FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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<?xml version="1.0" encoding="UTF-8"?>
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<objects serializationModel="Studio.02.03.00">
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<object class="EncodableAsset" id="{e477e5fd-9bfd-40fd-bd22-37215dc2b5d2}">
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<property name="assetPath">
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<value>Imported_SFX/Elevator/Elevator_doors_open/</value>
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</property>
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<relationship name="masterAssetFolder">
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<destination>{0fbc34f9-6022-42da-8b3b-f18344a8ea0f}</destination>
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</relationship>
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</object>
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</objects>
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