added UFO skywalk animation and bolt car teleport button

This commit is contained in:
2025-03-25 20:09:15 +02:00
parent 7ea187f9fd
commit e40106b45e
1036 changed files with 2552 additions and 43098 deletions

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using UnityEngine;
public class MoveInCircle : MonoBehaviour
{
[SerializeField] private float radius = 2f; // Radius of the circular movement
[SerializeField] private float speed = 2f; // Speed of circling
[SerializeField] private bool clockwise = true; // Direction toggle
private float angle = 0f; // Angle for movement
private Vector3 startLocalPosition;
void Start()
{
startLocalPosition = transform.localPosition; // Store the initial local position
}
void Update()
{
// Increment angle based on speed and direction
angle += (clockwise ? -1 : 1) * speed * Time.deltaTime;
// Calculate new local position
float x = Mathf.Cos(angle) * radius;
float z = Mathf.Sin(angle) * radius;
// Apply the new position relative to the parent
transform.localPosition = startLocalPosition + new Vector3(x, 0, z);
}
}

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using UnityEngine;
public class PlayAnimationOnTrigger : MonoBehaviour
{
[SerializeField] public Animator animator; // Reference to the Animator component
[SerializeField] public string animationName = "YourAnimation"; // Name of the animation to play
private void OnTriggerEnter(Collider other)
{
// Check if the animator is assigned
if (animator == null)
{
Debug.LogWarning("Animator not assigned!", this);
return;
}
// Check if the animation is already playing
if (animator.GetCurrentAnimatorStateInfo(0).IsName(animationName) && animator.GetCurrentAnimatorStateInfo(0).normalizedTime < 1)
{
Debug.Log("Animation is already playing.");
return;
}
// Play the animation
animator.Play(animationName, 0, 0f);
Debug.Log("Playing animation: " + animationName);
}
}

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@@ -20,7 +20,7 @@ public class SpaceEnterCollider : MonoBehaviour
if (playerGravity != null)
{
StartCoroutine(DelayExit(playerGravity));
playerGravity.AdjustGravity(new Quaternion()); // Set Gravity back to default
//playerGravity.AdjustGravity(new Quaternion()); // Set Gravity back to default
}
Debug.Log(other + " left space.");
}

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