Deleted MetaXR, fire alarm is still in progress

This commit is contained in:
Timur Nizamov
2025-12-17 16:06:08 +02:00
parent c999bafa22
commit c5c8fe1259
29 changed files with 2391 additions and 617 deletions

View File

@@ -14,7 +14,6 @@ public class AlarmTrigger : MonoBehaviour
private EventInstance RoomHum;
private EventInstance AlarmSound;
private EventInstance ServerButton;
private FirstPersonOcclusion occlusion;
@@ -23,10 +22,11 @@ public class AlarmTrigger : MonoBehaviour
private void Awake()
{
RoomHum = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomHumming); //initialise the instance
RoomHum.setParameterByName("AlarmLogic", 1);
RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm); //initialise the instance
AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
//AlarmSound = AudioManager.Instance.CreateInstance(FMODEvents.Instance.ServerRoomAlarm); //initialise the instance
//AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //make it 3d
occlusion = GetComponent<FirstPersonOcclusion>();
if (occlusion != null)
@@ -48,27 +48,24 @@ public class AlarmTrigger : MonoBehaviour
void OnButtonPressed()
{
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ServerRoomButton, gameObject); //3d oneshot instance
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.ServerRoomButton, PushButton.gameObject); //3d oneshot instance
Debug.Log("Alarm button Pressed!");
if (!AudioManager.IsPlaying(AlarmSound)){ //if alarm isn't already triggered.
VentilationSequence.Stop();
AlarmSequence.Play();
RoomHum.setParameterByName("AlarmLogic", 0);
hasAlarm = true;
AlarmSound.start(); //start playing the sound
RoomHum.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT); //stop playing the sound
hasAlarm = true;
}
}
void Update()
{
if(hasAlarm && !AudioManager.IsPlaying(AlarmSound)) // If alarm state has ended.
RoomHum.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //updating 3d attributes
AlarmSound.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(gameObject)); //updating 3d attributes
if (hasAlarm && !AudioManager.IsPlaying(AlarmSound)) // If alarm state has ended.
{
VentilationSequence.Play(); // Return to normal.
RoomHum.start();
AlarmSound.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
hasAlarm = false;
}