FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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<?xml version="1.0" encoding="UTF-8"?>
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<objects serializationModel="Studio.02.03.00">
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<object class="AudioFile" id="{c6c43a5f-c0d2-4dda-8b3e-2aaa300877f0}">
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<property name="assetPath">
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<value>Imported_SFX/Longbow_oneshots/LongbowPullBack02.wav</value>
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</property>
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<property name="frequencyInKHz">
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<value>44.0999985</value>
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</property>
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<property name="channelCount">
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<value>1</value>
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</property>
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<property name="length">
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<value>0.55462585034013601</value>
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</property>
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<relationship name="masterAssetFolder">
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<destination>{0fbc34f9-6022-42da-8b3b-f18344a8ea0f}</destination>
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</relationship>
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</object>
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</objects>
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