Initial Commit

This commit is contained in:
Toomas Tamm
2020-11-28 16:54:41 +02:00
parent 97292ee26e
commit ea967135f2
4217 changed files with 2945663 additions and 0 deletions

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/************************************************************************************
Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
See SampleFramework license.txt for license terms. Unless required by applicable law
or agreed to in writing, the sample code is provided “AS IS” WITHOUT WARRANTIES OR
CONDITIONS OF ANY KIND, either express or implied. See the license for specific
language governing permissions and limitations under the license.
************************************************************************************/
using UnityEngine;
namespace OculusSampleFramework
{
public class Pose
{
public Vector3 Position;
public Quaternion Rotation;
public Pose()
{
Position = Vector3.zero;
Rotation = Quaternion.identity;
}
public Pose(Vector3 position, Quaternion rotation)
{
Position = position;
Rotation = rotation;
}
}
}

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