FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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<?xml version="1.0" encoding="UTF-8"?>
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<objects serializationModel="Studio.02.03.00">
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<object class="AudioFile" id="{f77f2e4c-c18d-4a98-beb1-90163d31825e}">
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<property name="assetPath">
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<value>Imported_SFX/Elevator/Elevator_doors_open/Lift doors open 2.mp3</value>
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</property>
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<property name="frequencyInKHz">
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<value>44.0999985</value>
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</property>
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<property name="channelCount">
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<value>1</value>
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</property>
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<property name="length">
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<value>4.0228571428571431</value>
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</property>
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<relationship name="masterAssetFolder">
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<destination>{0fbc34f9-6022-42da-8b3b-f18344a8ea0f}</destination>
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</relationship>
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</object>
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</objects>
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