added UFO skywalk animation and bolt car teleport button
This commit is contained in:
@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.XR.CoreUtils;
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using UnityEngine;
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using static MouseLook;
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@@ -101,6 +102,7 @@ public class CarDrivingRoutine : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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if (other.GetComponent<XROrigin>() == null) return;
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StartCoroutine(SmoothAdjustSpeed(0, 0, haltspeed)); // Smoothly halt in 1 second
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_tireSound.Stop();
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_stopSound.Play();
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@@ -108,6 +110,7 @@ public class CarDrivingRoutine : MonoBehaviour
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private void OnTriggerExit(Collider other)
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{
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if (other.GetComponent<XROrigin>() == null) return;
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StartCoroutine(SmoothAdjustSpeed(targetSpeed, targetRotationSpeed, haltspeed)); // Smoothly resume speed in 1 second
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_stopSound.Stop();
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_tireSound.Play();
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@@ -0,0 +1,310 @@
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using System;
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using System.Collections.Generic;
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using Unity.XR.CoreUtils;
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using UnityEngine.Events;
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using UnityEngine.XR.Interaction.Toolkit;
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namespace UnityEngine.XR.Content.Interaction
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{
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/// <summary>
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/// An interactable that can be pushed by a direct interactor's movement
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/// </summary>
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public class CarTeleportButton : XRBaseInteractable
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{
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class PressInfo
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{
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internal IXRHoverInteractor m_Interactor;
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internal bool m_InPressRegion = false;
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internal bool m_WrongSide = false;
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}
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public PassangerSeat passangerSeat;
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[Serializable]
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public class ValueChangeEvent : UnityEvent<float> { }
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[SerializeField]
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[Tooltip("The object that is visually pressed down")]
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Transform m_Button = null;
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[SerializeField]
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[Tooltip("The distance the button can be pressed")]
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float m_PressDistance = 0.1f;
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[SerializeField]
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[Tooltip("Extra distance for clicking the button down")]
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float m_PressBuffer = 0.01f;
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[SerializeField]
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[Tooltip("Offset from the button base to start testing for push")]
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float m_ButtonOffset = 0.0f;
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[SerializeField]
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[Tooltip("How big of a surface area is available for pressing the button")]
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float m_ButtonSize = 0.1f;
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[SerializeField]
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[Tooltip("Treat this button like an on/off toggle")]
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bool m_ToggleButton = false;
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[SerializeField]
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[Tooltip("Events to trigger when the button is pressed")]
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UnityEvent m_OnPress;
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[SerializeField]
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[Tooltip("Events to trigger when the button is released")]
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UnityEvent m_OnRelease;
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[SerializeField]
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[Tooltip("Events to trigger when the button pressed value is updated. Only called when the button is pressed")]
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ValueChangeEvent m_OnValueChange;
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[SerializeField]
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[Tooltip("Audio source to play when the button is pressed")]
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AudioSource m_AudioSource;
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bool m_Pressed = false;
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bool m_Toggled = false;
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float m_Value = 0f;
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Vector3 m_BaseButtonPosition = Vector3.zero;
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Dictionary<IXRHoverInteractor, PressInfo> m_HoveringInteractors = new Dictionary<IXRHoverInteractor, PressInfo>();
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/// <summary>
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/// The object that is visually pressed down
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/// </summary>
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public Transform button
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{
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get => m_Button;
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set => m_Button = value;
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}
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/// <summary>
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/// The distance the button can be pressed
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/// </summary>
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public float pressDistance
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{
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get => m_PressDistance;
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set => m_PressDistance = value;
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}
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/// <summary>
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/// The distance (in percentage from 0 to 1) the button is currently being held down
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/// </summary>
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public float value => m_Value;
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/// <summary>
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/// Events to trigger when the button is pressed
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/// </summary>
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public UnityEvent onPress => m_OnPress;
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/// <summary>
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/// Events to trigger when the button is released
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/// </summary>
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public UnityEvent onRelease => m_OnRelease;
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/// <summary>
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/// Events to trigger when the button distance value is changed. Only called when the button is pressed
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/// </summary>
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public ValueChangeEvent onValueChange => m_OnValueChange;
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/// <summary>
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/// Whether or not a toggle button is in the locked down position
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/// </summary>
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public bool toggleValue
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{
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get => m_ToggleButton && m_Toggled;
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set
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{
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if (!m_ToggleButton)
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return;
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m_Toggled = value;
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if (m_Toggled)
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SetButtonHeight(-m_PressDistance);
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else
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SetButtonHeight(0.0f);
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}
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}
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public override bool IsHoverableBy(IXRHoverInteractor interactor)
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{
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if (interactor is XRRayInteractor)
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return false;
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return base.IsHoverableBy(interactor);
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}
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void Start()
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{
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if (m_Button != null)
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m_BaseButtonPosition = m_Button.position;
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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if (m_Toggled)
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SetButtonHeight(-m_PressDistance);
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else
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SetButtonHeight(0.0f);
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hoverEntered.AddListener(StartHover);
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hoverExited.AddListener(EndHover);
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}
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protected override void OnDisable()
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{
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hoverEntered.RemoveListener(StartHover);
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hoverExited.RemoveListener(EndHover);
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base.OnDisable();
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}
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void StartHover(HoverEnterEventArgs args)
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{
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m_HoveringInteractors.Add(args.interactorObject, new PressInfo { m_Interactor = args.interactorObject });
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}
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void EndHover(HoverExitEventArgs args)
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{
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m_HoveringInteractors.Remove(args.interactorObject);
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if (m_HoveringInteractors.Count == 0)
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{
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if (m_ToggleButton && m_Toggled)
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SetButtonHeight(-m_PressDistance);
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else
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SetButtonHeight(0.0f);
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}
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}
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public override void ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase updatePhase)
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{
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base.ProcessInteractable(updatePhase);
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if (updatePhase == XRInteractionUpdateOrder.UpdatePhase.Dynamic)
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{
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if (m_HoveringInteractors.Count > 0)
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{
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UpdatePress();
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}
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}
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}
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void UpdatePress()
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{
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var minimumHeight = 0.0f;
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if (m_ToggleButton && m_Toggled)
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minimumHeight = -m_PressDistance;
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// Go through each interactor
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foreach (var pressInfo in m_HoveringInteractors.Values)
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{
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var interactorTransform = pressInfo.m_Interactor.GetAttachTransform(this);
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var localOffset = transform.InverseTransformVector(interactorTransform.position - m_BaseButtonPosition);
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var withinButtonRegion = (Mathf.Abs(localOffset.x) < m_ButtonSize && Mathf.Abs(localOffset.z) < m_ButtonSize);
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if (withinButtonRegion)
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{
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if (!pressInfo.m_InPressRegion)
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{
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pressInfo.m_WrongSide = (localOffset.y < m_ButtonOffset);
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}
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if (!pressInfo.m_WrongSide)
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minimumHeight = Mathf.Min(minimumHeight, localOffset.y - m_ButtonOffset);
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}
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pressInfo.m_InPressRegion = withinButtonRegion;
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//Debug.Log("Button was pressed by: " + pressInfo.m_Interactor);
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XROrigin player = pressInfo.m_Interactor.transform.parent.parent.GetComponent<XROrigin>(); // Gets XROrigin player component
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passangerSeat.activateButtonPush(player, this);
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}
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minimumHeight = Mathf.Max(minimumHeight, -(m_PressDistance + m_PressBuffer));
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// If button height goes below certain amount, enter press mode
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var pressed = m_ToggleButton ? (minimumHeight <= -(m_PressDistance + m_PressBuffer)) : (minimumHeight < -m_PressDistance);
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var currentDistance = Mathf.Max(0f, -minimumHeight - m_PressBuffer);
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m_Value = currentDistance / m_PressDistance;
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if (m_ToggleButton)
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{
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if (pressed)
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{
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if (!m_Pressed)
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{
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m_Toggled = !m_Toggled;
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if (m_Toggled)
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{
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m_OnPress.Invoke();
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}
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else
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m_OnRelease.Invoke();
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}
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}
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}
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else
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{
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if (pressed)
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{
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if (!m_Pressed)
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m_OnPress.Invoke();
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}
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else
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{
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if (m_Pressed)
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m_OnRelease.Invoke();
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// Play sound if the audio source is set
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if (m_AudioSource != null)
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{
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m_AudioSource.Play();
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}
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}
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}
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m_Pressed = pressed;
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// Call value change event
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if (m_Pressed)
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m_OnValueChange.Invoke(m_Value);
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SetButtonHeight(minimumHeight);
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}
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void SetButtonHeight(float height)
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{
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if (m_Button == null)
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return;
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Vector3 newPosition = m_Button.localPosition;
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newPosition.y = height;
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m_Button.localPosition = newPosition;
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}
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void OnDrawGizmosSelected()
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{
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var pressStartPoint = Vector3.zero;
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if (m_Button != null)
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{
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pressStartPoint = m_Button.localPosition;
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}
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pressStartPoint.y += m_ButtonOffset - (m_PressDistance * 0.5f);
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Gizmos.color = Color.green;
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireCube(pressStartPoint, new Vector3(m_ButtonSize, m_PressDistance, m_ButtonSize));
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}
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void OnValidate()
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{
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SetButtonHeight(0.0f);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 56643671ea530f0498dd332a3828fa31
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,94 @@
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using _PROJECT.NewHandPresence;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.XR.CoreUtils;
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using UnityEngine;
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using UnityEngine.XR.Content.Interaction;
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using UnityEngine.XR.Interaction.Toolkit;
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public class PassangerSeat : MonoBehaviour
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{
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// Start is called before the first frame update
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public TeleportLocation ExitSpot;
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public CarTeleportButton ExitButton;
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private XROrigin currentPassanger;
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private LocomotionSystem currentPlayerLocomotion;
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void Start()
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{
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}
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public void activateButtonPush(XROrigin player, CarTeleportButton button)
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{
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if (button == ExitButton) ExitCar();
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else EnterCar(player);
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}
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public void EnterCar(XROrigin player)
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{
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if (player == null || currentPassanger != null) return;
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TutorialController cameraChild = player.GetComponentInChildren<TutorialController>();
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if (cameraChild == null) return;
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Transform cameraTransform = cameraChild.transform.parent.transform;
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Vector3 cameraShift = cameraTransform.localPosition;
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currentPassanger = player;
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player.transform.SetParent(this.transform);
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player.transform.localPosition = -cameraShift;
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player.transform.localRotation = Quaternion.identity;
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cameraTransform.localRotation = this.transform.rotation;
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disablePlayerLocomotion(player);
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}
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private void disablePlayerLocomotion(XROrigin player)
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{
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Menu menu = player.GetComponentInChildren<Menu>();
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if (menu == null) return;
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menu.DeactivateMenu();
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LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
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currentPlayerLocomotion = locomotion;
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//if (locomotion == null) return;
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Debug.Log("LocomotionSystem of: " + locomotion + " disabled");
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locomotion.gameObject.SetActive(false);
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}
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public void ExitCar()
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{
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if (currentPassanger == null) return;
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enablePlayerLocomotion(currentPassanger);
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TutorialController cameraChild = currentPassanger.GetComponentInChildren<TutorialController>();
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if (cameraChild == null) return;
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||||
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Transform cameraTransform = cameraChild.transform.parent.transform;
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|
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// Set the player<65>s parent to null (making it part of the scene hierarchy)
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currentPassanger.transform.SetParent(null);
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// Put the player outside;
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currentPassanger.transform.localPosition = ExitSpot.transform.localPosition;
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cameraTransform.rotation = ExitSpot.transform.rotation;
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currentPassanger = null;
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||||
}
|
||||
|
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private void enablePlayerLocomotion(XROrigin player)
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||||
{
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||||
Menu menu = player.GetComponentInChildren<Menu>();
|
||||
//if (menu == null) return;
|
||||
|
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menu.ReactivateMenu();
|
||||
|
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//LocomotionSystem locomotion = player.GetComponentInChildren<LocomotionSystem>();
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//if (locomotion == null) return;
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|
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currentPlayerLocomotion.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 43e665e561e4e7a4fb6f5f399e4430b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -36,6 +36,7 @@ public class Menu : MonoBehaviour
|
||||
private float floor2UpperLimit = 9;
|
||||
private float floorsMidpointLimit = 2.5f;
|
||||
private float floor1LowerLimit = -5;
|
||||
private bool activated = true;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -46,9 +47,19 @@ public class Menu : MonoBehaviour
|
||||
canvas.enabled = false;
|
||||
|
||||
}
|
||||
public void DeactivateMenu() // Makes the ToggleMenu inable to toggle.
|
||||
{
|
||||
canvas.enabled = false;
|
||||
activated = false;
|
||||
}
|
||||
public void ReactivateMenu() // Makes the ToggleMenu able to toggle again.
|
||||
{
|
||||
activated = true;
|
||||
}
|
||||
|
||||
private void ToggleMenu(InputAction.CallbackContext context)
|
||||
{
|
||||
if (!activated) return;
|
||||
// Get the camera's local Y rotation relative to the parent of MenuRotator
|
||||
float relativeYRotation = Camera.transform.localEulerAngles.y;
|
||||
|
||||
|
||||
@@ -225,7 +225,7 @@ MonoBehaviour:
|
||||
PlayericonFloor2: {fileID: 7554133574101087666}
|
||||
PlayericonFloor1Parent: {fileID: 8144600077522330704}
|
||||
PlayericonFloor2Parent: {fileID: 3922359959326010239}
|
||||
Player: {fileID: 0}
|
||||
Player: {fileID: 2260340697406480061}
|
||||
openMenuAction: {fileID: 2462937694456473221, guid: c348712bda248c246b8c49b3db54643f,
|
||||
type: 3}
|
||||
--- !u!1 &916340287994646858
|
||||
@@ -2125,7 +2125,6 @@ MonoBehaviour:
|
||||
m_EnableStrafe: 1
|
||||
m_EnableFly: 0
|
||||
m_UseGravity: 1
|
||||
inGravityDisableArea: 0
|
||||
m_GravityApplicationMode: 0
|
||||
m_ForwardSource: {fileID: 0}
|
||||
m_LeftHandMoveAction:
|
||||
@@ -4403,7 +4402,7 @@ PrefabInstance:
|
||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
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||||
type: 3}
|
||||
propertyPath: m_LocomotionVignetteProviders.Array.data[2].m_Enabled
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8429981633443581383, guid: 1670dca8ee98f864eb412b51a24c08e1,
|
||||
type: 3}
|
||||
|
||||
29
Assets/_PROJECT/Components/Portals2/Move In Circle.cs
Normal file
29
Assets/_PROJECT/Components/Portals2/Move In Circle.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class MoveInCircle : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float radius = 2f; // Radius of the circular movement
|
||||
[SerializeField] private float speed = 2f; // Speed of circling
|
||||
[SerializeField] private bool clockwise = true; // Direction toggle
|
||||
private float angle = 0f; // Angle for movement
|
||||
|
||||
private Vector3 startLocalPosition;
|
||||
|
||||
void Start()
|
||||
{
|
||||
startLocalPosition = transform.localPosition; // Store the initial local position
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}
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void Update()
|
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{
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// Increment angle based on speed and direction
|
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angle += (clockwise ? -1 : 1) * speed * Time.deltaTime;
|
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|
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// Calculate new local position
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float x = Mathf.Cos(angle) * radius;
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float z = Mathf.Sin(angle) * radius;
|
||||
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// Apply the new position relative to the parent
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}
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}
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11
Assets/_PROJECT/Components/Portals2/Move In Circle.cs.meta
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11
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264
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Reference in New Issue
Block a user