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+201620
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "DBV_GrassData", menuName = "Delta/Kristo/Grass_Data")]
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public class GrassPositionScriptableObject : ScriptableObject {
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[HideInInspector]
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public List<Vector3> points = new List<Vector3>();
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public struct cell {
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public int[] arrayOfPointIndexes;
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}
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public struct occlusionCell {
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public int cellIndex;
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public int[] arrayOfVisibleOcclusionCellIndexes;
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}
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[HideInInspector]
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public List<cell> cells = new List<cell>();
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[HideInInspector]
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public List<occlusionCell> occlusionCells = new List<occlusionCell>();
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}
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