Made the elevator button-functional. Needs some fine-tuning and audio work.
This commit is contained in:
@@ -506,8 +506,13 @@ MonoBehaviour:
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maxY: 0
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minZ: -0.005
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maxZ: 0
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targetRenderers:
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- {fileID: 8004183478493254772}
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defaultMaterial: {fileID: 2100000, guid: fb15ade5b41060f43816470c3c3dae03, type: 2}
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pressedMaterial: {fileID: 2100000, guid: e06a4feba1c7c8d4d9ccd9f08217c305, type: 2}
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springForce: 3000
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damping: 8
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disabled: 0
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--- !u!1 &1655508674808552005
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GameObject:
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m_ObjectHideFlags: 0
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@@ -652,7 +657,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: df2499e0d0b1e5f4eb0aa3b7de2fb414, type: 2}
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- {fileID: 2100000, guid: fb15ade5b41060f43816470c3c3dae03, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@@ -1839,8 +1844,13 @@ MonoBehaviour:
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maxY: 0
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minZ: -0.005
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maxZ: 0
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targetRenderers:
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- {fileID: 8629732451978090602}
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defaultMaterial: {fileID: 2100000, guid: fb15ade5b41060f43816470c3c3dae03, type: 2}
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pressedMaterial: {fileID: 2100000, guid: e06a4feba1c7c8d4d9ccd9f08217c305, type: 2}
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springForce: 3000
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damping: 8
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disabled: 0
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--- !u!1 &6792274789431496444
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GameObject:
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m_ObjectHideFlags: 0
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