Colliders with Probuilder, FMOD Programmer Instrument API code start
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@@ -9,12 +9,12 @@ public class CarAudioController : MonoBehaviour
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private void Awake()
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{
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//Debug.LogError("AUDIO MANAGER:");
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//Debug.LogError(AudioManager.Instance);
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//Debug.LogError("FMOD EVENTS INSTANCE:");
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//Debug.LogError(FMODEvents.Instance);
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//Debug.LogError("Car Simple Driving:");
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//Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
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Debug.LogError("AUDIO MANAGER:");
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Debug.LogError(AudioManager.Instance);
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Debug.LogError("FMOD EVENTS INSTANCE:");
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Debug.LogError(FMODEvents.Instance);
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Debug.LogError("Car Simple Driving:");
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Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
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carMovementInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.CarModulatedDriving);
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carStopInstance = AudioManager.Instance.CreateInstance(FMODEvents.Instance.BoltCarStopSound);
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