URP and basic ceiling lights

This commit is contained in:
Toomas Tamm
2020-11-30 20:57:11 +02:00
parent 86e91c8d38
commit f3da843ca6
307 changed files with 8794 additions and 7150 deletions

View File

@@ -9,7 +9,7 @@
}
SubShader
{
Tags { "RenderType"="Opaque" }
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalRenderPipeline" }
LOD 200
Cull Off
@@ -19,6 +19,7 @@
// Use shader model 3.0 target, to get nicer looking lighting
#pragma target 3.0
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
sampler2D _MainTex;

View File

@@ -8,11 +8,11 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Plat_Mat
m_Shader: {fileID: 4800000, guid: 44514d2279442d648ab8aa16e74ae970, type: 3}
m_Shader: {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
@@ -35,6 +35,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -57,6 +61,7 @@ Material:
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
@@ -71,7 +76,10 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _WindQuality: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.62458813, g: 0.735849, b: 0.5935386, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.1}
m_BuildTextureStacks: []