FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up

This commit is contained in:
Timur Nizamov
2025-10-12 20:57:56 +03:00
parent cb73b9cbbc
commit f542c4c57e
770 changed files with 47580 additions and 3 deletions

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{
"name": "FMODUnity",
"references": [
"Unity.Timeline",
"Unity.Addressables",
"Unity.ResourceManager",
"Unity.RenderPipelines.Universal.Runtime"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"UNITY_2021_3_OR_NEWER"
],
"versionDefines": [
{
"name": "com.unity.timeline",
"expression": "1.0.0",
"define": "UNITY_TIMELINE_EXIST"
},
{
"name": "com.unity.addressables",
"expression": "1.0.0",
"define": "UNITY_ADDRESSABLES_EXIST"
},
{
"name": "com.unity.modules.physics",
"expression": "1.0.0",
"define": "UNITY_PHYSICS_EXIST"
},
{
"name": "com.unity.modules.physics2d",
"expression": "1.0.0",
"define": "UNITY_PHYSICS2D_EXIST"
},
{
"name": "com.unity.urp",
"expression": "1.0.0",
"define": "UNITY_URP_EXIST"
}
],
"noEngineReferences": false
}