers.Contains(endPoint)) return;
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foundServers.Add(endPoint);
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// Auto-join if started as host
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if (InstanceFinder.IsServer)
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{
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//networkDiscovery.StopAdvertisingServer();
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networkDiscovery.StopSearchingForServers();
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uiCamera.enabled = false;
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InstanceFinder.ClientManager.StartConnection("192.168.42.212");
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statusText.text = $"Joined server: {endPoint.Address}";
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return;
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}
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// Display in UI for manual joining
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GameObject item = Instantiate(serverListItemPrefab, serverListContainer);
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TMP_Text label = item.GetComponentInChildren<TMP_Text>();
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label.text = endPoint.Address.ToString();
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Button btn = item.GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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networkDiscovery.StopSearchingForServers();
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if (uiCamera != null) uiCamera.enabled = false;
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InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
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statusText.text = $"Joined server: {endPoint.Address}";
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});
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}
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private Coroutine joinRoutine;
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private IEnumerator HostAndSearchRoutine()
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{
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// Step 1: Start hosting
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InstanceFinder.ServerManager.StartConnection();
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// Step 2: Start advertising
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yield return new WaitForSeconds(0.5f); // Let the server settle
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networkDiscovery.StartAdvertisingServer();
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// Step 3: Begin searching
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yield return new WaitForSeconds(0.5f); // Let advertisement initialize
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networkDiscovery.StartSearchingForServers();
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// Step 4: Try to find and join a better server
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yield return new WaitForSeconds(0.5f); // Give discovery a moment
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StartJoinRoutine();
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}
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public void StartJoinRoutine()
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{
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if (joinRoutine != null) StopCoroutine(joinRoutine);
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joinRoutine = StartCoroutine(TryJoinServerRepeatedly());
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}
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private IEnumerator TryJoinServerRepeatedly()
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{
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float timeout = 10f;
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float timer = 0f;
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while (timer < timeout)
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{
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if (foundServers.Count > 0)
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{
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var firstServer = foundServers[0];
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//networkDiscovery.StopAdvertisingServer();
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networkDiscovery.StopSearchingForServers();
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InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
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statusText.text = $"Joined server: {firstServer.Address}";
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yield break;
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}
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statusText.text = $"Searching for servers... ({Mathf.FloorToInt(timer)}s)";
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yield return new WaitForSeconds(1f);
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timer += 1f;
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}
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statusText.text = "No servers found. Acting as host.";
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// You can optionally start your own server here
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}
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private void ClearServerList()
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{
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foreach (Transform child in serverListContainer)
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{
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Destroy(child.gameObject);
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}
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}
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}
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@ -1,261 +0,0 @@
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@ -202,10 +202,7 @@ namespace UnityEngine.XR.Content.Interaction
|
|||||||
foreach (var pressInfo in m_HoveringInteractors.Values)
|
foreach (var pressInfo in m_HoveringInteractors.Values)
|
||||||
{
|
{
|
||||||
var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
|
var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
|
||||||
var localButtonWorldPos = m_Button.parent.TransformPoint(m_BaseButtonPosition);
|
var localOffset = transform.InverseTransformVector(interactorTransform.position - m_BaseButtonPosition);
|
||||||
var localOffset = transform.InverseTransformVector(interactorTransform.position - localButtonWorldPos);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
|
var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
|
||||||
if (withinButtonRegion)
|
if (withinButtonRegion)
|
||||||
@ -220,7 +217,7 @@ namespace UnityEngine.XR.Content.Interaction
|
|||||||
}
|
}
|
||||||
|
|
||||||
pressInfo.m_InPressRegion = withinButtonRegion;
|
pressInfo.m_InPressRegion = withinButtonRegion;
|
||||||
Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
//Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
||||||
XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
|
XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
|
||||||
passangerSeat.activateButtonPush(player, this);
|
passangerSeat.activateButtonPush(player, this);
|
||||||
}
|
}
|
||||||
|
@ -6,10 +6,10 @@ using UnityEngine;
|
|||||||
using UnityEngine.XR.Content.Interaction;
|
using UnityEngine.XR.Content.Interaction;
|
||||||
using UnityEngine.XR.Interaction.Toolkit;
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
public class PassangerSeat : LocomotionProvider
|
public class PassangerSeat : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
public GameObject ExitSpot;
|
public TeleportLocation ExitSpot;
|
||||||
public CarTeleportButton ExitButton;
|
public CarTeleportButton ExitButton;
|
||||||
private XROrigin currentPassanger;
|
private XROrigin currentPassanger;
|
||||||
private LocomotionSystem currentPlayerLocomotion;
|
private LocomotionSystem currentPlayerLocomotion;
|
||||||
@ -26,8 +26,6 @@ public class PassangerSeat : LocomotionProvider
|
|||||||
if (player == null || currentPassanger != null) return;
|
if (player == null || currentPassanger != null) return;
|
||||||
|
|
||||||
TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
|
TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
|
||||||
//TunnelingVignetteController vignetteController = player.GetComponentInChildren<TunnelingVignetteController>();
|
|
||||||
//LocomotionVignetteProvider vignetteProvider = player.GetComponentInChildren<LocomotionVignetteProvider>();
|
|
||||||
if (cameraChild == null) return;
|
if (cameraChild == null) return;
|
||||||
|
|
||||||
Transform cameraTransform = cameraChild.transform.parent.transform;
|
Transform cameraTransform = cameraChild.transform.parent.transform;
|
||||||
@ -39,7 +37,6 @@ public class PassangerSeat : LocomotionProvider
|
|||||||
player.transform.localPosition = -cameraShift;
|
player.transform.localPosition = -cameraShift;
|
||||||
player.transform.localRotation = Quaternion.identity;
|
player.transform.localRotation = Quaternion.identity;
|
||||||
cameraTransform.localRotation = this.transform.rotation;
|
cameraTransform.localRotation = this.transform.rotation;
|
||||||
BeginLocomotion();
|
|
||||||
disablePlayerLocomotion(player);
|
disablePlayerLocomotion(player);
|
||||||
}
|
}
|
||||||
private void disablePlayerLocomotion(XROrigin player)
|
private void disablePlayerLocomotion(XROrigin player)
|
||||||
@ -60,7 +57,6 @@ public class PassangerSeat : LocomotionProvider
|
|||||||
public void ExitCar()
|
public void ExitCar()
|
||||||
{
|
{
|
||||||
if (currentPassanger == null) return;
|
if (currentPassanger == null) return;
|
||||||
EndLocomotion();
|
|
||||||
enablePlayerLocomotion(currentPassanger);
|
enablePlayerLocomotion(currentPassanger);
|
||||||
|
|
||||||
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
||||||
@ -72,7 +68,7 @@ public class PassangerSeat : LocomotionProvider
|
|||||||
currentPassanger.transform.SetParent(null);
|
currentPassanger.transform.SetParent(null);
|
||||||
|
|
||||||
// Put the player outside;
|
// Put the player outside;
|
||||||
currentPassanger.transform.localPosition = ExitSpot.transform.position;
|
currentPassanger.transform.localPosition = ExitSpot.transform.localPosition;
|
||||||
cameraTransform.rotation = ExitSpot.transform.rotation;
|
cameraTransform.rotation = ExitSpot.transform.rotation;
|
||||||
currentPassanger = null;
|
currentPassanger = null;
|
||||||
}
|
}
|
||||||
|
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(Stored with Git LFS)
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Assets/_PROJECT/Components/Bow/Scoring/icons8-shift-90.png
(Stored with Git LFS)
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Assets/_PROJECT/Components/Bow/Scoring/icons8-shift-90.png
(Stored with Git LFS)
Binary file not shown.
@ -1,148 +0,0 @@
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|
@ -5,7 +5,6 @@ using _PROJECT.Scripts.Bow;
|
|||||||
using FishNet.Object;
|
using FishNet.Object;
|
||||||
using FishNet.Object.Synchronizing;
|
using FishNet.Object.Synchronizing;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Unity.XR.CoreUtils;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
@ -25,8 +24,6 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
public float roundLength = 60f;
|
public float roundLength = 60f;
|
||||||
public float targetSpawnTime = 3f;
|
public float targetSpawnTime = 3f;
|
||||||
|
|
||||||
public KeyboardManager keyboardManager;
|
|
||||||
|
|
||||||
private List<ArcheryTarget> _targets;
|
private List<ArcheryTarget> _targets;
|
||||||
|
|
||||||
[SyncVar]
|
[SyncVar]
|
||||||
@ -36,10 +33,6 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
private float _nextTargetTime;
|
private float _nextTargetTime;
|
||||||
private bool _roundActive;
|
private bool _roundActive;
|
||||||
|
|
||||||
private readonly List<XROrigin> _presentPlayers = new();
|
|
||||||
|
|
||||||
private XROrigin _scoredPlayer;
|
|
||||||
|
|
||||||
public override void OnStartServer()
|
public override void OnStartServer()
|
||||||
{
|
{
|
||||||
base.OnStartServer();
|
base.OnStartServer();
|
||||||
@ -48,46 +41,7 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
_score = 0;
|
_score = 0;
|
||||||
_maxScore = 0;
|
_maxScore = 0;
|
||||||
_roundEndTime = 0f;
|
_roundEndTime = 0f;
|
||||||
_maxScore = LoadScoreFromDisk();
|
SetHighScoreText("High Score: 0");
|
||||||
//+Debug.Log($"highScore is {_maxScore}");
|
|
||||||
|
|
||||||
StartCoroutine(DelayedSetHighScoreText(10f)); // Cannot immediately assign these values because fishnet needs time.
|
|
||||||
}
|
|
||||||
|
|
||||||
private System.Collections.IEnumerator DelayedSetHighScoreText(float delaySeconds)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(delaySeconds);
|
|
||||||
SetHighScoreText($"High Score: {_maxScore}");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
SetHighScoreText($"High Score: {_maxScore}"); // Refresh high score UI
|
|
||||||
|
|
||||||
XROrigin enteredPlayer = other.GetComponent<XROrigin>();
|
|
||||||
if (enteredPlayer == null || _presentPlayers.Contains(enteredPlayer))
|
|
||||||
return;
|
|
||||||
|
|
||||||
_presentPlayers.Add(enteredPlayer); // Adds to the end
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
XROrigin exitedPlayer = other.GetComponent<XROrigin>();
|
|
||||||
if (exitedPlayer == null) return;
|
|
||||||
|
|
||||||
_presentPlayers.Remove(exitedPlayer); // Shifts others left automatically
|
|
||||||
|
|
||||||
if (exitedPlayer == _scoredPlayer) keyboardManager.DeActivate(); // If the player ´refuses to enter their name.
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public override void OnStopServer()
|
|
||||||
{
|
|
||||||
base.OnStopServer();
|
|
||||||
SaveScoreToDisk(_maxScore);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -147,30 +101,9 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
|
|
||||||
_targets = new List<ArcheryTarget>();
|
_targets = new List<ArcheryTarget>();
|
||||||
if (_maxScore < _score) _maxScore = _score;
|
if (_maxScore < _score) _maxScore = _score;
|
||||||
|
|
||||||
if(_presentPlayers.Count != 0) // If there are players in the area.
|
|
||||||
{
|
|
||||||
// Gives the score to the player longest-lasting in the area. It would be better to give it to the player that fired the starting arrow, but I'm not spending 10 hours on this.
|
|
||||||
|
|
||||||
XROrigin scoringPlayer = _presentPlayers.First();
|
|
||||||
|
|
||||||
Menu playermenu = scoringPlayer.GetComponentInChildren<Menu>();
|
|
||||||
|
|
||||||
_scoredPlayer = scoringPlayer;
|
|
||||||
|
|
||||||
playermenu.setCanvasVisibility(false); // Deactivates the menu to avoid overlap issues.
|
|
||||||
|
|
||||||
Transform keyboardPlacement = playermenu.updateMenuTransform();
|
|
||||||
|
|
||||||
keyboardManager.Activate(_score, keyboardPlacement);
|
|
||||||
|
|
||||||
SaveScoreToDisk(_maxScore);
|
|
||||||
SetHighScoreText($"High Score: {_maxScore}");
|
|
||||||
}
|
|
||||||
_score = 0;
|
_score = 0;
|
||||||
|
SetHighScoreText($"High Score: {_maxScore}");
|
||||||
startTarget.ShowTarget();
|
startTarget.ShowTarget();
|
||||||
|
|
||||||
_roundActive = false;
|
_roundActive = false;
|
||||||
SetTimeLeftText("");
|
SetTimeLeftText("");
|
||||||
}
|
}
|
||||||
@ -207,28 +140,4 @@ public class ArcheryRange : NetworkBehaviour
|
|||||||
{
|
{
|
||||||
timeLeftText.text = text;
|
timeLeftText.text = text;
|
||||||
}
|
}
|
||||||
public class SaveData
|
|
||||||
{
|
|
||||||
public float HighScore;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SaveScoreToDisk(float highScore)
|
|
||||||
{
|
|
||||||
SaveData data = new SaveData { HighScore = highScore };
|
|
||||||
string json = JsonUtility.ToJson(data);
|
|
||||||
System.IO.File.WriteAllText("highscore.json", json);
|
|
||||||
}
|
|
||||||
public float LoadScoreFromDisk()
|
|
||||||
{
|
|
||||||
if (System.IO.File.Exists("highscore.json"))
|
|
||||||
{
|
|
||||||
string json = System.IO.File.ReadAllText("highscore.json");
|
|
||||||
SaveData data = JsonUtility.FromJson<SaveData>(json);
|
|
||||||
return data.HighScore;
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1f; // default score
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,147 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class KeyboardManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public enum ShiftMode { Lowercase, NextUppercase, Uppercase }
|
|
||||||
|
|
||||||
[Header("UI References")]
|
|
||||||
public TMP_Text nameTextField;
|
|
||||||
public TMP_Text scoreTextField;
|
|
||||||
public Button shiftButton;
|
|
||||||
public Button backspaceButton;
|
|
||||||
public Button enterButton;
|
|
||||||
public Button spaceButton;
|
|
||||||
|
|
||||||
[Header("Letter Buttons")]
|
|
||||||
public List<Button> letterButtons;
|
|
||||||
|
|
||||||
public int inputTextLimit = 12;
|
|
||||||
public ScoreBoard scoreBoard; // Reference to ScoreBoard
|
|
||||||
public string placeHolderText;
|
|
||||||
private string _input = "";
|
|
||||||
private float _currentScore;
|
|
||||||
private ShiftMode _shiftMode = ShiftMode.Lowercase;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
foreach (var button in letterButtons)
|
|
||||||
{
|
|
||||||
button.onClick.AddListener(() => OnLetterPressed(button));
|
|
||||||
}
|
|
||||||
|
|
||||||
shiftButton.onClick.AddListener(OnShiftPressed);
|
|
||||||
backspaceButton.onClick.AddListener(OnBackspacePressed);
|
|
||||||
enterButton.onClick.AddListener(OnEnterPressed);
|
|
||||||
spaceButton.onClick.AddListener(OnSpacePressed);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
gameObject.SetActive(false); // Start disabled
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Activate(float score, Transform assignedTransform)
|
|
||||||
{
|
|
||||||
_currentScore = score;
|
|
||||||
_input = "";
|
|
||||||
nameTextField.text = placeHolderText;
|
|
||||||
Debug.Log(_currentScore);
|
|
||||||
Debug.Log(_currentScore.ToString());
|
|
||||||
scoreTextField.text = _currentScore.ToString();
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
|
|
||||||
gameObject.transform.position = assignedTransform.position;
|
|
||||||
gameObject.transform.rotation = assignedTransform.rotation;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DeActivate()
|
|
||||||
{
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addToInput(string newInput)
|
|
||||||
{
|
|
||||||
|
|
||||||
if (_input.Length < inputTextLimit)
|
|
||||||
_input += newInput;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnLetterPressed(Button button)
|
|
||||||
{
|
|
||||||
var label = button.GetComponentInChildren<TMP_Text>();
|
|
||||||
if (label == null) return;
|
|
||||||
|
|
||||||
string letter = label.text;
|
|
||||||
|
|
||||||
switch (_shiftMode)
|
|
||||||
{
|
|
||||||
case ShiftMode.Lowercase:
|
|
||||||
addToInput(letter.ToLower());
|
|
||||||
break;
|
|
||||||
case ShiftMode.Uppercase:
|
|
||||||
addToInput(letter.ToUpper());
|
|
||||||
break;
|
|
||||||
case ShiftMode.NextUppercase:
|
|
||||||
addToInput(letter.ToUpper());
|
|
||||||
_shiftMode = ShiftMode.Lowercase;
|
|
||||||
UpdateKeyLabels();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateOutput();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnShiftPressed()
|
|
||||||
{
|
|
||||||
_shiftMode = _shiftMode switch
|
|
||||||
{
|
|
||||||
ShiftMode.Lowercase => ShiftMode.NextUppercase,
|
|
||||||
ShiftMode.NextUppercase => ShiftMode.Uppercase,
|
|
||||||
ShiftMode.Uppercase => ShiftMode.Lowercase,
|
|
||||||
_ => ShiftMode.Lowercase
|
|
||||||
};
|
|
||||||
|
|
||||||
UpdateKeyLabels();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnBackspacePressed()
|
|
||||||
{
|
|
||||||
if (_input.Length > 0)
|
|
||||||
_input = _input.Substring(0, _input.Length - 1);
|
|
||||||
UpdateOutput();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnEnterPressed()
|
|
||||||
{
|
|
||||||
if (_input.Length > 0)
|
|
||||||
{
|
|
||||||
scoreBoard.SaveScore(_input, _currentScore);
|
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnSpacePressed()
|
|
||||||
{
|
|
||||||
addToInput(" ");
|
|
||||||
UpdateOutput();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateOutput()
|
|
||||||
{
|
|
||||||
nameTextField.text = _input;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateKeyLabels()
|
|
||||||
{
|
|
||||||
foreach (var button in letterButtons)
|
|
||||||
{
|
|
||||||
var label = button.GetComponentInChildren<TMP_Text>();
|
|
||||||
if (label == null) continue;
|
|
||||||
|
|
||||||
label.text = _shiftMode == ShiftMode.Lowercase ? label.text.ToLower() : label.text.ToUpper();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 148cae225a875104fa024390b4e9f9d8
|
|
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MonoImporter:
|
|
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externalObjects: {}
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
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executionOrder: 0
|
|
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|
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assetBundleName:
|
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||||||
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|
@ -1,70 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ScoreBoard : MonoBehaviour
|
|
||||||
{
|
|
||||||
[System.Serializable]
|
|
||||||
public class ScoreEntry
|
|
||||||
{
|
|
||||||
public string name;
|
|
||||||
public float score;
|
|
||||||
}
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class ScoreData
|
|
||||||
{
|
|
||||||
public List<ScoreEntry> entries = new List<ScoreEntry>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public TMP_Text scoreDisplayText;
|
|
||||||
private string filePath => Path.Combine(Application.persistentDataPath, "highscores.json");
|
|
||||||
|
|
||||||
private ScoreData _scoreData = new ScoreData();
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
LoadScores();
|
|
||||||
DisplayTopScores();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SaveScore(string playerName, float score)
|
|
||||||
{
|
|
||||||
LoadScores();
|
|
||||||
|
|
||||||
_scoreData.entries.Add(new ScoreEntry { name = playerName, score = score });
|
|
||||||
_scoreData.entries = _scoreData.entries.OrderByDescending(e => e.score).Take(15).ToList(); // Keep top 15
|
|
||||||
string json = JsonUtility.ToJson(_scoreData, true);
|
|
||||||
File.WriteAllText(filePath, json);
|
|
||||||
|
|
||||||
DisplayTopScores();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void LoadScores()
|
|
||||||
{
|
|
||||||
if (File.Exists(filePath))
|
|
||||||
{
|
|
||||||
string json = File.ReadAllText(filePath);
|
|
||||||
_scoreData = JsonUtility.FromJson<ScoreData>(json);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DisplayTopScores()
|
|
||||||
{
|
|
||||||
if (_scoreData.entries.Count == 0)
|
|
||||||
{
|
|
||||||
scoreDisplayText.text = "No scores yet.";
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
scoreDisplayText.text = "Top Scores:\n";
|
|
||||||
for (int i = 0; i < _scoreData.entries.Count; i++)
|
|
||||||
{
|
|
||||||
var entry = _scoreData.entries[i];
|
|
||||||
scoreDisplayText.text += $"{i + 1}. {entry.name} - {entry.score}\n";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
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@ -44,7 +44,7 @@ public class Menu : MonoBehaviour
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openMenuAction.action.performed += ToggleMenu;
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openMenuAction.action.performed += ToggleMenu;
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InputSystem.onDeviceChange += OnDeviceChange;
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public void DeactivateMenu() // Makes the ToggleMenu inable to toggle.
|
public void DeactivateMenu() // Makes the ToggleMenu inable to toggle.
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@ -57,37 +57,20 @@ public class Menu : MonoBehaviour
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activated = true;
|
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}
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{
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|
private void ToggleMenu(InputAction.CallbackContext context)
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{
|
{
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if (!activated) return;
|
if (!activated) return;
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updateMenuTransform();
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// Toggle the menu visibility
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setCanvasVisibility(!canvas.enabled);
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}
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public Transform updateMenuTransform()
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{
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// Does not enable its visibility.
|
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|
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// Get the camera's local Y rotation relative to the parent of MenuRotator
|
// Get the camera's local Y rotation relative to the parent of MenuRotator
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float relativeYRotation = Camera.transform.localEulerAngles.y;
|
float relativeYRotation = Camera.transform.localEulerAngles.y;
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|
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// Apply the relative Y rotation to MenuRotator while keeping X and Z unchanged
|
// Apply the relative Y rotation to MenuRotator while keeping X and Z unchanged
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MenuRotator.transform.localEulerAngles = new Vector3(0, relativeYRotation, 0);
|
MenuRotator.transform.localEulerAngles = new Vector3(0, relativeYRotation, 0);
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// Set the menu position to match the camera's position in local space
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// Set the menu position to match the camera's position in local space
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MenuRotator.transform.position = Camera.transform.position;
|
MenuRotator.transform.position = Camera.transform.position;
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return this.transform;
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// Toggle the menu visibility
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}
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}
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// Start is called before the first frame update
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@ -549,9 +549,9 @@ MonoBehaviour:
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|
||||||
m_HapticHoverEnterDuration: 0.5
|
m_HapticHoverEnterDuration: 0
|
||||||
m_PlayHapticsOnHoverExited: 0
|
m_PlayHapticsOnHoverExited: 0
|
||||||
m_HapticHoverExitIntensity: 0
|
m_HapticHoverExitIntensity: 0
|
||||||
m_HapticHoverExitDuration: 0
|
m_HapticHoverExitDuration: 0
|
||||||
@ -561,7 +561,7 @@ MonoBehaviour:
|
|||||||
m_AllowHoverHapticsWhileSelecting: 1
|
m_AllowHoverHapticsWhileSelecting: 1
|
||||||
m_LineType: 0
|
m_LineType: 0
|
||||||
m_BlendVisualLinePoints: 1
|
m_BlendVisualLinePoints: 1
|
||||||
m_MaxRaycastDistance: 1000
|
m_MaxRaycastDistance: 10
|
||||||
m_RayOriginTransform: {fileID: 0}
|
m_RayOriginTransform: {fileID: 0}
|
||||||
m_ReferenceFrame: {fileID: 0}
|
m_ReferenceFrame: {fileID: 0}
|
||||||
m_Velocity: 16
|
m_Velocity: 16
|
||||||
@ -587,7 +587,7 @@ MonoBehaviour:
|
|||||||
m_TimeToAutoDeselect: 3
|
m_TimeToAutoDeselect: 3
|
||||||
m_EnableUIInteraction: 1
|
m_EnableUIInteraction: 1
|
||||||
m_AllowAnchorControl: 0
|
m_AllowAnchorControl: 0
|
||||||
m_UseForceGrab: 0
|
m_UseForceGrab: 1
|
||||||
m_RotateSpeed: 180
|
m_RotateSpeed: 180
|
||||||
m_TranslateSpeed: 1
|
m_TranslateSpeed: 1
|
||||||
m_AnchorRotateReferenceFrame: {fileID: 0}
|
m_AnchorRotateReferenceFrame: {fileID: 0}
|
||||||
@ -719,7 +719,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_LineWidth: 0.01
|
m_LineWidth: 0.01
|
||||||
m_OverrideInteractorLineLength: 1
|
m_OverrideInteractorLineLength: 1
|
||||||
m_LineLength: 5
|
m_LineLength: 10
|
||||||
m_WidthCurve:
|
m_WidthCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve:
|
m_Curve:
|
||||||
@ -1248,9 +1248,9 @@ MonoBehaviour:
|
|||||||
m_PlayHapticsOnSelectCanceled: 0
|
m_PlayHapticsOnSelectCanceled: 0
|
||||||
m_HapticSelectCancelIntensity: 0
|
m_HapticSelectCancelIntensity: 0
|
||||||
m_HapticSelectCancelDuration: 0
|
m_HapticSelectCancelDuration: 0
|
||||||
m_PlayHapticsOnHoverEntered: 1
|
m_PlayHapticsOnHoverEntered: 0
|
||||||
m_HapticHoverEnterIntensity: 0.1
|
m_HapticHoverEnterIntensity: 0
|
||||||
m_HapticHoverEnterDuration: 0.5
|
m_HapticHoverEnterDuration: 0
|
||||||
m_PlayHapticsOnHoverExited: 0
|
m_PlayHapticsOnHoverExited: 0
|
||||||
m_HapticHoverExitIntensity: 0
|
m_HapticHoverExitIntensity: 0
|
||||||
m_HapticHoverExitDuration: 0
|
m_HapticHoverExitDuration: 0
|
||||||
@ -1260,7 +1260,7 @@ MonoBehaviour:
|
|||||||
m_AllowHoverHapticsWhileSelecting: 1
|
m_AllowHoverHapticsWhileSelecting: 1
|
||||||
m_LineType: 0
|
m_LineType: 0
|
||||||
m_BlendVisualLinePoints: 1
|
m_BlendVisualLinePoints: 1
|
||||||
m_MaxRaycastDistance: 1000
|
m_MaxRaycastDistance: 10
|
||||||
m_RayOriginTransform: {fileID: 0}
|
m_RayOriginTransform: {fileID: 0}
|
||||||
m_ReferenceFrame: {fileID: 0}
|
m_ReferenceFrame: {fileID: 0}
|
||||||
m_Velocity: 16
|
m_Velocity: 16
|
||||||
@ -1286,7 +1286,7 @@ MonoBehaviour:
|
|||||||
m_TimeToAutoDeselect: 3
|
m_TimeToAutoDeselect: 3
|
||||||
m_EnableUIInteraction: 1
|
m_EnableUIInteraction: 1
|
||||||
m_AllowAnchorControl: 0
|
m_AllowAnchorControl: 0
|
||||||
m_UseForceGrab: 0
|
m_UseForceGrab: 1
|
||||||
m_RotateSpeed: 180
|
m_RotateSpeed: 180
|
||||||
m_TranslateSpeed: 1
|
m_TranslateSpeed: 1
|
||||||
m_AnchorRotateReferenceFrame: {fileID: 0}
|
m_AnchorRotateReferenceFrame: {fileID: 0}
|
||||||
@ -1418,7 +1418,7 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_LineWidth: 0.01
|
m_LineWidth: 0.01
|
||||||
m_OverrideInteractorLineLength: 1
|
m_OverrideInteractorLineLength: 1
|
||||||
m_LineLength: 5
|
m_LineLength: 10
|
||||||
m_WidthCurve:
|
m_WidthCurve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve:
|
m_Curve:
|
||||||
@ -4382,7 +4382,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_DefaultParameters.m_FeatheringEffect
|
propertyPath: m_DefaultParameters.m_FeatheringEffect
|
||||||
value: 1
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
||||||
type: 3}
|
type: 3}
|
||||||
@ -4424,11 +4424,6 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocomotionVignetteProviders.Array.data[2].m_LocomotionProvider
|
propertyPath: m_LocomotionVignetteProviders.Array.data[2].m_LocomotionProvider
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 5354856814699964556}
|
objectReference: {fileID: 5354856814699964556}
|
||||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocomotionVignetteProviders.Array.data[3].m_LocomotionProvider
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocomotionVignetteProviders.Array.data[0].m_OverrideDefaultParameters
|
propertyPath: m_LocomotionVignetteProviders.Array.data[0].m_OverrideDefaultParameters
|
||||||
@ -4519,11 +4514,6 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocomotionVignetteProviders.Array.data[1].m_OverrideParameters.m_EaseInTimeLock
|
propertyPath: m_LocomotionVignetteProviders.Array.data[1].m_OverrideParameters.m_EaseInTimeLock
|
||||||
value: 1
|
value: 1
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocomotionVignetteProviders.Array.data[3].m_OverrideParameters.m_EaseInTimeLock
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_LocomotionVignetteProviders.Array.data[0].m_OverrideParameters.m_VignetteColor.a
|
propertyPath: m_LocomotionVignetteProviders.Array.data[0].m_OverrideParameters.m_VignetteColor.a
|
||||||
|
@ -23,13 +23,10 @@ public class AlarmTrigger : MonoBehaviour
|
|||||||
void OnButtonPressed()
|
void OnButtonPressed()
|
||||||
{
|
{
|
||||||
Debug.Log("Alarm button Pressed!");
|
Debug.Log("Alarm button Pressed!");
|
||||||
|
|
||||||
if (!AlarmSequence.isPlaying) { //if alarm isn't already triggered.
|
|
||||||
VentilationSequence.Stop();
|
VentilationSequence.Stop();
|
||||||
AlarmSequence.Play();
|
AlarmSequence.Play();
|
||||||
hasAlarm = true;
|
hasAlarm = true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if(hasAlarm && !AlarmSequence.isPlaying) // If alarm state has ended.
|
if(hasAlarm && !AlarmSequence.isPlaying) // If alarm state has ended.
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
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x
Reference in New Issue
Block a user