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9d389a3296
...
d269226b4b
BIN
Assets/DefaultPrefabObjects.asset
(Stored with Git LFS)
BIN
Assets/DefaultPrefabObjects.asset
(Stored with Git LFS)
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@ -19,7 +19,6 @@ public class NetworkMenuUI : MonoBehaviour
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|||||||
[Header("Networking")]
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[Header("Networking")]
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||||||
public NetworkDiscovery networkDiscovery;
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public NetworkDiscovery networkDiscovery;
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public Camera uiCamera; // Optional, disable if connecting
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public Camera uiCamera; // Optional, disable if connecting
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public Image coverImage;
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private readonly List<IPEndPoint> foundServers = new();
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private readonly List<IPEndPoint> foundServers = new();
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||||||
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@ -61,7 +60,6 @@ public class NetworkMenuUI : MonoBehaviour
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networkDiscovery.StopSearchingForServers();
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networkDiscovery.StopSearchingForServers();
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uiCamera.enabled = false;
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uiCamera.enabled = false;
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coverImage.gameObject.SetActive(false);
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InstanceFinder.ClientManager.StartConnection("192.168.42.212");
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InstanceFinder.ClientManager.StartConnection("192.168.42.212");
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statusText.text = $"Joined server: {endPoint.Address}";
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statusText.text = $"Joined server: {endPoint.Address}";
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@ -78,7 +76,6 @@ public class NetworkMenuUI : MonoBehaviour
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{
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{
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networkDiscovery.StopSearchingForServers();
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networkDiscovery.StopSearchingForServers();
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if (uiCamera != null) uiCamera.enabled = false;
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if (uiCamera != null) uiCamera.enabled = false;
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coverImage.gameObject.SetActive(false);
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InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
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InstanceFinder.ClientManager.StartConnection(endPoint.Address.ToString());
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statusText.text = $"Joined server: {endPoint.Address}";
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statusText.text = $"Joined server: {endPoint.Address}";
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});
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});
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@ -124,7 +121,6 @@ public class NetworkMenuUI : MonoBehaviour
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networkDiscovery.StopSearchingForServers();
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networkDiscovery.StopSearchingForServers();
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InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
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InstanceFinder.ClientManager.StartConnection(firstServer.Address.ToString());
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statusText.text = $"Joined server: {firstServer.Address}";
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statusText.text = $"Joined server: {firstServer.Address}";
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coverImage.gameObject.SetActive(false);
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yield break;
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yield break;
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}
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}
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}
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}
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private void OnTriggerEnter(Collider other)
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private void OnTriggerEnter(Collider other)
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{
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@ -227,7 +227,7 @@ public class ArcheryRange : NetworkBehaviour
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return data.HighScore;
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return data.HighScore;
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}
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}
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public void SaveScore(string playerName, float score)
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{
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{
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LoadScores();
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File.WriteAllText("highscores.json", json);
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|
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DisplayTopScores();
|
DisplayTopScores();
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}
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{
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{
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{
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{
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string json = File.ReadAllText("highscores.json");
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string json = File.ReadAllText(filePath);
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}
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else
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{
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}
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private void DisplayTopScores()
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private void DisplayTopScores()
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{
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|
|
||||||
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|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: -1
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ef9322f28eb7b1644b8e02f97c3132ec
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5239ef95418eba94784db1b205edd174
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,72 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public enum ElevatorMoveState
|
|
||||||
{
|
|
||||||
NotMoving,
|
|
||||||
Ascending,
|
|
||||||
Decending
|
|
||||||
}
|
|
||||||
|
|
||||||
public class ElevatorStatusPlate : MonoBehaviour
|
|
||||||
{
|
|
||||||
[System.Serializable]
|
|
||||||
public struct FloorNumbers
|
|
||||||
{
|
|
||||||
public int floorNumber;
|
|
||||||
public GameObject floorNumberSprite;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<FloorNumbers> floorNumbers;
|
|
||||||
|
|
||||||
public GameObject upArrow;
|
|
||||||
public GameObject downArrow;
|
|
||||||
|
|
||||||
private ElevatorMoveState moveState;
|
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
SetMoveState(ElevatorMoveState.NotMoving);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetMoveState(ElevatorMoveState newState)
|
|
||||||
{
|
|
||||||
if (newState == ElevatorMoveState.NotMoving)
|
|
||||||
{
|
|
||||||
upArrow.SetActive(false);
|
|
||||||
downArrow.SetActive(false);
|
|
||||||
}
|
|
||||||
else if (newState == ElevatorMoveState.Ascending)
|
|
||||||
{
|
|
||||||
upArrow.SetActive(true);
|
|
||||||
downArrow.SetActive(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
upArrow.SetActive(false);
|
|
||||||
downArrow.SetActive(true);
|
|
||||||
}
|
|
||||||
this.moveState = newState;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateDisplayFloorNumber(int newValue)
|
|
||||||
{
|
|
||||||
foreach (var f in floorNumbers)
|
|
||||||
{
|
|
||||||
if (f.floorNumber != newValue)
|
|
||||||
f.floorNumberSprite.SetActive(false);
|
|
||||||
else
|
|
||||||
f.floorNumberSprite.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b0a42248826403b4290be3c9eaf0cd8a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,381 +0,0 @@
|
|||||||
using _PROJECT.NewHandPresence;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.XR.CoreUtils;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
public enum ElevatorState
|
|
||||||
{
|
|
||||||
Stationary,
|
|
||||||
OpeningDoors,
|
|
||||||
AwaitingPassengers,
|
|
||||||
ClosingDoors,
|
|
||||||
Moving
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public class ElevatorBox : MonoBehaviour
|
|
||||||
{
|
|
||||||
public List<ElevatorOuter> callers = new List<ElevatorOuter>();
|
|
||||||
|
|
||||||
public GameObject leftDoor;
|
|
||||||
public Transform leftDoorOpenPos;
|
|
||||||
public Transform leftDoorClosedPos;
|
|
||||||
|
|
||||||
public GameObject rightDoor;
|
|
||||||
public Transform rightDoorOpenPos;
|
|
||||||
public Transform rightDoorClosedPos;
|
|
||||||
|
|
||||||
public float doorOpenTime = 4f;
|
|
||||||
public float doorCloseTime = 5.6f;
|
|
||||||
public float floorMoveTime = 5f;
|
|
||||||
public float doorStayOpenTime = 2f;
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public struct FloorData
|
|
||||||
{
|
|
||||||
public int floorNumber; // can be -1, 0, 1, 2 ...
|
|
||||||
public Transform floorPoint; // reference to the transform in scene
|
|
||||||
}
|
|
||||||
|
|
||||||
// Unity can display arrays/lists of this struct in Inspector
|
|
||||||
public FloorData[] floors;
|
|
||||||
|
|
||||||
// Runtime dictionary for quick lookup
|
|
||||||
private Dictionary<int, Transform> floorDict = new Dictionary<int, Transform>();
|
|
||||||
[System.Serializable]
|
|
||||||
public struct FloorNumbers
|
|
||||||
{
|
|
||||||
public int floorNumber;
|
|
||||||
public GameObject floorNumberSprite;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<FloorNumbers> floorDisplayNumbers;
|
|
||||||
|
|
||||||
public AudioSource audioSource;
|
|
||||||
|
|
||||||
public AudioClip[] openDoorsClips;
|
|
||||||
public AudioClip[] closeDoorsClips;
|
|
||||||
public AudioClip[] moveElevatorClips;
|
|
||||||
|
|
||||||
private int currentFloor = 2;
|
|
||||||
private int targetFloor = 2;
|
|
||||||
|
|
||||||
private ElevatorState state = ElevatorState.Stationary;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
|
|
||||||
foreach (var f in floors)
|
|
||||||
{
|
|
||||||
if (!floorDict.ContainsKey(f.floorNumber))
|
|
||||||
floorDict.Add(f.floorNumber, f.floorPoint);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
updateDisplayFloorNumber(currentFloor);
|
|
||||||
|
|
||||||
foreach (ElevatorOuter caller in callers)
|
|
||||||
caller.statusPlate.UpdateDisplayFloorNumber(currentFloor);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public IEnumerator callElevator(int floor)
|
|
||||||
{
|
|
||||||
//Debug.Log("Calling Elevator");
|
|
||||||
Debug.Log(state);
|
|
||||||
if (state == ElevatorState.Stationary || state == ElevatorState.ClosingDoors)
|
|
||||||
{
|
|
||||||
Debug.Log(floor);
|
|
||||||
|
|
||||||
if (floor != currentFloor)
|
|
||||||
{
|
|
||||||
//Debug.Log("Started moving lift");
|
|
||||||
yield return StartCoroutine(CloseDoors());
|
|
||||||
targetFloor = floor;
|
|
||||||
yield return StartCoroutine(MoveToFloor(targetFloor));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
|
|
||||||
StartCoroutine(OpenDoors());
|
|
||||||
|
|
||||||
SetState(ElevatorState.AwaitingPassengers);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void interestExpired()
|
|
||||||
{
|
|
||||||
if (state == ElevatorState.AwaitingPassengers)
|
|
||||||
{
|
|
||||||
if (IsElevatorEmpty())
|
|
||||||
{
|
|
||||||
StartCoroutine(CloseAndStationary());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool IsElevatorEmpty()
|
|
||||||
{
|
|
||||||
return this.GetComponentInChildren<XROrigin>() == null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetState(ElevatorState newstate)
|
|
||||||
{
|
|
||||||
Debug.Log("Setting new state of " + newstate);
|
|
||||||
this.state = newstate;
|
|
||||||
}
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
XROrigin enteredPlayerVR = other.GetComponent<XROrigin>();
|
|
||||||
KbmController enteredPlayerKbm = other.GetComponent<KbmController>();
|
|
||||||
|
|
||||||
Debug.Log("Player Entered box");
|
|
||||||
if (enteredPlayerVR != null)
|
|
||||||
{
|
|
||||||
addChild(enteredPlayerVR);
|
|
||||||
}
|
|
||||||
else if (enteredPlayerKbm != null)
|
|
||||||
{
|
|
||||||
enteredPlayerKbm.transform.SetParent(this.transform);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return;
|
|
||||||
|
|
||||||
|
|
||||||
switch (targetFloor)
|
|
||||||
{
|
|
||||||
case int f when f == floors[0].floorNumber:
|
|
||||||
targetFloor = floors[1].floorNumber;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case int f when f == floors[1].floorNumber:
|
|
||||||
targetFloor = floors[0].floorNumber;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
StartCoroutine(LiftTransferSequence());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
|
|
||||||
// Was it a player, that exited?
|
|
||||||
XROrigin exitedPlayerVR = other.GetComponent<XROrigin>();
|
|
||||||
KbmController exitedPlayerKbm = other.GetComponent<KbmController>();
|
|
||||||
if (exitedPlayerVR != null)
|
|
||||||
{
|
|
||||||
removeChild(exitedPlayerVR);
|
|
||||||
}
|
|
||||||
else if (exitedPlayerKbm != null)
|
|
||||||
{
|
|
||||||
exitedPlayerKbm.transform.SetParent(null);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
return;
|
|
||||||
|
|
||||||
Debug.Log("Player exited box, state is: " + this.state);
|
|
||||||
|
|
||||||
if (this.state == ElevatorState.AwaitingPassengers)
|
|
||||||
{
|
|
||||||
if (IsElevatorEmpty())
|
|
||||||
{
|
|
||||||
//Debug.Log("Elevator is empty");
|
|
||||||
StartCoroutine(CloseAndStationary());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private ElevatorOuter findTargetCaller()
|
|
||||||
{
|
|
||||||
//Debug.Log("finding target caller");
|
|
||||||
foreach (ElevatorOuter caller in this.callers)
|
|
||||||
{
|
|
||||||
//Debug.Log(caller.floor);
|
|
||||||
//Debug.Log(targetFloor);
|
|
||||||
if (caller.floor == targetFloor)
|
|
||||||
{
|
|
||||||
//Debug.Log("found caller");
|
|
||||||
return caller;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
private ElevatorOuter findCurrentCaller()
|
|
||||||
{
|
|
||||||
//Debug.Log("finding target caller");
|
|
||||||
foreach (ElevatorOuter caller in this.callers)
|
|
||||||
{
|
|
||||||
//Debug.Log(caller.floor);
|
|
||||||
//Debug.Log(targetFloor);
|
|
||||||
if (caller.floor == this.currentFloor)
|
|
||||||
{
|
|
||||||
//Debug.Log("found caller");
|
|
||||||
return caller;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetCurrentFloor(int floor) {
|
|
||||||
this.currentFloor = floor;
|
|
||||||
|
|
||||||
updateDisplayFloorNumber(floor);
|
|
||||||
|
|
||||||
foreach (ElevatorOuter caller in callers)
|
|
||||||
caller.statusPlate.UpdateDisplayFloorNumber(floor);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void updateDisplayFloorNumber(int newValue)
|
|
||||||
{
|
|
||||||
foreach (var f in floorDisplayNumbers)
|
|
||||||
{
|
|
||||||
if (f.floorNumber != newValue)
|
|
||||||
f.floorNumberSprite.SetActive(false);
|
|
||||||
else
|
|
||||||
f.floorNumberSprite.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public void addChild(XROrigin player)
|
|
||||||
{
|
|
||||||
player.transform.SetParent(this.transform);
|
|
||||||
}
|
|
||||||
public void removeChild(XROrigin player)
|
|
||||||
{
|
|
||||||
player.transform.SetParent(null);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playRandomAudioClipFrom(AudioClip[] list)
|
|
||||||
{
|
|
||||||
if (list.Length == 0) return;
|
|
||||||
|
|
||||||
int index = Random.Range(0, list.Length);
|
|
||||||
audioSource.clip = list[index];
|
|
||||||
audioSource.Play();
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator LiftTransferSequence()
|
|
||||||
{
|
|
||||||
yield return StartCoroutine(CloseDoors());
|
|
||||||
yield return StartCoroutine(MoveToFloor(targetFloor));
|
|
||||||
}
|
|
||||||
public IEnumerator MoveToFloor(int floorNumber)
|
|
||||||
{
|
|
||||||
Debug.Log("Moving to floor " + floorNumber);
|
|
||||||
|
|
||||||
if (floorDict.TryGetValue(floorNumber, out Transform target))
|
|
||||||
{
|
|
||||||
yield return StartCoroutine(MoveElevator(target.position));
|
|
||||||
SetCurrentFloor(targetFloor);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"No floor defined for number {floorNumber}");
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return StartCoroutine(OpenDoors());
|
|
||||||
}
|
|
||||||
private IEnumerator CloseAndStationary()
|
|
||||||
{
|
|
||||||
Debug.Log("Close and set stationary");
|
|
||||||
// Wait for CloseDoors() to finish
|
|
||||||
yield return StartCoroutine(CloseDoors());
|
|
||||||
|
|
||||||
// After doors have closed, set state
|
|
||||||
SetState(ElevatorState.Stationary);
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator CloseDoors()
|
|
||||||
{
|
|
||||||
//if (state == ElevatorState.AwaitingPassengers) {
|
|
||||||
//Debug.Log("Closing doors");
|
|
||||||
|
|
||||||
if (Vector3.Distance(leftDoor.transform.position, leftDoorClosedPos.position) < 0.01f)
|
|
||||||
yield break;
|
|
||||||
|
|
||||||
SetState(ElevatorState.ClosingDoors);
|
|
||||||
playRandomAudioClipFrom(closeDoorsClips);
|
|
||||||
|
|
||||||
ElevatorOuter currentCaller = findCurrentCaller();
|
|
||||||
|
|
||||||
if (currentCaller != null) currentCaller.CloseDoors();
|
|
||||||
|
|
||||||
yield return StartCoroutine(MoveDoors(leftDoor, leftDoorClosedPos, rightDoor, rightDoorClosedPos, doorCloseTime));
|
|
||||||
//}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator OpenDoors()
|
|
||||||
{
|
|
||||||
if (state != ElevatorState.AwaitingPassengers) {
|
|
||||||
//Debug.Log("Opening doors");
|
|
||||||
SetState(ElevatorState.OpeningDoors);
|
|
||||||
playRandomAudioClipFrom(openDoorsClips);
|
|
||||||
ElevatorOuter targetCaller = findTargetCaller();
|
|
||||||
//Debug.Log("Target caller is: " + targetCaller);
|
|
||||||
if (targetCaller != null)
|
|
||||||
targetCaller.OpenDoors();
|
|
||||||
|
|
||||||
yield return StartCoroutine(MoveDoors(leftDoor, leftDoorOpenPos, rightDoor, rightDoorOpenPos, doorOpenTime));
|
|
||||||
|
|
||||||
|
|
||||||
SetState(ElevatorState.AwaitingPassengers);
|
|
||||||
yield return new WaitForSeconds(doorStayOpenTime); // wait for passengers
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator MoveDoors(GameObject left, Transform targetLeft, GameObject right, Transform targetRight, float moveTime)
|
|
||||||
{
|
|
||||||
Debug.Log("Moving doors");
|
|
||||||
Vector3 startL = left.transform.position;
|
|
||||||
Vector3 startR = right.transform.position;
|
|
||||||
float t = 0;
|
|
||||||
|
|
||||||
while (t < 1f)
|
|
||||||
{
|
|
||||||
t += Time.deltaTime / moveTime;
|
|
||||||
float easedT = Mathf.SmoothStep(0f, 1f, t); // ease in/out
|
|
||||||
left.transform.position = Vector3.Lerp(startL, targetLeft.position, easedT);
|
|
||||||
right.transform.position = Vector3.Lerp(startR, targetRight.position, easedT);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
//Debug.Log("Inner Doors moved");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private IEnumerator MoveElevator(Vector3 targetPos)
|
|
||||||
{
|
|
||||||
if (targetFloor > currentFloor)
|
|
||||||
foreach (ElevatorOuter caller in callers)
|
|
||||||
caller.statusPlate.SetMoveState(ElevatorMoveState.Ascending);
|
|
||||||
|
|
||||||
else
|
|
||||||
foreach (ElevatorOuter caller in callers)
|
|
||||||
caller.statusPlate.SetMoveState(ElevatorMoveState.Decending);
|
|
||||||
|
|
||||||
Vector3 startPos = transform.position;
|
|
||||||
float t = 0;
|
|
||||||
|
|
||||||
SetState(ElevatorState.Moving);
|
|
||||||
playRandomAudioClipFrom(moveElevatorClips);
|
|
||||||
|
|
||||||
while (t < 1f)
|
|
||||||
{
|
|
||||||
t += Time.deltaTime / floorMoveTime;
|
|
||||||
float easedT = Mathf.SmoothStep(0f, 1f, t); // ease in/out
|
|
||||||
transform.position = Vector3.Lerp(startPos, targetPos, easedT);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (ElevatorOuter caller in callers)
|
|
||||||
caller.statusPlate.SetMoveState(ElevatorMoveState.NotMoving);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
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|
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
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@ -1,80 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.XR.CoreUtils;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ElevatorOuter : MonoBehaviour
|
|
||||||
{
|
|
||||||
public ElevatorBox box;
|
|
||||||
|
|
||||||
public int floor;
|
|
||||||
public Transform boxPos;
|
|
||||||
|
|
||||||
public GameObject leftDoor;
|
|
||||||
public Transform leftDoorOpenPos;
|
|
||||||
public Transform leftDoorClosedPos;
|
|
||||||
|
|
||||||
public GameObject rightDoor;
|
|
||||||
public Transform rightDoorOpenPos;
|
|
||||||
public Transform rightDoorClosedPos;
|
|
||||||
|
|
||||||
private float doorOpenTime = 4f;
|
|
||||||
private float doorCloseTime = 5.6f;
|
|
||||||
|
|
||||||
public ElevatorStatusPlate statusPlate;
|
|
||||||
public AudioSource arrivalBeeper;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
doorOpenTime = box.doorOpenTime;
|
|
||||||
doorCloseTime = box.doorCloseTime;
|
|
||||||
}
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
Debug.Log("Something entered call area");
|
|
||||||
if (other.GetComponent<XROrigin>() == null && other.GetComponent<KbmController>() == null) return;
|
|
||||||
StartCoroutine(box.callElevator(floor));
|
|
||||||
Debug.Log("Player entered call area");
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
Debug.Log("Something entered call area");
|
|
||||||
if (other.GetComponent<XROrigin>() == null && other.GetComponent<KbmController>() == null) return;
|
|
||||||
box.interestExpired();
|
|
||||||
Debug.Log("Player exited call area");
|
|
||||||
}
|
|
||||||
public void CloseDoors()
|
|
||||||
{
|
|
||||||
StartCoroutine(MoveDoors(leftDoor, leftDoorClosedPos, rightDoor, rightDoorClosedPos, doorCloseTime));
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
public void OpenDoors()
|
|
||||||
{
|
|
||||||
arrivalBeeper.Play();
|
|
||||||
Debug.Log("Outer Doors opened");
|
|
||||||
StartCoroutine(MoveDoors(leftDoor, leftDoorOpenPos, rightDoor, rightDoorOpenPos, doorOpenTime));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator MoveDoors(GameObject left, Transform targetLeft, GameObject right, Transform targetRight, float moveTime)
|
|
||||||
{
|
|
||||||
Vector3 startL = left.transform.position;
|
|
||||||
Vector3 startR = right.transform.position;
|
|
||||||
float t = 0;
|
|
||||||
|
|
||||||
while (t < 1f)
|
|
||||||
{
|
|
||||||
t += Time.deltaTime / moveTime;
|
|
||||||
float easedT = Mathf.SmoothStep(0f, 1f, t); // ease in/out
|
|
||||||
left.transform.position = Vector3.Lerp(startL, targetLeft.position, easedT);
|
|
||||||
right.transform.position = Vector3.Lerp(startR, targetRight.position, easedT);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
Debug.Log("Outer Doors moved");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
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(Stored with Git LFS)
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(Stored with Git LFS)
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