added scoring system for the bow game
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@@ -26,8 +26,8 @@ public class PassangerSeat : LocomotionProvider
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if (player == null || currentPassanger != null) return;
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TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
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TunnelingVignetteController vignetteController = player.GetComponentInChildren<TunnelingVignetteController>();
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LocomotionVignetteProvider vignetteProvider = player.GetComponentInChildren<LocomotionVignetteProvider>();
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//TunnelingVignetteController vignetteController = player.GetComponentInChildren<TunnelingVignetteController>();
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//LocomotionVignetteProvider vignetteProvider = player.GetComponentInChildren<LocomotionVignetteProvider>();
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if (cameraChild == null) return;
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Transform cameraTransform = cameraChild.transform.parent.transform;
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