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37
Assets/Oculus/SampleFramework/Editor/BuildAssetPackages.cs
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37
Assets/Oculus/SampleFramework/Editor/BuildAssetPackages.cs
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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public class BuildAssetPackages
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{
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enum BuildConfiguration
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{
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Windows,
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Android
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}
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public static void Build()
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{
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Debug.Log("Building Deliverables");
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ExportPackages();
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}
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public static void ExportPackages()
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{
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string[] assets = AssetDatabase.FindAssets("t:Object", null).Select(s=>AssetDatabase.GUIDToAssetPath(s)).ToArray();
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assets = assets.Where(s=>
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s.StartsWith("Assets/Oculus/Avatar/") ||
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s.StartsWith("Assets/Oculus/AudioManager/") ||
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s.StartsWith("Assets/Oculus/LipSync/") ||
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s.StartsWith("Assets/Oculus/Platform/") ||
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s.StartsWith("Assets/Oculus/Spatializer/") ||
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s.StartsWith("Assets/Oculus/VoiceMod/") ||
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s.StartsWith("Assets/Oculus/VR/") ||
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s.StartsWith("Assets/Oculus/SampleFramework/")
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).ToArray();
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AssetDatabase.ExportPackage(assets, "OculusIntegration.unitypackage");
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}
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}
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fileFormatVersion: 2
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guid: 894efc8fc3b667045b3051a35605dac6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,49 @@
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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use
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the Utilities SDK except in compliance with the License, which is provided at the time of installation
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or download, or which otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/utilities-1.31
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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#if UNITY_EDITOR
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using UnityEditor;
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[InitializeOnLoadAttribute]
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public class OculusSampleFrameworkUtil
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{
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static OculusSampleFrameworkUtil()
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{
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#if UNITY_2017_2_OR_NEWER
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EditorApplication.playModeStateChanged += HandlePlayModeState;
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#else
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EditorApplication.playmodeStateChanged += () =>
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{
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if (EditorApplication.isPlaying)
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{
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OVRPlugin.SendEvent("load", OVRPlugin.wrapperVersion.ToString(), "sample_framework");
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}
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};
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#endif
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}
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#if UNITY_2017_2_OR_NEWER
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private static void HandlePlayModeState(PlayModeStateChange state)
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{
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if (state == PlayModeStateChange.EnteredPlayMode)
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{
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OVRPlugin.SendEvent("load", OVRPlugin.wrapperVersion.ToString(), "sample_framework");
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}
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}
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#endif
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 53c0844bfe5a33c41bc2ff02db18960e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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