Initial Commit
This commit is contained in:
45
Assets/Oculus/Platform/Editor/GUIHelper.cs
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45
Assets/Oculus/Platform/Editor/GUIHelper.cs
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@@ -0,0 +1,45 @@
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namespace Oculus.Platform
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{
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using UnityEditor;
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using UnityEngine;
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class GUIHelper {
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public delegate void Worker();
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static void InOut(Worker begin, Worker body, Worker end) {
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try {
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begin();
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body();
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} finally {
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end();
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}
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}
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public static void HInset(int pixels, Worker worker) {
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InOut(
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() => {
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GUILayout.BeginHorizontal();
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GUILayout.Space(pixels);
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GUILayout.BeginVertical();
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},
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worker,
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() => {
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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}
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);
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}
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public delegate T ControlWorker<T>();
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public static T MakeControlWithLabel<T>(GUIContent label, ControlWorker<T> worker) {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(label);
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var result = worker();
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EditorGUILayout.EndHorizontal();
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return result;
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}
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}
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}
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12
Assets/Oculus/Platform/Editor/GUIHelper.cs.meta
Normal file
12
Assets/Oculus/Platform/Editor/GUIHelper.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: 19bb2c637ba6e9c459e3db36b2ec10c3
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||||
timeCreated: 1523486797
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||||
licenseType: Store
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||||
MonoImporter:
|
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/Oculus/Platform/Editor/Oculus.Platform.Editor.asmdef
Normal file
25
Assets/Oculus/Platform/Editor/Oculus.Platform.Editor.asmdef
Normal file
@@ -0,0 +1,25 @@
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{
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"name": "Oculus.Platform.Editor",
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"references": [
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"Oculus.Platform"
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],
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"optionalUnityReferences": [],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"versionDefines": [
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{
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"name": "com.unity.xr.management",
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"expression": "",
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"define": "USING_XR_MANAGEMENT"
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},
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{
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"name": "com.unity.xr.oculus",
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"expression": "",
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"define": "USING_XR_SDK_OCULUS"
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}
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]
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}
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
|
||||
guid: c9364521e5955724a886b85bd65612cf
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||||
AssemblyDefinitionImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
450
Assets/Oculus/Platform/Editor/OculusPlatformSettingsEditor.cs
Normal file
450
Assets/Oculus/Platform/Editor/OculusPlatformSettingsEditor.cs
Normal file
@@ -0,0 +1,450 @@
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#if USING_XR_MANAGEMENT && USING_XR_SDK_OCULUS
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#define USING_XR_SDK
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#endif
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namespace Oculus.Platform
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{
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Networking;
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// This classes implements a UI to edit the PlatformSettings class.
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// The UI is accessible from a the menu bar via: Oculus Platform -> Edit Settings
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[CustomEditor(typeof(PlatformSettings))]
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public class OculusPlatformSettingsEditor : Editor
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{
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private bool isUnityEditorSettingsExpanded;
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private bool isBuildSettingsExpanded;
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private UnityWebRequest getAccessTokenRequest;
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private void OnEnable()
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{
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isUnityEditorSettingsExpanded = true;
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isBuildSettingsExpanded = true;
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}
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[UnityEditor.MenuItem("Oculus/Platform/Edit Settings")]
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public static void Edit()
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{
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UnityEditor.Selection.activeObject = PlatformSettings.Instance;
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}
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public override void OnInspectorGUI()
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{
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//
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// Application IDs section
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//
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EditorGUILayout.LabelField("Application ID:");
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GUIContent riftAppIDLabel = new GUIContent("Oculus Rift [?]", "This AppID will be used when building to the Windows target.");
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GUIContent mobileAppIDLabel = new GUIContent("Oculus Go/Quest or Gear VR [?]", "This AppID will be used when building to the Android target");
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PlatformSettings.AppID = MakeTextBox(riftAppIDLabel, PlatformSettings.AppID);
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PlatformSettings.MobileAppID = MakeTextBox(mobileAppIDLabel, PlatformSettings.MobileAppID);
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if (GUILayout.Button("Create / Find your app on https://dashboard.oculus.com"))
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{
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UnityEngine.Application.OpenURL("https://dashboard.oculus.com/");
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}
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#if UNITY_ANDROID
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if (String.IsNullOrEmpty(PlatformSettings.MobileAppID))
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{
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EditorGUILayout.HelpBox("Please enter a valid Oculus Go/Quest or Gear VR App ID.", MessageType.Error);
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}
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else
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{
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var msg = "Configured to connect with App ID " + PlatformSettings.MobileAppID;
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EditorGUILayout.HelpBox(msg, MessageType.Info);
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}
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#else
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if (String.IsNullOrEmpty(PlatformSettings.AppID))
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{
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EditorGUILayout.HelpBox("Please enter a valid Oculus Rift App ID.", MessageType.Error);
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}
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else
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{
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var msg = "Configured to connect with App ID " + PlatformSettings.AppID;
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EditorGUILayout.HelpBox(msg, MessageType.Info);
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}
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#endif
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EditorGUILayout.Separator();
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//
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// Unity Editor Settings section
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//
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isUnityEditorSettingsExpanded = EditorGUILayout.Foldout(isUnityEditorSettingsExpanded, "Unity Editor Settings");
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if (isUnityEditorSettingsExpanded)
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{
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GUIHelper.HInset(6, () =>
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{
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bool HasTestAccessToken = !String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserAccessToken);
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if (PlatformSettings.UseStandalonePlatform)
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{
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if (!HasTestAccessToken &&
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(String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserEmail) ||
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String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserPassword)))
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{
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EditorGUILayout.HelpBox("Please enter a valid user credentials.", MessageType.Error);
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}
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else
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{
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var msg = "The Unity editor will use the supplied test user credentials and operate in standalone mode. Some user data will be mocked.";
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EditorGUILayout.HelpBox(msg, MessageType.Info);
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}
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}
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else
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{
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var msg = "The Unity editor will use the user credentials from the Oculus application.";
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EditorGUILayout.HelpBox(msg, MessageType.Info);
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}
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var useStandaloneLabel = "Use Standalone Platform [?]";
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var useStandaloneHint = "If this is checked your app will use a debug platform with the User info below. "
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+ "Otherwise your app will connect to the Oculus Platform. This setting only applies to the Unity Editor";
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PlatformSettings.UseStandalonePlatform =
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MakeToggle(new GUIContent(useStandaloneLabel, useStandaloneHint), PlatformSettings.UseStandalonePlatform);
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GUI.enabled = PlatformSettings.UseStandalonePlatform;
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if (!HasTestAccessToken)
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{
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var emailLabel = "Test User Email: ";
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var emailHint = "Test users can be configured at " +
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"https://dashboard.oculus.com/organizations/<your org ID>/testusers " +
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"however any valid Oculus account email may be used.";
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StandalonePlatformSettings.OculusPlatformTestUserEmail =
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MakeTextBox(new GUIContent(emailLabel, emailHint), StandalonePlatformSettings.OculusPlatformTestUserEmail);
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var passwdLabel = "Test User Password: ";
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var passwdHint = "Password associated with the email address.";
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StandalonePlatformSettings.OculusPlatformTestUserPassword =
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MakePasswordBox(new GUIContent(passwdLabel, passwdHint), StandalonePlatformSettings.OculusPlatformTestUserPassword);
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var isLoggingIn = (getAccessTokenRequest != null);
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var loginLabel = (!isLoggingIn) ? "Login" : "Logging in...";
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GUI.enabled = !isLoggingIn;
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if (GUILayout.Button(loginLabel))
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{
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WWWForm form = new WWWForm();
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form.AddField("email", StandalonePlatformSettings.OculusPlatformTestUserEmail);
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form.AddField("password", StandalonePlatformSettings.OculusPlatformTestUserPassword);
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// Start the WWW request to get the access token
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getAccessTokenRequest = UnityWebRequest.Post("https://graph.oculus.com/login", form);
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getAccessTokenRequest.SetRequestHeader("Authorization", "Bearer OC|1141595335965881|");
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getAccessTokenRequest.SendWebRequest();
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EditorApplication.update += GetAccessToken;
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}
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GUI.enabled = true;
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}
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else
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{
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var loggedInMsg = "Currently using the credentials associated with " + StandalonePlatformSettings.OculusPlatformTestUserEmail;
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EditorGUILayout.HelpBox(loggedInMsg, MessageType.Info);
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var logoutLabel = "Clear Credentials";
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if (GUILayout.Button(logoutLabel))
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{
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StandalonePlatformSettings.OculusPlatformTestUserAccessToken = "";
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}
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}
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GUI.enabled = true;
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});
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}
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EditorGUILayout.Separator();
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//
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// Build Settings section
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//
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isBuildSettingsExpanded = EditorGUILayout.Foldout(isBuildSettingsExpanded, "Build Settings");
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if (isBuildSettingsExpanded)
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{
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GUIHelper.HInset(6, () => {
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#if !USING_XR_SDK
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#if UNITY_2020_1_OR_NEWER
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EditorGUILayout.HelpBox("The Oculus XR Plugin isn't enabled from XR Plugin Management in Project Settings", MessageType.Warning);
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#else
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if (!PlayerSettings.virtualRealitySupported)
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{
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EditorGUILayout.HelpBox("VR Support isn't enabled in the Player Settings", MessageType.Warning);
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}
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PlayerSettings.virtualRealitySupported = MakeToggle(new GUIContent("Virtual Reality Support"), PlayerSettings.virtualRealitySupported);
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#endif
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#endif
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PlayerSettings.bundleVersion = MakeTextBox(new GUIContent("Bundle Version"), PlayerSettings.bundleVersion);
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#if UNITY_5_3 || UNITY_5_4 || UNITY_5_5
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PlayerSettings.bundleIdentifier = MakeTextBox(new GUIContent("Bundle Identifier"), PlayerSettings.bundleIdentifier);
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#else
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BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
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PlayerSettings.SetApplicationIdentifier(
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buildTargetGroup,
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MakeTextBox(
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new GUIContent("Bundle Identifier"),
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PlayerSettings.GetApplicationIdentifier(buildTargetGroup)));
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#endif
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bool canEnableARM64Support = false;
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#if UNITY_2018_1_OR_NEWER
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canEnableARM64Support = true;
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#endif
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if (!canEnableARM64Support)
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{
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var msg = "Update your Unity Editor to 2018.1.x or newer to enable Arm64 support";
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EditorGUILayout.HelpBox(msg, MessageType.Warning);
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if (IsArm64PluginPlatformEnabled())
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{
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DisablePluginPlatform(PluginPlatform.Android64);
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}
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||||
}
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else
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{
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if (!IsArm64PluginPlatformEnabled())
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{
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EnablePluginPlatform(PluginPlatform.Android64);
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||||
}
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}
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GUI.enabled = true;
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});
|
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}
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EditorGUILayout.Separator();
|
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}
|
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|
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// Asyncronously fetch the access token with the given credentials
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private void GetAccessToken()
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{
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if (getAccessTokenRequest != null && getAccessTokenRequest.isDone)
|
||||
{
|
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// Clear the password
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StandalonePlatformSettings.OculusPlatformTestUserPassword = "";
|
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|
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if (String.IsNullOrEmpty(getAccessTokenRequest.error))
|
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{
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var Response = JsonUtility.FromJson<OculusStandalonePlatformResponse>(getAccessTokenRequest.downloadHandler.text);
|
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StandalonePlatformSettings.OculusPlatformTestUserAccessToken = Response.access_token;
|
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}
|
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|
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GUI.changed = true;
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EditorApplication.update -= GetAccessToken;
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getAccessTokenRequest.Dispose();
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getAccessTokenRequest = null;
|
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}
|
||||
}
|
||||
|
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private string MakeTextBox(GUIContent label, string variable)
|
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{
|
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return GUIHelper.MakeControlWithLabel(label, () => {
|
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GUI.changed = false;
|
||||
var result = EditorGUILayout.TextField(variable);
|
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SetDirtyOnGUIChange();
|
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return result;
|
||||
});
|
||||
}
|
||||
|
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private string MakePasswordBox(GUIContent label, string variable)
|
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{
|
||||
return GUIHelper.MakeControlWithLabel(label, () => {
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GUI.changed = false;
|
||||
var result = EditorGUILayout.PasswordField(variable);
|
||||
SetDirtyOnGUIChange();
|
||||
return result;
|
||||
});
|
||||
}
|
||||
|
||||
private bool MakeToggle(GUIContent label, bool variable)
|
||||
{
|
||||
return GUIHelper.MakeControlWithLabel(label, () => {
|
||||
GUI.changed = false;
|
||||
var result = EditorGUILayout.Toggle(variable);
|
||||
SetDirtyOnGUIChange();
|
||||
return result;
|
||||
});
|
||||
}
|
||||
|
||||
private void SetDirtyOnGUIChange()
|
||||
{
|
||||
if (GUI.changed)
|
||||
{
|
||||
EditorUtility.SetDirty(PlatformSettings.Instance);
|
||||
GUI.changed = false;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Merge this with core utilities plugin updater functionality. Piggybacking here to avoid an orphaned delete in the future.
|
||||
private const string PluginSubPathAndroid32 = @"/Plugins/Android32/libovrplatformloader.so";
|
||||
private const string PluginSubPathAndroid64 = @"/Plugins/Android64/libovrplatformloader.so";
|
||||
private const string PluginDisabledSuffix = @".disabled";
|
||||
|
||||
public enum PluginPlatform
|
||||
{
|
||||
Android32,
|
||||
Android64
|
||||
}
|
||||
|
||||
private static string GetCurrentProjectPath()
|
||||
{
|
||||
return Directory.GetParent(UnityEngine.Application.dataPath).FullName;
|
||||
}
|
||||
|
||||
private static string GetPlatformRootPath()
|
||||
{
|
||||
// use the path to OculusPluginUpdaterStub as a relative path anchor point
|
||||
var so = ScriptableObject.CreateInstance(typeof(OculusPluginUpdaterStub));
|
||||
var script = MonoScript.FromScriptableObject(so);
|
||||
string assetPath = AssetDatabase.GetAssetPath(script);
|
||||
string editorDir = Directory.GetParent(assetPath).FullName;
|
||||
string platformDir = Directory.GetParent(editorDir).FullName;
|
||||
|
||||
return platformDir;
|
||||
}
|
||||
|
||||
private static string GetPlatformPluginPath(PluginPlatform platform)
|
||||
{
|
||||
string path = GetPlatformRootPath();
|
||||
switch (platform)
|
||||
{
|
||||
case PluginPlatform.Android32:
|
||||
path += PluginSubPathAndroid32;
|
||||
break;
|
||||
case PluginPlatform.Android64:
|
||||
path += PluginSubPathAndroid64;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Attempted to enable platform support for unsupported platform: " + platform);
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
//[UnityEditor.MenuItem("Oculus/Platform/EnforcePluginPlatformSettings")]
|
||||
public static void EnforcePluginPlatformSettings()
|
||||
{
|
||||
EnforcePluginPlatformSettings(PluginPlatform.Android32);
|
||||
EnforcePluginPlatformSettings(PluginPlatform.Android64);
|
||||
}
|
||||
|
||||
public static void EnforcePluginPlatformSettings(PluginPlatform platform)
|
||||
{
|
||||
string path = GetPlatformPluginPath(platform);
|
||||
|
||||
if (!Directory.Exists(path) && !File.Exists(path))
|
||||
{
|
||||
path += PluginDisabledSuffix;
|
||||
}
|
||||
|
||||
if ((Directory.Exists(path)) || (File.Exists(path)))
|
||||
{
|
||||
string basePath = GetCurrentProjectPath();
|
||||
string relPath = path.Substring(basePath.Length + 1);
|
||||
|
||||
PluginImporter pi = PluginImporter.GetAtPath(relPath) as PluginImporter;
|
||||
if (pi == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Disable support for all platforms, then conditionally enable desired support below
|
||||
pi.SetCompatibleWithEditor(false);
|
||||
pi.SetCompatibleWithAnyPlatform(false);
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.Android, false);
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
|
||||
#if !UNITY_2019_2_OR_NEWER
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
|
||||
#endif
|
||||
#if UNITY_2017_3_OR_NEWER
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
|
||||
#else
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
|
||||
#endif
|
||||
|
||||
switch (platform)
|
||||
{
|
||||
case PluginPlatform.Android32:
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.Android, true);
|
||||
pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7");
|
||||
break;
|
||||
case PluginPlatform.Android64:
|
||||
pi.SetCompatibleWithPlatform(BuildTarget.Android, true);
|
||||
pi.SetPlatformData(BuildTarget.Android, "CPU", "ARM64");
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Attempted to enable platform support for unsupported platform: " + platform);
|
||||
}
|
||||
|
||||
AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsArm64PluginPlatformEnabled()
|
||||
{
|
||||
string path = GetPlatformPluginPath(PluginPlatform.Android64);
|
||||
bool pathAlreadyExists = Directory.Exists(path) || File.Exists(path);
|
||||
return pathAlreadyExists;
|
||||
}
|
||||
|
||||
public static void EnablePluginPlatform(PluginPlatform platform)
|
||||
{
|
||||
string path = GetPlatformPluginPath(platform);
|
||||
string disabledPath = path + PluginDisabledSuffix;
|
||||
|
||||
bool pathAlreadyExists = Directory.Exists(path) || File.Exists(path);
|
||||
bool disabledPathDoesNotExist = !Directory.Exists(disabledPath) && !File.Exists(disabledPath);
|
||||
|
||||
if (pathAlreadyExists || disabledPathDoesNotExist)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string basePath = GetCurrentProjectPath();
|
||||
string relPath = path.Substring(basePath.Length + 1);
|
||||
string relDisabledPath = relPath + PluginDisabledSuffix;
|
||||
|
||||
AssetDatabase.MoveAsset(relDisabledPath, relPath);
|
||||
AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
// Force reserialization of platform settings meta data
|
||||
EnforcePluginPlatformSettings(platform);
|
||||
}
|
||||
|
||||
public static void DisablePluginPlatform(PluginPlatform platform)
|
||||
{
|
||||
string path = GetPlatformPluginPath(platform);
|
||||
string disabledPath = path + PluginDisabledSuffix;
|
||||
|
||||
bool pathDoesNotExist = !Directory.Exists(path) && !File.Exists(path);
|
||||
bool disabledPathAlreadyExists = Directory.Exists(disabledPath) || File.Exists(disabledPath);
|
||||
|
||||
if (pathDoesNotExist || disabledPathAlreadyExists)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string basePath = GetCurrentProjectPath();
|
||||
string relPath = path.Substring(basePath.Length + 1);
|
||||
string relDisabledPath = relPath + PluginDisabledSuffix;
|
||||
|
||||
AssetDatabase.MoveAsset(relPath, relDisabledPath);
|
||||
AssetDatabase.ImportAsset(relDisabledPath, ImportAssetOptions.ForceUpdate);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 03780432f190e734dba71a2337880cdb
|
||||
timeCreated: 1523486796
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Oculus/Platform/Editor/OculusPluginUpdaterStub.cs
Normal file
8
Assets/Oculus/Platform/Editor/OculusPluginUpdaterStub.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class OculusPluginUpdaterStub : ScriptableObject
|
||||
{
|
||||
// Stub helper class to locate script paths through Unity Editor API.
|
||||
// Required to be a standalone class in a separate file or else MonoScript.FromScriptableObject() returns an empty string path.
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af1b0142a3500574289a5ff8ae25dfa4
|
||||
timeCreated: 1543975087
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Oculus.Platform
|
||||
{
|
||||
using System;
|
||||
|
||||
[Serializable]
|
||||
public sealed class OculusStandalonePlatformResponse
|
||||
{
|
||||
public string access_token;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81f0418e197774a4e8d643b56923cb90
|
||||
timeCreated: 1523486799
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user