a few sound changes, occlusion different approach, test cafeteria ambience
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@@ -30,12 +30,12 @@ public class CarDrivingRoutine : MonoBehaviour
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private void Awake()
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{
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Debug.LogError("AUDIO MANAGER:");
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Debug.LogError(AudioManager.Instance);
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Debug.LogError("FMOD EVENTS INSTANCE:");
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Debug.LogError(FMODEvents.Instance);
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Debug.LogError("Car Simple Driving:");
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Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
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//Debug.LogError("AUDIO MANAGER:");
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//Debug.LogError(AudioManager.Instance);
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//Debug.LogError("FMOD EVENTS INSTANCE:");
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//Debug.LogError(FMODEvents.Instance);
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//Debug.LogError("Car Simple Driving:");
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//Debug.LogError(FMODEvents.Instance.BoltCarSimpleDriving);
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CarMovement = AudioManager.Instance.CreateInstance(FMODEvents.Instance.BoltCarSimpleDriving); //initialising the variable
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CarMovement.setParameterByName("EasyBoltLogic", 0); //"Driving - 0 in FMOD"
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CarMovement.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //setting 3d attributes
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