modified elevator to try make it work in multiplayer. Still has sync problems.
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@@ -1458,8 +1458,8 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 4219249119743129064}
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- {fileID: 3078516333947655590}
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- {fileID: 2833299236575698182}
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- {fileID: 3078516333947655590}
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m_Father: {fileID: 1938936874169646409}
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -1692,7 +1692,6 @@ GameObject:
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- component: {fileID: 150987804393607111}
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- component: {fileID: 2849620166313326850}
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- component: {fileID: 3623653364064856318}
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- component: {fileID: 6605356447225771655}
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m_Layer: 0
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m_Name: NetworkManagerUI
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m_TagString: Untagged
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@@ -1791,29 +1790,6 @@ AudioListener:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8920648335286241163}
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m_Enabled: 1
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--- !u!114 &6605356447225771655
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8920648335286241163}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 0be1f6fa249e2b74d80c57af214b930d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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VRToggle: {fileID: 0}
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startPlayingButton: {fileID: 4409105029378525441}
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reloadButton: {fileID: 3248072787155925101}
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joinMultiplayerButton: {fileID: 7057699864170177475}
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serverListContainer: {fileID: 6604224998162932651}
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IPButton: {fileID: 8799561993934626415}
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statusText: {fileID: 2762709333159616741}
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quitButton: {fileID: 856744223094475457}
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networkDiscovery: {fileID: 0}
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uiCamera: {fileID: 0}
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placeholderAudioListener: {fileID: 0}
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--- !u!1 &8930421849167053048
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GameObject:
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m_ObjectHideFlags: 0
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