a few sound changes, occlusion different approach, test cafeteria ambience

This commit is contained in:
Timur Nizamov
2025-11-06 23:36:43 +02:00
parent ee6e8d21ac
commit dddb082288
175 changed files with 1107 additions and 393 deletions

View File

@@ -30,12 +30,12 @@ public class CarDrivingRoutine : MonoBehaviour
private void Awake()
{
Debug.LogError("AUDIO MANAGER:");
Debug.LogError(AudioManager.Instance);
Debug.LogError("FMOD EVENTS INSTANCE:");
Debug.LogError(FMODEvents.Instance);
Debug.LogError("Car Simple Driving:");
Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
//Debug.LogError("AUDIO MANAGER:");
//Debug.LogError(AudioManager.Instance);
//Debug.LogError("FMOD EVENTS INSTANCE:");
//Debug.LogError(FMODEvents.Instance);
//Debug.LogError("Car Simple Driving:");
//Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
CarMovement = AudioManager.Instance.CreateInstance(FMODEvents.Instance.BoltCarSimpleDriving); //initialising the variable
CarMovement.setParameterByName("EasyBoltLogic", 0); //"Driving - 0 in FMOD"
CarMovement.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //setting 3d attributes