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/************************************************************************************
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Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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See SampleFramework license.txt for license terms. Unless required by applicable law
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or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied. See the license for specific
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language governing permissions and limitations under the license.
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************************************************************************************/
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using UnityEngine;
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namespace OculusSampleFramework
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{
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public class Pose
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{
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public Vector3 Position;
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public Quaternion Rotation;
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public Pose()
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{
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Position = Vector3.zero;
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Rotation = Quaternion.identity;
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}
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public Pose(Vector3 position, Quaternion rotation)
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{
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Position = position;
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Rotation = rotation;
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}
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}
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}
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guid: 985a678dde6384652ad328432133e05c
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timeCreated: 1568352276
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licenseType: Store
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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