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26
.gitattributes
vendored
26
.gitattributes
vendored
@@ -1,8 +1,8 @@
|
|||||||
* text=auto
|
* text=auto
|
||||||
# Unity files
|
# Unity files
|
||||||
*.meta -text merge=unityyamlmerge diff
|
*.meta -text merge=unityyamlmerge diff
|
||||||
*.unity -text merge=unityyamlmerge diff
|
*.unity filter=lfs diff=lfs merge=lfs -text
|
||||||
*.asset -text merge=unityyamlmerge diff
|
*.asset filter=lfs diff=lfs merge=lfs -text
|
||||||
*.prefab -text merge=unityyamlmerge diff
|
*.prefab -text merge=unityyamlmerge diff
|
||||||
*.mat -text merge=unityyamlmerge diff
|
*.mat -text merge=unityyamlmerge diff
|
||||||
*.anim -text merge=unityyamlmerge diff
|
*.anim -text merge=unityyamlmerge diff
|
||||||
@@ -79,4 +79,24 @@
|
|||||||
*.tar filter=lfs diff=lfs merge=lfs -text
|
*.tar filter=lfs diff=lfs merge=lfs -text
|
||||||
*.exr filter=lfs diff=lfs merge=lfs -text
|
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||||
*.hdr filter=lfs diff=lfs merge=lfs -text
|
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||||
*.unity filter=lfs diff=lfs merge=lfs -text
|
*.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.assets filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.resS filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.dylib filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tar.7z filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.f8 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Components/Portals2/New[[:space:]]Cubemap.cubemap filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Other/Delta[[:space:]](Toomas)[[:space:]]v3.blend1 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Scenes/DeltaBuilding_base/LightingData.asset filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Build/DeltaVR_Data/level0 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Build/DeltaVR_Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Build/DeltaVR_Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/Artifacts/6e/6e8680668429d5a691eb5372cd18a3f8 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PackageCache/com.unity.burst@1.8.3/.Runtime/libburst-llvm-14.dylib filter=lfs diff=lfs merge=lfs -text
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||||||
|
Library/PackageCache/com.unity.toolchain.win-x86_64-linux-x86_64@2.0.4/data~/payload.tar.7z filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PlayerDataCache/Win64/Data/level0 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PlayerDataCache/Win64/Data/sharedassets0.assets filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Library/PlayerDataCache/Win64/Data/sharedassets0.assets.resS filter=lfs diff=lfs merge=lfs -text
|
||||||
|
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ext filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|||||||
Binary file not shown.
@@ -242,7 +242,7 @@ namespace FishNet.Discovery
|
|||||||
//
|
//
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
// Debug.Log("NetworkDiscovery is searching on port " + port);
|
Debug.Log("NetworkDiscovery is searching");
|
||||||
|
|
||||||
if (InstanceFinder.IsClient)
|
if (InstanceFinder.IsClient)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -0,0 +1,257 @@
|
|||||||
|
using _PROJECT.NewHandPresence;
|
||||||
|
using FishNet;
|
||||||
|
using FishNet.Discovery;
|
||||||
|
using FishNet.Managing.Scened;
|
||||||
|
using FishNet.Object;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Net;
|
||||||
|
using TMPro;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class NetworkMenuUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
private ConcurrentQueue<System.Action> mainThreadQueue = new();
|
||||||
|
[Header("UI References")]
|
||||||
|
public Toggle VRToggle;
|
||||||
|
|
||||||
|
public Button startPlayingButton;
|
||||||
|
public Button reloadButton;
|
||||||
|
public Button joinMultiplayerButton;
|
||||||
|
public Transform serverListContainer;
|
||||||
|
public GameObject serverListItemPrefab;
|
||||||
|
public TMP_Text statusText;
|
||||||
|
public Button quitButton;
|
||||||
|
|
||||||
|
[Header("Networking")]
|
||||||
|
public NetworkDiscovery networkDiscovery;
|
||||||
|
public Camera uiCamera;
|
||||||
|
public AudioListener placeholderAudioListener;
|
||||||
|
private bool _useVR;
|
||||||
|
|
||||||
|
//public Image coverImage;
|
||||||
|
|
||||||
|
private readonly List<IPEndPoint> foundServers = new();
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (networkDiscovery == null)
|
||||||
|
networkDiscovery = FindObjectOfType<NetworkDiscovery>();
|
||||||
|
|
||||||
|
_useVR = PlayerPrefs.GetInt("UseVR", 0) == 1;
|
||||||
|
VRToggle.isOn = _useVR;
|
||||||
|
|
||||||
|
// React to UI toggle changes
|
||||||
|
VRToggle.onValueChanged.AddListener((isOn) =>
|
||||||
|
{
|
||||||
|
_useVR = isOn;
|
||||||
|
PlayerPrefs.SetInt("UseVR", _useVR ? 1 : 0);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
Debug.Log($"UseVR set to {_useVR}");
|
||||||
|
});
|
||||||
|
|
||||||
|
startPlayingButton.onClick.AddListener(OnStartPlaying);
|
||||||
|
reloadButton.onClick.AddListener(OnReload);
|
||||||
|
joinMultiplayerButton.onClick.AddListener(OnJoinMultiplayer);
|
||||||
|
quitButton.onClick.AddListener(OnQuit);
|
||||||
|
|
||||||
|
networkDiscovery.ServerFoundCallback += (endPoint) =>
|
||||||
|
{
|
||||||
|
Debug.Log("Found a server");
|
||||||
|
// Only queue the endpoint for main-thread processing
|
||||||
|
mainThreadQueue.Enqueue(() =>
|
||||||
|
{
|
||||||
|
StartCoroutine(ProcessServerFound(endPoint));
|
||||||
|
});
|
||||||
|
};
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
while (mainThreadQueue.TryDequeue(out var action))
|
||||||
|
{
|
||||||
|
action.Invoke(); // safely runs on main thread
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnStartPlaying()
|
||||||
|
{
|
||||||
|
statusText.text = "Starting host...";
|
||||||
|
StartCoroutine(HostAndSearchRoutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnReload()
|
||||||
|
{
|
||||||
|
/*if (!InstanceFinder.IsClient)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Reload can only be called from a client!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use the ClientManager.Objects dictionary
|
||||||
|
foreach (NetworkObject obj in InstanceFinder.ClientManager.Objects.)
|
||||||
|
{
|
||||||
|
if (obj.IsOwner) // This ensures it's YOUR local player
|
||||||
|
{
|
||||||
|
var xr = obj.GetComponentInChildren<XROrigin>();
|
||||||
|
if (xr != null)
|
||||||
|
{
|
||||||
|
Debug.Log("Found my XR Origin player.");
|
||||||
|
|
||||||
|
TutorialController tutorial = xr.GetComponent<TutorialController>();
|
||||||
|
if (tutorial != null)
|
||||||
|
{
|
||||||
|
tutorial._state = TutorialController.TutorialState.Initializing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("My local player is not an XR Origin.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnJoinMultiplayer()
|
||||||
|
{
|
||||||
|
statusText.text = "Searching for servers...";
|
||||||
|
networkDiscovery.StopSearchingForServers();
|
||||||
|
ClearServerList();
|
||||||
|
//Debug.Log(foundServers.Count);
|
||||||
|
foundServers.Clear();
|
||||||
|
//Debug.Log(foundServers.Count);
|
||||||
|
networkDiscovery.StartSearchingForServers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnQuit()
|
||||||
|
{
|
||||||
|
Debug.Log("Quitting application");
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ProcessServerFound(IPEndPoint endPoint)
|
||||||
|
{
|
||||||
|
Debug.Log("server found");
|
||||||
|
//Debug.Log(endPoint.Address.ToString());
|
||||||
|
//Debug.Log(foundServers.Count);
|
||||||
|
if (foundServers.Contains(endPoint)) yield return null;
|
||||||
|
foundServers.Add(endPoint);
|
||||||
|
|
||||||
|
Debug.Log($"Server found {endPoint}");
|
||||||
|
// Auto-join if started as host
|
||||||
|
if (InstanceFinder.IsServer)
|
||||||
|
{
|
||||||
|
Debug.Log("Server is local");
|
||||||
|
//networkDiscovery.StopAdvertisingServer();
|
||||||
|
networkDiscovery.StopSearchingForServers();
|
||||||
|
|
||||||
|
uiCamera.enabled = false;
|
||||||
|
Debug.Log("Disabled placeholder audio source");
|
||||||
|
placeholderAudioListener.enabled = false;
|
||||||
|
//coverImage.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
|
||||||
|
statusText.text = $"Joined server: {endPoint.Address}";
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("Server is foregin");
|
||||||
|
GameObject item = Instantiate(serverListItemPrefab, serverListContainer);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TMP_Text label = item.GetComponentInChildren<TMP_Text>();
|
||||||
|
if (label != null)
|
||||||
|
label.text = endPoint.Address.ToString();
|
||||||
|
|
||||||
|
Button btn = item.GetComponent<Button>();
|
||||||
|
btn.onClick.RemoveAllListeners(); // clear any old listener
|
||||||
|
btn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
networkDiscovery.StopSearchingForServers();
|
||||||
|
if (uiCamera != null) uiCamera.enabled = false;
|
||||||
|
if (placeholderAudioListener != null)
|
||||||
|
{
|
||||||
|
Debug.Log("Disabled placeholder audio source");
|
||||||
|
placeholderAudioListener.enabled = false;
|
||||||
|
}
|
||||||
|
//coverImage.gameObject.SetActive(false);
|
||||||
|
InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
|
||||||
|
statusText.text = $"Joined server: {endPoint.Address}";
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
private Coroutine joinRoutine;
|
||||||
|
|
||||||
|
private IEnumerator HostAndSearchRoutine()
|
||||||
|
{
|
||||||
|
// Step 1: Start hosting
|
||||||
|
InstanceFinder.ServerManager.StartConnection();
|
||||||
|
|
||||||
|
// Step 2: Start advertising
|
||||||
|
yield return new WaitForSeconds(0.5f); // Let the server settle
|
||||||
|
networkDiscovery.StartAdvertisingServer();
|
||||||
|
|
||||||
|
// Step 3: Begin searching
|
||||||
|
yield return new WaitForSeconds(0.5f); // Let advertisement initialize
|
||||||
|
networkDiscovery.StartSearchingForServers();
|
||||||
|
|
||||||
|
// Step 4: Try to find and join a better server
|
||||||
|
yield return new WaitForSeconds(0.5f); // Give discovery a moment
|
||||||
|
StartJoinRoutine();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void StartJoinRoutine()
|
||||||
|
{
|
||||||
|
if (joinRoutine != null) StopCoroutine(joinRoutine);
|
||||||
|
joinRoutine = StartCoroutine(TryJoinServerRepeatedly());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator TryJoinServerRepeatedly()
|
||||||
|
{
|
||||||
|
float timeout = 10f;
|
||||||
|
float timer = 0f;
|
||||||
|
|
||||||
|
while (timer < timeout)
|
||||||
|
{
|
||||||
|
if (foundServers.Count > 0)
|
||||||
|
{
|
||||||
|
var firstServer = foundServers[0];
|
||||||
|
//networkDiscovery.StopAdvertisingServer();
|
||||||
|
if (uiCamera != null) uiCamera.enabled = false;
|
||||||
|
if (placeholderAudioListener != null)
|
||||||
|
{
|
||||||
|
Debug.Log("Disabled placeholder audio source");
|
||||||
|
placeholderAudioListener.enabled = false;
|
||||||
|
}
|
||||||
|
networkDiscovery.StopSearchingForServers();
|
||||||
|
InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
|
||||||
|
statusText.text = $"Joined server: {firstServer.Address}";
|
||||||
|
//coverImage.gameObject.SetActive(false);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
statusText.text = $"Searching for servers... ({Mathf.FloorToInt(timer)}s)";
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
timer += 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
statusText.text = "No servers found. Acting as host.";
|
||||||
|
// You can optionally start your own server here
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearServerList()
|
||||||
|
{
|
||||||
|
foreach (Transform child in serverListContainer)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,261 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &1243484539689895160
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 6102112898136418063}
|
||||||
|
- component: {fileID: 4162166102933070300}
|
||||||
|
- component: {fileID: 8982425673842065088}
|
||||||
|
- component: {fileID: 6642303600386318624}
|
||||||
|
m_Layer: 5
|
||||||
|
m_Name: Server List item prefab
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
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1438
Assets/Prefabs/Controls Canvas.prefab
Normal file
1438
Assets/Prefabs/Controls Canvas.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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Assets/Prefabs/Controls Canvas.prefab.meta
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
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50
Assets/Scripts/CameraMovement.cs
Normal file
50
Assets/Scripts/CameraMovement.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private Transform target;
|
||||||
|
[SerializeField] private float speed;
|
||||||
|
|
||||||
|
private MapInfo map;
|
||||||
|
private Camera cam;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
map = FindObjectOfType<MapInfo>();
|
||||||
|
cam = GetComponentInChildren<Camera>();
|
||||||
|
if (cam == null)
|
||||||
|
enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// LateUpdate is called once at the end of frame
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if(target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 targetPositon = target.position;
|
||||||
|
if (map != null)
|
||||||
|
{
|
||||||
|
targetPositon = map.ClampPosition(targetPositon,
|
||||||
|
new Vector2(cam.orthographicSize * cam.aspect, cam.orthographicSize));
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.position = Vector3.MoveTowards(transform.position, targetPositon, speed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTarget(Transform newTarget)
|
||||||
|
{
|
||||||
|
target = newTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JumpToTarget()
|
||||||
|
{
|
||||||
|
if(target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
transform.position = target.position;
|
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|
}
|
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|
}
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|
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|
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24
Assets/Scripts/Command.cs
Normal file
24
Assets/Scripts/Command.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
//Command.cs
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class Command
|
||||||
|
{
|
||||||
|
public abstract KeyCode Key { get; set; }
|
||||||
|
public abstract string Description { get; }
|
||||||
|
|
||||||
|
/*
|
||||||
|
Todo:
|
||||||
|
1. Add an abstract Execute method with an argument for receiver.
|
||||||
|
For your consideration:
|
||||||
|
What would make for a good Execute receiver parameter?
|
||||||
|
Should we try to limit the receiver types?
|
||||||
|
How precisely can we limit the receiver's type?
|
||||||
|
Could we move the receiver into command data instead?
|
||||||
|
What are the benefits of either approach? Which works best here?
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
2. Create a MoveCommand class, which executes Walk method in TileBasedMovement component.
|
||||||
|
Execute method of this command should call the Walk(Vector3 direction) method of GridMovement.
|
||||||
|
*/
|
||||||
|
}
|
||||||
11
Assets/Scripts/Command.cs.meta
Normal file
11
Assets/Scripts/Command.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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8
Assets/Scripts/GUI.meta
Normal file
8
Assets/Scripts/GUI.meta
Normal file
@@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 9f91583480983b6449cdd7996dc3edca
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34
Assets/Scripts/GUI/ControlCard.cs
Normal file
34
Assets/Scripts/GUI/ControlCard.cs
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ControlCard : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public Command MyCommand;
|
||||||
|
|
||||||
|
[SerializeField] private Text description;
|
||||||
|
[SerializeField] private Text key;
|
||||||
|
|
||||||
|
private RebindMenu rebindMenu;
|
||||||
|
|
||||||
|
public void Populate(Command command, RebindMenu rebindMenu)
|
||||||
|
{
|
||||||
|
this.rebindMenu = rebindMenu;
|
||||||
|
MyCommand = command;
|
||||||
|
Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rebind()
|
||||||
|
{
|
||||||
|
rebindMenu.Open(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
description.text = MyCommand.Description;
|
||||||
|
key.text = MyCommand.Key.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/GUI/ControlCard.cs.meta
Normal file
11
Assets/Scripts/GUI/ControlCard.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 8940b9c7b5c3e474fb41c133c6d5921b
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
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|
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|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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48
Assets/Scripts/GUI/ControlsMenu.cs
Normal file
48
Assets/Scripts/GUI/ControlsMenu.cs
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ControlsMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Widgets")]
|
||||||
|
[SerializeField] private GameObject mainPanel;
|
||||||
|
[SerializeField] private GameObject scrollContent;
|
||||||
|
[SerializeField] private RebindMenu rebindMenu;
|
||||||
|
|
||||||
|
[Header("Prefabs")]
|
||||||
|
[SerializeField] private ControlCard controlCardPrefab;
|
||||||
|
|
||||||
|
private InputHandler inputHandler;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
inputHandler = FindObjectOfType<InputHandler>();
|
||||||
|
if (inputHandler == null)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
foreach (Command command in inputHandler.Keymap)
|
||||||
|
{
|
||||||
|
ControlCard card = Instantiate(controlCardPrefab, scrollContent.transform);
|
||||||
|
card.Populate(command, rebindMenu);
|
||||||
|
}
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
mainPanel.SetActive(true);
|
||||||
|
inputHandler.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
mainPanel.SetActive(false);
|
||||||
|
rebindMenu.Close();
|
||||||
|
inputHandler.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/GUI/ControlsMenu.cs.meta
Normal file
11
Assets/Scripts/GUI/ControlsMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2a01ec157fbb2184ba9fe507120720d7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
37
Assets/Scripts/GUI/RebindMenu.cs
Normal file
37
Assets/Scripts/GUI/RebindMenu.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class RebindMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private Text instruction;
|
||||||
|
|
||||||
|
private ControlCard controlCard;
|
||||||
|
|
||||||
|
public void Open(ControlCard keybindCard)
|
||||||
|
{
|
||||||
|
controlCard = keybindCard;
|
||||||
|
instruction.text = $"Enter new key for\n" +
|
||||||
|
$"{controlCard.MyCommand.Description}";
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
//On GUI provides a convenient method to get keycodes through Event data
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
if(!(Event.current.isKey && Input.anyKeyDown))
|
||||||
|
return;
|
||||||
|
|
||||||
|
controlCard.MyCommand.Key = Event.current.keyCode;
|
||||||
|
controlCard.Refresh();
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/GUI/RebindMenu.cs.meta
Normal file
11
Assets/Scripts/GUI/RebindMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
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|
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externalObjects: {}
|
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serializedVersion: 2
|
||||||
|
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|
||||||
|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
92
Assets/Scripts/GridMovement.cs
Normal file
92
Assets/Scripts/GridMovement.cs
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
//GridMovement.cs
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GridMovement : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float moveTime = 0.3f;
|
||||||
|
[SerializeField] private AnimationCurve spacing;
|
||||||
|
|
||||||
|
private bool isMoving;
|
||||||
|
private Animator animator;
|
||||||
|
private MapInfo map;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
animator.SetFloat("y", -1);
|
||||||
|
map = FindObjectOfType<MapInfo>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.W))
|
||||||
|
{
|
||||||
|
Walk(Vector3.up);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.S))
|
||||||
|
{
|
||||||
|
Walk(Vector3.down);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.A))
|
||||||
|
{
|
||||||
|
Walk(Vector3.left);
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyDown(KeyCode.D))
|
||||||
|
{
|
||||||
|
Walk(Vector3.right);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Walk(Vector3 direction)
|
||||||
|
{
|
||||||
|
if (isMoving)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!IsPositionWalkable(transform.position + direction))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
StartCoroutine(WalkCoroutine(direction, moveTime));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsPositionWalkable(Vector3 pos)
|
||||||
|
{
|
||||||
|
if (Physics2D.OverlapPoint(pos) != null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (map != null)
|
||||||
|
{
|
||||||
|
return map.IsPositionInBounds(pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator WalkCoroutine(Vector3 direction, float duration)
|
||||||
|
{
|
||||||
|
Vector3 from = transform.position;
|
||||||
|
Vector3 to = from + direction;
|
||||||
|
|
||||||
|
animator.SetFloat("x", direction.x);
|
||||||
|
animator.SetFloat("y", direction.y);
|
||||||
|
animator.SetFloat("speed", 1f);
|
||||||
|
if (duration < float.Epsilon)
|
||||||
|
{
|
||||||
|
transform.position = to;
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
isMoving = true;
|
||||||
|
float aggregate = 0;
|
||||||
|
while (aggregate < 1f)
|
||||||
|
{
|
||||||
|
aggregate += Time.deltaTime / duration;
|
||||||
|
transform.position = Vector3.Lerp(from, to, spacing.Evaluate(aggregate));
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
isMoving = false;
|
||||||
|
animator.SetFloat("speed", 0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/GridMovement.cs.meta
Normal file
11
Assets/Scripts/GridMovement.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
31
Assets/Scripts/InputHandler.cs
Normal file
31
Assets/Scripts/InputHandler.cs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
//InputHandler.cs
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public class InputHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
// SerializeField let's us assign a value in the Unity editor for private variables.
|
||||||
|
[SerializeField]
|
||||||
|
// The character currently being commanded
|
||||||
|
private GridMovement currentActor;
|
||||||
|
|
||||||
|
// A list of all characters in the scene
|
||||||
|
private List<GridMovement> allActors;
|
||||||
|
|
||||||
|
// Variables for binding commands to input and executing commands
|
||||||
|
public List<Command> Keymap = new List<Command>(); // keycode to command mapping
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
// TODO: Add movement commands to the list
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// TODO: Loop through all commands and execute them on correct actor via correct key press.
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/InputHandler.cs.meta
Normal file
11
Assets/Scripts/InputHandler.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 024cba9d4ec5ad94f9c1a71c69531745
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
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|
userData:
|
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|
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|
||||||
|
assetBundleVariant:
|
||||||
28
Assets/Scripts/MapInfo.cs
Normal file
28
Assets/Scripts/MapInfo.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class MapInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Map Bounds")]
|
||||||
|
public Vector2Int MaxCoordinate;
|
||||||
|
public Vector2Int MinCoordinate;
|
||||||
|
|
||||||
|
public bool IsPositionInBounds(Vector3 pos)
|
||||||
|
{
|
||||||
|
return pos.x <= MaxCoordinate.x &&
|
||||||
|
pos.x >= MinCoordinate.x &&
|
||||||
|
pos.y <= MaxCoordinate.y &&
|
||||||
|
pos.y >= MinCoordinate.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 ClampPosition(Vector3 pos, Vector2 border)
|
||||||
|
{
|
||||||
|
return new Vector3(
|
||||||
|
Mathf.Clamp(pos.x, MinCoordinate.x + border.x - 1, MaxCoordinate.x - border.x + 1),
|
||||||
|
Mathf.Clamp(pos.y, MinCoordinate.y + border.y - 1, MaxCoordinate.y - border.y + 1),
|
||||||
|
pos.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/MapInfo.cs.meta
Normal file
11
Assets/Scripts/MapInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
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|
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|
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|
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|
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|
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|
assetBundleVariant:
|
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Binary file not shown.
Binary file not shown.
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Normal file
BIN
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Normal file
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Normal file
BIN
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Normal file
Binary file not shown.
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|
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||||||
|
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||||||
|
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||||||
|
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|
fontNames:
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|
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|
||||||
|
fallbackFontReferences: []
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||||||
|
customCharacters:
|
||||||
|
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||||||
|
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BIN
Assets/TextMesh Pro/Resources/Fonts & Materials/HWYGOTH.TTF
Normal file
BIN
Assets/TextMesh Pro/Resources/Fonts & Materials/HWYGOTH.TTF
Normal file
Binary file not shown.
@@ -0,0 +1,21 @@
|
|||||||
|
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|
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|
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|
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|
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|
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|
fontNames:
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|
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|
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|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
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|
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|
||||||
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Assets/TextMesh Pro/Resources/Fonts & Materials/HWYGWDE.TTF
Normal file
BIN
Assets/TextMesh Pro/Resources/Fonts & Materials/HWYGWDE.TTF
Normal file
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|
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|
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|
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|
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|
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|
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||||||
|
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Assets/TextMesh Pro/Resources/Fonts & Materials/HighwayGothic SDF.asset
LFS
Normal file
BIN
Assets/TextMesh Pro/Resources/Fonts & Materials/HighwayGothic SDF.asset
LFS
Normal file
Binary file not shown.
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|||||||
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|
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||||||
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|
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_InvalidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: 2000
|
m_CustomRenderQueue: 2000
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@@ -113,9 +114,9 @@ Material:
|
|||||||
- _WorkflowMode: 1
|
- _WorkflowMode: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.6981132, g: 0.4544322, b: 0.45867008, a: 1}
|
- _BaseColor: {r: 0.9339623, g: 0.030838395, b: 0.045404896, a: 1}
|
||||||
- _Color: {r: 0.6981132, g: 0.4544322, b: 0.45867002, a: 1}
|
- _Color: {r: 0.9339623, g: 0.030838395, b: 0.045404874, a: 1}
|
||||||
- _EmissionColor: {r: 0.074176654, g: 0.074176654, b: 0.074176654, a: 1}
|
- _EmissionColor: {r: 0.1807191, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
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||||||
--- !u!114 &8952982900415126127
|
--- !u!114 &8952982900415126127
|
||||||
|
|||||||
@@ -215,6 +215,7 @@ namespace UnityEngine.XR.Content.Interaction
|
|||||||
}
|
}
|
||||||
|
|
||||||
pressInfo.m_InPressRegion = withinButtonRegion;
|
pressInfo.m_InPressRegion = withinButtonRegion;
|
||||||
|
Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
||||||
}
|
}
|
||||||
|
|
||||||
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
||||||
@@ -234,7 +235,11 @@ namespace UnityEngine.XR.Content.Interaction
|
|||||||
m_Toggled = !m_Toggled;
|
m_Toggled = !m_Toggled;
|
||||||
|
|
||||||
if (m_Toggled)
|
if (m_Toggled)
|
||||||
|
{
|
||||||
m_OnPress.Invoke();
|
m_OnPress.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
else
|
else
|
||||||
m_OnRelease.Invoke();
|
m_OnRelease.Invoke();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using static MouseLook;
|
using static MouseLook;
|
||||||
|
|
||||||
@@ -100,7 +101,8 @@ public class CarDrivingRoutine : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{;
|
||||||
|
if (other.GetComponent<XROrigin>() == null) return;
|
||||||
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
|
||||||
_tireSound.Stop();
|
_tireSound.Stop();
|
||||||
_stopSound.Play();
|
_stopSound.Play();
|
||||||
@@ -108,6 +110,7 @@ public class CarDrivingRoutine : MonoBehaviour
|
|||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
|
if (other.GetComponent<XROrigin>() == null) return;
|
||||||
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
|
StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
|
||||||
_stopSound.Stop();
|
_stopSound.Stop();
|
||||||
_tireSound.Play();
|
_tireSound.Play();
|
||||||
|
|||||||
@@ -0,0 +1,313 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
namespace UnityEngine.XR.Content.Interaction
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// An interactable that can be pushed by a direct interactor's movement
|
||||||
|
/// </summary>
|
||||||
|
public class CarTeleportButton : XRBaseInteractable
|
||||||
|
{
|
||||||
|
class PressInfo
|
||||||
|
{
|
||||||
|
internal IXRHoverInteractor m_Interactor;
|
||||||
|
internal bool m_InPressRegion = false;
|
||||||
|
internal bool m_WrongSide = false;
|
||||||
|
}
|
||||||
|
public PassangerSeat passangerSeat;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ValueChangeEvent : UnityEvent<float> { }
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The object that is visually pressed down")]
|
||||||
|
Transform m_Button = null;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The distance the button can be pressed")]
|
||||||
|
float m_PressDistance = 0.1f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Extra distance for clicking the button down")]
|
||||||
|
float m_PressBuffer = 0.01f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Offset from the button base to start testing for push")]
|
||||||
|
float m_ButtonOffset = 0.0f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("How big of a surface area is available for pressing the button")]
|
||||||
|
float m_ButtonSize = 0.1f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Treat this button like an on/off toggle")]
|
||||||
|
bool m_ToggleButton = false;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Events to trigger when the button is pressed")]
|
||||||
|
UnityEvent m_OnPress;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Events to trigger when the button is released")]
|
||||||
|
UnityEvent m_OnRelease;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Events to trigger when the button pressed value is updated. Only called when the button is pressed")]
|
||||||
|
ValueChangeEvent m_OnValueChange;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Audio source to play when the button is pressed")]
|
||||||
|
AudioSource m_AudioSource;
|
||||||
|
|
||||||
|
bool m_Pressed = false;
|
||||||
|
bool m_Toggled = false;
|
||||||
|
float m_Value = 0f;
|
||||||
|
Vector3 m_BaseButtonPosition = Vector3.zero;
|
||||||
|
|
||||||
|
Dictionary<IXRHoverInteractor, PressInfo> m_HoveringInteractors = new Dictionary<IXRHoverInteractor, PressInfo>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The object that is visually pressed down
|
||||||
|
/// </summary>
|
||||||
|
public Transform button
|
||||||
|
{
|
||||||
|
get => m_Button;
|
||||||
|
set => m_Button = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The distance the button can be pressed
|
||||||
|
/// </summary>
|
||||||
|
public float pressDistance
|
||||||
|
{
|
||||||
|
get => m_PressDistance;
|
||||||
|
set => m_PressDistance = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The distance (in percentage from 0 to 1) the button is currently being held down
|
||||||
|
/// </summary>
|
||||||
|
public float value => m_Value;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Events to trigger when the button is pressed
|
||||||
|
/// </summary>
|
||||||
|
public UnityEvent onPress => m_OnPress;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Events to trigger when the button is released
|
||||||
|
/// </summary>
|
||||||
|
public UnityEvent onRelease => m_OnRelease;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Events to trigger when the button distance value is changed. Only called when the button is pressed
|
||||||
|
/// </summary>
|
||||||
|
public ValueChangeEvent onValueChange => m_OnValueChange;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not a toggle button is in the locked down position
|
||||||
|
/// </summary>
|
||||||
|
public bool toggleValue
|
||||||
|
{
|
||||||
|
get => m_ToggleButton && m_Toggled;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (!m_ToggleButton)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_Toggled = value;
|
||||||
|
if (m_Toggled)
|
||||||
|
SetButtonHeight(-m_PressDistance);
|
||||||
|
else
|
||||||
|
SetButtonHeight(0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool IsHoverableBy(IXRHoverInteractor interactor)
|
||||||
|
{
|
||||||
|
if (interactor is XRRayInteractor)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return base.IsHoverableBy(interactor);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (m_Button != null)
|
||||||
|
m_BaseButtonPosition = m_Button.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnable()
|
||||||
|
{
|
||||||
|
base.OnEnable();
|
||||||
|
|
||||||
|
if (m_Toggled)
|
||||||
|
SetButtonHeight(-m_PressDistance);
|
||||||
|
else
|
||||||
|
SetButtonHeight(0.0f);
|
||||||
|
|
||||||
|
hoverEntered.AddListener(StartHover);
|
||||||
|
hoverExited.AddListener(EndHover);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisable()
|
||||||
|
{
|
||||||
|
hoverEntered.RemoveListener(StartHover);
|
||||||
|
hoverExited.RemoveListener(EndHover);
|
||||||
|
base.OnDisable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartHover(HoverEnterEventArgs args)
|
||||||
|
{
|
||||||
|
m_HoveringInteractors.Add(args.interactorObject, new PressInfo { m_Interactor = args.interactorObject });
|
||||||
|
}
|
||||||
|
|
||||||
|
void EndHover(HoverExitEventArgs args)
|
||||||
|
{
|
||||||
|
m_HoveringInteractors.Remove(args.interactorObject);
|
||||||
|
|
||||||
|
if (m_HoveringInteractors.Count == 0)
|
||||||
|
{
|
||||||
|
if (m_ToggleButton && m_Toggled)
|
||||||
|
SetButtonHeight(-m_PressDistance);
|
||||||
|
else
|
||||||
|
SetButtonHeight(0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
|
||||||
|
{
|
||||||
|
base.ProcessInteractable(updatePhase);
|
||||||
|
|
||||||
|
if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic)
|
||||||
|
{
|
||||||
|
if (m_HoveringInteractors.Count > 0)
|
||||||
|
{
|
||||||
|
UpdatePress();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdatePress()
|
||||||
|
{
|
||||||
|
var minimumHeight = 0.0f;
|
||||||
|
|
||||||
|
if (m_ToggleButton && m_Toggled)
|
||||||
|
minimumHeight = -m_PressDistance;
|
||||||
|
|
||||||
|
// Go through each interactor
|
||||||
|
foreach (var pressInfo in m_HoveringInteractors.Values)
|
||||||
|
{
|
||||||
|
var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
|
||||||
|
var localButtonWorldPos = m_Button.parent.TransformPoint(m_BaseButtonPosition);
|
||||||
|
var localOffset = transform.InverseTransformVector(interactorTransform.position - localButtonWorldPos);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
|
||||||
|
if (withinButtonRegion)
|
||||||
|
{
|
||||||
|
if (!pressInfo.m_InPressRegion)
|
||||||
|
{
|
||||||
|
pressInfo.m_WrongSide = (localOffset.y < m_ButtonOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!pressInfo.m_WrongSide)
|
||||||
|
minimumHeight = Mathf.Min(minimumHeight, localOffset.y - m_ButtonOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
pressInfo.m_InPressRegion = withinButtonRegion;
|
||||||
|
Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
|
||||||
|
XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
|
||||||
|
passangerSeat.activateButtonPush(player, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
|
||||||
|
|
||||||
|
// If button height goes below certain amount, enter press mode
|
||||||
|
var pressed = m_ToggleButton ? (minimumHeight <= -(m_PressDistance + m_PressBuffer)) : (minimumHeight < -m_PressDistance);
|
||||||
|
|
||||||
|
var currentDistance = Mathf.Max(0f, -minimumHeight - m_PressBuffer);
|
||||||
|
m_Value = currentDistance / m_PressDistance;
|
||||||
|
|
||||||
|
if (m_ToggleButton)
|
||||||
|
{
|
||||||
|
if (pressed)
|
||||||
|
{
|
||||||
|
if (!m_Pressed)
|
||||||
|
{
|
||||||
|
m_Toggled = !m_Toggled;
|
||||||
|
|
||||||
|
if (m_Toggled)
|
||||||
|
{
|
||||||
|
m_OnPress.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
else
|
||||||
|
m_OnRelease.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (pressed)
|
||||||
|
{
|
||||||
|
if (!m_Pressed)
|
||||||
|
m_OnPress.Invoke();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_Pressed)
|
||||||
|
m_OnRelease.Invoke();
|
||||||
|
// Play sound if the audio source is set
|
||||||
|
if (m_AudioSource != null)
|
||||||
|
{
|
||||||
|
m_AudioSource.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_Pressed = pressed;
|
||||||
|
|
||||||
|
// Call value change event
|
||||||
|
if (m_Pressed)
|
||||||
|
m_OnValueChange.Invoke(m_Value);
|
||||||
|
|
||||||
|
SetButtonHeight(minimumHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetButtonHeight(float height)
|
||||||
|
{
|
||||||
|
if (m_Button == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Vector3 newPosition = m_Button.localPosition;
|
||||||
|
newPosition.y = height;
|
||||||
|
m_Button.localPosition = newPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
var pressStartPoint = Vector3.zero;
|
||||||
|
|
||||||
|
if (m_Button != null)
|
||||||
|
{
|
||||||
|
pressStartPoint = m_Button.localPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
pressStartPoint.y += m_ButtonOffset - (m_PressDistance * 0.5f);
|
||||||
|
|
||||||
|
Gizmos.color = Color.green;
|
||||||
|
Gizmos.matrix = transform.localToWorldMatrix;
|
||||||
|
Gizmos.DrawWireCube(pressStartPoint, new Vector3(m_ButtonSize, m_PressDistance, m_ButtonSize));
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnValidate()
|
||||||
|
{
|
||||||
|
SetButtonHeight(0.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 56643671ea530f0498dd332a3828fa31
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
using _PROJECT.NewHandPresence;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Unity.XR.CoreUtils;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Content.Interaction;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class PassangerSeat : LocomotionProvider
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
public GameObject ExitSpot;
|
||||||
|
public CarTeleportButton ExitButton;
|
||||||
|
private XROrigin currentPassanger;
|
||||||
|
private LocomotionSystem currentPlayerLocomotion;
|
||||||
|
private bool wasSmoothLocomotionEnabled;
|
||||||
|
private ContinuousMoveProviderBase moveProvider;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public void activateButtonPush(XROrigin player, CarTeleportButton button)
|
||||||
|
{
|
||||||
|
if (button == ExitButton) ExitCar();
|
||||||
|
else EnterCar(player);
|
||||||
|
}
|
||||||
|
public void EnterCar(XROrigin player)
|
||||||
|
{
|
||||||
|
if (player == null || currentPassanger != null) return;
|
||||||
|
|
||||||
|
TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
|
||||||
|
//TunnelingVignetteController vignetteController = player.GetComponentInChildren<TunnelingVignetteController>();
|
||||||
|
//LocomotionVignetteProvider vignetteProvider = player.GetComponentInChildren<LocomotionVignetteProvider>();
|
||||||
|
if (cameraChild == null) return;
|
||||||
|
|
||||||
|
Transform cameraTransform = cameraChild.transform.parent.transform;
|
||||||
|
|
||||||
|
Vector3 cameraShift = cameraTransform.localPosition;
|
||||||
|
|
||||||
|
currentPassanger = player;
|
||||||
|
player.transform.SetParent(this.transform);
|
||||||
|
player.transform.localPosition = -cameraShift;
|
||||||
|
player.transform.localRotation = Quaternion.identity;
|
||||||
|
cameraTransform.localRotation = this.transform.rotation;
|
||||||
|
BeginLocomotion();
|
||||||
|
disablePlayerLocomotion(player);
|
||||||
|
}
|
||||||
|
private void disablePlayerLocomotion(XROrigin player)
|
||||||
|
{
|
||||||
|
Menu menu = player.GetComponentInChildren<Menu>();
|
||||||
|
if (menu != null) menu.DeactivateMenu();
|
||||||
|
|
||||||
|
currentPlayerLocomotion = player.GetComponentInChildren<LocomotionSystem>();
|
||||||
|
moveProvider = player.GetComponentInChildren<ContinuousMoveProviderBase>();
|
||||||
|
|
||||||
|
if (moveProvider != null)
|
||||||
|
wasSmoothLocomotionEnabled = moveProvider.enabled;
|
||||||
|
|
||||||
|
if (currentPlayerLocomotion != null)
|
||||||
|
{
|
||||||
|
Debug.Log("LocomotionSystem of: " + currentPlayerLocomotion + " disabled");
|
||||||
|
currentPlayerLocomotion.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void ExitCar()
|
||||||
|
{
|
||||||
|
if (currentPassanger == null) return;
|
||||||
|
EndLocomotion();
|
||||||
|
enablePlayerLocomotion(currentPassanger);
|
||||||
|
|
||||||
|
TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
|
||||||
|
if (cameraChild == null) return;
|
||||||
|
|
||||||
|
Transform cameraTransform = cameraChild.transform.parent.transform;
|
||||||
|
|
||||||
|
// Set the player<65>s parent to null (making it part of the scene hierarchy)
|
||||||
|
currentPassanger.transform.SetParent(null);
|
||||||
|
|
||||||
|
// Put the player outside;
|
||||||
|
currentPassanger.transform.localPosition = ExitSpot.transform.position;
|
||||||
|
cameraTransform.rotation = ExitSpot.transform.rotation;
|
||||||
|
currentPassanger = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void enablePlayerLocomotion(XROrigin player)
|
||||||
|
{
|
||||||
|
Menu menu = player.GetComponentInChildren<Menu>();
|
||||||
|
if (menu != null) menu.ReactivateMenu();
|
||||||
|
|
||||||
|
if (currentPlayerLocomotion != null)
|
||||||
|
currentPlayerLocomotion.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (moveProvider != null)
|
||||||
|
moveProvider.enabled = wasSmoothLocomotionEnabled;
|
||||||
|
moveProvider = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
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||||||
|
userData:
|
||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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8
Assets/_PROJECT/Components/Bow/Scoring.meta
Normal file
8
Assets/_PROJECT/Components/Bow/Scoring.meta
Normal file
@@ -0,0 +1,8 @@
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Assets/_PROJECT/Components/Bow/Scoring/Blank square.png
LFS
Normal file
BIN
Assets/_PROJECT/Components/Bow/Scoring/Blank square.png
LFS
Normal file
Binary file not shown.
148
Assets/_PROJECT/Components/Bow/Scoring/Blank square.png.meta
Normal file
148
Assets/_PROJECT/Components/Bow/Scoring/Blank square.png.meta
Normal file
@@ -0,0 +1,148 @@
|
|||||||
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forceMaximumCompressionQuality_BC6H_BC7: 0
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compressionQuality: 50
|
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||||||
|
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||||||
|
buildTarget: Windows Store Apps
|
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||||||
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||||||
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BIN
Assets/_PROJECT/Components/Bow/Scoring/Empty sheet.png
LFS
Normal file
BIN
Assets/_PROJECT/Components/Bow/Scoring/Empty sheet.png
LFS
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user