FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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47
Assets/Plugins/FMOD/FMODUnity.asmdef
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47
Assets/Plugins/FMOD/FMODUnity.asmdef
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{
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"name": "FMODUnity",
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"references": [
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"Unity.Timeline",
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"Unity.Addressables",
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"Unity.ResourceManager",
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"Unity.RenderPipelines.Universal.Runtime"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [
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"UNITY_2021_3_OR_NEWER"
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],
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"versionDefines": [
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{
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"name": "com.unity.timeline",
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"expression": "1.0.0",
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"define": "UNITY_TIMELINE_EXIST"
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},
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{
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"name": "com.unity.addressables",
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"expression": "1.0.0",
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"define": "UNITY_ADDRESSABLES_EXIST"
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},
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{
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"name": "com.unity.modules.physics",
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"expression": "1.0.0",
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"define": "UNITY_PHYSICS_EXIST"
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},
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{
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"name": "com.unity.modules.physics2d",
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"expression": "1.0.0",
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"define": "UNITY_PHYSICS2D_EXIST"
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},
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{
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"name": "com.unity.urp",
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"expression": "1.0.0",
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"define": "UNITY_URP_EXIST"
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}
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],
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"noEngineReferences": false
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}
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