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1438
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1438
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50
Assets/Scripts/CameraMovement.cs
Normal file
50
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Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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||||||
|
public class CameraMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private Transform target;
|
||||||
|
[SerializeField] private float speed;
|
||||||
|
|
||||||
|
private MapInfo map;
|
||||||
|
private Camera cam;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
map = FindObjectOfType<MapInfo>();
|
||||||
|
cam = GetComponentInChildren<Camera>();
|
||||||
|
if (cam == null)
|
||||||
|
enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// LateUpdate is called once at the end of frame
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if(target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 targetPositon = target.position;
|
||||||
|
if (map != null)
|
||||||
|
{
|
||||||
|
targetPositon = map.ClampPosition(targetPositon,
|
||||||
|
new Vector2(cam.orthographicSize * cam.aspect, cam.orthographicSize));
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, targetPositon, speed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTarget(Transform newTarget)
|
||||||
|
{
|
||||||
|
target = newTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpToTarget()
|
||||||
|
{
|
||||||
|
if(target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
transform.position = target.position;
|
||||||
|
}
|
||||||
|
}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 9cc1c8f52cb11d142b26f98158580b66
|
guid: 1490e1d8991fb6546860b2b1859f6001
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
24
Assets/Scripts/Command.cs
Normal file
24
Assets/Scripts/Command.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
//Command.cs
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class Command
|
||||||
|
{
|
||||||
|
public abstract KeyCode Key { get; set; }
|
||||||
|
public abstract string Description { get; }
|
||||||
|
|
||||||
|
/*
|
||||||
|
Todo:
|
||||||
|
1. Add an abstract Execute method with an argument for receiver.
|
||||||
|
For your consideration:
|
||||||
|
What would make for a good Execute receiver parameter?
|
||||||
|
Should we try to limit the receiver types?
|
||||||
|
How precisely can we limit the receiver's type?
|
||||||
|
Could we move the receiver into command data instead?
|
||||||
|
What are the benefits of either approach? Which works best here?
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component.
|
||||||
|
Execute method of this command should call the Walk(Vector3 direction) method of GridMovement.
|
||||||
|
*/
|
||||||
|
}
|
11
Assets/Scripts/Command.cs.meta
Normal file
11
Assets/Scripts/Command.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c372f0cb4dbc3db4c991d69f9481efa4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/GUI.meta
Normal file
8
Assets/Scripts/GUI.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9f91583480983b6449cdd7996dc3edca
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
34
Assets/Scripts/GUI/ControlCard.cs
Normal file
34
Assets/Scripts/GUI/ControlCard.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ControlCard : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Command MyCommand;
|
||||||
|
|
||||||
|
[SerializeField] private Text description;
|
||||||
|
[SerializeField] private Text key;
|
||||||
|
|
||||||
|
private RebindMenu rebindMenu;
|
||||||
|
|
||||||
|
public void Populate(Command command, RebindMenu rebindMenu)
|
||||||
|
{
|
||||||
|
this.rebindMenu = rebindMenu;
|
||||||
|
MyCommand = command;
|
||||||
|
Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rebind()
|
||||||
|
{
|
||||||
|
rebindMenu.Open(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
description.text = MyCommand.Description;
|
||||||
|
key.text = MyCommand.Key.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/GUI/ControlCard.cs.meta
Normal file
11
Assets/Scripts/GUI/ControlCard.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8940b9c7b5c3e474fb41c133c6d5921b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
48
Assets/Scripts/GUI/ControlsMenu.cs
Normal file
48
Assets/Scripts/GUI/ControlsMenu.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ControlsMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Widgets")]
|
||||||
|
[SerializeField] private GameObject mainPanel;
|
||||||
|
[SerializeField] private GameObject scrollContent;
|
||||||
|
[SerializeField] private RebindMenu rebindMenu;
|
||||||
|
|
||||||
|
[Header("Prefabs")]
|
||||||
|
[SerializeField] private ControlCard controlCardPrefab;
|
||||||
|
|
||||||
|
private InputHandler inputHandler;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
inputHandler = FindObjectOfType<InputHandler>();
|
||||||
|
if (inputHandler == null)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
foreach (Command command in inputHandler.Keymap)
|
||||||
|
{
|
||||||
|
ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform);
|
||||||
|
card.Populate(command, rebindMenu);
|
||||||
|
}
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
mainPanel.SetActive(true);
|
||||||
|
inputHandler.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
mainPanel.SetActive(false);
|
||||||
|
rebindMenu.Close();
|
||||||
|
inputHandler.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/GUI/ControlsMenu.cs.meta
Normal file
11
Assets/Scripts/GUI/ControlsMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2a01ec157fbb2184ba9fe507120720d7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
37
Assets/Scripts/GUI/RebindMenu.cs
Normal file
37
Assets/Scripts/GUI/RebindMenu.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class RebindMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private Text instruction;
|
||||||
|
|
||||||
|
private ControlCard controlCard;
|
||||||
|
|
||||||
|
public void Open(ControlCard keybindCard)
|
||||||
|
{
|
||||||
|
controlCard = keybindCard;
|
||||||
|
instruction.text = $"Enter new key for\n" +
|
||||||
|
$"{controlCard.MyCommand.Description}";
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
//On GUI provides a convenient method to get keycodes through Event data
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
if(!(Event.current.isKey && Input.anyKeyDown))
|
||||||
|
return;
|
||||||
|
|
||||||
|
controlCard.MyCommand.Key = Event.current.keyCode;
|
||||||
|
controlCard.Refresh();
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/GUI/RebindMenu.cs.meta
Normal file
11
Assets/Scripts/GUI/RebindMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bd6df0aacf9fc0649996299244764e42
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
92
Assets/Scripts/GridMovement.cs
Normal file
92
Assets/Scripts/GridMovement.cs
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
//GridMovement.cs
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GridMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float moveTime = 0.3f;
|
||||||
|
[SerializeField] private AnimationCurve spacing;
|
||||||
|
|
||||||
|
private bool isMoving;
|
||||||
|
private Animator animator;
|
||||||
|
private MapInfo map;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
animator.SetFloat("y", -1);
|
||||||
|
map = FindObjectOfType<MapInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.W))
|
||||||
|
{
|
||||||
|
Walk(Vector3.up);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.S))
|
||||||
|
{
|
||||||
|
Walk(Vector3.down);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.A))
|
||||||
|
{
|
||||||
|
Walk(Vector3.left);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.D))
|
||||||
|
{
|
||||||
|
Walk(Vector3.right);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Walk(Vector3 direction)
|
||||||
|
{
|
||||||
|
if (isMoving)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!IsPositionWalkable(transform.position + direction))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
StartCoroutine(WalkCoroutine(direction, moveTime));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsPositionWalkable(Vector3 pos)
|
||||||
|
{
|
||||||
|
if (Physics2D.OverlapPoint(pos) != null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (map != null)
|
||||||
|
{
|
||||||
|
return map.IsPositionInBounds(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator WalkCoroutine(Vector3 direction, float duration)
|
||||||
|
{
|
||||||
|
Vector3 from = transform.position;
|
||||||
|
Vector3 to = from + direction;
|
||||||
|
|
||||||
|
animator.SetFloat("x", direction.x);
|
||||||
|
animator.SetFloat("y", direction.y);
|
||||||
|
animator.SetFloat("speed", 1f);
|
||||||
|
if (duration < float.Epsilon)
|
||||||
|
{
|
||||||
|
transform.position = to;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
isMoving = true;
|
||||||
|
float aggregate = 0;
|
||||||
|
while (aggregate < 1f)
|
||||||
|
{
|
||||||
|
aggregate += Time.deltaTime / duration;
|
||||||
|
transform.position = Vector3.Lerp(from, to, spacing.Evaluate(aggregate));
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
isMoving = false;
|
||||||
|
animator.SetFloat("speed", 0f);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GridMovement.cs.meta
Normal file
11
Assets/Scripts/GridMovement.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bdd6baffed6b79b48bb8cf0161756493
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
31
Assets/Scripts/InputHandler.cs
Normal file
31
Assets/Scripts/InputHandler.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
//InputHandler.cs
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class InputHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
// SerializeField let's us assign a value in the Unity editor for private variables.
|
||||||
|
[SerializeField]
|
||||||
|
// The character currently being commanded
|
||||||
|
private GridMovement currentActor;
|
||||||
|
|
||||||
|
// A list of all characters in the scene
|
||||||
|
private List<GridMovement> allActors;
|
||||||
|
|
||||||
|
// Variables for binding commands to input and executing commands
|
||||||
|
public List<Command> Keymap = new List<Command>(); // keycode to command mapping
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
// TODO: Add movement commands to the list
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// TODO: Loop through all commands and execute them on correct actor via correct key press.
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/InputHandler.cs.meta
Normal file
11
Assets/Scripts/InputHandler.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 024cba9d4ec5ad94f9c1a71c69531745
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
28
Assets/Scripts/MapInfo.cs
Normal file
28
Assets/Scripts/MapInfo.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MapInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Map Bounds")]
|
||||||
|
public Vector2Int MaxCoordinate;
|
||||||
|
public Vector2Int MinCoordinate;
|
||||||
|
|
||||||
|
public bool IsPositionInBounds(Vector3 pos)
|
||||||
|
{
|
||||||
|
return pos.x <= MaxCoordinate.x &&
|
||||||
|
pos.x >= MinCoordinate.x &&
|
||||||
|
pos.y <= MaxCoordinate.y &&
|
||||||
|
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|
||||||
|
@ -11,9 +11,10 @@ Material:
|
|||||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords: []
|
m_ValidKeywords:
|
||||||
|
- _EMISSION
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 1
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: 2000
|
m_CustomRenderQueue: 2000
|
||||||
@ -113,9 +114,9 @@ Material:
|
|||||||
- _WorkflowMode: 1
|
- _WorkflowMode: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.6981132, g: 0.4544322, b: 0.45867008, a: 1}
|
- _BaseColor: {r: 0.9339623, g: 0.030838395, b: 0.045404896, a: 1}
|
||||||
- _Color: {r: 0.6981132, g: 0.4544322, b: 0.45867002, a: 1}
|
- _Color: {r: 0.9339623, g: 0.030838395, b: 0.045404874, a: 1}
|
||||||
- _EmissionColor: {r: 0.074176654, g: 0.074176654, b: 0.074176654, a: 1}
|
- _EmissionColor: {r: 0.1807191, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &8952982900415126127
|
--- !u!114 &8952982900415126127
|
||||||
|
@ -215,6 +215,7 @@ namespace UnityEngine.XR.Content.Interaction
|
|||||||
}
|
}
|
||||||
|
|
||||||
pressInfo.m_InPressRegion = withinButtonRegion;
|
pressInfo.m_InPressRegion = withinButtonRegion;
|
||||||
|
Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
||||||
}
|
}
|
||||||
|
|
||||||
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
||||||
@ -234,7 +235,11 @@ namespace UnityEngine.XR.Content.Interaction
|
|||||||
m_Toggled = !m_Toggled;
|
m_Toggled = !m_Toggled;
|
||||||
|
|
||||||
if (m_Toggled)
|
if (m_Toggled)
|
||||||
|
{
|
||||||
m_OnPress.Invoke();
|
m_OnPress.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
else
|
else
|
||||||
m_OnRelease.Invoke();
|
m_OnRelease.Invoke();
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using static MouseLook;
|
using static MouseLook;
|
||||||
|
|
||||||
@ -101,6 +102,7 @@ public class CarDrivingRoutine : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
|
if (other.GetComponent<XROrigin>() == null) return;
|
||||||
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
||||||
_tireSound.Stop();
|
_tireSound.Stop();
|
||||||
_stopSound.Play();
|
_stopSound.Play();
|
||||||
@ -108,6 +110,7 @@ public class CarDrivingRoutine : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
|
if (other.GetComponent<XROrigin>() == null) return;
|
||||||
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
|
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
|
||||||
_stopSound.Stop();
|
_stopSound.Stop();
|
||||||
_tireSound.Play();
|
_tireSound.Play();
|
||||||
|
@ -0,0 +1,310 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
namespace UnityEngine.XR.Content.Interaction
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An interactable that can be pushed by a direct interactor's movement
|
||||||
|
/// </summary>
|
||||||
|
public class CarTeleportButton : XRBaseInteractable
|
||||||
|
{
|
||||||
|
class PressInfo
|
||||||
|
{
|
||||||
|
internal IXRHoverInteractor m_Interactor;
|
||||||
|
internal bool m_InPressRegion = false;
|
||||||
|
internal bool m_WrongSide = false;
|
||||||
|
}
|
||||||
|
public PassangerSeat passangerSeat;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ValueChangeEvent : UnityEvent<float> { }
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The object that is visually pressed down")]
|
||||||
|
Transform m_Button = null;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The distance the button can be pressed")]
|
||||||
|
float m_PressDistance = 0.1f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Extra distance for clicking the button down")]
|
||||||
|
float m_PressBuffer = 0.01f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Offset from the button base to start testing for push")]
|
||||||
|
float m_ButtonOffset = 0.0f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("How big of a surface area is available for pressing the button")]
|
||||||
|
float m_ButtonSize = 0.1f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Treat this button like an on/off toggle")]
|
||||||
|
bool m_ToggleButton = false;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Events to trigger when the button is pressed")]
|
||||||
|
UnityEvent m_OnPress;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Events to trigger when the button is released")]
|
||||||
|
UnityEvent m_OnRelease;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Events to trigger when the button pressed value is updated. Only called when the button is pressed")]
|
||||||
|
ValueChangeEvent m_OnValueChange;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Audio source to play when the button is pressed")]
|
||||||
|
AudioSource m_AudioSource;
|
||||||
|
|
||||||
|
bool m_Pressed = false;
|
||||||
|
bool m_Toggled = false;
|
||||||
|
float m_Value = 0f;
|
||||||
|
Vector3 m_BaseButtonPosition = Vector3.zero;
|
||||||
|
|
||||||
|
Dictionary<IXRHoverInteractor, PressInfo> m_HoveringInteractors = new Dictionary<IXRHoverInteractor, PressInfo>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The object that is visually pressed down
|
||||||
|
/// </summary>
|
||||||
|
public Transform button
|
||||||
|
{
|
||||||
|
get => m_Button;
|
||||||
|
set => m_Button = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The distance the button can be pressed
|
||||||
|
/// </summary>
|
||||||
|
public float pressDistance
|
||||||
|
{
|
||||||
|
get => m_PressDistance;
|
||||||
|
set => m_PressDistance = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The distance (in percentage from 0 to 1) the button is currently being held down
|
||||||
|
/// </summary>
|
||||||
|
public float value => m_Value;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Events to trigger when the button is pressed
|
||||||
|
/// </summary>
|
||||||
|
public UnityEvent onPress => m_OnPress;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Events to trigger when the button is released
|
||||||
|
/// </summary>
|
||||||
|
public UnityEvent onRelease => m_OnRelease;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Events to trigger when the button distance value is changed. Only called when the button is pressed
|
||||||
|
/// </summary>
|
||||||
|
public ValueChangeEvent onValueChange => m_OnValueChange;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not a toggle button is in the locked down position
|
||||||
|
/// </summary>
|
||||||
|
public bool toggleValue
|
||||||
|
{
|
||||||
|
get => m_ToggleButton && m_Toggled;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (!m_ToggleButton)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_Toggled = value;
|
||||||
|
if (m_Toggled)
|
||||||
|
SetButtonHeight(-m_PressDistance);
|
||||||
|
else
|
||||||
|
SetButtonHeight(0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool IsHoverableBy(IXRHoverInteractor interactor)
|
||||||
|
{
|
||||||
|
if (interactor is XRRayInteractor)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return base.IsHoverableBy(interactor);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (m_Button != null)
|
||||||
|
m_BaseButtonPosition = m_Button.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
|
||||||
|
if (m_Toggled)
|
||||||
|
SetButtonHeight(-m_PressDistance);
|
||||||
|
else
|
||||||
|
SetButtonHeight(0.0f);
|
||||||
|
|
||||||
|
hoverEntered.AddListener(StartHover);
|
||||||
|
hoverExited.AddListener(EndHover);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisable()
|
||||||
|
{
|
||||||
|
hoverEntered.RemoveListener(StartHover);
|
||||||
|
hoverExited.RemoveListener(EndHover);
|
||||||
|
base.OnDisable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartHover(HoverEnterEventArgs args)
|
||||||
|
{
|
||||||
|
m_HoveringInteractors.Add(args.interactorObject, new PressInfo { m_Interactor = args.interactorObject });
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndHover(HoverExitEventArgs args)
|
||||||
|
{
|
||||||
|
m_HoveringInteractors.Remove(args.interactorObject);
|
||||||
|
|
||||||
|
if (m_HoveringInteractors.Count == 0)
|
||||||
|
{
|
||||||
|
if (m_ToggleButton && m_Toggled)
|
||||||
|
SetButtonHeight(-m_PressDistance);
|
||||||
|
else
|
||||||
|
SetButtonHeight(0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
|
||||||
|
{
|
||||||
|
base.ProcessInteractable(updatePhase);
|
||||||
|
|
||||||
|
if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic)
|
||||||
|
{
|
||||||
|
if (m_HoveringInteractors.Count > 0)
|
||||||
|
{
|
||||||
|
UpdatePress();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdatePress()
|
||||||
|
{
|
||||||
|
var minimumHeight = 0.0f;
|
||||||
|
|
||||||
|
if (m_ToggleButton && m_Toggled)
|
||||||
|
minimumHeight = -m_PressDistance;
|
||||||
|
|
||||||
|
// Go through each interactor
|
||||||
|
foreach (var pressInfo in m_HoveringInteractors.Values)
|
||||||
|
{
|
||||||
|
var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
|
||||||
|
var localOffset = transform.InverseTransformVector(interactorTransform.position - m_BaseButtonPosition);
|
||||||
|
|
||||||
|
var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
|
||||||
|
if (withinButtonRegion)
|
||||||
|
{
|
||||||
|
if (!pressInfo.m_InPressRegion)
|
||||||
|
{
|
||||||
|
pressInfo.m_WrongSide = (localOffset.y < m_ButtonOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!pressInfo.m_WrongSide)
|
||||||
|
minimumHeight = Mathf.Min(minimumHeight, localOffset.y - m_ButtonOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
pressInfo.m_InPressRegion = withinButtonRegion;
|
||||||
|
//Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
||||||
|
XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
|
||||||
|
passangerSeat.activateButtonPush(player, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
||||||
|
|
||||||
|
// If button height goes below certain amount, enter press mode
|
||||||
|
var pressed = m_ToggleButton ? (minimumHeight <= -(m_PressDistance + m_PressBuffer)) : (minimumHeight < -m_PressDistance);
|
||||||
|
|
||||||
|
var currentDistance = Mathf.Max(0f, -minimumHeight - m_PressBuffer);
|
||||||
|
m_Value = currentDistance / m_PressDistance;
|
||||||
|
|
||||||
|
if (m_ToggleButton)
|
||||||
|
{
|
||||||
|
if (pressed)
|
||||||
|
{
|
||||||
|
if (!m_Pressed)
|
||||||
|
{
|
||||||
|
m_Toggled = !m_Toggled;
|
||||||
|
|
||||||
|
if (m_Toggled)
|
||||||
|
{
|
||||||
|
m_OnPress.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
else
|
||||||
|
m_OnRelease.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (pressed)
|
||||||
|
{
|
||||||
|
if (!m_Pressed)
|
||||||
|
m_OnPress.Invoke();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_Pressed)
|
||||||
|
m_OnRelease.Invoke();
|
||||||
|
// Play sound if the audio source is set
|
||||||
|
if (m_AudioSource != null)
|
||||||
|
{
|
||||||
|
m_AudioSource.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_Pressed = pressed;
|
||||||
|
|
||||||
|
// Call value change event
|
||||||
|
if (m_Pressed)
|
||||||
|
m_OnValueChange.Invoke(m_Value);
|
||||||
|
|
||||||
|
SetButtonHeight(minimumHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetButtonHeight(float height)
|
||||||
|
{
|
||||||
|
if (m_Button == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 newPosition = m_Button.localPosition;
|
||||||
|
newPosition.y = height;
|
||||||
|
m_Button.localPosition = newPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
var pressStartPoint = Vector3.zero;
|
||||||
|
|
||||||
|
if (m_Button != null)
|
||||||
|
{
|
||||||
|
pressStartPoint = m_Button.localPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
pressStartPoint.y += m_ButtonOffset - (m_PressDistance * 0.5f);
|
||||||
|
|
||||||
|
Gizmos.color = Color.green;
|
||||||
|
Gizmos.matrix = transform.localToWorldMatrix;
|
||||||
|
Gizmos.DrawWireCube(pressStartPoint, new Vector3(m_ButtonSize, m_PressDistance, m_ButtonSize));
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnValidate()
|
||||||
|
{
|
||||||
|
SetButtonHeight(0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 56643671ea530f0498dd332a3828fa31
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,94 @@
|
|||||||
|
using _PROJECT.NewHandPresence;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Content.Interaction;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class PassangerSeat : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
public TeleportLocation ExitSpot;
|
||||||
|
public CarTeleportButton ExitButton;
|
||||||
|
private XROrigin currentPassanger;
|
||||||
|
private LocomotionSystem currentPlayerLocomotion;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public void activateButtonPush(XROrigin player, CarTeleportButton button)
|
||||||
|
{
|
||||||
|
if (button == ExitButton) ExitCar();
|
||||||
|
else EnterCar(player);
|
||||||
|
}
|
||||||
|
public void EnterCar(XROrigin player)
|
||||||
|
{
|
||||||
|
if (player == null || currentPassanger != null) return;
|
||||||
|
|
||||||
|
TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
|
||||||
|
if (cameraChild == null) return;
|
||||||
|
|
||||||
|
Transform cameraTransform = cameraChild.transform.parent.transform;
|
||||||
|
|
||||||
|
Vector3 cameraShift = cameraTransform.localPosition;
|
||||||
|
|
||||||
|
currentPassanger = player;
|
||||||
|
player.transform.SetParent(this.transform);
|
||||||
|
player.transform.localPosition = -cameraShift;
|
||||||
|
player.transform.localRotation = Quaternion.identity;
|
||||||
|
cameraTransform.localRotation = this.transform.rotation;
|
||||||
|
disablePlayerLocomotion(player);
|
||||||
|
}
|
||||||
|
private void disablePlayerLocomotion(XROrigin player)
|
||||||
|
{
|
||||||
|
Menu menu = player.GetComponentInChildren<Menu>();
|
||||||
|
if (menu == null) return;
|
||||||
|
|
||||||
|
menu.DeactivateMenu();
|
||||||
|
|
||||||
|
LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
|
||||||
|
currentPlayerLocomotion = locomotion;
|
||||||
|
//if (locomotion == null) return;
|
||||||
|
Debug.Log("LocomotionSystem of: " + locomotion + " disabled");
|
||||||
|
|
||||||
|
locomotion.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitCar()
|
||||||
|
{
|
||||||
|
if (currentPassanger == null) return;
|
||||||
|
enablePlayerLocomotion(currentPassanger);
|
||||||
|
|
||||||
|
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
||||||
|
if (cameraChild == null) return;
|
||||||
|
|
||||||
|
Transform cameraTransform = cameraChild.transform.parent.transform;
|
||||||
|
|
||||||
|
// Set the player’s parent to null (making it part of the scene hierarchy)
|
||||||
|
currentPassanger.transform.SetParent(null);
|
||||||
|
|
||||||
|
// Put the player outside;
|
||||||
|
currentPassanger.transform.localPosition = ExitSpot.transform.localPosition;
|
||||||
|
cameraTransform.rotation = ExitSpot.transform.rotation;
|
||||||
|
currentPassanger = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void enablePlayerLocomotion(XROrigin player)
|
||||||
|
{
|
||||||
|
Menu menu = player.GetComponentInChildren<Menu>();
|
||||||
|
//if (menu == null) return;
|
||||||
|
|
||||||
|
menu.ReactivateMenu();
|
||||||
|
|
||||||
|
//LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
|
||||||
|
//if (locomotion == null) return;
|
||||||
|
|
||||||
|
currentPlayerLocomotion.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 43e665e561e4e7a4fb6f5f399e4430b1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,54 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class GravityHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
public InputActionReference teleportAction;
|
||||||
|
public XRInteractorLineVisual TeleportRayLine;
|
||||||
|
public ActionBasedContinuousMoveProvider defaultGravity;
|
||||||
|
public bool isInSpace = false;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
teleportAction.action.Enable();
|
||||||
|
teleportAction.action.performed += OnTeleport;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (isInSpace)
|
||||||
|
{
|
||||||
|
defaultGravity.useGravity = false; // Disable default gravity
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
defaultGravity.useGravity = true; // Enable default gravity
|
||||||
|
Physics.gravity = Vector3.down * 9.81f; // Reset to normal gravity
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTeleport(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (isInSpace)
|
||||||
|
{
|
||||||
|
Quaternion newRotation = TeleportRayLine.reticle.transform.rotation;
|
||||||
|
Debug.Log("Teleport detected! Adjusting gravity... New rotation is: " + newRotation.eulerAngles);
|
||||||
|
//AdjustGravity(newRotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AdjustGravity(Quaternion rotation)
|
||||||
|
{
|
||||||
|
Vector3 newGravityDirection = rotation * Vector3.down; // Rotate gravity based on teleport direction
|
||||||
|
Physics.gravity = newGravityDirection.normalized * Physics.gravity.magnitude;
|
||||||
|
|
||||||
|
Debug.Log("New Gravity: " + Physics.gravity);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
teleportAction.action.Disable();
|
||||||
|
teleportAction.action.performed -= OnTeleport;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9cdab728e7f1bc945ae623a3e5cc1645
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -15,9 +15,11 @@ public class MenuTeleportButton : MonoBehaviour
|
|||||||
public XRBaseControllerInteractor LeftXRInteractor; // Reference to XR controller interactor (e.g., Ray Interactor)
|
public XRBaseControllerInteractor LeftXRInteractor; // Reference to XR controller interactor (e.g., Ray Interactor)
|
||||||
public XRBaseControllerInteractor RightXRInteractor;
|
public XRBaseControllerInteractor RightXRInteractor;
|
||||||
public XROrigin Player;
|
public XROrigin Player;
|
||||||
|
public TeleportationProvider teleportationProvider; // Reference to TeleportationProvider
|
||||||
|
|
||||||
private Button button;
|
private Button button;
|
||||||
private TeleportLocation target; // Target teleport position
|
private TeleportLocation target; // Target teleport position
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
button = GetComponent<Button>();
|
button = GetComponent<Button>();
|
||||||
@ -25,69 +27,68 @@ public class MenuTeleportButton : MonoBehaviour
|
|||||||
// Subscribe to button events
|
// Subscribe to button events
|
||||||
button.onClick.AddListener(TeleportPlayer);
|
button.onClick.AddListener(TeleportPlayer);
|
||||||
|
|
||||||
TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetches all teleport locations from scene.
|
TeleportLocation[] locations = FindObjectsOfType<TeleportLocation>(); // Fetch all teleport locations in the scene.
|
||||||
//Debug.Log("The amount of teleport locations is " + locations.Length);
|
foreach (TeleportLocation location in locations) // Find the target location.
|
||||||
foreach (TeleportLocation location in locations) // Finds the target.
|
|
||||||
{
|
{
|
||||||
if (location.Name.Equals(TargetName))
|
if (location.Name.Equals(TargetName))
|
||||||
{
|
{
|
||||||
target = location;
|
target = location;
|
||||||
//Debug.Log("Teleport target of " + target.Name + " found.");
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (target == null) Debug.Log("Teleport target of " + TargetName + " not found.");
|
|
||||||
|
if (target == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Teleport target of " + TargetName + " not found.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStateSelected()
|
public void SetStateSelected()
|
||||||
{
|
{
|
||||||
if (button != null)
|
if (button != null && HoverSprite != null)
|
||||||
{
|
{
|
||||||
if (HoverSprite != null)
|
button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
|
||||||
{
|
|
||||||
button.targetGraphic.GetComponent<Image>().sprite = HoverSprite;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetStateDefault()
|
public void SetStateDefault()
|
||||||
{
|
{
|
||||||
// Refresh the button state.
|
// Refresh the button state.
|
||||||
button.interactable = false;
|
button.interactable = false;
|
||||||
button.interactable = true;
|
button.interactable = true;
|
||||||
|
|
||||||
if (NormalSprite != null)
|
if (NormalSprite != null)
|
||||||
{
|
{
|
||||||
button.targetGraphic.GetComponent<Image>().sprite = NormalSprite;
|
button.targetGraphic.GetComponent<Image>().sprite = NormalSprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
public void SetStateDefault()
|
|
||||||
{
|
|
||||||
targetButton.interactable = false;
|
|
||||||
targetButton.interactable = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void TeleportPlayer()
|
private void TeleportPlayer()
|
||||||
{
|
{
|
||||||
//Debug.Log("Teleport button clicked");
|
if (target == null || Player == null || teleportationProvider == null)
|
||||||
|
|
||||||
if (target != null && Player != null && Player.Camera != null)
|
|
||||||
{
|
{
|
||||||
Player.transform.position = target.transform.position;
|
Debug.LogWarning("Teleportation failed: Target, Player, or TeleportationProvider is missing.");
|
||||||
|
return;
|
||||||
// Calculate the rotation offset needed for the player
|
|
||||||
Vector3 targetEulerAngles = target.transform.rotation.eulerAngles;
|
|
||||||
Vector3 currentCameraEulerAngles = Player.Camera.transform.rotation.eulerAngles;
|
|
||||||
|
|
||||||
// Determine the rotation delta around the Y-axis
|
|
||||||
float rotationDeltaY = targetEulerAngles.y - currentCameraEulerAngles.y;
|
|
||||||
|
|
||||||
// Apply the rotation delta to the XR Origin
|
|
||||||
Player.transform.Rotate(0, rotationDeltaY, 0, Space.World);
|
|
||||||
|
|
||||||
// Refresh the button state.
|
|
||||||
button.interactable = false;
|
|
||||||
button.interactable = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Prepare teleport request
|
||||||
|
TeleportRequest request = new TeleportRequest
|
||||||
|
{
|
||||||
|
destinationPosition = target.transform.position,
|
||||||
|
destinationRotation = target.transform.rotation,
|
||||||
|
matchOrientation = MatchOrientation.TargetUpAndForward
|
||||||
|
};
|
||||||
|
|
||||||
|
// Queue teleport request
|
||||||
|
bool success = teleportationProvider.QueueTeleportRequest(request);
|
||||||
|
|
||||||
|
if (!success)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Teleport request failed to queue.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Refresh the button state
|
||||||
|
button.interactable = false;
|
||||||
|
button.interactable = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.InputSystem.LowLevel;
|
using UnityEngine.InputSystem.LowLevel;
|
||||||
@ -19,6 +20,7 @@ public class Menu : MonoBehaviour
|
|||||||
public GameObject PlayericonFloor1Parent;
|
public GameObject PlayericonFloor1Parent;
|
||||||
public GameObject PlayericonFloor2Parent;
|
public GameObject PlayericonFloor2Parent;
|
||||||
|
|
||||||
|
public XROrigin Player;
|
||||||
public InputActionReference openMenuAction;
|
public InputActionReference openMenuAction;
|
||||||
private Canvas canvas;
|
private Canvas canvas;
|
||||||
|
|
||||||
@ -34,6 +36,7 @@ public class Menu : MonoBehaviour
|
|||||||
private float floor2UpperLimit = 9;
|
private float floor2UpperLimit = 9;
|
||||||
private float floorsMidpointLimit = 2.5f;
|
private float floorsMidpointLimit = 2.5f;
|
||||||
private float floor1LowerLimit = -5;
|
private float floor1LowerLimit = -5;
|
||||||
|
private bool activated = true;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -44,22 +47,32 @@ public class Menu : MonoBehaviour
|
|||||||
canvas.enabled = false;
|
canvas.enabled = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
public void DeactivateMenu() // Makes the ToggleMenu inable to toggle.
|
||||||
|
{
|
||||||
|
canvas.enabled = false;
|
||||||
|
activated = false;
|
||||||
|
}
|
||||||
|
public void ReactivateMenu() // Makes the ToggleMenu able to toggle again.
|
||||||
|
{
|
||||||
|
activated = true;
|
||||||
|
}
|
||||||
|
|
||||||
private void ToggleMenu(InputAction.CallbackContext context)
|
private void ToggleMenu(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
// Match the Y rotation of the MenuRotator to the Camera
|
if (!activated) return;
|
||||||
Vector3 cameraRotation = Camera.transform.eulerAngles;
|
// Get the camera's local Y rotation relative to the parent of MenuRotator
|
||||||
Vector3 menuRotatorRotation = MenuRotator.transform.eulerAngles;
|
float relativeYRotation = Camera.transform.localEulerAngles.y;
|
||||||
|
|
||||||
// Update only the Y rotation, keep X and Z unchanged
|
// Apply the relative Y rotation to MenuRotator while keeping X and Z unchanged
|
||||||
menuRotatorRotation.y = cameraRotation.y;
|
MenuRotator.transform.localEulerAngles = new Vector3(0, relativeYRotation, 0);
|
||||||
MenuRotator.transform.eulerAngles = menuRotatorRotation;
|
|
||||||
|
|
||||||
// Set the menu rotator position to that of the camera
|
// Set the menu position to match the camera's position in local space
|
||||||
MenuRotator.transform.position = Camera.transform.position;
|
MenuRotator.transform.position = Camera.transform.position;
|
||||||
|
|
||||||
|
// Toggle the menu visibility
|
||||||
canvas.enabled = !canvas.enabled;
|
canvas.enabled = !canvas.enabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -225,6 +225,7 @@ MonoBehaviour:
|
|||||||
PlayericonFloor2: {fileID: 7554133574101087666}
|
PlayericonFloor2: {fileID: 7554133574101087666}
|
||||||
PlayericonFloor1Parent: {fileID: 8144600077522330704}
|
PlayericonFloor1Parent: {fileID: 8144600077522330704}
|
||||||
PlayericonFloor2Parent: {fileID: 3922359959326010239}
|
PlayericonFloor2Parent: {fileID: 3922359959326010239}
|
||||||
|
Player: {fileID: 2260340697406480061}
|
||||||
openMenuAction: {fileID: 2462937694456473221, guid: c348712bda248c246b8c49b3db54643f,
|
openMenuAction: {fileID: 2462937694456473221, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
type: 3}
|
type: 3}
|
||||||
--- !u!1 &916340287994646858
|
--- !u!1 &916340287994646858
|
||||||
@ -240,6 +241,7 @@ GameObject:
|
|||||||
- component: {fileID: 4126484334133781733}
|
- component: {fileID: 4126484334133781733}
|
||||||
- component: {fileID: 7229210520247497862}
|
- component: {fileID: 7229210520247497862}
|
||||||
- component: {fileID: 4682670891357688467}
|
- component: {fileID: 4682670891357688467}
|
||||||
|
- component: {fileID: 2457808414162356797}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: XR Origin
|
m_Name: XR Origin
|
||||||
m_TagString: Player
|
m_TagString: Player
|
||||||
@ -340,6 +342,23 @@ MonoBehaviour:
|
|||||||
- {fileID: 5861557227681292572}
|
- {fileID: 5861557227681292572}
|
||||||
- {fileID: 8032053745934150659}
|
- {fileID: 8032053745934150659}
|
||||||
- {fileID: 1557304905219974776}
|
- {fileID: 1557304905219974776}
|
||||||
|
--- !u!114 &2457808414162356797
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 916340287994646858}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
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@ -1,223 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using Unity.XR.CoreUtils;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.XR;
|
|
||||||
|
|
||||||
public class Portal : MonoBehaviour
|
|
||||||
{
|
|
||||||
public bool allowRender;
|
|
||||||
private bool _canRender;
|
|
||||||
private bool _shouldRender = true;
|
|
||||||
|
|
||||||
public Portal targetPortal;
|
|
||||||
public Transform normalVisible;
|
|
||||||
public Transform normalInvisible;
|
|
||||||
|
|
||||||
public Camera portalLCamera;
|
|
||||||
public Camera portalRCamera;
|
|
||||||
|
|
||||||
public Renderer viewThroughRenderer;
|
|
||||||
|
|
||||||
private RenderTexture _viewThroughRenderTextureL;
|
|
||||||
private RenderTexture _viewThroughRenderTextureR;
|
|
||||||
|
|
||||||
private Material _viewThroughMaterial;
|
|
||||||
|
|
||||||
private Camera _mainCamera;
|
|
||||||
private Vector4 _vectorPlane;
|
|
||||||
|
|
||||||
public bool _shouldTeleport;
|
|
||||||
|
|
||||||
private bool ShouldRender(Plane[] cameraPlanes) =>
|
|
||||||
viewThroughRenderer.isVisible &&
|
|
||||||
GeometryUtility.TestPlanesAABB(cameraPlanes,
|
|
||||||
viewThroughRenderer.bounds);
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
// Generate bounding plane
|
|
||||||
var plane = new Plane(normalVisible.forward, transform.position + normalVisible.forward * -0.01f);
|
|
||||||
_vectorPlane = new Vector4(plane.normal.x, plane.normal.y, plane.normal.z, plane.distance);
|
|
||||||
|
|
||||||
if (allowRender)
|
|
||||||
{
|
|
||||||
float scaleX = transform.localScale.x;
|
|
||||||
float scaleY = transform.localScale.y;
|
|
||||||
|
|
||||||
// Create render texture
|
|
||||||
_viewThroughRenderTextureL =
|
|
||||||
new RenderTexture((1440), (1600), 24);
|
|
||||||
_viewThroughRenderTextureL.Create();
|
|
||||||
|
|
||||||
_viewThroughRenderTextureR =
|
|
||||||
new RenderTexture((1440), (1600), 24);
|
|
||||||
_viewThroughRenderTextureR.Create();
|
|
||||||
|
|
||||||
|
|
||||||
// Assign render texture to portal camera
|
|
||||||
portalLCamera.targetTexture = _viewThroughRenderTextureL;
|
|
||||||
portalRCamera.targetTexture = _viewThroughRenderTextureR;
|
|
||||||
|
|
||||||
// Assign render texture to portal material (cloned)
|
|
||||||
_viewThroughMaterial = viewThroughRenderer.material;
|
|
||||||
_viewThroughMaterial.SetTexture("_TexL", _viewThroughRenderTextureL);
|
|
||||||
_viewThroughMaterial.SetTexture("_TexR", _viewThroughRenderTextureR);
|
|
||||||
|
|
||||||
// Cache the main camera
|
|
||||||
_mainCamera = Camera.main;
|
|
||||||
|
|
||||||
Application.onBeforeRender += OnBeforeRender;
|
|
||||||
_shouldTeleport = true;
|
|
||||||
_canRender = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
portalLCamera.gameObject.SetActive(false);
|
|
||||||
portalRCamera.gameObject.SetActive(false);
|
|
||||||
viewThroughRenderer.enabled = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnBeforeRender()
|
|
||||||
{
|
|
||||||
if (!_canRender) return;
|
|
||||||
var cameraPlanes = GeometryUtility.CalculateFrustumPlanes(_mainCamera);
|
|
||||||
if (!ShouldRender(cameraPlanes))
|
|
||||||
{
|
|
||||||
if (!_shouldRender) return;
|
|
||||||
Debug.Log("Disabling render for " + transform.name);
|
|
||||||
viewThroughRenderer.material = new Material(Shader.Find("Unlit/Color"));
|
|
||||||
portalLCamera.enabled = false;
|
|
||||||
portalRCamera.enabled = false;
|
|
||||||
_shouldRender = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!_shouldRender)
|
|
||||||
{
|
|
||||||
Debug.Log("Enabling render for " + transform.name);
|
|
||||||
viewThroughRenderer.material = _viewThroughMaterial;
|
|
||||||
portalLCamera.enabled = true;
|
|
||||||
portalRCamera.enabled = true;
|
|
||||||
_shouldRender = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateCamera(portalLCamera, XRNode.LeftEye);
|
|
||||||
UpdateCamera(portalRCamera, XRNode.RightEye);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateCamera(Camera portalCamera, XRNode eye)
|
|
||||||
{
|
|
||||||
// Calculate portal camera position and rotation
|
|
||||||
var virtualPosition = TransformPositionBetweenPortals(this, targetPortal, GetEyeWorldPosition(eye));
|
|
||||||
var virtualRotation = TransformRotationBetweenPortals(this, targetPortal, GetEyeRotation(eye));
|
|
||||||
|
|
||||||
// Position camera
|
|
||||||
portalCamera.transform.SetPositionAndRotation(virtualPosition, virtualRotation);
|
|
||||||
|
|
||||||
// Calculate projection matrix
|
|
||||||
var clipThroughSpace = Matrix4x4.Transpose(Matrix4x4.Inverse(portalCamera.worldToCameraMatrix)) *
|
|
||||||
targetPortal._vectorPlane;
|
|
||||||
|
|
||||||
// Set portal camera projection matrix to clip walls between target portal and portal camera
|
|
||||||
// Inherits main camera near/far clip plane and FOV settings
|
|
||||||
portalCamera.projectionMatrix =
|
|
||||||
CalculateObliqueMatrix(
|
|
||||||
_mainCamera.GetStereoProjectionMatrix(eye == XRNode.LeftEye
|
|
||||||
? Camera.StereoscopicEye.Left
|
|
||||||
: Camera.StereoscopicEye.Right), clipThroughSpace);
|
|
||||||
}
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
if (!_canRender) return;
|
|
||||||
Application.onBeforeRender -= OnBeforeRender;
|
|
||||||
// Release render texture from GPU
|
|
||||||
_viewThroughRenderTextureL.Release();
|
|
||||||
_viewThroughRenderTextureR.Release();
|
|
||||||
|
|
||||||
|
|
||||||
// Destroy cloned material and render texture
|
|
||||||
Destroy(_viewThroughMaterial);
|
|
||||||
Destroy(_viewThroughRenderTextureL);
|
|
||||||
Destroy(_viewThroughRenderTextureR);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private static Vector3 TransformPositionBetweenPortals(Portal sender, Portal target, Vector3 position)
|
|
||||||
{
|
|
||||||
return
|
|
||||||
target.normalInvisible.TransformPoint(
|
|
||||||
sender.normalVisible.InverseTransformPoint(position));
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Quaternion TransformRotationBetweenPortals(Portal sender, Portal target, Quaternion rotation)
|
|
||||||
{
|
|
||||||
return
|
|
||||||
target.normalInvisible.rotation *
|
|
||||||
Quaternion.Inverse(sender.normalVisible.rotation) *
|
|
||||||
rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3 GetEyeWorldPosition(XRNode eye)
|
|
||||||
{
|
|
||||||
if (!XRSettings.enabled) return _mainCamera.transform.position;
|
|
||||||
|
|
||||||
InputDevice device = InputDevices.GetDeviceAtXRNode(eye);
|
|
||||||
|
|
||||||
if (!device.isValid) return default;
|
|
||||||
|
|
||||||
float cameraSeparation = _mainCamera.stereoSeparation;
|
|
||||||
|
|
||||||
return _mainCamera.transform.position + _mainCamera.transform.right *
|
|
||||||
(eye == XRNode.LeftEye ? -cameraSeparation : cameraSeparation) / 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Quaternion GetEyeRotation(XRNode _)
|
|
||||||
{
|
|
||||||
return _mainCamera.transform.rotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
|
|
||||||
{
|
|
||||||
Matrix4x4 obliqueMatrix = projection;
|
|
||||||
Vector4 q = projection.inverse * new Vector4(
|
|
||||||
Math.Sign(clipPlane.x),
|
|
||||||
Math.Sign(clipPlane.y),
|
|
||||||
1.0f,
|
|
||||||
1.0f
|
|
||||||
);
|
|
||||||
Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q)));
|
|
||||||
obliqueMatrix[2] = c.x - projection[3];
|
|
||||||
obliqueMatrix[6] = c.y - projection[7];
|
|
||||||
obliqueMatrix[10] = c.z - projection[11];
|
|
||||||
obliqueMatrix[14] = c.w - projection[15];
|
|
||||||
return obliqueMatrix;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (!_canRender || !_shouldTeleport) return;
|
|
||||||
if (!other.CompareTag("Player")) return;
|
|
||||||
Debug.Log(transform.name + " player entered and should teleport");
|
|
||||||
targetPortal._shouldTeleport = false;
|
|
||||||
// Move player to target portal collider relative position
|
|
||||||
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
|
||||||
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if (!_canRender || !_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
|
|
||||||
if (!other.CompareTag("Player")) return;
|
|
||||||
Debug.Log(transform.name + " player exited");
|
|
||||||
Invoke(nameof(AllowTeleport), 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AllowTeleport()
|
|
||||||
{
|
|
||||||
_shouldTeleport = true;
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:b2b593a2944bcf45e5c9b58c89015807623fa56928c426b50441b1a21853f008
|
||||||
|
size 2487648
|
@ -0,0 +1,23 @@
|
|||||||
|
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|
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|
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|
||||||
|
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|
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|
externalObjects: {}
|
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|
serializedVersion: 7
|
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|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
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|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
|
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|
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|
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|
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|
platformSettingOverrides: {}
|
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loadInBackground: 0
|
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|
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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29
Assets/_PROJECT/Components/Portals2/Move In Circle.cs
Normal file
29
Assets/_PROJECT/Components/Portals2/Move In Circle.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MoveInCircle : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float radius = 2f; // Radius of the circular movement
|
||||||
|
[SerializeField] private float speed = 2f; // Speed of circling
|
||||||
|
[SerializeField] private bool clockwise = true; // Direction toggle
|
||||||
|
private float angle = 0f; // Angle for movement
|
||||||
|
|
||||||
|
private Vector3 startLocalPosition;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
startLocalPosition = transform.localPosition; // Store the initial local position
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Increment angle based on speed and direction
|
||||||
|
angle += (clockwise ? -1 : 1) * speed * Time.deltaTime;
|
||||||
|
|
||||||
|
// Calculate new local position
|
||||||
|
float x = Mathf.Cos(angle) * radius;
|
||||||
|
float z = Mathf.Sin(angle) * radius;
|
||||||
|
|
||||||
|
// Apply the new position relative to the parent
|
||||||
|
transform.localPosition = startLocalPosition + new Vector3(x, 0, z);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/_PROJECT/Components/Portals2/Move In Circle.cs.meta
Normal file
11
Assets/_PROJECT/Components/Portals2/Move In Circle.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,29 @@
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|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayAnimationOnTrigger : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] public Animator animator; // Reference to the Animator component
|
||||||
|
[SerializeField] public string animationName = "YourAnimation"; // Name of the animation to play
|
||||||
|
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
// Check if the animator is assigned
|
||||||
|
if (animator == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Animator not assigned!", this);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check if the animation is already playing
|
||||||
|
if (animator.GetCurrentAnimatorStateInfo(0).IsName(animationName) && animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1)
|
||||||
|
{
|
||||||
|
Debug.Log("Animation is already playing.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Play the animation
|
||||||
|
animator.Play(animationName, 0, 0f);
|
||||||
|
Debug.Log("Playing animation: " + animationName);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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userData:
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assetBundleVariant:
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m_Layer: 0
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--- !u!1 &6014189720456933605
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--- !u!114 &7305371174892849299
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--- !u!114 &7305371174892849299
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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34
Assets/_PROJECT/Components/Portals2/Space enter Collider.cs
Normal file
34
Assets/_PROJECT/Components/Portals2/Space enter Collider.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpaceEnterCollider : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
GravityHandler playerGravity = other.GetComponent<GravityHandler>();
|
||||||
|
if (playerGravity != null)
|
||||||
|
{
|
||||||
|
playerGravity.isInSpace = true;
|
||||||
|
}
|
||||||
|
Debug.Log(other + " entered space.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
GravityHandler playerGravity = other.GetComponent<GravityHandler>();
|
||||||
|
if (playerGravity != null)
|
||||||
|
{
|
||||||
|
StartCoroutine(DelayExit(playerGravity));
|
||||||
|
//playerGravity.AdjustGravity(new Quaternion()); // Set Gravity back to default
|
||||||
|
}
|
||||||
|
Debug.Log(other + " left space.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DelayExit(GravityHandler playerGravity)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(1f); // Wait for 1 second
|
||||||
|
playerGravity.isInSpace = false;
|
||||||
|
Debug.Log("Default gravity restored after 1 second.");
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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assetBundleName:
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assetBundleVariant:
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@ -5,6 +5,7 @@ using System.Runtime.InteropServices;
|
|||||||
using Unity.XR.CoreUtils;
|
using Unity.XR.CoreUtils;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.XR;
|
using UnityEngine.XR;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
public class StencilPortal : MonoBehaviour
|
public class StencilPortal : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -19,30 +20,27 @@ public class StencilPortal : MonoBehaviour
|
|||||||
|
|
||||||
public bool _shouldTeleport;
|
public bool _shouldTeleport;
|
||||||
|
|
||||||
|
public TeleportationProvider teleportationProvider; // Reference to TeleportationProvider
|
||||||
|
|
||||||
public static Vector3 TransformPositionBetweenPortals(StencilPortal sender, StencilPortal target, Vector3 position)
|
public static Vector3 TransformPositionBetweenPortals(StencilPortal sender, StencilPortal target, Vector3 position)
|
||||||
{
|
{
|
||||||
return
|
return target.normalInvisible.TransformPoint(sender.normalVisible.InverseTransformPoint(position));
|
||||||
target.normalInvisible.TransformPoint(
|
|
||||||
sender.normalVisible.InverseTransformPoint(position));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Quaternion TransformRotationBetweenPortals(StencilPortal sender, StencilPortal target, Quaternion rotation)
|
public static Quaternion TransformRotationBetweenPortals(StencilPortal sender, StencilPortal target, Quaternion rotation)
|
||||||
{
|
{
|
||||||
return
|
return target.normalInvisible.rotation * Quaternion.Inverse(sender.normalVisible.rotation) * rotation;
|
||||||
target.normalInvisible.rotation *
|
|
||||||
Quaternion.Inverse(sender.normalVisible.rotation) *
|
|
||||||
rotation;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (!other.CompareTag("Player")) return;
|
if (other.GetComponent<XROrigin>() == null) return;
|
||||||
|
|
||||||
if (occlusionPortal != null)
|
if (occlusionPortal != null)
|
||||||
{
|
{
|
||||||
occlusionPortal.open = !occlusionPortal.open;
|
occlusionPortal.open = !occlusionPortal.open;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!_shouldTeleport)
|
if (!_shouldTeleport)
|
||||||
{
|
{
|
||||||
if (destroyAfterTeleport)
|
if (destroyAfterTeleport)
|
||||||
@ -55,9 +53,27 @@ public class StencilPortal : MonoBehaviour
|
|||||||
Debug.Log(transform.name + " player entered and should teleport");
|
Debug.Log(transform.name + " player entered and should teleport");
|
||||||
targetPortal._shouldTeleport = false;
|
targetPortal._shouldTeleport = false;
|
||||||
|
|
||||||
// Move player to target portal collider relative position
|
if (teleportationProvider != null)
|
||||||
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
{
|
||||||
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
Vector3 targetPosition = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
||||||
|
Quaternion targetRotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||||
|
|
||||||
|
TeleportRequest request = new TeleportRequest
|
||||||
|
{
|
||||||
|
destinationPosition = targetPosition,
|
||||||
|
destinationRotation = targetRotation,
|
||||||
|
matchOrientation = MatchOrientation.TargetUpAndForward
|
||||||
|
};
|
||||||
|
|
||||||
|
teleportationProvider.QueueTeleportRequest(request);
|
||||||
|
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("TeleportationProvider is not assigned!", this);
|
||||||
|
other.transform.position = TransformPositionBetweenPortals(this, targetPortal, other.transform.position);
|
||||||
|
other.transform.rotation = TransformRotationBetweenPortals(this, targetPortal, other.transform.rotation);
|
||||||
|
}
|
||||||
|
|
||||||
if (destroyAfterTeleport)
|
if (destroyAfterTeleport)
|
||||||
{
|
{
|
||||||
@ -67,6 +83,7 @@ public class StencilPortal : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
|
AllowTeleport();
|
||||||
if (!_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
|
if (!_shouldTeleport || IsInvoking(nameof(AllowTeleport))) return;
|
||||||
if (!other.CompareTag("Player")) return;
|
if (!other.CompareTag("Player")) return;
|
||||||
Debug.Log(transform.name + " player exited");
|
Debug.Log(transform.name + " player exited");
|
||||||
@ -79,8 +96,6 @@ public class StencilPortal : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public StencilPortal TargetPortal => targetPortal;
|
public StencilPortal TargetPortal => targetPortal;
|
||||||
|
|
||||||
public LayerMask DefaultLayer => defaultLayer;
|
public LayerMask DefaultLayer => defaultLayer;
|
||||||
|
|
||||||
public LayerMask PortalLayer => portalLayer;
|
public LayerMask PortalLayer => portalLayer;
|
||||||
}
|
}
|
2346
Assets/_PROJECT/Components/Portals2/Swirl.shadergraph
Normal file
2346
Assets/_PROJECT/Components/Portals2/Swirl.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/_PROJECT/Components/Portals2/Swirl.shadergraph.meta
Normal file
10
Assets/_PROJECT/Components/Portals2/Swirl.shadergraph.meta
Normal file
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264
Assets/_PROJECT/Components/Portals2/TargetUFO Variant.prefab
Normal file
264
Assets/_PROJECT/Components/Portals2/TargetUFO Variant.prefab
Normal file
@ -0,0 +1,264 @@
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||||||
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|
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||||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
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LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
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Lumin: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER
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|
||||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES
|
|
||||||
PS4: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
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PS5: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
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QNX: UNITY_POST_PROCESSING_STACK_V2;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
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WebGL: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
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XboxOne: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
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iPhone: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;CROSS_PLATFORM_INPUT;MOBILE_INPUT
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tvOS: UNITY_POST_PROCESSING_STACK_V2;PHOTON_UNITY_NETWORKING;PUN_2_0_OR_NEWER;PUN_2_OR_NEWER;PUN_2_19_OR_NEWER;PROBUILDER_EXPERIMENTAL_FEATURES;RealtimeCSG;RealtimeCSG_1;RealtimeCSG_1_6;RealtimeCSG_1_6_01
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|
||||||
- enus
|
|
||||||
XboxOneCapability: []
|
|
||||||
XboxOneGameRating: {}
|
|
||||||
XboxOneIsContentPackage: 0
|
|
||||||
XboxOneEnhancedXboxCompatibilityMode: 0
|
|
||||||
XboxOneEnableGPUVariability: 1
|
|
||||||
XboxOneSockets: {}
|
|
||||||
XboxOneSplashScreen: {fileID: 0}
|
|
||||||
XboxOneAllowedProductIds: []
|
|
||||||
XboxOnePersistentLocalStorageSize: 0
|
|
||||||
XboxOneXTitleMemory: 8
|
|
||||||
XboxOneOverrideIdentityName:
|
|
||||||
XboxOneOverrideIdentityPublisher:
|
|
||||||
vrEditorSettings: {}
|
|
||||||
cloudServicesEnabled:
|
|
||||||
Analytics: 1
|
|
||||||
Build: 0
|
|
||||||
Collab: 0
|
|
||||||
Game Performance: 0
|
|
||||||
Purchasing: 0
|
|
||||||
UNet: 1
|
|
||||||
Unity Ads: 0
|
|
||||||
luminIcon:
|
|
||||||
m_Name:
|
|
||||||
m_ModelFolderPath:
|
|
||||||
m_PortalFolderPath:
|
|
||||||
luminCert:
|
|
||||||
m_CertPath:
|
|
||||||
m_SignPackage: 1
|
|
||||||
luminIsChannelApp: 0
|
|
||||||
luminVersion:
|
|
||||||
m_VersionCode: 1
|
|
||||||
m_VersionName:
|
|
||||||
hmiPlayerDataPath:
|
|
||||||
hmiForceSRGBBlit: 1
|
|
||||||
embeddedLinuxEnableGamepadInput: 1
|
|
||||||
hmiLogStartupTiming: 0
|
|
||||||
hmiCpuConfiguration:
|
|
||||||
apiCompatibilityLevel: 6
|
|
||||||
activeInputHandler: 1
|
|
||||||
windowsGamepadBackendHint: 0
|
|
||||||
cloudProjectId: 9c596bd8-1f5c-457c-b4d8-4f4f4d685029
|
|
||||||
framebufferDepthMemorylessMode: 0
|
|
||||||
qualitySettingsNames: []
|
|
||||||
projectName: DeltaVR
|
|
||||||
organizationId: surplus
|
|
||||||
cloudEnabled: 0
|
|
||||||
legacyClampBlendShapeWeights: 0
|
|
||||||
hmiLoadingImage: {fileID: 0}
|
|
||||||
virtualTexturingSupportEnabled: 0
|
|
||||||
insecureHttpOption: 2
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user