Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it.

This commit is contained in:
2025-12-16 15:50:55 +02:00
parent 98526fd582
commit c999bafa22
8 changed files with 488 additions and 6 deletions

View File

@@ -93,23 +93,27 @@ namespace _PROJECT.NewHandPresence
break;
case TutorialState.Turn:
ShowTurnHint();
SetControllerVisibility(true);
break;
case TutorialState.Move:
ShowLocomotionHint();
SetControllerVisibility(true);
break;
case TutorialState.Teleport:
ShowTeleportHint();
SetControllerVisibility(true);
break;
case TutorialState.WaitForGrip:
//SetHandsVisibility(true);
SetControllerVisibility(false);
break;
case TutorialState.Grip:
//SetHandsVisibility(false);
CreateBillboard(_grabInteractable.gameObject, "Grab me!");
ShowGripHint();
SetControllerVisibility(true);
break;
case TutorialState.Done:
//SetHandsVisibility(true);
SetControllerVisibility(false);
DestroyBillboard();
break;
default: