Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it.
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@@ -93,23 +93,27 @@ namespace _PROJECT.NewHandPresence
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break;
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case TutorialState.Turn:
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ShowTurnHint();
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SetControllerVisibility(true);
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break;
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case TutorialState.Move:
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ShowLocomotionHint();
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SetControllerVisibility(true);
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break;
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case TutorialState.Teleport:
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ShowTeleportHint();
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SetControllerVisibility(true);
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break;
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case TutorialState.WaitForGrip:
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//SetHandsVisibility(true);
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SetControllerVisibility(false);
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break;
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case TutorialState.Grip:
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//SetHandsVisibility(false);
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CreateBillboard(_grabInteractable.gameObject, "Grab me!");
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ShowGripHint();
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SetControllerVisibility(true);
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break;
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case TutorialState.Done:
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//SetHandsVisibility(true);
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SetControllerVisibility(false);
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DestroyBillboard();
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break;
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default:
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