FMODi paigaldamine projekti sisse, fmod project created, assets are imported into FMOD; AudioManager and FMODEvents scripts, VR is set up
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24
.gitignore
vendored
24
.gitignore
vendored
@@ -76,4 +76,26 @@ Recordings/
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# Paid assets
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/[Aa]ssets/Magic Light Probes/*
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/[Aa]ssets/[Bb]akery/*
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/[Aa]ssets/[Bb]akery/*
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#FMOD
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# Never ignore DLLs in the FMOD subfolder.
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!/[Aa]ssets/Plugins/FMOD/**/lib/*
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# Don't ignore images and gizmos used by FMOD in the Unity Editor.
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!/[Aa]ssets/Gizmos/FMOD/*
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!/[Aa]ssets/Editor Default Resources/FMOD/*
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# Ignore the Cache folder since it is updated locally.
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/[Aa]ssets/Plugins/FMOD/Cache/*
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# Ignore bank files in the StreamingAssets folder.
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/[Aa]ssets/StreamingAssets/**/*.bank
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/[Aa]ssets/StreamingAssets/**/*.bank.meta
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# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
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# Log files can be ignored.
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fmod_editor.log
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